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Module:Data/CivBE/Base/Technologies

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Civilopedia                          String
--Help                                 String
--AdvancedStartCost                     Int64
--AITradeModifier                       Int64
--AIWeight                              Int64
--AllowEmbassyTradingAllowed          Boolean
--AllowsBarbarianBoats                Boolean
--AllowsEmbarking                     Boolean
--AllowsMiasmaImmunity                Boolean
--AudioIntro                           String
--AudioIntroHeader                     String
--BridgeBuilding                      Boolean
--Cost                                  Int64
--AllianceTradingAllowed              Boolean
--Disable                             Boolean
--EmbarkedMoveChange                    Int64
--EndsGame                            Boolean
--Era                                  String
--ExtraVotesPerDiplomat                 Int64
--ExtraWaterSeeFrom                   Boolean
--FeatureProductionModifier             Int64
--FirstFreeTechs                        Int64
--FirstFreeUnitClass                   String
--GoldTrading                         Boolean
--GoodyTech                           Boolean
--GridDegrees                           Int64
--GridRadius                           Double
--IconAtlas                            String
--InfluenceSpreadModifier               Int64
--InternationalTradeRoutesChange        Int64
--LeafTech                            Boolean
--MapCentering                        Boolean
--MapTrading                          Boolean
--MapVisible                          Boolean
--OpenBordersTradingAllowed           Boolean
--PermanentAllianceTradingAllowed     Boolean
--PortraitIndex                         Int64
--Quote                                String
--Repeat                              Boolean
--ResearchAgreementTradingAllowed     Boolean
--ScenarioTechButton                    Int64
--TechTrading                         Boolean
--Trade                               Boolean
--TradeAgreementTradingAllowed        Boolean
--TriggersArchaeologicalSites         Boolean
--UnitBaseHealModifier                  Int64
--UnitBaseMiasmaHeal                    Int64
--UnitFortificationModifier             Int64
--WaterWork                           Boolean
--WorkerSpeedModifier                   Int64
 
local data ={
 
TECH_HABITATION={
Type="TECH_HABITATION";
Description=[=[Habitation]=];
Civilopedia=[=[Along with food and water, the most basic human necessity is shelter. By the 21st Century, mankind had moved from mud-brick huts, thick-walled castles and concrete high-rises to pre-fabricated structures that were automated to “build themselves.” The latter, developed to ease the housing shortage during the population displacements caused by the rising sea levels, were adapted for use by the colonial ventures during the Seeding. Of course, viable habitation on an alien world was more than just shelter for the colonists; it also included warehouses, cultural centers, administrative structures and such. These were usually the first construction projects after the pre-fab dwellings were up.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Clinic}}}} and {{ColorBuildingBE|{{LinkBE|Old Earth Relic}}}} {{LinkBE|buildings}}. Allows the {{ColorUnitBE|{{LinkBE|Worker}}}}, {{ColorUnitBE|{{LinkBE|Explorer}}}}, and {{ColorUnitBE|{{LinkBE|Soldier}}}} {{LinkBE|units}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_HABITATION";
AudioIntroHeader="AS2D_HEADING_TECH_HABITATION";
BridgeBuilding=true;
Cost=50;
IconAtlas="TECH_ATLAS_1";
Quote=[=["We once believed that our destiny was controlled by the Gods. As we learned more about nature, we changed our minds. Now that we control our destiny, let us hope they never change back."
- Anonymous]=];
ScenarioTechButton=-1;};
 
TECH_CHEMISTRY={
Type="TECH_CHEMISTRY";
Description=[=[Chemistry]=];
Civilopedia=[=[From the ancient age when Bacon, Boyle, Hooke and Mayow began reshaping alchemy into a scientific discipline, bringing rigor and order to the study of the elements, chemistry has been one of the most vital fields of research. As the laws of chemistry were codified and the nature of matter understood, chemistry became a vital area of industrial and scientific endeavor. When Mankind pushed into space, new branches opened, such as astrochemistry, supramolecular chemistry, and organometallic chemistry. New planets bring new discoveries – such as firaxite and floatstone – which in turn drive chemical research into unexpected directions. Of the applied sciences, it can be readily said that chemistry is the most vital for the successful human colonization of the cosmos.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Laboratory}}}} and {{ColorBuildingBE|{{LinkBE|Recycler}}}} {{LinkBE|buildings}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Petroleum Well}}}} {{LinkBE|tile}} {{LinkBE|improvement}}. Reveals the {{ColorResourceBE|{{LinkBE|Petroleum}}}} {{LinkBE|resource}} on the map.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_CHEMISTRY";
AudioIntroHeader="AS2D_HEADING_TECH_CHEMISTRY";
Cost=95;
GridDegrees=270;
GridRadius=1;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=1;
Quote=[=["A four-billion year old world's worth of resources, shared among a handful of people. We're gonna make a fortune here!"
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_GENETICS={
Type="TECH_GENETICS";
Description=[=[Genetics]=];
Civilopedia=[=[For decades after Gregor Mendel published his famous paper on inherited traits in 1865 AD, the field of genetics was regarded more a curiosity than a science. But the 20th and 21st centuries saw phenomenal advances in mapping genomes, recombinant research, fertilization and reproduction application, and paramutation manipulation. By the time of the colonization efforts, most genetic disorders could be avoided and progress on human adaptive mutations was rapidly exceeding expectations. Most colonial missions included cellular collections and gene libraries to recreate Old Earth species (including humans), either in original form or tailored for the alien environment. In some cases, the colonists pushed the genetic boundaries even further, to the point where their offspring might hardly be recognized as human as they strove to master this planet.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Cytonursery}}}} and {{ColorBuildingBE|{{LinkBE|Pharmalab}}}} {{LinkBE|buildings}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_GENETICS";
AudioIntroHeader="AS2D_HEADING_TECH_GENETICS";
Cost=95;
GridDegrees=330;
GridRadius=1;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=2;
Quote=[=["You go to war with the soldiers you have. Make sure those are the soldiers you want."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_ECOLOGY={
Type="TECH_ECOLOGY";
Description=[=[Ecology]=];
Civilopedia=[=[Due to its interdisciplinary roots, the science of ecology traces its origins to the late 1700s AD and the works of diverse scholars such as Alexander von Humboldt, James Hutton and Jean-Baptiste Lamarck. By the mid-1900s this little-remarked “science” began to expand, as concerns with unchecked human population growth, limited natural resources, climatological change and disappearing wildlife habitat became widespread among policy makers and the general populace of Earth. The aftermath of the Great Mistake brought ecology to the forefront of the applied sciences. When colonial sponsors launched their missions, ecological scientists were an important part of the effort, for it was hoped that their research would guarantee that the problems that had shattered Earth’s ecosystems might be avoided on this new homeworld.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Vivarium}}}} and {{ColorBuildingBE|{{LinkBE|Ultrasonic Fence}}}} {{LinkBE|buildings}}. Allows {{LinkBE|Workers}} to {{ColorActionBE|Clear {{LinkBE|Miasma}}}} from any {{LinkBE|tile}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ECOLOGY";
AudioIntroHeader="AS2D_HEADING_TECH_ECOLOGY";
Cost=95;
GridDegrees=30;
GridRadius=1;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=5;
Quote=[=["When Coyote learned he was the only one of his kind on the new planet, his howl echoed through the rifts and off the distant hills."
- The Uncle Nevercloned Stories]=];
ScenarioTechButton=-1;};
 
TECH_ENGINEERING={
Type="TECH_ENGINEERING";
Description=[=[Engineering]=];
Civilopedia=[=[The application of practical principles to create and build structures, devices, machines and systems is the cornerstone of civilization. As theoretical science advanced, so did its applied aspects in the form of engineering. Mechanical, chemical, electrical and civil engineers were part of every colonial mission during the Seeding. Immediately upon landing, engineers were soon discovering and developing new materials and methods for use on the new world. In addition, they adapted traditional Earth methods to bring water, minerals, energy and other essentials for human survival to the colonies. Engineering extended both to the macroscopic and microscopic, as nanotechnology – with new “nanites” designed by engineers – was applied to the construction of massive projects such as the planetary Wonders.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Thorium Reactor}}}} and {{ColorBuildingBE|{{LinkBE|Repair Facility}}}} {{LinkBE|buildings}}. Allows the {{ColorUnitBE|{{LinkBE|Combat Rover}}}} {{LinkBE|military}} {{LinkBE|unit}}. Reveals the {{ColorResourceBE|{{LinkBE|Titanium}}}} {{LinkBE|resource}} on the map.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ENGINEERING";
AudioIntroHeader="AS2D_HEADING_TECH_ENGINEERING";
Cost=95;
GridDegrees=150;
GridRadius=1;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=3;
Quote=[=["Instruct the children not to dream of toys or sweets. Instruct them to dream of infrastructure."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_PHYSICS={
Type="TECH_PHYSICS";
Description=[=[Physics]=];
Civilopedia=[=[Just as the study of biology and chemistry on this unique world, research in physics – in all its many sub-branches – would take some unexpected paths as the like of floatstone and firaxite were discovered. Even in the realm of “classical” physics – mechanics, optics, acoustics, thermodynamics and magnetism – new discoveries energized research daily. Atomics and nuclear physics, meanwhile, took a back seat to studies in quantum and particle physics, where colonial scientists excelled. More recently, astrophysics has come to the fore, as the colonial settlements look to return to space. And, when colonial physicists pushed the theoretical boundaries, colonial engineers found means of putting their theories into practice with a host of gadgets great and small, without which the settlement of this planet would not have been possible.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Observatory}}}} and {{ColorBuildingBE|{{LinkBE|Launch Complex}}}} {{LinkBE|buildings}}. Allows the {{ColorUnitBE|{{LinkBE|Ranger}}}} {{LinkBE|military}} {{LinkBE|unit}}. Improves the {{ProductionIconBE}} {{LinkBE|Production}} output of your {{ColorImprovementBE|Quarries}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_PHYSICS";
AudioIntroHeader="AS2D_HEADING_TECH_PHYSICS";
Cost=95;
GridDegrees=210;
GridRadius=1;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=6;
Quote=[=["Consider a simple problem, such as navigation in a spaceship approaching lightspeed..."
- Daoming Sochua, Scientific Morality Vol. I]=];
ScenarioTechButton=-1;};
 
