Documentation for this module may be created at Module:Data/CivBE/Base/TacticalMoves/doc
--[Field] [Type]
--Type String
--OperationsCanRecruit Boolean
--DominanceZoneMove Boolean
--OffenseFlavorWeight Int64
--DefenseFlavorWeight Int64
--Priority Int64
local data ={
TACTICAL_UNASSIGNED={
Type="TACTICAL_UNASSIGNED";
OperationsCanRecruit=true;
Priority=-1;};
TACTICAL_MOVE_NONCOMBATANTS_TO_SAFETY={
Type="TACTICAL_MOVE_NONCOMBATANTS_TO_SAFETY";
OperationsCanRecruit=true;};
TACTICAL_CONQUER_SITE={
Type="TACTICAL_CONQUER_SITE";
OffenseFlavorWeight=100;
Priority=150;};
TACTICAL_DAMAGE_SITE={
Type="TACTICAL_DAMAGE_SITE";
OperationsCanRecruit=true;
OffenseFlavorWeight=100;
Priority=15;};
TACTICAL_DESTROY_WONDER_SITE={
Type="TACTICAL_DESTROY_WONDER_SITE";
OperationsCanRecruit=true;
OffenseFlavorWeight=100;
Priority=1000;};
TACTICAL_DESTROY_HIGH_UNIT={
Type="TACTICAL_DESTROY_HIGH_UNIT";
DefenseFlavorWeight=100;
Priority=140;};
TACTICAL_DESTROY_MEDIUM_UNIT={
Type="TACTICAL_DESTROY_MEDIUM_UNIT";
DefenseFlavorWeight=100;
Priority=120;};
TACTICAL_DESTROY_LOW_UNIT={
Type="TACTICAL_DESTROY_LOW_UNIT";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=110;};
TACTICAL_TO_SAFETY={
Type="TACTICAL_TO_SAFETY";
DefenseFlavorWeight=100;
Priority=11;};
TACTICAL_ATTRIT_HIGH_UNIT={
Type="TACTICAL_ATTRIT_HIGH_UNIT";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=17;};
TACTICAL_ATTRIT_MEDIUM_UNIT={
Type="TACTICAL_ATTRIT_MEDIUM_UNIT";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=15;};
TACTICAL_ATTRIT_LOW_UNIT={
Type="TACTICAL_ATTRIT_LOW_UNIT";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=12;};
TACTICAL_REPOSITION={
Type="TACTICAL_REPOSITION";
OperationsCanRecruit=true;
OffenseFlavorWeight=50;
DefenseFlavorWeight=50;
Priority=1;};
TACTICAL_BARBARIAN_CAMP={
Type="TACTICAL_BARBARIAN_CAMP";
OffenseFlavorWeight=100;
Priority=10;};
TACTICAL_PILLAGE={
Type="TACTICAL_PILLAGE";
OffenseFlavorWeight=100;
Priority=40;};
TACTICAL_SAFE_BOMBARDS={
Type="TACTICAL_SAFE_BOMBARDS";
OffenseFlavorWeight=100;
Priority=60;};
TACTICAL_HEAL={
Type="TACTICAL_HEAL";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=8;};
TACTICAL_ANCIENT_RUINS={
Type="TACTICAL_ANCIENT_RUINS";
OperationsCanRecruit=true;
OffenseFlavorWeight=50;
DefenseFlavorWeight=50;
Priority=25;};
TACTICAL_GARRISON_TO_ALLOW_BOMBARD={
Type="TACTICAL_GARRISON_TO_ALLOW_BOMBARD";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=20;};
TACTICAL_BASTION_ALREADY_THERE={
Type="TACTICAL_BASTION_ALREADY_THERE";
DefenseFlavorWeight=100;
Priority=7;};
TACTICAL_GARRISON_ALREADY_THERE={
Type="TACTICAL_GARRISON_ALREADY_THERE";
DefenseFlavorWeight=100;
Priority=6;};
TACTICAL_GUARD_IMPROVEMENT_ALREADY_THERE={
Type="TACTICAL_GUARD_IMPROVEMENT_ALREADY_THERE";
DefenseFlavorWeight=100;
Priority=3;};
TACTICAL_BASTION_1_TURN={
Type="TACTICAL_BASTION_1_TURN";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=5;};
TACTICAL_GARRISON_1_TURN={
Type="TACTICAL_GARRISON_1_TURN";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=4;};
TACTICAL_GUARD_IMPROVEMENT_1_TURN={
Type="TACTICAL_GUARD_IMPROVEMENT_1_TURN";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=2;};
TACTICAL_ATTACK_ORBITAL_MOVE={
Type="TACTICAL_ATTACK_ORBITAL_MOVE";
OffenseFlavorWeight=150;
Priority=150;};
