Fandom

Civilization

Module:Data/CivBE/Base/HandicapInfos

< Module:Data | CivBE | Base

6,859pages on
this wiki
Add New Page
Talk0

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--StartingCulture                       Int64
--BaseHealthRate                        Int64
--NumCitiesUnhealthMod                  Int64
--PopulationUnhealthMod                 Int64
--StartingEnergy                        Int64
--ProductionFreeUnits                   Int64
--ProductionFreeUnitsPerCity            Int64
--ProductionFreeUnitsPopulationPercent  Int64
--UnitCostPercent                       Int64
--BuildingCostPercent                   Int64
--ResearchPercent                       Int64
--VirtuePercent                         Int64
--VictoryCostPercent                    Int64
--ImprovementCostPercent                Int64
--QuestRewardPercent                    Int64
--CovertOpsRewardPercent                Int64
--FreeCulturePerTurn                    Int64
--AlienNestEnergy                       Int64
--AlienSpawnMod                         Int64
--AlienCombatBonus                      Int64
--AIAlienCombatBonus                    Int64
--AlienLandTargetRange                  Int64
--AlienSeaTargetRange                   Int64
--StartingColonistUnits                 Int64
--StartingDefenseUnits                  Int64
--StartingWorkerUnits                   Int64
--StartingExploreUnits                  Int64
--AIStartingColonistUnits               Int64
--AIStartingDefenseUnits                Int64
--AIStartingWorkerUnits                 Int64
--AIStartingExploreUnits                Int64
--AIDeclareWarProb                      Int64
--AIWorkRateModifier                    Int64
--AIUnhealthPercent                     Int64
--AIGrowthPercent                       Int64
--AICityProductionNumOptionsConsidered  Int64
--AITechNumOptionsConsidered            Int64
--AIVirtueNumOptionsConsidered          Int64
--AITrainPercent                        Int64
--AIWorldTrainPercent                   Int64
--AIConstructPercent                    Int64
--AIWorldConstructPercent               Int64
--AICreatePercent                       Int64
--AIWorldCreatePercent                  Int64
--AIBuildingCostPercent                 Int64
--AIUnitCostPercent                     Int64
--AIUnitSupplyPercent                   Int64
--AIFreeXP                              Int64
--AIFreeXPPercent                       Int64
--AIFreeAffinityLevel                   Int64
--PortraitIndex                         Int64
--IconAtlas                            String
 
local data ={
 
HANDICAP_SPUTNIK={
Type="HANDICAP_SPUTNIK";
Description=[=[Sputnik]=];
Help=[=[Beginner]=];
BaseHealthRate=12;
NumCitiesUnhealthMod=65;
PopulationUnhealthMod=65;
ProductionFreeUnits=7;
ProductionFreeUnitsPerCity=3;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=75;
BuildingCostPercent=75;
ResearchPercent=95;
VirtuePercent=75;
VictoryCostPercent=85;
ImprovementCostPercent=100;
QuestRewardPercent=130;
CovertOpsRewardPercent=95;
AlienNestEnergy=40;
AlienSpawnMod=125;
AlienCombatBonus=20;
AIAlienCombatBonus=50;
AlienLandTargetRange=3;
AlienSeaTargetRange=7;
StartingExploreUnits=1;
AIDeclareWarProb=80;
AIUnhealthPercent=100;
AIGrowthPercent=120;
AICityProductionNumOptionsConsidered=4;
AITechNumOptionsConsidered=4;
AIVirtueNumOptionsConsidered=4;
AITrainPercent=120;
AIWorldTrainPercent=120;
AIConstructPercent=120;
AIWorldConstructPercent=120;
AICreatePercent=120;
AIWorldCreatePercent=120;
AIBuildingCostPercent=100;
AIUnitCostPercent=100;
IconAtlas="DIFFICULTY_ATLAS";};
 