TECH_COMPUTING={
Type="TECH_COMPUTING";
Description=[=[Computing]=];
Civilopedia=[=[By the end of the 20th Century, computers had become an essential element of life on Old Earth. In factories, offices and homes, computers dominated human existence. When the colonists landed on this planet, it was vital for them to advance and adapt computing to survive. Discoveries in unique materials and advances in networking allowed ever more tasks to be transferred to the oversight of advanced computers. These advances would eventually lead to advances in cybernetics, as quantum computers were made ever more compact, and given sophisticated programs that approached self-awareness and creative intelligence. Within a few decades of arrival, the distinction between human and artificial intelligence had blurred to the infinitesimal.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Network}}}}, and {{ColorBuildingBE|{{LinkBE|Spy Agency}}}} {{LinkBE|buildings}}. Allows the {{ColorUnitBE|{{LinkBE|Missile Rover}}}} and {{ColorUnitBE|{{LinkBE|Gunboat}}}} {{LinkBE|military}} {{LinkBE|units}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_COMPUTING";
AudioIntroHeader="AS2D_HEADING_TECH_COMPUTING";
Cost=380;
GridDegrees=90;
GridRadius=1;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=4;
Quote=[=["I love computers because they automate the tedious stuff and give us more time for important things like market manipulation."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_ORGANICS={
Type="TECH_ORGANICS";
Description=[=[Organics]=];
Civilopedia=[=[With rapid advances in medicinal chemistry, biochemistry, organometallic chemistry, and polymer chemistry, theoretical research in organics in the 21st Century far outstripped practical applications. Like their predecessors, for the first decades after planetfall colonial scientists did not have the luxury to explore or exploit these advances. But eventually some were able to investigate the possibilities of the organics found on this planet, with research in molecular weight alcohols, amines, molecular crystals, organic polymers, paraffinic solvents and other chemicals with many industrial applications. So great was the demand that manufacturing plants with innovative systems for producing specialized chemicals and materials were built in a number of the settlements, contributing significantly to the prosperity and growth of humanity on this world.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Biofactory}}}} and {{ColorBuildingBE|{{LinkBE|Mass Digester}}}} {{LinkBE|buildings}}. Improves the {{EnergyIconBE}} {{LinkBE|Energy}} output of your {{ColorImprovementBE|{{LinkBE|Generators}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ORGANICS";
AudioIntroHeader="AS2D_HEADING_TECH_ORGANICS";
Cost=770;
GridDegrees=270;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=7;
Quote=[=["Life is an inherently depreciating asset."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_COGNITION={
Type="TECH_COGNITION";
Description=[=[Cognition]=];
Civilopedia=[=[The study of cognition, the mental processing of information and application of knowledge (whether natural or artificial), on this new world has followed two paths: neuroscience and cybernetics. Initially, most cognitive research focused on humans as “intelligent agents,” seeking ways to improve acquisition, retention and utility of knowledge. Many techniques and technologies resulted from the diverse approaches taken by colonial scientists. Of particular interest initially was the operation of “social cognition,” particularly the manner in which emotion and creativity functioned in shared thought processes. One of the first practical and popular developments in social cognition was the invention of the holosuite, useful for immersive, experiential learning … but also wildly successful as an entertainment venue.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Neurolab}}}} and {{ColorBuildingBE|{{LinkBE|Holosuite}}}} {{LinkBE|buildings}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Academy}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_COGNITION";
AudioIntroHeader="AS2D_HEADING_TECH_COGNITION";
Cost=770;
GridDegrees=300;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=8;
Quote=[=["I think I know what you're thinking, and you think you know what I know about your thinking, but you're wrong."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_GENETIC_DESIGN={
Type="TECH_GENETIC_DESIGN";
Description=[=[Genetic Design]=];
Civilopedia=[=[By the time of the Seeding, scientists on Old Earth had perfected molecular and cell cloning, but the cloning of genetically tailored, viable full organisms was still in its infancy. When Hans Spemann developed the process of somatic cell nuclear transfer in 1928 AD to create animals that were genetically identical, it began the chain of research that would result in the ability to clone genetically modified organisms en masse now common on this world. Meanwhile, techniques for genetic engineering using Xenomass were pioneered by colonial scientists that were far beyond what had been possible before. Together, these advances meant that unique species could be custom created by geneticists, and then produced in sufficient numbers to benefit the settlements.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Gene Garden}}}} and {{ColorBuildingBE|{{LinkBE|Cloning Plant}}}} {{LinkBE|buildings}}. Unlocks the {{ColorWonderBE|{{LinkBE|Ectogenesis Pod}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_GENETIC_DESIGN";
AudioIntroHeader="AS2D_HEADING_TECH_GENETIC_DESIGN";
Cost=380;
GridDegrees=330;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=9;
Quote=[=["Do you change the steps in the dance of life? Or does the dance of life change your step?"
- Kavitha Thakur, Bhagavad 4
]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_SCIENCES={
Type="TECH_ALIEN_SCIENCES";
Description=[=[Alien Sciences]=];
Civilopedia=[=[The alien sciences (or more accurately, “exo-sciences”) seek to understand the broad range of off-Earth phenomena, ranging from planetary studies (such as exo-geology and exo-climatology) to non-terrestrial lifeforms (exobiology and exo-evolution). While opportunities to conduct field studies were limited to the planets and planetoids orbiting Sol until the first interstellar exploratory probes, the two centuries following the Great Mistake nevertheless saw significant discoveries in alien sciences. Arrival on this planet funneled exo-science research into paths that would contribute to the survival and success of colonial endeavors. The first revolutionary, practical discovery beyond mere classification efforts was the refining of “xenofuel” from xenomass, freeing the colonies from reliance on traditional petroleum-based fuels, less common here than on Old Earth due to the younger age of this planet.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Xenofuel Plant}}}} and {{ColorBuildingBE|{{LinkBE|Xenonursery}}}} {{LinkBE|buildings}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Xenomass Well}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_SCIENCES";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_SCIENCES";
Cost=380;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=10;
Quote=[=["When you meet a new neighbor, you greet her with heartfelt courtesy. So also will we get to know our new alien neighbors."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_TERRAFORMING={
Type="TECH_TERRAFORMING";
Description=[=[Terraforming]=];
Civilopedia=[=[Although limited terraforming had taken place on Mars and Ganymede, it was some time before colonial administrators and scientists turned their attention to discovering techniques that would work on this planet. Once a staple in the science fantasy genre, this fledgling interdisciplinary “science” began to be taken seriously in 1961 AD with the publication of an article concerning the seeding of Venus with algae written by Carl Sagan, a respected Old Earth astronomer. Since then, planetary engineers have slightly altered the climate of Mars and Ganymede through the introduction of chlorofluorocarbons, unlocked water deposits on the Moon and Mars, and engaged in the initial stages of paraterraforming on Titan, Europa and Ceres. Research into terraforming on this planet has become a major pursuit by some colonial administrations hoping to prosper through radical ecological tinkering.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Gaian Well}}}} {{LinkBE|building}}.  Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Terrascape}}}} and {{ColorImprovementBE|{{LinkBE|Floatstone Quarry}}}} {{LinkBE|tile}} {{LinkBE|improvements}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_TERRAFORMING";
AudioIntroHeader="AS2D_HEADING_TECH_TERRAFORMING";
Cost=770;
GridDegrees=30;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=11;
Quote=[=["Yes, the world is beautiful and unspoiled. But it is wrong. Correct it at once."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_COMMUNICATIONS={
Type="TECH_COMMUNICATIONS";
Description=[=[Communications]=];
Civilopedia=[=[From the time mankind developed writing – and was able to store his memories externally – to the World Wide Web – at which point all his experiences, no matter how innocuous or imaginary, became communal – communications took on ever more importance on Old Earth. The same holds true on this planet. Using the traditional model of communications, civil research on this planet has focused on improving the speed of transmission, lessening “noise,” and ease of access. By contrast, military communications here have been focused on command and control, interception and disruption, and security. Colonial officers unwilling to trust autonomous computers for defense turned to communications engineers. These devised new methods utilizing the planet’s electromagnetic and geological peculiarities to improve their preferred “mechanical comms” through advances such as tropospheric scatter, interoperable net-centric systems, acquisition guidance, and seismic communications.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Command Center}}}} and {{ColorBuildingBE|{{LinkBE|Feedsite Hub}}}} {{LinkBE|buildings}}. Allows the {{ColorUnitBE|{{LinkBE|Tacnet Hub}}}} {{LinkBE|orbital unit}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Array}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_COMMUNICATIONS";
AudioIntroHeader="AS2D_HEADING_TECH_COMMUNICATIONS";
Cost=770;
GridDegrees=60;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=12;
Quote=[=["One of the finest shadings of communication is the difference between 'I didn't understand that,' and 'I understand that, but I don't care.'"
- Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
TECH_ARTIFICIAL_INTELLIGENCE={
Type="TECH_ARTIFICIAL_INTELLIGENCE";
Description=[=[Artificial Intelligence]=];
Civilopedia=[=[When colonial scientists approached the possibility of creating artificial intelligence, they needed to define the goals and nature of such. Although there was debate as to particulars, all agreed that true artificial intelligence will include memory storage, adaptive deduction and default reasoning, a sub-symbolic form of commonsense knowledge, perception filters, learning, natural language processing, and creativity. Those fearful of artificial intelligence insist any design must also include some form of social intelligence and a hierarchical control system. In terms of hardware, it is theorized that only a three-dimensional torus network of quantum supercomputers capable of one zettaFLOPS (floating-point operations per second) computing would approach artificial intelligence as defined by researchers, a possibility rumored to have been attained by at least one colony already.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|CEL Cradle}}}} and {{ColorBuildingBE|{{LinkBE|Surveillance Web}}}} {{LinkBE|buildings}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ARTIFICIAL_INTELLIGENCE";
AudioIntroHeader="AS2D_HEADING_TECH_ARTIFICIAL_INTELLIGENCE";
Cost=770;
GridDegrees=90;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=13;
Quote=[=["Cognition in the human brain should not be of elevated status because it is implemented in cells instead of silicon."
- Daoming Sochua, Scientific Morality, Vol II]=];
ScenarioTechButton=-1;};
 
TECH_FABRICATION={
Type="TECH_FABRICATION";
Description=[=[Fabrication]=];
Civilopedia=[=[Fabrication is, in its simplest form, merely construction or production of materials from the micro- to the macro-level. Once the basic colonial industrial base was in place, scientists and engineers began to devise new procedures in microfabrication, composite fabrication, semiconductor device fabrication and solids freeform fabrication adapted to the environment and resources of this planet. Additive manufacturing and 3D printing methods in use on Old Earth before the Seeding were advanced and perfected to the point where virtually anything could be fabricated if the appropriate raw materials were available. It was, unfortunately, the ownership of certain scarce raw materials for these procedures that led to many of the clashes between new-founded colonies on this world.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Alloy Foundry}}}} {{LinkBE|building}}. Allows the {{ColorUnitBE|{{LinkBE|Carrier}}}} {{LinkBE|unit}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Magrail}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_FABRICATION";
AudioIntroHeader="AS2D_HEADING_TECH_FABRICATION";
Cost=770;
GridDegrees=120;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=14;
Quote=[=["A useful heuristic for determining metacognition is to ask: Does this organism merely create tools? Or does it create tools which create new tools?"
- Daoming Sochua, Scientific Morality, Vol VII]=];
ScenarioTechButton=-1;};
 
TECH_ROBOTICS={
Type="TECH_ROBOTICS";
Description=[=[Robotics]=];
Civilopedia=[=[The field of robotics was already well advanced at the time of the Seeding, with robots used extensively in Mankind’s conquest of the Solar system. With the dramatic advances in mechanical manufacturing, electronic engineering and computer science since planetfall – not to mention the demands of the relatively few humans attempting to survive – it was inevitable that research into robotics was equally dramatic. From the semi-autonomous agricultural, mining and manufacturing robots to the AI humanoid forms, robots are so integral a part of every colony that their sheer numbers are unremarked. Research has focused on making them ever sturdier, so that more tasks in situations that would be extremely dangerous to humans can be transferred. Meanwhile, time-intensive service industries – such as child care and basic health care – are being transferred to humanoid robots.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Autoplant}}}} {{LinkBE|building}}. Allows the {{ColorUnitBE|{{LinkBE|Tacjet}}}} {{LinkBE|military}} {{LinkBE|unit}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Firaxite Mine}}}} and {{ColorImprovementBE|{{LinkBE|Manufactory}}}} {{LinkBE|tile}} {{LinkBE|improvements}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ROBOTICS";
AudioIntroHeader="AS2D_HEADING_TECH_ROBOTICS";
Cost=380;
GridDegrees=180;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=15;
Quote=[=["Robots do not complain, question, or rest, which makes them good role models for the rest of you."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_BIONICS={
Type="TECH_BIONICS";
Description=[=[Bionics]=];
Civilopedia=[=[Bionical creativity engineering (“bionics”) is the application of biological systems to the design of technology engineering, popularized on Old Earth during the 1970s. As noted by proponents of bionics, evolutionary pressure forces species in nature to become highly efficient to survive; they attempt to bring this same process to materials and mechanical design. In the realm of materials science, bionics includes the mimicry of natural substances and includes the likes of “Velcro” on Old Earth and resilin, cholesteric liquid crystal, neuromorphic chips, and silicon retinae on this planet. Recently, the most significant colonial research in bionics has been devoted to computer science, leading to the production of artificial neurons, artificial neural systems and a swarm mentality in network design. Bionics labs across the planet have increased, as scientists and engineers seek ever more applications.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Bionics Lab}}}} and {{ColorBuildingBE|{{LinkBE|Institute}}}} {{LinkBE|buildings}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Biowell}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BIONICS";
AudioIntroHeader="AS2D_HEADING_TECH_BIONICS";
Cost=770;
GridDegrees=210;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=16;
Quote=[=["If you listen at night, you can sometimes hear Casey Jones, the Wabash Cannonball, with his iron legs still running a mile a minute!"
- The Uncle Nevercloned Stories]=];
ScenarioTechButton=-1;};
 
