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Module:Data/CivBE/Base/Project Values

< Module:Data | CivBE | Base

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local data ={
 
--Fields for the Flavors table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
Flavors = {
PROJECT_DISCOVER_SIGNAL = {
{FlavorType="FLAVOR_CONTACT";
Flavor=200;};
};
 
PROJECT_DECODE_SIGNAL = {
{FlavorType="FLAVOR_CONTACT";
Flavor=200;};
};
 
PROJECT_BEACON = {
{FlavorType="FLAVOR_CONTACT";
Flavor=200;};
};
 
PROJECT_MIND_FLOWER = {
{FlavorType="FLAVOR_TRANSCENDENCE";
Flavor=200;};
};
 
PROJECT_SUPREMACY_GATE = {
{FlavorType="FLAVOR_EMANCIPATION";
Flavor=200;};
};
 
PROJECT_PURITY_GATE = {
{FlavorType="FLAVOR_PROMISED_LAND";
Flavor=200;};
};
 
};
--Fields for the Prereqs table
--[Field]                              [Type]
--PrereqProjectType                    String
--AmountNeeded                          Int64
Prereqs = {
};
--Fields for the AffinityPrereqs table
--[Field]                              [Type]
--AffinityType                         String
--Level                                 Int64
AffinityPrereqs = {
PROJECT_MIND_FLOWER = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=13;};
};
 
PROJECT_PURITY_GATE = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=13;};
};
 
PROJECT_SUPREMACY_GATE = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=13;};
};
 
};
--Fields for the VictoryThresholds table
--[Field]                              [Type]
--VictoryType                          String
--Threshold                             Int64
--MinThreshold                          Int64
VictoryThresholds = {
};
--Fields for the ResourceQuantityRequirements table
--[Field]                              [Type]
--ResourceType                         String
--Quantity                              Int64
ResourceQuantityRequirements = {
};
}
return data

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