HANDICAP_MERCURY={
Type="HANDICAP_MERCURY";
Description=[=[Mercury]=];
Help=[=[Normal]=];
BaseHealthRate=9;
NumCitiesUnhealthMod=100;
PopulationUnhealthMod=100;
ProductionFreeUnits=5;
ProductionFreeUnitsPerCity=2;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=100;
BuildingCostPercent=100;
ResearchPercent=100;
VirtuePercent=100;
VictoryCostPercent=100;
ImprovementCostPercent=100;
QuestRewardPercent=100;
CovertOpsRewardPercent=100;
AlienNestEnergy=25;
AlienSpawnMod=100;
AIAlienCombatBonus=50;
AlienLandTargetRange=5;
AlienSeaTargetRange=10;
StartingExploreUnits=1;
AIDeclareWarProb=100;
AIUnhealthPercent=100;
AIGrowthPercent=100;
AICityProductionNumOptionsConsidered=2;
AITechNumOptionsConsidered=2;
AIVirtueNumOptionsConsidered=2;
AITrainPercent=100;
AIWorldTrainPercent=100;
AIConstructPercent=100;
AIWorldConstructPercent=100;
AICreatePercent=100;
AIWorldCreatePercent=100;
AIBuildingCostPercent=100;
AIUnitCostPercent=85;
AIUnitSupplyPercent=20;
PortraitIndex=1;
IconAtlas="DIFFICULTY_ATLAS";};
 
HANDICAP_VOSTOK={
Type="HANDICAP_VOSTOK";
Description=[=[Vostok]=];
Help=[=[Moderate. The AI players receive a few advantages to improve their play.]=];
BaseHealthRate=9;
NumCitiesUnhealthMod=100;
PopulationUnhealthMod=100;
ProductionFreeUnits=5;
ProductionFreeUnitsPerCity=2;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=100;
BuildingCostPercent=100;
ResearchPercent=100;
VirtuePercent=100;
VictoryCostPercent=100;
ImprovementCostPercent=100;
QuestRewardPercent=100;
CovertOpsRewardPercent=100;
AlienNestEnergy=25;
AlienSpawnMod=90;
AIAlienCombatBonus=55;
AlienLandTargetRange=5;
AlienSeaTargetRange=12;
StartingExploreUnits=1;
AIStartingDefenseUnits=1;
AIDeclareWarProb=100;
AIWorkRateModifier=20;
AIUnhealthPercent=90;
AIGrowthPercent=90;
AICityProductionNumOptionsConsidered=2;
AITechNumOptionsConsidered=2;
AIVirtueNumOptionsConsidered=2;
AITrainPercent=85;
AIWorldTrainPercent=100;
AIConstructPercent=85;
AIWorldConstructPercent=100;
AICreatePercent=85;
AIWorldCreatePercent=100;
AIBuildingCostPercent=85;
AIUnitCostPercent=80;
AIUnitSupplyPercent=30;
AIFreeXP=10;
PortraitIndex=2;
IconAtlas="DIFFICULTY_ATLAS";};
 
HANDICAP_GEMINI={
Type="HANDICAP_GEMINI";
Description=[=[Gemini]=];
Help=[=[Hard. The AI players receive small advantages to improve their play.]=];
BaseHealthRate=9;
NumCitiesUnhealthMod=100;
PopulationUnhealthMod=100;
ProductionFreeUnits=5;
ProductionFreeUnitsPerCity=2;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=100;
BuildingCostPercent=100;
ResearchPercent=100;
VirtuePercent=100;
VictoryCostPercent=100;
ImprovementCostPercent=100;
QuestRewardPercent=100;
CovertOpsRewardPercent=100;
AlienNestEnergy=25;
AlienSpawnMod=80;
AIAlienCombatBonus=55;
AlienLandTargetRange=6;
AlienSeaTargetRange=15;
StartingExploreUnits=1;
AIStartingDefenseUnits=1;
AIStartingExploreUnits=1;
AIDeclareWarProb=100;
AIWorkRateModifier=40;
AIUnhealthPercent=85;
AIGrowthPercent=80;
AICityProductionNumOptionsConsidered=2;
AITechNumOptionsConsidered=2;
AIVirtueNumOptionsConsidered=2;
AITrainPercent=80;
AIWorldTrainPercent=100;
AIConstructPercent=75;
AIWorldConstructPercent=100;
AICreatePercent=80;
AIWorldCreatePercent=100;
AIBuildingCostPercent=80;
AIUnitCostPercent=75;
AIUnitSupplyPercent=30;
AIFreeXP=15;
AIFreeXPPercent=25;
PortraitIndex=3;
IconAtlas="DIFFICULTY_ATLAS";};
 