TECH_BIOLOGY={
Type="TECH_BIOLOGY";
Description=[=[Biology]=];
Civilopedia=[=[In taming any planet, especially one so alien to human life, research in the natural sciences is crucial for survival. Perhaps none moreso, biology is one of the oldest means of understanding our surroundings. Shortly after planetfall, colonial biologists were seeking to make sense of the flora and fauna of this world in every discipline from epigenetics to paleontology. Among their million tasks was the effort to adapt Earth lifeforms to this new ecology, or at the least develop means whereby the familiar domesticated plants and animals could contribute to human health and well-being here. Hence, many settlements now have greenhouses, vivariums, botanical gardens, and specialized labs integrated into the civic landscape.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Biofuel Plant}}}} and {{ColorBuildingBE|{{LinkBE|Growlab}}}} {{LinkBE|buildings}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Dome}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BIOLOGY";
AudioIntroHeader="AS2D_HEADING_TECH_BIOLOGY";
Cost=770;
GridDegrees=240;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=19;
Quote=[=["In your veins runs iron made from the heart of a long-dead star. Such does the universe love life."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_TRANSGENICS={
Type="TECH_TRANSGENICS";
Description=[=[Transgenics]=];
Civilopedia=[=[Transgenesis, the process of inserting an exogenous gene into an organism, has become an important procedure in the past century as the colonies have taken divergent paths on this planet. Using methods facilitated by plasmid vectors, liposomes, pronuclear injection, protoplast fusion and others pioneered by colonial researchers, scientists can cut DNA at common protein points and add other, alien genes that will transfer to offspring. Many colonial administrations promoted “pharming,” the insertion of genes that code for useful pharmaceuticals into species that otherwise do not produce such, such as the so-called “super-fungoid” developed a few years ago. Although decried by many, transgenetics has also become involved in pursuing human modification, as bonding genes from indigenous fauna to heighten survivability under extreme conditions became a goal for a few colonial ventures.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Gene Smelter}}}} {{LinkBE|building}}. Unlocks the {{ColorWonderBE|{{LinkBE|Promethean}}}} {{LinkBE|Wonder}}. Required to complete {{LinkBE|the Transcendence victory}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_TRANSGENICS";
AudioIntroHeader="AS2D_HEADING_TECH_TRANSGENICS";
Cost=1160;
GridDegrees=335;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=17;
Quote=[=["Genetics is chemistry, and chemistry is a tool, and a tool is only as useful as you make it."
- Daoming Sochua, Scientific Morality Vol. IV]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_ETHICS={
Type="TECH_ALIEN_ETHICS";
Description=[=[Alien Ethics]=];
Civilopedia=[=[As humans spread across the surface of this planet and became concerned about avoiding the ecological disasters that plagued their home planet before and after the Great Mistake, they adopted variations of the humanist ethical approach of eco-holistic bio-centrism. In some of the colonial philosophies, the anthropomorphism that characterizes most ethical systems gave way to an environmental pragmatism, centered on living in accord with the planetary biosphere. The latter led to new socio-cultural movements, as well as cults divergent from mainstream dogmas. The ontological beliefs of the latter were often displayed in small shrines, both sanctioned and unsanctioned by colonial administrations. The debate on alien ethics has been heated at times, and has reached every level of society, even the scientific fraternity.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Xeno Sanctuary}}}} and {{ColorBuildingBE|{{LinkBE|Mind Stem}}}} {{LinkBE|buildings}}. Unlocks the {{ColorWonderBE|{{LinkBE|Xenodrome}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_ETHICS";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_ETHICS";
Cost=1160;
GridDegrees=10;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=18;
Quote=[=["The Golden Rule runs across all good ethics. Let's define our neighbor broadly, and spread love through the universe."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_MECHATRONICS={
Type="TECH_MECHATRONICS";
Description=[=[Mechatronics]=];
Civilopedia=[=[Mechatronics, developed in the early stages of the 21st Century, is an interdisciplinary, synergistic melding of electrical and computer engineering, telecommunications and control systems in mechanical design. Coupled with cybernetics – as colonial scientists did – it allows for advanced automation in “dumb” machines. Programmed in repetitive patterns free of expensive oversight, mechatronics allows for inexpensive, efficient automated production facilities of basic consumer items. Things like furnishings, clothing, hand tools … indeed, anything without elaborate moving parts … can be produced in large quantities with minimal human involvement. An offshoot of mechatronics is the field of bio-mechatronics, which seeks to integrate mechanical parts with a human body, usually in the form of removable items such as powered myoelectric prostheses or exoskeletons.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|LEV Plant}}}} and {{ColorBuildingBE|{{LinkBE|Optical Surgery}}}} {{LinkBE|buildings}}. Unlocks the {{ColorWonderBE|{{LinkBE|Crawler}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_MECHATRONICS";
AudioIntroHeader="AS2D_HEADING_TECH_MECHATRONICS";
Cost=1160;
GridDegrees=150;
GridRadius=2;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=20;
Quote=[=["Machines can be journeymen to machine apprentices, as long as we are still the masters."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_SYNERGETICS={
Type="TECH_SYNERGETICS";
Description=[=[Synergetics]=];
Civilopedia=[=[Not to be conflated with Haken’s theory concerning thermodynamics nor Fuller’s studies of mathematical transitions, colonial research on “synergetics” is devoted to unlocking the secrets of epistatic mutations (those in which the effect of one gene depends on the presence of one or more other genes). Epistasis has a deep, and as yet not fully understood, impact on evolution and polygenetic inheritance. Synergistic epistasis is a double genetic mutation that has a more striking phenotype than the additive effects of the two single mutations. Through genetic manipulation of two genes, site-directed mutagenesis can accelerate evolution significantly, leading to significant differences in form and function of the offspring from its genetic two donors. In effect, synergetics can bring about biological transformations beyond point mutations, both stable and reproducible.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Microbial Mine}}}} and {{ColorBuildingBE|{{LinkBE|Organ Printer}}}} {{LinkBE|buildings}}. Unlocks the {{ColorWonderBE|{{LinkBE|Armasail}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SYNERGETICS";
AudioIntroHeader="AS2D_HEADING_TECH_SYNERGETICS";
Cost=2480;
GridDegrees=290;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=21;
Quote=[=["What is best for the shareholders of the American Reclamation Corporation? That's what's best for you."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_SOCIAL_DYNAMICS={
Type="TECH_SOCIAL_DYNAMICS";
Description=[=[Social Dynamics]=];
Civilopedia=[=[Social engineering uses the theories of a number of social sciences to modify social dynamics and institutions on a large scale for the betterment of humanity. In his classic work, Karl Popper (1902-1994 AD) drew distinctions between democratic social dynamics, which seeks to solve the most urgent problems of society immediately, and utopian social dynamics, which focuses on the ultimate perfect society; in other words, democratic dynamics deals with the short-term and the utopian strives for a long-term ideal. On this planet, some colonies sought to put some of the many theories for “adjustments” to social dynamics into practice through pedagogy, propaganda, law or even direct coercion. The success of these approaches has not yet been determined, but the likes of the Human Hive indicates that the efficacy cannot be totally dismissed by libertarian thinkers.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Civil Crèche}}}}, {{ColorBuildingBE|{{LinkBE|Soma Distillery}}}}, and {{ColorBuildingBE|{{LinkBE|Terra Vault}}}} {{LinkBE|buildings}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SOCIAL_DYNAMICS";
AudioIntroHeader="AS2D_HEADING_TECH_SOCIAL_DYNAMICS";
Cost=2480;
GridDegrees=310;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=22;
Quote=[=["Culture and fashion are wracked by pointless ideological wars. Whichever ideology wins immediately becomes cliché."
-  Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
TECH_ARTIFICIAL_EVOLUTION={
Type="TECH_ARTIFICIAL_EVOLUTION";
Description=[=[Artificial Evolution]=];
Civilopedia=[=[In the field of biology, efforts in experimental evolution on this planet led inevitably to theories of artificial evolution. Research in experimental evolution gave insights into environmental adaptations, stochastic genetics and genetic drift in indigenous species. Scientists working in the field of controlled evolution sought to apply those findings to both the native populations as well as Earth species. As opposed to genetic engineering, artificial evolution produces self-maintaining adaptive species. The first success came with the evolution of select fruit and vegetable plant species incorporating the ever-bearing and rapid maturing characteristics of native plants, allowing for near-continuous harvesting; many settlements used these to supplement their agricultural production, replacing Earth species in specialized horticultural operations.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Resurrection Device}}}} {{LinkBE|Wonder}}, and the {{ColorBuildingBE|{{LinkBE|Progenitor Garden}}}} {{LinkBE|building}}. Improves the {{ScienceIconBE}} {{LinkBE|Science}} output of your {{ColorImprovementBE|{{LinkBE|Farms}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ARTIFICIAL_EVOLUTION";
AudioIntroHeader="AS2D_HEADING_TECH_ARTIFICIAL_EVOLUTION";
Cost=2480;
GridDegrees=350;
GridRadius=4;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=23;
Quote=[=["If you want a better deal with evolution, cut out the middleman."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_PLANETARY_ENGINEERING={
Type="TECH_PLANETARY_ENGINEERING";
Description=[=[Planetary Engineering]=];
Civilopedia=[=[As it has come to be understood since planetfall, planetary engineering encompasses but is more than mere terraforming, which generally looks to induce ecological change in a limited region or a minor adjustment globally. On the extreme edge of the capabilities of a Type I civilization on the Kardashev scale, planetary engineering may involve mega-engineering projects, major climatological change such as ocean iron fertilization or carbon sequestration, injection of stratospheric sulfate aerosols, placing solar mirrors at Lagrangian points, and other methods. Although some small-scale projects using existing methods have been undertaken, colonial technology and engineering is only now approaching a point where such efforts may be feasible. However, such projects would, in all likelihood, need to be multi-colonial, and given the divergent beliefs and goals of the various administrations it is unlikely that such major undertakings will occur in the near future.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Borehole}}}} {{LinkBE|building}}. Improves the {{ProductionIconBE}} {{LinkBE|Production}} output of your {{ColorImprovementBE|{{LinkBE|Generators}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_PLANETARY_ENGINEERING";
AudioIntroHeader="AS2D_HEADING_TECH_PLANETARY_ENGINEERING";
Cost=2480;
GridDegrees=30;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=32;
Quote=[=["We can always trade space for time. We have surplus space and not enough time."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_FIELD_THEORY={
Type="TECH_FIELD_THEORY";
Description=[=[Field Theory]=];
Civilopedia=[=[Prior to the Seeding, several Old Earth research institutions were exploring the old science-fantasy concept of man-made “force fields,” and there had been some promising work in the creation of charged plasma fields and of mini-magnetospheres (temporary magnetic fields). Despite some progress, energy field theory had not advanced enough to be of aid immediately after planetfall, and the settlements had to rely on traditional defenses. However, a few physicists continued the research effort, but found these approaches limited. Instead, they turned to the relativistic quantum field theory of electrodynamics for a new approach; the theory reconciles quantum mechanics and special relativity, describing all phenomena in terms of the anomalous magnetic moment of electrons. In time colonial physicists were able to devise several prototypes that could create a thin “quantum vacuum” that serves as a barrier to both particles and waves, and hence halt penetration by both matter and energy.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Field Reactor}}}} and {{ColorBuildingBE|{{LinkBE|Mantle}}}} {{LinkBE|buildings}}. Unlocks the {{ColorWonderBE|{{LinkBE|Quantum Computer}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_FIELD_THEORY";
AudioIntroHeader="AS2D_HEADING_TECH_FIELD_THEORY";
Cost=2480;
GridDegrees=60;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=26;
Quote=[=["This is demonstrated by taking any set of arbitrary-dimensional fields and describing them axiomatically. The proof is trivial and left to the student."
- Daoming Sochua, Scientific Morality, Vol. VI
]=];
ScenarioTechButton=-1;};
 
TECH_HYPERCOMPUTING={
Type="TECH_HYPERCOMPUTING";
Description=[=[Hypercomputing]=];
Civilopedia=[=[The Church-Turing thesis states that any operation that is algorithmically compatible can be solved by a Turing computer; “hypercomputing” refers to models that are incompatible with Turing computation, involving non-Turing functions, primarily through the use of super-recursive algorithms. Hypercomputation was first introduced in 1999 AD on Old Earth, and has become a highly specialized pursuit in computer engineering since planetfall. The first functioning hypercore computer on this planet was built only a generation ago; using “fuzzy logic,” it was capable of having an oracle or advice function embedded in a polynomial-sized Boolean circuit; thus, in effect, this hypercomputer could “predict” the future with extreme accuracy, so long as the terms of input and output were rigidly defined. A number of hypercore computers – each more sophisticated than this model – are currently under construction in several colonial settlements.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Hypercore}}}} {{LinkBE|building}}. Unlocks the {{ColorWonderBE|{{LinkBE|Emancipation Gate}}}} {{LinkBE|Wonder}}. Improves the {{ScienceIconBE}} {{LinkBE|Science}} output of your {{ColorImprovementBE|{{LinkBE|Nodes}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_HYPER_COMPUTING";
AudioIntroHeader="AS2D_HEADING_TECH_HYPER_COMPUTING";
Cost=2480;
GridDegrees=90;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=27;
Quote=[=["Good AI prevents bad operators from using computers to conduct useless tasks at high speeds to many degrees of vacuous precision."
- Daoming Sochua, Scientific Morality, Vol VIII]=];
ScenarioTechButton=-1;};
 
TECH_CYBERNETICS={
Type="TECH_CYBERNETICS";
Description=[=[Cybernetics]=];
Civilopedia=[=[The academic transdisipline of cybernetics is concerned with the study of the manner in which systems – especially computer systems – sense, think, learn, adapt, communicate, control and interact and with the efficiency and efficacy of such systems operating in a closed signaling loop. Using the concept first proposed by Stanislaw Ulam and John von Neumann on Old Earth in the 1940s AD, colonial cyberneticists set out to create iterative arrays in which each new generation of cellular automata was created in a transient state. In effect, a thinking machine that could continuously update its data input unguided by human operators. Unlike advances in artificial intelligence, such computer networks have no creativity or independence. Colonial cybernetics has focused on data manipulation and transmission exclusively, making their designs ideal for reference storage, data analysis and base-line computation.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Node Bank}}}} {{LinkBE|building}}. Allows the {{ColorUnitBE|{{LinkBE|Orbital Laser}}}} and {{ColorUnitBE|{{LinkBE|Phasal Transporter}}}} {{LinkBE|orbital units}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_CYBERNETICS";
AudioIntroHeader="AS2D_HEADING_TECH_CYBERNETICS";
Cost=2480;
GridDegrees=120;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=28;
Quote=[=["The fact that human beings were able to get to new worlds with the  obtuse computer sciences of the Seeding is simultaneously impressive and embarrassing."
- Daoming Sochua, Scientific Morality, Vol I]=];
ScenarioTechButton=-1;};
 
