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Module:Data/CivBE/Base/GoodyHuts

< Module:Data | CivBE | Base

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--ChooseDescription                    String
--Sound                                String
--Energy                                Int64
--NumGoldRandRolls                      Int64
--GoldRandAmount                        Int64
--MapOffset                             Int64
--MapRange                              Int64
--MapProb                               Int64
--Experience                            Int64
--Healing                               Int64
--DamagePrereq                          Int64
--Population                            Int64
--Culture                               Int64
--Faith                                 Int64
--ProphetPercent                        Int64
--RevealNearbyBarbariansRange           Int64
--Tech                                Boolean
--RevealUnknownResource               Boolean
--UpgradeUnit                         Boolean
--PantheonFaith                       Boolean
--Bad                                 Boolean
--UnitClass                            String
--BarbarianUnitClass                   String
--BarbarianUnitProb                     Int64
--MinBarbarians                         Int64
 
local data ={
 
GOODY_ENERGY={
Type="GOODY_ENERGY";
Description=[=[In the ruins you find the treasures of an ancient empire! You have received {1_Num} {{EnergyIconBE}} Energy!]=];
ChooseDescription="TXT_KEY_GOODY_CHOOSE_GOLD";
Sound="AS2D_GOODY_ENERGY";
Energy=50;
NumGoldRandRolls=5;
GoldRandAmount=11;};
 
GOODY_CULTURE={
Type="GOODY_CULTURE";
Description="TXT_KEY_GOODY_CULTURE";
ChooseDescription="TXT_KEY_GOODY_CHOOSE_CULTURE";
Culture=20;};
 
GOODY_PANTHEON_FAITH={
Type="GOODY_PANTHEON_FAITH";
Description="TXT_KEY_GOODY_FAITH";
ChooseDescription="TXT_KEY_GOODY_CHOOSE_FAITH";
PantheonFaith=true;};
 
GOODY_TECH={
Type="GOODY_TECH";
Description=[=[Discovered in the ruins are the secrets of an advanced technology!]=];
ChooseDescription="TXT_KEY_GOODY_CHOOSE_TECH";
Tech=true;};
 
GOODY_EXPERIENCE={
Type="GOODY_EXPERIENCE";
Description=[=[Exploring the ruins reveals ancient scriptures which provide your Unit new combat training!]=];
ChooseDescription="TXT_KEY_GOODY_CHOOSE_EXPERIENCE";
Sound="AS2D_GOODY_XP";
Experience=9;};
 
GOODY_HEALING={
Type="GOODY_HEALING";
Description=[=[Amongst the ruins you find ancient medicines which your Unit uses to heal its wounded.]=];
ChooseDescription="TXT_KEY_GOODY_CHOOSE_HEALING";
Sound="AS2D_GOODY_HEAL";
Healing=100;
DamagePrereq=60;};
 
GOODY_MAP={
Type="GOODY_MAP";
Description=[=[You discover a crudely-drawn map which outlines the surrounding area!]=];
ChooseDescription="TXT_KEY_GOODY_CHOOSE_MAP";
Sound="AS2D_GOODY_MAP";
MapOffset=4;
MapRange=4;
MapProb=80;};
 
GOODY_REVEAL_NEARBY_ALIENS={
Type="GOODY_REVEAL_NEARBY_ALIENS";
Description="TXT_KEY_GOODY_REVEAL_NEARBY_ALIENS";
ChooseDescription="TXT_KEY_GOODY_CHOOSE_REVEAL_NEARBY_BARBS";
RevealNearbyBarbariansRange=10;};
 
GOODY_REVEAL_RESOURCE={
Type="GOODY_REVEAL_RESOURCE";
Description="TXT_KEY_GOODY_REVEAL_RESOURCE";
ChooseDescription="TXT_KEY_GOODY_CHOOSE_REVEAL_RESOURCE";
RevealUnknownResource=true;};
 
}
return data

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