TACTICAL_AIR_SWEEP={
Type="TACTICAL_AIR_SWEEP";
OffenseFlavorWeight=100;
Priority=135;};
TACTICAL_AIR_INTERCEPT={
Type="TACTICAL_AIR_INTERCEPT";
DefenseFlavorWeight=100;
Priority=130;};
TACTICAL_AIR_REBASE={
Type="TACTICAL_AIR_REBASE";
DefenseFlavorWeight=100;
Priority=1;};
TACTICAL_POSTURE_WITHDRAW={
Type="TACTICAL_POSTURE_WITHDRAW";
DominanceZoneMove=true;
Priority=95;};
TACTICAL_POSTURE_HEDGEHOG={
Type="TACTICAL_POSTURE_HEDGEHOG";
DominanceZoneMove=true;
Priority=50;};
TACTICAL_POSTURE_SHORE_BOMBARDMENT={
Type="TACTICAL_POSTURE_SHORE_BOMBARDMENT";
DominanceZoneMove=true;
Priority=100;};
TACTICAL_CLOSE_ON_TARGET={
Type="TACTICAL_CLOSE_ON_TARGET";
DominanceZoneMove=true;
Priority=45;};
TACTICAL_MOVE_OPERATIONS={
Type="TACTICAL_MOVE_OPERATIONS";
Priority=80;};
TACTICAL_EMERGENCY_PURCHASES={
Type="TACTICAL_EMERGENCY_PURCHASES";
DominanceZoneMove=true;
Priority=200;};
TACTICAL_ATTACK_VERY_HIGH_PRIORITY_CIVILIAN={
Type="TACTICAL_ATTACK_VERY_HIGH_PRIORITY_CIVILIAN";
OffenseFlavorWeight=100;
Priority=130;};
TACTICAL_ATTACK_HIGH_PRIORITY_CIVILIAN={
Type="TACTICAL_ATTACK_HIGH_PRIORITY_CIVILIAN";
OffenseFlavorWeight=100;
Priority=100;};
TACTICAL_ATTACK_MEDIUM_PRIORITY_CIVILIAN={
Type="TACTICAL_ATTACK_MEDIUM_PRIORITY_CIVILIAN";
OffenseFlavorWeight=100;
Priority=40;};
TACTICAL_ATTACK_LOW_PRIORITY_CIVILIAN={
Type="TACTICAL_ATTACK_LOW_PRIORITY_CIVILIAN";
OffenseFlavorWeight=100;
Priority=30;};
TACTICAL_ESCORT_EMBARKED_UNIT={
Type="TACTICAL_ESCORT_EMBARKED_UNIT";
OperationsCanRecruit=true;
DefenseFlavorWeight=100;
Priority=10;};
TACTICAL_PLUNDER_TRADE_UNIT={
Type="TACTICAL_PLUNDER_TRADE_UNIT";
Priority=100;};
TACTICAL_PARK_ON_TRADE_ROUTE={
Type="TACTICAL_PARK_ON_TRADE_ROUTE";
Priority=8;};
TACTICAL_OFFENSIVE_POSTURE_MOVES={
Type="TACTICAL_OFFENSIVE_POSTURE_MOVES";
DominanceZoneMove=true;
Priority=105;};
TACTICAL_POSTURE_SIT_AND_BOMBARD={
Type="TACTICAL_POSTURE_SIT_AND_BOMBARD";
Priority=-1;};
TACTICAL_POSTURE_ATTRIT_FROM_RANGE={
Type="TACTICAL_POSTURE_ATTRIT_FROM_RANGE";
Priority=-1;};
TACTICAL_POSTURE_EXPLOIT_FLANKS={
Type="TACTICAL_POSTURE_EXPLOIT_FLANKS";
Priority=-1;};
TACTICAL_POSTURE_STEAMROLL={
Type="TACTICAL_POSTURE_STEAMROLL";
Priority=-1;};
TACTICAL_POSTURE_SURGICAL_CITY_STRIKE={
Type="TACTICAL_POSTURE_SURGICAL_CITY_STRIKE";
Priority=-1;};
TACTICAL_POSTURE_COUNTERATTACK={
Type="TACTICAL_POSTURE_COUNTERATTACK";
Priority=-1;};
TACTICAL_DEFENSIVE_AIRLIFT={
Type="TACTICAL_DEFENSIVE_AIRLIFT";
DominanceZoneMove=true;
Priority=42;};
TACTICAL_PILLAGE_CITADEL={
Type="TACTICAL_PILLAGE_CITADEL";
OffenseFlavorWeight=100;
Priority=125;};
TACTICAL_PILLAGE_RESOURCE={
Type="TACTICAL_PILLAGE_RESOURCE";
OffenseFlavorWeight=100;
Priority=35;};
TACTICAL_PILLAGE_CITADEL_NEXT_TURN={
Type="TACTICAL_PILLAGE_CITADEL_NEXT_TURN";
OffenseFlavorWeight=100;
Priority=25;};
TACTICAL_PILLAGE_RESOURCE_NEXT_TURN={
Type="TACTICAL_PILLAGE_RESOURCE_NEXT_TURN";
OffenseFlavorWeight=100;
Priority=15;};
TACTICAL_PILLAGE_NEXT_TURN={
Type="TACTICAL_PILLAGE_NEXT_TURN";
OffenseFlavorWeight=100;
Priority=10;};
TACTICAL_SUPREMACY_GATE_MOVE={
Type="TACTICAL_SUPREMACY_GATE_MOVE";
OffenseFlavorWeight=100;
Priority=15;};
TACTICAL_PARADROP_MOVE={
Type="TACTICAL_PARADROP_MOVE";
OffenseFlavorWeight=100;
Priority=100;};
}
return data