TECH_ASTRODYNAMICS={
Type="TECH_ASTRODYNAMICS";
Description=[=[Astrodynamics]=];
Civilopedia=[=[The application of celestial mechanics to practical matters concerning orbital flight and interstellar mapping lately has become one of the most vital topics of research for the colonies. As the colonists contemplated a return to space, astrodynamics – founded on the ancient laws of Newton and Kepler – laid out the unvarying formulae of free, circular, elliptical, parabolic and hyperbolic orbits. But advances in design and energy sources, coupled with the differences in mass and rotational period of this planet compared to Old Earth, meant that velocities and orbital periods could be increased and shortened respectively. Soon enough, satellites of every sort circled overhead. This in turn triggered a new interest in the “geography” of near space among the citizens in many settlements; the result was a plentitude of new planetariums and research grants devoted to the heavens as many felt manned space missions would occur within their lifetime.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Neoplanetarium}}}} and {{ColorBuildingBE|{{LinkBE|Skycrane}}}} {{LinkBE|buildings}}. Improves the {{ScienceIconBE}} {{LinkBE|Science}} output of your {{ColorImprovementBE|{{LinkBE|Arrays}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ASTRODYNAMICS";
AudioIntroHeader="AS2D_HEADING_TECH_ASTRODYNAMICS";
Cost=2480;
GridDegrees=150;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=29;
Quote=[=["I never cease to find beauty in the fact that even though we walk among the stars, we still hold them in awe."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_NANOTECHNOLOGY={
Type="TECH_NANOTECHNOLOGY";
Description=[=[Nanotechnology]=];
Civilopedia=[=[The applications of nanotech, the engineering of functional systems on the molecular scale, are as varied as the pursuits of modern life. A few decades ago, colonial scientists discovered methods for applying quantum-sized effects, where the electronic properties of solids are altered with reductions of particle size, to certain materials found only on this planet. The result was mass production of fullerenes, nanotubes, rotaxanes, quantum dots and other molecular structures; these in turn are used to create catenanes, quantum wells, nanocrystals and the like. Engineering passive and responsive nano-materials, programmable matter, nanobeacons, molecular electronics and other constructs was the next step to creating nano-machines of many types with many functions, from replication to repair to micro-construction. In the realm of consumer products alone – everything from textiles to sports equipment – nanotechnology has altered the quality of life dramatically. The potential in other pursuits is staggering to contemplate.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Nanopasture}}}} {{LinkBE|building}}. Unlocks the {{ColorWonderBE|{{LinkBE|Nanothermite}}}} and {{ColorWonderBE|{{LinkBE|Exodus Gate}}}} {{LinkBE|Wonders}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_NANOTECHNOLOGY";
AudioIntroHeader="AS2D_HEADING_TECH_NANOTECHNOLOGY";
Cost=2480;
GridDegrees=180;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=30;
Quote=[=["Nothing is too small; nobody is insignificant. The biggest trees grow from the smallest seeds."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_AUGMENTATION={
Type="TECH_AUGMENTATION";
Description=[=[Augmentation]=];
Civilopedia=[=[Colonial bioethicists restrict the phrase “human augmentation” to non-therapeutic applications of neuro-, cyber-, gene- and nano-technologies to “improve” human beings. Research in voluntary augmentation focuses on increasing normal human performance through nanomedicine, neural implants, transgenetics, and endogenous artificial nutrition. As an example, one recent advance in the field has been the design of radioisotope nanogenerators that synthesize glucose and amino acids from the atmosphere, allowing a human to go weeks without ingesting food. Whereas on Old Earth potential, albeit crude, methods for augmenting humans was the subject of heated ethical debate, such concerns have not been a factor in augmentation research on this planet. In fact, many colonists see such procedures as an essential step to transhumanism.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Augmentery}}}} {{LinkBE|building}}. Unlocks the {{ColorWonderBE|{{LinkBE|Daedalus Ladder}}}} {{LinkBE|Wonder}}. Improves the {{EnergyIconBE}} {{LinkBE|Energy}} output of your {{ColorImprovementBE|{{LinkBE|Generators}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_AUGMENTATION";
AudioIntroHeader="AS2D_HEADING_TECH_AUGMENTATION";
Cost=2480;
GridDegrees=210;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=31;
Quote=[=["Strong machines rally weak flesh when the spirit is willing!"
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_BIOENGINEERING={
Type="TECH_BIOENGINEERING";
Description=[=[Bioengineering]=];
Civilopedia=[=[Distinct from bionics, bioengineering traces its roots back to 1954 AD on Old Earth, when the scientists Heinz Wolff argued that mechanical engineering’s analytic and synthetic methodologies should be applied to the incorporation of biological systems in mechanical constructs. There are many threads in bioengineering, including biomedical diagnostics and therapy, bioinformatics, bioseparation, and so forth. The two primary concentrations since planetfall have been in the realm of biomedicine and agricultural engineering. In biomedical technology this approach has led to a number of biomedical prostheses and organs, and research in cyborg design. In agricultural technology, bioengineering has resulted in advances in autonomous harvesting, bio-barns and other structures, self-processing foods, bio-terraforming, hydrogels and especially in bioresource engineering, using machines on the molecular scale to promote and protect the environment.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Molecular Forge}}}} and {{ColorBuildingBE|{{LinkBE|Bioglass Furnace}}}} {{LinkBE|buildings}}. Unlocks the {{ColorWonderBE|{{LinkBE|Xenomalleum}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BIOENGINEERING";
AudioIntroHeader="AS2D_HEADING_TECH_BIOENGINEERING";
Cost=2480;
GridDegrees=250;
GridRadius=3;
IconAtlas="TECH_ATLAS_1";
PortraitIndex=33;
Quote=[=["If it's a sin to 'play God,' then why would He leave His tools lying around?"
- The Uncle Nevercloned Stories]=];
ScenarioTechButton=-1;};
 
TECH_PIONEERING={
Type="TECH_PIONEERING";
Description=[=[Pioneering]=];
Civilopedia=[=[Generally based on the romanticized tales of the primitive pioneers that migrated westward across the North American continent, it was envisioned that, following the initial settlement on the new planet, small groups would radiate outward to plant distant outposts, claiming ever more territory for the growing enterprise. Using automated construction and pre-fab buildings, these pioneers sought to lay early claim to resources, agricultural lands, and strategic locations for what Earth-bound planners envisioned as an expansive, profitable and secure colony. Eventually and inevitably, these outposts would grow into towns in their own right, and industrial plants, administrative buildings and transportation hubs would be added.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Trade Depot}}}} {{LinkBE|building}}. Allows the {{ColorUnitBE|{{LinkBE|Colonist}}}}, {{ColorUnitBE|{{LinkBE|Trade Convoy}}}}, and {{ColorUnitBE|{{LinkBE|Trade Vessel}}}} {{LinkBE|units}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_PIONEERING";
AudioIntroHeader="AS2D_HEADING_TECH_PIONEERING";
Cost=80;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
Quote=[=["The universe is either in progress or in entropy. We choose progress!"
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_PLANETARY_SURVEY={
Type="TECH_PLANETARY_SURVEY";
Description=[=[Planetary Survey]=];
Civilopedia=[=[By the mid-21st Century, the stellar neighborhood of Old Earth had been completely surveyed and mapped, due in large part to the launch of numerous orbital satellites making use of such equipment as wide-field infrared, nanometer spectral, gravitational microlensing, and polarimetric telescopes and sensors. Extensive databases were filled with the information, and these databases accompanied the colonists to the new planets. Once there, using ground-based equipment primarily, the “planetary surveys” were updated and augmented to reflect the new constellations and stellar configurations as observed from the surface. In turn, these “star maps” were utilized by the colonists for a variety of pursuits, from commercial fishing to predictive agriculture to planning the positioning of orbital satellites around this new planet.]=];
Help=[=[Allows {{LinkBE|units}} to {{ColorPositiveBE|Embark}} and cross deep water. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Work Barge}}}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AllowsEmbarking=true;
AudioIntro="AS2D_TECH_PLANETARY_SURVEY";
AudioIntroHeader="AS2D_HEADING_TECH_PLANETARY_SURVEY";
Cost=80;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
Quote=[=["All planets possess inherent value and establishing the exact dollar value of the property should be a priority."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_BIOCHEMISTRY={
Type="TECH_BIOCHEMISTRY";
Description=[=[Biochemistry]=];
Civilopedia=[=[Dealing primarily with the structures, processes and interactions of the macromolecules of living organisms, biochemistry on the new world focused first on the extraction and conversion of organic-based oils for use. The unique biochemistry of the “alien” flora and fauna forced the colonists to unravel its mysteries before native sources of both organic and mineral oils could be used for the production of fuel, petrochemicals and a host of other items. While useful in many realms, these petroleum oils were found to be unsuitable in the areas of food processing and chemical feedstock. After the initial surge of biochemical research aimed at harnessing the planetary fossil oils, colonial administrators cut funding; hence, further understanding of the biochemical operations of the indigenous lifeforms has been limited, but still significant.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Water Refinery}}}} and {{ColorBuildingBE|{{LinkBE|Petrochemical Plant}}}} {{LinkBE|buildings}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BIOCHEMISTRY";
AudioIntroHeader="AS2D_HEADING_TECH_BIOCHEMISTRY";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=1;
Quote=[=["Biochemistry on this world is like a good contract; it looks straightforward but there are some real devils in the details."
- Hutama, We Shall All Prosper]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_LIFEFORMS={
Type="TECH_ALIEN_LIFEFORMS";
Description=[=[Alien Lifeforms]=];
Civilopedia=[=[Although the entire biosphere, from the microscopic upward, was “alien,” it was the larger native lifeforms that drew the most attention – for obvious reasons. Initially, understanding was limited to autopsies of dead specimens and field observations of the likes of wolf beetles, raptor bugs, siege worms, kraken, etc. Eventually, living specimens were captured and confined in wildlife preserves, where crypto- and xeno-zoologists could focus on ethology, systematics and behavioral ecology rather than simply anatomy and physiology. In some colonies, these preserves were used for the edification of the population as well, being opened at select times to civilians, which had the benefit of raising general understanding of the alien lifeforms with which they shared their new home.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Alien Preserve}}}} {{LinkBE|building}}. Improves the {{CultureIconBE}} {{LinkBE|Culture}} output of your {{ColorImprovementBE|{{LinkBE|Paddocks}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_LIFEFORMS";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_LIFEFORMS";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=2;
Quote=[=["We have discovered alien life on our new world. Unsurprisingly, it grows, reproduces, dies, and cannot understand French."
- Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
TECH_GENETIC_MAPPING={
Type="TECH_GENETIC_MAPPING";
Description=[=[Genetic Mapping]=];
Civilopedia=[=[By the end of the 21st Century, the genome of virtually every plant and animal species on Old Earth had been mapped, and the quantitative trait loci identified. Efforts to do the same for indigenous species on this world began immediately upon establishment of the first labs, starting with the large fauna and potential food sources among the flora. Within a few years, an inter-colonial cooperative database of DNA sequences had been launched, although some scientists used the Maxim-Gilbert sequencing method and others the Sanger chain-termination method. This database would serve as the essential reference for later research in genetic design, transgenetics, and artificial evolution. Meanwhile, some Purist colonial administrations maintained repositories of the genome maps of Old Earth species (including human) for potential uses in cloning, cybernetic, and transhuman projects.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Gene Vault}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_GENETIC_MAPPING";
AudioIntroHeader="AS2D_HEADING_TECH_GENETIC_MAPPING";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=2;
Quote=[=["If you're going to rejigger an organism's genotype, you should give it the courtesy of reading its manual first."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_GEOPHYSICS={
Type="TECH_GEOPHYSICS";
Description=[=[Geophysics]=];
Civilopedia=[=[Investigation in the geophysics of this planet began even before planetfall by the colonists, for knowing the physics of their new home was critical for survival. Survey teams had started the lengthy process of cataloguing the planet’s shape, gravitational and magnetic fields, hydrologic dynamics and plate tectonics, volcanism, rock formation, internal composition, atmospheric conditions and weather, nutation, and its relationship with the rest of its star system; it was an effort that would be continued by colonial specialists for decades. Once orbital satellites were in place, the last mysteries of the geophysics of this world were understood. It remained only for colonial scientists to apply their findings to practical matters, an ongoing process of discovery and application.]=];
Help=[=[Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Geothermal Well}}}} {{LinkBE|tile}} {{LinkBE|improvement}}. Reveals {{ColorResourceBE|{{LinkBE|Geothermal}}}} on the map.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_GEOPHYSICS";
AudioIntroHeader="AS2D_HEADING_TECH_GEOPHYSICS";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=5;
Quote=[=["We, the dust of a dying world, must listen to the stones of a living one."
- Kavitha Thakur, The Exodite Sutra]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_BIOLOGY={
Type="TECH_ALIEN_BIOLOGY";
Description=[=[Alien Biology]=];
Civilopedia=[=[With the establishment of the first settlements, colonial biologists finally had the opportunity to study extrasolar life under more-or-less Earthlike conditions. Beginning from the studies of extremophiles on Old Earth, colonial biologists sought to progress through the discovery and classification of fauna on this world in a logical progression, from abiogenesis to taphonomy to biosphere. Initially, study of the current native lifeforms was limited to dissection and the extremely rare living specimens. In a matter of years, however, research in alien biology expanded into the realms of ethology, homeostasis, genetics, mycology, pathology and many others. As with most initial research on this planet, the goal was to learn how to survive and thrive here; only in recent decades has colonial study of the alien lifeforms turned to uncovering how to adapt to co-existence within a shared biosphere.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Miasmic Repulsor}}}} {{LinkBE|orbital unit}}. Grants {{LinkBE|Worker}} {{LinkBE|units}} {{ColorActionBE|immunity to {{LinkBE|Miasma}} damage.}}]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_BIOLOGY";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_BIOLOGY";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=5;
Quote=[=["Patent your discoveries. Each new species represents an opportunity for uncontestable ownership of that lifeform."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_POWER_SYSTEMS={
Type="TECH_POWER_SYSTEMS";
Description=[=[Power Systems]=];
Civilopedia=[=[From the crude coal-fired electrical generators to the massive “sunscoop,” the production of Energy on Old Earth was a race against demand and dwindling resources. On this planet, plentiful sources, traditional or unexpected, for the production of Energy to feed the needs of the growing colonies exist. It was only a matter of those first colonial engineers discovering how to extract and utilize those sources, constructing innovative power plants and transmission systems; utilizing a variety of methods, colonial survival is a testament to their success in doing so. Even today research into sustainable power systems is critical if we are to avoid the Energy crises that plagued distant Earth.]=];
Help=[=[Improves the {{EnergyIconBE}} {{LinkBE|Energy}} output of your {{ColorImprovementBE|{{LinkBE|Geothermal Wells}}}} and the {{ProductionIconBE}} {{LinkBE|Production}} output of your {{ColorImprovementBE|{{LinkBE|Mines}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_POWER_SYSTEMS";
AudioIntroHeader="AS2D_HEADING_TECH_POWER_SYSTEMS";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=3;
Quote=[=["The necessity of an artificial power source is a myth. An ecosystem powers itself. When humanity learns to live in harmony with its surroundings, we will reap the same benefits of power."
- Daoming Sochua, Scientific Morality Vol.VII]=];
ScenarioTechButton=-1;};
 
