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Module:Data/CivBE/Base/HealthLevels

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--HealthStart                           Int64
--HealthEnd                             Int64
--CombatModifier                        Int64
--CityGrowthModifier                    Int64
--CityGrowthModifierPerPoint            Int64
--OutpostGrowthModifier                 Int64
--OutpostGrowthModifierPerPoint         Int64
--CityIntrigueModifier                  Int64
--CityIntrigueModifierPerPoint          Int64
 
local data ={
 
HEALTH_LEVEL_NEUTRAL={
Type="HEALTH_LEVEL_NEUTRAL";
Help=[=[It will earn bonuses if {{HealthIconBE}} Health improves further.]=];
HealthStart=1;
HealthEnd=5;};
 
HEALTH_LEVEL_PENALTY_GROWTH={
Type="HEALTH_LEVEL_PENALTY_GROWTH";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthEnd=-50;
CityGrowthModifierPerPoint=-2;
OutpostGrowthModifierPerPoint=-2;};
 
HEALTH_LEVEL_PENALTY_CULTURE={
Type="HEALTH_LEVEL_PENALTY_CULTURE";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-5;
HealthEnd=-55;};
 
HEALTH_LEVEL_PENALTY_SCIENCE={
Type="HEALTH_LEVEL_PENALTY_SCIENCE";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-10;
HealthEnd=-60;};
 
HEALTH_LEVEL_PENALTY_INTRIGUE={
Type="HEALTH_LEVEL_PENALTY_INTRIGUE";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-15;
HealthEnd=-65;
CityIntrigueModifierPerPoint=2;};
 
HEALTH_LEVEL_PENALTY_PRODUCTION={
Type="HEALTH_LEVEL_PENALTY_PRODUCTION";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-20;
HealthEnd=-70;};
 
HEALTH_LEVEL_BONUS_PRODUCTION={
Type="HEALTH_LEVEL_BONUS_PRODUCTION";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=5;
HealthEnd=25;};
 
HEALTH_LEVEL_BONUS_INTRIGUE={
Type="HEALTH_LEVEL_BONUS_INTRIGUE";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=10;
HealthEnd=30;
CityIntrigueModifierPerPoint=-2;};
 
HEALTH_LEVEL_BONUS_SCIENCE={
Type="HEALTH_LEVEL_BONUS_SCIENCE";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=15;
HealthEnd=35;};
 
HEALTH_LEVEL_BONUS_CULTURE={
Type="HEALTH_LEVEL_BONUS_CULTURE";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=20;
HealthEnd=40;};
 
HEALTH_LEVEL_BONUS_GROWTH={
Type="HEALTH_LEVEL_BONUS_GROWTH";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=25;
HealthEnd=45;
CityGrowthModifierPerPoint=1;
OutpostGrowthModifierPerPoint=2;};
 
}
return data

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