HANDICAP_SOYUZ={
Type="HANDICAP_SOYUZ";
Description=[=[Soyuz]=];
Help=[=[Very Hard. The AI players receive advantages to improve their play.]=];
BaseHealthRate=9;
NumCitiesUnhealthMod=100;
PopulationUnhealthMod=100;
ProductionFreeUnits=5;
ProductionFreeUnitsPerCity=2;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=100;
BuildingCostPercent=100;
ResearchPercent=100;
VirtuePercent=100;
VictoryCostPercent=100;
ImprovementCostPercent=100;
QuestRewardPercent=100;
CovertOpsRewardPercent=100;
AlienNestEnergy=25;
AlienSpawnMod=72;
AIAlienCombatBonus=55;
AlienLandTargetRange=7;
AlienSeaTargetRange=18;
StartingExploreUnits=1;
AIStartingDefenseUnits=2;
AIStartingExploreUnits=1;
AIDeclareWarProb=100;
AIWorkRateModifier=75;
AIUnhealthPercent=80;
AIGrowthPercent=70;
AICityProductionNumOptionsConsidered=2;
AITechNumOptionsConsidered=2;
AIVirtueNumOptionsConsidered=2;
AITrainPercent=65;
AIWorldTrainPercent=100;
AIConstructPercent=60;
AIWorldConstructPercent=100;
AICreatePercent=65;
AIWorldCreatePercent=100;
AIBuildingCostPercent=65;
AIUnitCostPercent=65;
AIUnitSupplyPercent=40;
AIFreeXP=30;
AIFreeXPPercent=50;
PortraitIndex=4;
IconAtlas="DIFFICULTY_ATLAS";};
 
HANDICAP_APOLLO={
Type="HANDICAP_APOLLO";
Description=[=[Apollo]=];
Help=[=[Impossibly Hard. The AI players receive significant advantages to improve their play.]=];
BaseHealthRate=9;
NumCitiesUnhealthMod=100;
PopulationUnhealthMod=100;
ProductionFreeUnits=5;
ProductionFreeUnitsPerCity=2;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=100;
BuildingCostPercent=100;
ResearchPercent=100;
VirtuePercent=100;
VictoryCostPercent=100;
ImprovementCostPercent=100;
QuestRewardPercent=100;
CovertOpsRewardPercent=100;
AlienNestEnergy=25;
AlienSpawnMod=67;
AIAlienCombatBonus=60;
AlienLandTargetRange=8;
AlienSeaTargetRange=20;
StartingExploreUnits=1;
AIStartingColonistUnits=1;
AIStartingDefenseUnits=3;
AIStartingWorkerUnits=2;
AIStartingExploreUnits=1;
AIDeclareWarProb=100;
AIWorkRateModifier=100;
AIUnhealthPercent=75;
AIGrowthPercent=55;
AICityProductionNumOptionsConsidered=2;
AITechNumOptionsConsidered=2;
AIVirtueNumOptionsConsidered=2;
AITrainPercent=50;
AIWorldTrainPercent=100;
AIConstructPercent=50;
AIWorldConstructPercent=100;
AICreatePercent=50;
AIWorldCreatePercent=100;
AIBuildingCostPercent=50;
AIUnitCostPercent=50;
AIUnitSupplyPercent=50;
AIFreeXP=30;
AIFreeXPPercent=100;
AIFreeAffinityLevel=1;
PortraitIndex=5;
IconAtlas="DIFFICULTY_ATLAS";};
 
HANDICAP_AI_DEFAULT={
Type="HANDICAP_AI_DEFAULT";
Description=[=[AI]=];
Help="TXT_KEY_HANDICAP_AI_DEFAULT_HELP";
BaseHealthRate=15;
NumCitiesUnhealthMod=90;
PopulationUnhealthMod=90;
ProductionFreeUnits=7;
ProductionFreeUnitsPerCity=3;
ProductionFreeUnitsPopulationPercent=50;
UnitCostPercent=75;
BuildingCostPercent=75;
ResearchPercent=85;
VirtuePercent=75;
VictoryCostPercent=75;
ImprovementCostPercent=100;
QuestRewardPercent=90;
CovertOpsRewardPercent=100;
AlienNestEnergy=25;
AlienSpawnMod=100;
AIAlienCombatBonus=55;
AlienLandTargetRange=5;
AlienSeaTargetRange=10;
StartingExploreUnits=1;
AIDeclareWarProb=100;
AIUnhealthPercent=100;
AIGrowthPercent=100;
AICityProductionNumOptionsConsidered=2;
AITechNumOptionsConsidered=2;
AIVirtueNumOptionsConsidered=2;
AITrainPercent=100;
AIWorldTrainPercent=100;
AIConstructPercent=100;
AIWorldConstructPercent=100;
AICreatePercent=100;
AIWorldCreatePercent=100;
AIBuildingCostPercent=100;
AIUnitCostPercent=85;
AIUnitSupplyPercent=20;
PortraitIndex=1;
IconAtlas="DIFFICULTY_ATLAS";};
 
}
return data

Also on Fandom

Random Wiki