TECH_DEFENSE_GRID={
Type="TECH_DEFENSE_GRID";
Description=[=[Defense Grid]=];
Civilopedia=[=[In the late stages of Old Earth’s “Cold War,” various nations developed so-called “semi-automated ground environments” (SAGE) composed of networked computers and defense systems (largely missile-based) to serve as a unified defensive grid. Advances in computing and weaponry made these systems increasingly reactive and lethal, and eventually incorporated even production and storage of autonomous weapon platforms. It was inevitably, no matter how some decried it, that such defense perimeters would be recreated by colonial administrations. The most elaborate and efficient of these incorporated terrain barriers, particle and beam weapons directed by orbital platforms, and robotic AFVs, although all stopped short of utilizing WMDs or “planet-killers.”]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Defense Perimeter}}}} {{LinkBE|building}}. Unlocks the {{ColorWonderBE|{{LinkBE|Panopticon}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_DEFENSE_GRID";
AudioIntroHeader="AS2D_HEADING_TECH_DEFENSE_GRID";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=3;
Quote=[=["Omnipresent and effective security measures make even the worst neighbors tolerable."
- Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
TECH_BALLISTICS={
Type="TECH_BALLISTICS";
Description=[=[Ballistics]=];
Civilopedia=[=[Ballistics – the study of projectiles – has been around since ancient warfare on Old Earth, and colonial administrators quickly tasked their researchers with developing more effective weapons to engage the large and dangerous native fauna at a distance. The first practical advance over existing weaponry was the development of combustion light gas artillery, which utilizes low molecular-weight gases to achieve higher muzzle velocities. Parallel studies in trajectory optimization increased the range of this and other new ranged weapon systems exponentially. Eventually, the predations of the native beasts on colonial personnel and facilities diminished, in part due to continuing advances in ballistics. Eventually, too, such weapons were used in the inter-colonial conflicts that occasionally erupted … often with devastating effect. But these advances in ballistics have peaceful uses as well, such as the more efficient launch of orbital satellites.]=];
Help=[=[Allows the {{ColorBuildingBE|{{LinkBE|Rocket Battery}}}} {{LinkBE|building}}. Unlocks the {{ColorWonderBE|{{LinkBE|Stellar Codex}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BALLISTICS";
AudioIntroHeader="AS2D_HEADING_TECH_BALLISTICS";
Cost=249;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=6;
Quote=[=["Oppression, chaos, and death may come from the barrel of a gun... but so, occasionally, does victory."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_AUTONOMOUS_SYSTEMS={
Type="TECH_AUTONOMOUS_SYSTEMS";
Description=[=[Autonomous Systems]=];
Civilopedia=[=[Arising from “discrete mathematics,” automate theory focuses upon self-operating virtual machines devoted to computational analysis. Beginning with non-deterministic finite state designs, colonial researchers and engineers eventually reached the stage of constructing Buchi autonomous systems that utilize omega-limit mathematical languages for processing information and decision-making. The optimum use of the latter was found to be in the realm of “high-tech” manufacturing. The ability of such systems to foresee production and problems in the future, along with the ability to adjust accordingly, made these the ultimate overseers. Several colonial settlements currently make use of autonomous systems to run manufacturing plants devoted to the construction of complex devices: quantum computers, positronic “brains,” androids, robots, and other automata.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Master Control}}}} {{LinkBE|Wonder}}. Allows {{LinkBE|Workers}} to build the {{ColorImprovementBE|{{LinkBE|Node}}}} {{LinkBE|tile}} {{LinkBE|improvement}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_AUTONOMOUS_SYSTEMS";
AudioIntroHeader="AS2D_HEADING_TECH_AUTONOMOUS_SYSTEMS";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=4;
Quote=[=["When provided with adequate data and field of view, anyone can predict the future."
- Daoming Sochua, Scientific Morality Vol.IX]=];
ScenarioTechButton=-1;};
 
TECH_TRANSCENDENTAL_MATH={
Type="TECH_TRANSCENDENTAL_MATH";
Description=[=[Transcendental Math]=];
Civilopedia=[=[Some years ago, colonial mathematicians integrated transcendental numbers (non-algebraic, irrational numbers) and transcendental functions (those that do not satisfy a polynomial equation) into what they termed “transcendental math.” Although the concept was pioneered on Old Earth, after devising this “new” math, these scholars used it to create dimensional analysis whereby non-algebraic operations could be applied to a non-three dimensional equation to give meaningful results. In the process of such transcendental equations, transcendental numbers could be used as non-constant values in an algebraically closed field. While understood fully by only a handful of the most gifted mathematicians on this world, transcendental math led to advances in a number of theoretical realms, not the least the discovery of various pervasive, supra-dimensional messages. Currently using Liouville numbers, efforts at decoding these transcendental functions will no doubt take many more years.]=];
Help=[=[Allows discovery of the {{LinkBE|Transcendental Equation}} and commencement of {{LinkBE|the Contact Victory}}. Unlocks the {{ColorWonderBE|{{LinkBE|Markov Eclipse}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_TRANSCENDENTAL_MATHEMATICS";
AudioIntroHeader="AS2D_HEADING_TECH_TRANSCENDENTAL_MATHEMATICS";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=4;
Quote=[=["Mathematical proof is the only foundation for ethics that I can respect. Progress in mathematics is progress in morality."
- Daoming Sochua, Scientific Morality Vol. I]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_GENETICS={
Type="TECH_ALIEN_GENETICS";
Description=[=[Alien Genetics]=];
Civilopedia=[=[The genetic codes of most of the flora and fauna of Old Earth had been mapped by the time of the interstellar diaspora. Shortly after arrival on this planet, geneticists set to the task of doing the same for the indigenous lifeforms here. From the time of Mendel to Lamarck to Khorana, understanding the basic structures has progressed at an increasing pace. Although the alternate DNA structures – primarily A-DNA – and cylindrical harmonic genetic structure of many of the native species slowed the effort, the genetic codes have been unlocked by colonial scientists. Research in alien genetics continues, with an emphasis on practical applications. In those colonies striving to modify the local wildlife to suit their own purposes, this push has led to developments in genetic engineering and manipulation, including new “designer” alien species.]=];
Help=[=[Improves the {{CultureIconBE}} {{LinkBE|Culture}} output of your {{ColorImprovementBE|{{LinkBE|Biowells}}}} and the {{ScienceIconBE}} {{LinkBE|Science}} output of your {{ColorImprovementBE|{{LinkBE|Xenomass Wells}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_GENETICS";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_GENETICS";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=9;
Quote=[=["Maid of chitin, storm and lightning, how's your garden grow? Miasma mist and beetle hiss and Siege Worms in a row."
- Traditional colonial children's rhyme]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_ADAPTATION={
Type="TECH_ALIEN_ADAPTATION";
Description=[=[Alien Adaptation]=];
Civilopedia=[=[Research in homeostasis – the manner in which biological systems regulate external variables to maintain optimum internal conditions – on this planet has focused primarily on the manner in which native flora regulate temperature and acidity-alkalinity balance in harsh conditions. Hopes are to genetically engineer Earth crops to adapt the homeostasis mechanics of native plants in order to reduce dependency on artificial means to increase yield. Meanwhile, scientists in some colonies have taken up the Gaia hypothesis offered by the Old Earth environmentalist James Lovelock, who posited that any planet with life operates as a vast homeostatic superorganism; understanding the systems in operation here could lead to methods for human beings to lessen their dependence on artificial means through direct adaptation to the planetary ecology.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Xeno Swarm}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_ADAPTION";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_ADAPTION";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=10;
Quote=[=["All opposing forces start to resemble each other as conflict continues."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_ECOLOGY={
Type="TECH_ALIEN_ECOLOGY";
Description=[=[Alien Ecology]=];
Civilopedia=[=[For the first decades after planetfall, the indigenous fauna were viewed by the colonists as inimical, implacable predators. However, a handful of scientists, hoping to avoid the ecological errors of Old Earth, sought to understand the alien lifeforms on their own terms. Using theories from the fields of ethology and comparative psychology, these pioneers focused on adaptive behavior, non-verbal communication, evolutionary psychology – all with the goal of finding ways similar to the relationship humans have with some Earth species, notably those that have been integrated into the human biosphere. Given the behavior and group dynamics of the raptor bugs, the first successes in this effort came with those. Study of the raptors offered insights into similar efforts with the other native wildlife, and most colonies now have research efforts in alien ecology underway.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Miasmic Condenser}}}} {{LinkBE|orbital unit}}. Allows {{LinkBE|Workers}} to {{ColorActionBE|Add {{LinkBE|Miasma}}}} on any {{LinkBE|tile}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_ECOLOGY";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_ECOLOGY";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=10;
Quote=[=["There is a historical idiom which states, 'What you don't know can't hurt you.' It does not apply to fungi."
 - Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_TACTICAL_ROBOTICS={
Type="TECH_TACTICAL_ROBOTICS";
Description=[=[Tactical Robotics]=];
Civilopedia=[=[An interdisciplinary field with elements of bionics, cybernetics and genetic engineering, research in military robotics has as its goal making robots that simulate biological lifeforms. Culmination would be the creation of autonomous androids, synthetic organisms indistinguishable from human soldiers but with enhanced senses, strength, speed, hardiness, intelligence and other attributes. While colonial scientists have not reached that goal, they have perfected cybernetic/bionic battle armor, one of the most advanced engineering constructs on this planet. Manufactured individually with a variety of configurations, armaments and sensor systems, colonial battlesuits do have some commonalities: a servomechanical exoskeleton, electroactive polymer outer coating, hybrid assistive limbs, a bounce comm system. Another path in biorobotic research has been in adaptive, non-humanoid military robots tasked to work in extreme field environments, including as a precursor to “unmanned” interstellar combat missions.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|CNDR}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_TACTICAL_ROBOTICS";
AudioIntroHeader="AS2D_HEADING_TECH_TACTICAL_ROBOTICS";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=15;
Quote=[=["It has been said, 'The point of war is not to die for your country, but to make your enemy die for theirs'; a goal which is more readily accomplished if your side never has to take the field."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_SWARM_ROBOTICS={
Type="TECH_SWARM_ROBOTICS";
Description=[=[Swarm Robotics]=];
Civilopedia=[=[One of the latest advances in robotics, the use of small, simple robots in a scalable, coordinated behavioral system is termed “swarm robotics.” Although pioneered on Old Earth in the early 21st Century, swarm robotics did not become viable until nanotechnology made possible microbots. Programmed with algorithms simulating the interactive behaviors of insects in developing swarm intelligence, these collections of microbots utilize radio, ultrasonic and/or infrared communications to coordinate activity. Most such swarms employ physicomimetics in a distributed computing network for programming purposes, although recently some advances in autonomous microbot swarms with emergent artificial group intelligence show promise. Uses of swarm robots by the colonies are numerous, ranging from subsurface mining to agricultural foraging, from orbital construction to biometric surveillance.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Drone Sphere}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SWARM_ROBOTICS";
AudioIntroHeader="AS2D_HEADING_TECH_SWARM_ROBOTICS";
Cost=770;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=15;
Quote=[=["The capacity for stupid agents to produce smart outcomes has a lesson for the manager. Your employees do not need to know very much for you to get the desired results."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_PHOTOSYSTEMS={
Type="TECH_PHOTOSYSTEMS";
Description=[=[Photosystems]=];
Civilopedia=[=[Understanding the protein complexes involved in photosynthesis in the primitive angiosperms of this planet became the goal of a small group of dedicated scientists after landing. After decades of research in photochemistry, they found that the thylakoid membranes of the algae and cyanobacteria of this planet could be stimulated by infusions of ferredoxin and quinone. Using genetic technology, this trait could be transferred to a broad range of flora, both native and Earth-derived. Efficiency of both photosystems I and II could be exponentially increased in controlled environment labs (termed “growlabs”), with dramatic increases in growth rate and yield of food and pharmacological crops the result. Research in native photosystems continues, with interest now focused on the operation of pheophytin and carotenoids in the photosynthesis process of local plants.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Solar Collector}}}} {{LinkBE|orbital unit}}. Improves the {{FoodIconBE}} {{LinkBE|Food}} output of your {{ColorImprovementBE|{{LinkBE|Plantations}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_PHOTOSYSTEMS";
AudioIntroHeader="AS2D_HEADING_TECH_PHOTOSYSTEMS";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=7;
Quote=[=["Like the sun, I shine upon my disciples. Like the flowers, they turn to me and blossom."
- Kavitha Thakur, Bhagavad 4]=];
ScenarioTechButton=-1;};
 
TECH_COLLABORATIVE_THOUGHT={
Type="TECH_COLLABORATIVE_THOUGHT";
Description=[=[Collaborative Thought]=];
Civilopedia=[=[Derived in part from the systems theories of von Bertalanffy and Ashby, in part from the sociocracy systems of the late 20th Century, in part from the “Delphi” method of problem solving pioneered by the RAND Corporation on Old Earth, “collaborative thought” makes use of brain-computer informatics interfaces to foster artistic and rationalist creativity. Initially conceptualized by early colonial philosophers, collaborative thought was seized upon by colonial administrators as a working method to resolving the many challenges facing their settlements. By bringing together leading scientists, artists, military officers, businessmen and others, it was believed that imaginative solutions could be offered, evaluated and implemented much quicker than before. A collateral benefit, according to some, was the fostering of groupthink among their citizenry.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Precog Project}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_COLLABORATIVE_THOUGHT";
AudioIntroHeader="AS2D_HEADING_TECH_COLLABORATIVE_THOUGHT";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=8;
Quote=[=["Of course consensus is uninspiring and trite. However, inspiring, original ideas are often tragically wrong-headed."
- Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
TECH_BIOSPHERES={
Type="TECH_BIOSPHERES";
Description=[=[Biospheres]=];
Civilopedia=[=[Based on the hypothetical assumption that a planet’s global ecosystem can be evaluated as a single organism, colonial researchers have focused on the biosphere as the study of the interactions of separate ecosystems within that superorganism. The founder of biogeochemistry on Old Earth, Vladimir Vernadsky (1863-1945 AD), suggested that the geosphere and biosphere are closely related, both shaped by the other in a symbiotic relationship, a notion popular among some colonists on this planet. This concept led colonial scientists to theorize that a series of natural, co-feedback loops self-regulate the global biosphere through climate and natural disasters; if the case, understanding the mechanisms might prove beneficial in finding means to avoid some of the extremes of weather, volcanism and seismic activity that have afflicted the colonies, as well as co-exist in harmony with the planetary flora and fauna.]=];
Help=[=[Improves the {{EnergyIconBE}} {{LinkBE|Energy}} output of your {{ColorImprovementBE|{{LinkBE|Domes}}}}. Carries over 10% of a City's {{FoodIconBE}} {{LinkBE|Food}} after {{LinkBE|City Growth}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BIOSPHERES";
AudioIntroHeader="AS2D_HEADING_TECH_BIOSPHERES";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=11;
Quote=[=["We have forgotten that when nature goes about her work, she sings to herself. Have you heard the song of this world?"
 - Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_CLIMATE_CONTROL={
Type="TECH_CLIMATE_CONTROL";
Description=[=[Climate Control]=];
Civilopedia=[=[While climate control on Old Earth became a topic of great interest in the climatological chaos that followed the Great Mistake, little practical research was accomplished. However, after several generations had passed in Mankind’s tenure on this world, a number of colonial scientists turned their attention to the possibilities of inducing limited weather change in small areas. Although methods for inducing troposphere- and stratosphere-level changes had been long understood, the technology required did not exist. But small-scale methods – such as cool roofing, cloud reflectivity enhancement, cloud seeding, bio-precipitation, high-albedo crops and foehn arrays – could be used to affect temperature, atmospheric moisture, wind velocities and the like over geographically contained regions. Through combinations of such projects, colonies have been able to convert some areas from desert, swamp and tundra to more amenable terrain types.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Weather Controller}}}} {{LinkBE|orbital unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_CLIMATE_CONTROL";
AudioIntroHeader="AS2D_HEADING_TECH_CLIMATE_CONTROL";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=11;
Quote=[=["Stop talking about the weather and do something about it for once!"
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_ORBITAL_NETWORKS={
Type="TECH_ORBITAL_NETWORKS";
Description=[=[Orbital Networks]=];
Civilopedia=[=[Electronic communication networks on Earth underwent a phenomenal expansion when the first “commsat” (the Slavic Sputnik I) was placed in orbit in 1957 AD. Within a few decades dozens of telecommunications satellites were in geostationary, Molniya, elliptical and polar orbits around that planet. As the colonial settlements on this planet expanded across the globe, the need for orbital communication networks became vital. Engineers here perfected the free-space optical communication technology to handle the high volume of digital transmissions demanded by colonial administrations, militaries and civilians. Once in orbit, a laser N-slit interferometer allows high bit-rate transfers, with low bit-rate errors, making communication at light-speed possible with minimal “noise.”]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Memetwork}}}} {{LinkBE|Wonder}}. Allows the {{ColorUnitBE|{{LinkBE|Lasercom Satellite}}}} {{LinkBE|orbital unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ORBITAL_NETWORKS";
AudioIntroHeader="AS2D_HEADING_TECH_ORBITAL_NETWORKS";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=12;
Quote=[=["Seraphim, Cherubim, Devas, Fravashi, and Yakshas, extend thy arms to cover us, hear us and convey our prayer to the Lord Creator."
- Kavitha Thakur, Daily Devotionals for Comm Operators]=];
ScenarioTechButton=-1;};
 
TECH_SYNTHETIC_THOUGHT={
Type="TECH_SYNTHETIC_THOUGHT";
Description=[=[Synthetic Thought]=];
Civilopedia=[=[In the first decade of the 21st Century on Old Earth, researchers in the then-United States and Japan designed a synthetic synapse that mimicked the function of an organic one. The Great Mistake brought a hiatus to developments in “synthetic thought,” as science was turned to dealing with more immediate concerns. Colonial scientists eventually perfected the original design, creating a silver-sulfide, nanoscale synapse that enabled both short- and long-term memory to a degree never seen before. The activity of synthetic thought conforms to psychological nodes of human memory, allowing for replication of human cognition in terms of analysis and judgment. These artificial synapses, although costly and delicate, are now used in a variety of ways, implanted into human brains to improve performance and integrated into computer networks to heighten artificial intelligence. Whether in human augmentation or computer biomimicry, research in synthetic thought has opened new horizons for social progress on this world.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Cynosure}}}} {{LinkBE|Wonder}}. Allows the {{ColorUnitBE|{{LinkBE|SABR}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SYNTHETIC_THOUGHT";
AudioIntroHeader="AS2D_HEADING_TECH_SYNTHETIC_THOUGHT";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=13;
Quote=[=["Turingschande: Noun. Shame felt upon discovering one has mistaken an artificial intelligence for a close relation."
- Dictionary of Colonial Idioms v.1.39]=];
ScenarioTechButton=-1;};
 
TECH_SWARM_INTELLIGENCE={
Type="TECH_SWARM_INTELLIGENCE";
Description=[=[Swarm Intelligence]=];
Civilopedia=[=[One revolutionary approach to artificial intelligence is the establishment of a population of nano-computers or –boids that evolve into a decentralized, self-organized swarm intelligence, the end result of particle metaheuristic optimization. The individual agents follow relatively simple programs, and local and perhaps random interactions between these lead to the emergence of “intelligent” global perceptive, problem-solving and creative capabilities. Various organizational models have been theorized for the swarm (ant colony, grey wolf, river dynamic, intelligent water drops, and so forth), with wide divergence of opinion among researchers as to resilience to local minima due to the number of individuals. In each case, it has been noted that only by making the nano-computers self-replicating would artificial intelligence be possible, as the “critical mass” of individuals for swarm intelligence could not be known ahead of the process occurring. However, this approach to creating artificial intelligence through a swarm raises concerns over control, given that unlike a traditional network it would be difficult to shut down the process once begun … again, due to the nature of a swarm.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Bytegeist}}}} {{LinkBE|Wonder}}. Required to complete {{LinkBE|the Transcendence victory}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SWARM_INTELLIGENCE";
AudioIntroHeader="AS2D_HEADING_TECH_SWARM_INTELLIGENCE";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=13;
Quote=[=["Command decisions are not made on a single data point. They are the result of a thousand data points crystallized in a single moment."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_CIVIL_SUPPORT={
Type="TECH_CIVIL_SUPPORT";
Description=[=[Civil Support]=];
Civilopedia=[=[Civil engineering focuses on the design, construction and maintenance of the structures and systems that provide support for the civilian population – the roads, bridges, dams, utilities and the like that are vital to a modern civilization. Arrival on this planet launched a furious effort to adapt Old Earth civil support systems to the alien environment, and led to significant advances in sub-disciplines such as geotechnical, environmental and control engineering. Of special importance was research into transportation engineering, as colonial administrators were faced with challenges in moving people and materials about; later, as a result of population growth, urban civil support became a priority. In its many forms, civil support research continues apace as humanity spreads across this new world.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Holomatrix}}}} {{LinkBE|orbital unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_CIVIL_SUPPORT";
AudioIntroHeader="AS2D_HEADING_TECH_CIVIL_SUPPORT";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=14;
Quote=[=["You don't win an argument until the other fella thinks your ideas were his the whole time."
- Hutama, We Shall All Prosper]=];
ScenarioTechButton=-1;};
 
TECH_SERVOMACHINERY={
Type="TECH_SERVOMACHINERY";
Description=[=[Servomachinery]=];
Civilopedia=[=[Servomachinery, devices with automatic negative-feedback sensors, can be traced back to the first steam engine governors on ancient Earth. Now such devices are common on this planet. As engineered by colonial scientists, these may utilize electricity, hydraulics, magnetics or even primitive pneumatics. Development of positioning and power servomechanisms has permitted the creation of low-weight exosuits; while positioning servomechanisms are used in military fire-control and marine guidance systems. In all types of vehicles these operate as automated speed controls. Servomachines are often found in colonial laboratories as well, where used in servo-arms, autofocus optical equipment, and various biomedical devices (such as centrifuges). Finally, these devices have many applications in the fields of robotics and automation, of vital importance to human settlements here.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Battlesuit}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SERVO_MACHINERY";
AudioIntroHeader="AS2D_HEADING_TECH_SERVO_MACHINERY";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=16;
Quote=[=["Morality is measured by the progress of our work. A machine whose works bring us more progress is more moral than a lesser machine."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_TISSUE_ENGINEERING={
Type="TECH_TISSUE_ENGINEERING";
Description=[=[Tissue Engineering]=];
Civilopedia=[=[Using a variety of methods – nanofiber self-assembly, emulsification, electrospinning, bioreactors, and others – scientists on Old Earth were able to create biological replacements for several types of human tissue: cartilage, arteries and veins, skin, muscle, bone marrow, and so forth. Colonial medical researchers have continued investigation into the possibilities of tissue engineering, initially to treat the injuries and alien illnesses suffered by colonists during settlement and more recently in efforts to adapt humans and Earth animals to native conditions. Perhaps the most exciting development has been the invention of printable organs. Using modified 3D printers with a suspension of “smart” gel and living stem cells, alternating patterns of gel and cells are created; the cells fuse together to form tissue as the gel is removed, leaving custom organs.]=];
Help=[=[Allows {{LinkBE|units}} to heal faster.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_TISSUE_ENGINEERING";
AudioIntroHeader="AS2D_HEADING_TECH_TISSUE_ENGINEERING";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=16;
Quote=[=["Natural selection is an effective process for organic optimization, but is too slow to be truly useful."
- Daoming Sochua, Scientific Morality Vol. III]=];
ScenarioTechButton=-1;
UnitBaseHealModifier=10;};
 
TECH_VERTICAL_FARMING={
Type="TECH_VERTICAL_FARMING";
Description=[=[Vertical Farming]=];
Civilopedia=[=[As developed on this world, vertical farming took the form of rounded skyscraper greenhouses, where sunlight could be augmented with artificial lighting to promote photosynthesis in crops. Built upon microbiologist Dickson Despommier’s 2010 AD designs, the domes use water and nutrient recycling systems powered by externally mounted solar panels and wind turbines to accelerate growth in soilless cultivation. The advantages to vertical farming in the mode practiced by the colonies are numerous: protection from the vagaries of this planet’s weather and climate, conservation of scarce mineral resources, increased yield, less need for herbicides, fungicides and pesticides, as well as other benefits. A number of colonial settlements have come to depend on their domes for all manner of food and pharmacological plants, and would be much smaller without these.]=];
Help=[=[Improves the {{EnergyIconBE}} {{LinkBE|Energy}} and {{FoodIconBE}} {{LinkBE|Food}} output of your {{ColorImprovementBE|{{LinkBE|Farms}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_VERTICAL_FARMING";
AudioIntroHeader="AS2D_HEADING_TECH_VERTICAL_FARMING";
Cost=1160;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=19;
Quote=[=["In the case of the skyscraper, which has existed since the 19th century, it was not the concept which needed to evolve, but rather the minds of those who used it."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_PROTOGENETICS={
Type="TECH_PROTOGENETICS";
Description=[=[Protogenetics]=];
Civilopedia=[=[Although the role of RNA in the synthesis of proteins was hypothesized as early as 1939 AD, the effort to unlock the secrets of RNA molecules began in earnest in the 1950s on Old Earth. Upon the discovery of retroviruses and reverse transcriptase, research accelerated phenomenally and in short order introns were unlocked, giving scientists the ability to engage in RNA splicing, the first step in the field of protogenetics. In RNA splicing, the introns are removed and exons joined – genetic engineering at its most basic level. Since RNA conveys the genetic information that directs the catalytic biologic reactions at the cellular level, modifying these can dramatically alter the function and/or operation of an organism. While some colonial geneticists focused on the DNA strands in efforts to engineer new species, others sought instead to modify the already existing ones through protogenetic RNA manipulation.]=];
Help=[=[Improves the {{CultureIconBE}} {{LinkBE|Culture}} output of your {{ColorImprovementBE|Academies}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_PROTOGENETICS";
AudioIntroHeader="AS2D_HEADING_TECH_PROTOGENETICS";
Cost=1820;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=17;
Quote=[=["The easiest way to win the game is to write the rules."
- Hutama, We Shall All Prosper]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_HYBRIDIZATION={
Type="TECH_ALIEN_HYBRIDIZATION";
Description=[=[Alien Hybridization]=];
Civilopedia=[=[“Hybridization” refers to the crossbreeding (either natural or artificial) of species – including humans – to improve or emphasize certain traits. An example of such might be the crossbreeding of select “purebred” strains of dogs (an Old Earth domesticated companion animal) to highlight strength or inclination to territorialism. When dealing with distinctly alien species, the creation of interspecific hybrids generally makes use of genetic manipulation for viability. While avoided or even outlawed in some colonies, scientists in others have created unique and adaptive beings from alien stock suitable to this planet’s conditions. As is the case with Old Earth interspecific hybrids such as the mule, dzo or wholphin, most of the artificial alien hybrids are sterile, although the progress of colonial cloning lessens this limitation. While there are rumors of homininae hybrids – as there was on pre-Seeding Earth – of human-alien stock, as yet there are no known examples.]=];
Help=[=[Allows {{LinkBE|Units}} to heal in {{LinkBE|Miasma}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_HYBRIDIZATION";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_HYBRIDIZATION";
Cost=1820;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=17;
Quote=[=["To achieve comprehension, you must yield to assimilation. None survive without wounds. None go forward uncompromised."
- Kavitha Thakur, Bhagavad 4]=];
ScenarioTechButton=-1;
UnitBaseMiasmaHeal=10;};
 
TECH_ALIEN_DOMESTICATION={
Type="TECH_ALIEN_DOMESTICATION";
Description=[=[Alien Domestication]=];
Civilopedia=[=[The theories of Old Earth evolutionary biologist Jared Diamond, concerning criteria for animal domestication, enjoyed a revival among colonial animal behaviorists when the debate on putting some of the indigenous species to active use. According to Diamond, among the six criteria for a species to be subject to human domestication are such things as a flexible diet, reasonable growth rate, passive temperament (with a flocking instinct a bonus), and a modifiable social hierarchy; as the wilderness was tamed, colonial ethologists began a search for these criteria among the planet’s fauna. One of their first successes came with the raptor bugs, which had long been known to respond to operant conditioning; once methods to modify their inherited temperament, humans found that the raptors proved a benefit in societies seeking a systemic adaptation to life on this world.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Xeno Cavalry}}}} unique {{LinkBE|unit}}. Improves the {{CultureIconBE}} {{LinkBE|Culture}} output of your {{ColorImprovementBE|{{LinkBE|Xenomass Wells}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_DOMESTICATION";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_DOMESTICATION";
Cost=1820;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=18;
Quote=[=["Aurochs used to kill our ancestors, until we bred the cow. Wolves hunted us, until we bred the dog. Someday the life of this world will come at our call and carry our children upon their backs."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_MOBILE_LEV={
Type="TECH_MOBILE_LEV";
Description=[=[Mobile LEV]=];
Civilopedia=[=[The unlocking of the mysteries of “floatstone,” a monopole metamorphic rock occurring naturally on this planet, opened the engineering of practical, efficient, inexpensive magnetic levitation “engines.” Harnessing the properties of electromagnetic monopoles allowed for the creation of superconducting mag-lev fields, which provided lift, augmented by electrostatic levitation generated as a byproduct. The manipulation of the latter granted maneuverability, thus allowed the mag-lev vehicle to be steered. In a matter of a few years after the initial breakthrough, factories were producing mag-lev engines of all sizes. These were used in every kind of vehicle from cargo handling forklifts to massive construction equipment to weapons platforms. The only significant danger during operation is the failure of the liquid nitrogen cooling systems; the only limitation that altitude above the surface is restricted by the extent of the field. Although smooth surfaces provided easier operation of these vehicles, the great advantage is that mag-lev can operate across virtually any terrain.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|LEV Tank}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_MOBILE_LEV";
AudioIntroHeader="AS2D_HEADING_TECH_MOBILE_LEV";
Cost=1820;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=20;
Quote=[=["The best way to survive a firefight is to be elsewhere when your enemy starts one."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War
]=];
ScenarioTechButton=-1;};
 
TECH_BALLISTIC_LEV={
Type="TECH_BALLISTIC_LEV";
Description=[=[Ballistic LEV]=];
Civilopedia=[=[Advances in mag-lev ballistics brought about research into the potential for moving payloads from the surface of this planet into low orbit. Initial designs focused on creating a “ballistic loop,” an active mag-lev cable transport system approximately 1000 km in length and maintained at an altitude of 80 km. Rather than other forms of propulsion, massive mag-lev engines would lift the payload compartment away from the track while simultaneously applying a hyper-ballistic 3g acceleration until it reaches orbital velocity (roughly a delta-v of 1.6 km/s2) and the compartment would leave the track. With a 500 megawatt power station, such an installation would be capable of up to 35 launches a day, making ballistic lev both affordable and productive far beyond any other method of reaching orbit. Smaller versions are currently under construction, with some colonies investigating the engineering of a full-scale ballistic lev launch loop facility.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Mass Driver}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BALLISTIC_LEV";
AudioIntroHeader="AS2D_HEADING_TECH_BALLISTIC_LEV";
Cost=1820;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=20;
Quote=[=["We don't need better bullets. We need a better way to deliver them into the bodies of our enemies."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_DESIGNER_LIFEFORMS={
Type="TECH_DESIGNER_LIFEFORMS";
Description=[=[Designer Lifeforms]=];
Civilopedia=[=[Genetically modified organisms (GMOs) have been around since the early 21st Century; on Old Earth GMOs produced most of the food in the wake of the Great Mistake. Upon planetfall, colonial scientists began programs to develop new cisgenic plants and “enhanced” fish and herd mammals adapted to local conditions. Using techniques developed for this endeavor, genetic engineers soon produced GMOs with other beneficial traits, such as alien-Terran chimeras, bacteria that produce pharmaceuticals, and companion animals with heightened intelligence. This in turn has led to efforts to create “custom-built” plants and animals from the DNA-level in hopes of producing human-compatible lifeforms that can be released into the remaining wild habitats. Such flora and fauna would, theoretically, prepare this planet for the spread of adapted humans.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Rocktopus}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_DESIGNER_LIFEFORMS";
AudioIntroHeader="AS2D_HEADING_TECH_DESIGNER_LIFEFORMS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=21;
Quote=[=["If you can't build a better mousetrap, build a better mouse."
- Daoming Sochua, Scientific Morality Vol.I]=];
ScenarioTechButton=-1;};
 
TECH_HUMAN_IDEALISM={
Type="TECH_HUMAN_IDEALISM";
Description=[=[Human Idealism]=];
Civilopedia=[=[In a sociological sense, the philosophy of idealism asserts that human thought is the only reality, that humans are the only sentient beings, and – in transcendental idealism – that the human mind shapes the world. By the time human survival on this planet was assured, many colonists had turned to the writings of neo-Platonists, Kant, Hegel, and other Old Earth philosophers for understanding and guidance regarding the evolutionary path they should pursue. Their views on Mankind’s progress towards transhumanity and posthumanity, on its role as arbiter of reality, and on its ability and “right” to re-make the cosmos in its own image resonated with colonial philosophers and sociologists. Proponents of each of the divergent “affinities” found some justification for their beliefs, and coupled tenets from the many branches of human idealism with the scientific progress towards their envisioned “utopia” on this world.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|New Terran Myth}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_HUMAN_IDEALISM";
AudioIntroHeader="AS2D_HEADING_TECH_HUMAN_IDEALISM";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=22;
Quote=[=["The only reason you are here is because a committee picked who to send. Ponder why they chose you instead of their own self-interest."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_HUMAN_CONSERVATION={
Type="TECH_HUMAN_CONSERVATION";
Description=[=[Human Conservation]=];
Civilopedia=[=[“Human Conservation” has come to refer to the philosophy of retaining “what it means to be human” as a species; it is the latest expression of Old Earth humanism, which promoted the value, nature and agency of human beings, both individually and collectively. Following the Great Mistake, humanism fell out of favor for more dramatic belief systems; many felt at the time that, along with secularism and utilitarianism, humanism had a role in what had transpired. But as some colonial settlements on this planet have taken paths that diverge dramatically from “human” in form and function, other colonial and spiritual leaders feel such “posthumans” are no longer human. In the view of the latter, it is critical for Mankind to not surrender human reason, the human form, metaphysical naturalism and altruistic morality in its efforts to improve. Followers of the “human conservation” philosophy seek to insure this through maintaining “pure” human culture, physiology and history through repositories and organizations scattered about this planet.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Deep Memory}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_HUMAN_CONSERVATION";
AudioIntroHeader="AS2D_HEADING_TECH_HUMAN_CONSERVATION";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=22;
Quote=[=["Forgetting the sacrifice made by our brothers and sisters so we could live on this new world is shameful. Live your life in remembrance of the suffering we few left behind."
- Samatar Jama Barre, This is Not Exile]=];
ScenarioTechButton=-1;};
 
TECH_EUTHENICS={
Type="TECH_EUTHENICS";
Description=[=[Euthenics]=];
Civilopedia=[=[Although not formalized until the 1920s AD, the field of euthenics postulates that improvement in living conditions will lead to improvements in the functioning of human beings, as for example the observation that average body size increased in industrialized countries with improved nutrition between 1900 and 2000. Of particular interest to colonial scientists is the supposed “Flynn Effect,” in that the measured intelligence quotient (IQ) increased generationally due to improvements in semantic and episodic memory arising from modern media, although others cite heterosis as a major factor instead. Social engineers in some colonies seized upon the theories of euthenics to promote projects they believed would improve the mental and/or physical attributes of the civil populations; among the most obvious are the automated infant-care centers known as “crèches” with every aspect – schedule, diet, sensory input, etc. – programmed to promote childhood development; staffed by robotic surrogates under the direction of a central AI, it is as yet uncertain as to the efficacy of euthenics in this form.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Human Hive}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_EUTHENICS";
AudioIntroHeader="AS2D_HEADING_TECH_EUTHENICS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=22;
Quote=[=["The secret to being happy is to delight in the absurd, repress the irritating, and keep good wine close at hand."
- Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_EVOLUTION={
Type="TECH_ALIEN_EVOLUTION";
Description=[=[Alien Evolution]=];
Civilopedia=[=[Having unraveled the “alien” genetic codes of most of the indigenous species, colonial scientists became intrigued by how the native flora and fauna had co-evolved in such an environment. The divergent evolutionary path exhibited by these species opened new lines of inquiry and discovery, leading to insights into biased mutation (molecular-level evolution), gene flow (the exchange of genes between species) and genetic assimilation (phenotype encoding). Researchers in many disciplines have explored the potential of these findings, seemingly associated with the mutational properties of xenomass. Although advances in understanding alien evolution on this planet are largely theoretical, some practical applications – such as the co-called “xenonurseries” established by some settlements – have resulted as well.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Xeno Titan}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_EVOLUTION";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_EVOLUTION";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=23;
Quote=[=["It frustrates me that people are still surprised when this new planet reacts violently to the presence of an offworld species with its own agenda."
- Daoming Sochua, Scientific Morality, Vol. VII]=];
ScenarioTechButton=-1;};
 
TECH_ALIEN_MATERIALS={
Type="TECH_ALIEN_MATERIALS";
Description=[=[Alien Materials]=];
Civilopedia=[=[Floatstone, miasma and firaxite are not the only materials unique to this planet, only the best known and most useful. Colonial scientists and researchers have since planetfall devoted endless hours to the discovery of new “alien materials” and uses for them. These include some that were known on Old Earth but either extremely rare or only theorized, such as astatine-210 and the transuranic elements, both actinides and transactinides. Several of the transuranics, given their malleable quantum state, are now utilized extensively in robots, quantum computers and communications, and cybernetics. Colonial researchers are also exploring the creation of several of the 46 hypothetical “period 8 elements,” utilizing conditions found on this planet – primarily its younger age and greater geological activity than Earth. Unfounded rumors abound that a colonial institute has been successful in creating unbibium, a hypothetical element with an atomic number of 122. Given that the energy levels of the outer orbitals in unbibium are so close, the electrons freely exchange places in relativistic modes and hence would produce large amounts of energy with minimal decay, offering power on an almost unimagined scale.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Xenonova}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ALIEN_MATERIALS";
AudioIntroHeader="AS2D_HEADING_TECH_ALIEN_MATERIALS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=23;
Quote=[=["Floatstone beat Anansi and Coyote at poker, and won the right to leave the ground. But Floatstone forgot to ask for wings to fly, and so it just sort of hangs around feeling sorry for itself."
- The Uncle Nevercloned Stories]=];
ScenarioTechButton=-1;};
 
TECH_GEOSCAPING={
Type="TECH_GEOSCAPING";
Description=[=[Geoscaping]=];
Civilopedia=[=[Practical applications in mechanics, mathematics, physics, chemistry and geology intersect in colonial efforts to geoscape this planet. Although geoengineering has applications in mining, excavation, energy production and transportation systems, it is the realm of planetary engineering where it has been most utilized by colonists. Subsurface excavation and hydraulic fracturing can alter not only surface features but groundwater flow. Rock burst techniques can mitigate the effects of volcanism and seismic activity, and even raise or lower land levels if the geologic conditions are suitable. Subtle alterations of soil mechanics and chemistry can significantly improve sustainable use for agriculture, wildlife habitat and general population use. If these efforts accelerate, it is possible that the colonists can closely recreate Old Earth – at least insofar as the surface is concerned – if they so desire.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Orbital Fabricator}}}} {{LinkBE|orbital unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_GEOSCAPING";
AudioIntroHeader="AS2D_HEADING_TECH_GEOSCAPING";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=32;
Quote=[=["The five oceans of Earth are: the Pacific, the Atlantic, the Titanic, the Arctic and the Indian."
- Ganesh Edmin, Lists of Prehistory]=];
ScenarioTechButton=-1;};
 
TECH_SEISMIC_INDUCTION={
Type="TECH_SEISMIC_INDUCTION";
Description=[=[Seismic Induction]=];
Civilopedia=[=[Induced seismicity of low magnitudes has traditionally been an inadvertent byproduct of industrial operations on or near the crustal surface of Old Earth. In the past, small earthquakes and surface subsidence has been caused by extensive extraction or injection of fluids (such as oil or waste water), mining, deep-water reservoirs (where hydraulics can cause in-situ stresses along an existing fault), and geothermal drilling. Colonial geologists are now studying these same methods to induce seismic activity on this planet as an aid to terraforming. Having mapped the major fault lines, propagation of directed seismic waves might serve to bring ore- or petroleum-bearing rock to the surface, alter water courses, relieve crustal stresses, trigger cryoseism at the poles, and other phenomena leading to beneficial changes in the landscape.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Archimedes Lever}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SEISMIC_INDUCTION";
AudioIntroHeader="AS2D_HEADING_TECH_SEISMIC_INDUCTION";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=32;
Quote=[=["John Henry pulled out two 5-pound nano-oscillators, one for each side of the fault. They shook and shook, the earth trembling everywhere. Half an hour later, John Henry had shook himself up a mountain, while the industrial engineers had only managed a tiny hill."
- The Uncle Nevercloned Stories]=];
ScenarioTechButton=-1;};
 
TECH_EXOTIC_MATTER={
Type="TECH_EXOTIC_MATTER";
Description=[=[Exotic Matter]=];
Civilopedia=[=[Exotic matter, long theoretical on Old Earth, has been generated in limited quantities by colonial scientists through a variety of methods. Exotic matter encompasses particles with physical properties that violate known laws of physics (such as having negative mass), chemical elements outside the periodic table, dark matter, and quantum states of matter (such as Bose-Einstein condensates and pentaquark baryons). All have the potential to serve as the basis for practical applications, although these are as yet only theorized. Using femtotechnology for exotic matter, it may be possible to create self-replicating molecular machines composed of nucleons rather than atoms. One possible application of such, since there are a finite number of excited states in nucleon bonding, would be the ready generation and manipulation of gamma rays without the usual degradation of other means. It is impossible at this time to speculate further on what may come of current colonial research in exotic matter.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Ansible}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_EXOTIC_MATTER";
AudioIntroHeader="AS2D_HEADING_TECH_EXOTIC_MATTER";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=26;
Quote=[=["If I could rewrite the laws of the universe, I'd put a few loopholes in there for myself."
-  Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_HYPERCONDUCTORS={
Type="TECH_HYPERCONDUCTORS";
Description=[=[Hyperconductors]=];
Civilopedia=[=[In physics, a quantum vortex is a defect that creates quantized magnetic flux in some type-II superconductors, observed only experimentally until a few decades ago. With the rapid advances in quantum computing and artificial intelligence forecast, colonial scientists have sought ever more powerful superconductors; one team of researchers theorized that the quantum vortex could be harnessed, and thus was created the first hyperconductor. In circumventing the Meissner effect, hyperconductors reduce electrical resistance to nil and negate electrical entropy to the point – theoretically – where data flow happens at translight speeds. Hyperconductors have other potential applications than hypercomputing; experiments in installing hyperconductors in robots, cyborg servomechanisms and mag-lev vehicles are currently underway.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Holon Chamber}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_HYPER_CONDUCTORS";
AudioIntroHeader="AS2D_HEADING_TECH_HYPER_CONDUCTORS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=27;
Quote=[=["Resistance, in regards to electrical conductivity, is undesirable. In regards to hyperconductivity, it is futile."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;};
 
TECH_NEURAL_UPLOADING={
Type="TECH_NEURAL_UPLOADING";
Description=[=[Neural Uploading]=];
Civilopedia=[=[Whole brain emulation – better known as “neural uploading” – is the process of copying mental content from a particular brain substrate to a quantum-based computational device. This may be accomplished in one of two methods: copy-and-transfer, or gradual replacement of neurons. In the former, scanning the salient mental contents of a biological brain to create a holistic simulation, which can then be stored in a virtual reality program of a quantum computer or a robot equipped with one. The latter method involves the transplanting of the biological brain into a mechanical shell, whereupon the neurons are slowly replaced by nano-bytes linked with synthetic synapses. Colonial futurists, discounting the ethical arguments, argue that neural uploading is the logical endpoint to transhumanism, and that a society of uploads would reach an indeterminate point whereupon a technological singularity would result. Before that, proponents claim that neural uploads would grant a measure of immortality to individuals, as well as speed the functioning of the “brain” to as much as five million “action potentials” per neuron per second (as compared to the average of 1000 in a biological brain).]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|ANGEL}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_NEURAL_UPLOADING";
AudioIntroHeader="AS2D_HEADING_TECH_NEURAL_UPLOADING";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=27;
Quote=[=["If you replicate the neurological activity of an individual on a computer, for all intents and purposes, the computer is that individual."
- Daoming Sochua, Scientific Morality, Vol III]=];
ScenarioTechButton=-1;};
 
TECH_AUTOGYROS={
Type="TECH_AUTOGYROS";
Description=[=[Autogyros]=];
Civilopedia=[=[Most colonial missions included rotorcraft in the cargo, as these autogyros tended to be more efficient (in terms of fuel use), quieter, simpler, and able to land in smaller spaces than traditional helicopter aircraft. Used primarily for exploration and survey, many of the colonial Autogyros had hydrogen peroxide rockets installed on the tips of the rotors to increase lift and acceleration. Once the properties of Floatstone were better understood, much larger versions of the first small Autogyros were developed, capable of lifting heavy loads and bigger crews. As the colonial settlements expanded into the wilderness regions, Autogyros were increasingly used to transport construction equipment, Workers and materials to distant sites. Although hovercraft and other air-borne transport are gradually replacing Autogyros, the latter remain the primary civilian aircraft on this planet at this date.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|CARVR}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_AUTOGYROS";
AudioIntroHeader="AS2D_HEADING_TECH_AUTOGYROS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=28;
Quote=[=["Advocates of maneuver warfare must not fall into the trap of loving maneuver for its own sake."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_METAMATERIALS={
Type="TECH_METAMATERIALS";
Description=[=[Metamaterials]=];
Civilopedia=[=[As the Seeding began, the development of metamaterials – man-made materials with a repetitive structure on a scale smaller than various types of wavelength – with negative indices of refraction became crucial for the design of interstellar spacecraft. The particulars of their construction (size, shape, configuration, and so forth) can amplify or alter light and sound waves in ways unachievable with conventional composites. On the macro scale, colonial scientists working with metamaterials devised orbital and ground-based “super-lenses,” audio sensors and radomes. On the micro-scale, bio-mechatronic organs allowing for specialized audio and visual human implants were developed by teams of physicians and engineers. The full extent of uses for the metamaterials created on this planet has yet to be reached.]=];
Help=[=[Unlocks the {{ColorWonderBE|{{LinkBE|Tectonic Anvil}}}} {{LinkBE|Wonder}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_METAMATERIALS";
AudioIntroHeader="AS2D_HEADING_TECH_METAMATERIALS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=28;
Quote=[=["If you've got a particle whose properties violate the laws of physics, either we don't understand the laws of physics or there's something special about that particle. Tomayto, Tomahto."
- Hutama, We are All Destined to Prosper]=];
ScenarioTechButton=-1;};
 
TECH_ORBITAL_AUTOMATION={
Type="TECH_ORBITAL_AUTOMATION";
Description=[=[Orbital Automation]=];
Civilopedia=[=[By the Great Mistake, most of the satellite operations in orbit were automated: launch, rendezvous, proximity and station keeping, docking, fluid and ORU transfer. Many of the construction satellites placed in orbit during the building of the interstellar spacecraft were fully robotic, and the colonial databases carried the plans and programming needed to duplicate these. With the advances in quantum computing, autonomous robotics and telecommunications, colonial astro-engineers were able to design and launch a vast array of orbital platforms that could operate independent of human oversight; indeed, in some cases these satellites were made resistant to indirect control of any type for security purposes. The research in orbital automation was viewed by many as an essential step to a return to interstellar travel.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Deep Space Telescope}}}} and the {{ColorUnitBE|{{LinkBE|Planet Carver}}}} {{LinkBE|orbital units}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_ORBITAL_AUTOMATION";
AudioIntroHeader="AS2D_HEADING_TECH_ORBITAL_AUTOMATION";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=29;
Quote=[=["The trend towards automation speaks to our nature. We create that which may persist without us -- In this we are strong. We depend on that which requires nothing of us in return -- In this we are flawed."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_DARK_NETWORKS={
Type="TECH_DARK_NETWORKS";
Description=[=[Dark Networks]=];
Civilopedia=[=[A “dark network” is one that can no longer be accessed through conventional means, whether non-standard protocols or hardware ports. Originally engineered by colonial military commands, using orbital comsats, the dark networks are used for a number of geo-politically sensitive purposes ranging from sigint to science. The dark networks established by various colonial administrations are not to be confused with the “darknets,” civilian decentralized distributed networks of underground, illegal or unsanctioned informational and entertainment sites. Research into dark networks has focused thus far on security and control issues, but recent studies look at the potential for applications to swarm intelligence and/or artificial intelligence.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|All-Seer}}}} {{LinkBE|orbital unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_DARK_NETWORKS";
AudioIntroHeader="AS2D_HEADING_TECH_DARK_NETWORKS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=29;
Quote=[=["I exhale into your left ear the secret of life. I inhale through your right ear to remove the thought. As it crosses your mind, it leaves no trace. You walk on, ignorant of your loss."
- Kavitha Thakur, Kali Meditation]=];
ScenarioTechButton=-1;};
 
TECH_TACTICAL_LEV={
Type="TECH_TACTICAL_LEV";
Description=[=[Tactical LEV]=];
Civilopedia=[=[As mag-lev technology advanced, ever larger vehicles could be raised with mag-lev engines. The military applications were readily apparent to colonial administrators, and various armored fighting vehicles were outfitted, an obvious advantage in combat on a still largely undeveloped planet. Initially, existing designs were simply retrofitted with mag-lev engines. In time, designs to take advantage of the levitation were created. Among the most spectacular were the “LEV Tanks,” AFVs able to mount advanced weapons systems and in some cases equipped with absorption and concentration fields in addition to the traditional composite armor. Mag-lev technology revolutionized military tactics and strategy, making warfare unlike that practiced on Old Earth.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|LEV Destroyer}}}} unique {{LinkBE|unit}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_TACTICAL_LEV";
AudioIntroHeader="AS2D_HEADING_TECH_TACTICAL_LEV";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=30;
Quote=[=["The best troops are young enough to relish combat and old enough to prefer not walking into it."
- Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe, Principles of Modern War]=];
ScenarioTechButton=-1;};
 
TECH_NANOROBOTICS={
Type="TECH_NANOROBOTICS";
Description=[=[Nanorobotics]=];
Civilopedia=[=[The first practical application of nanorobotics was in the realm of materials replication, as the so-called “utility fog” that is now used in a number of industrial operations. The next was the creation of “programmable matter,” whereby materials can be created with the ability to change physical properties – shape, density, moduli spacing, optical and conductive qualities, etc.) in response to user input or autonomous sensing. One common example is the radiation-responsive fabrics now popular with fashion designers across the settlements. On a more serious level, research in nanorobotics led to the development of “smartdust,” nanorobots used as sensors to detect and measure wavelengths, vibrations, temperature, magnetism, chemicals and other things, then react to their presence or counter their effects. A recent advance in nanorobotics is claytronics, utilizing modular reconfigurable nanobots that can “clump” together to create larger machines of varying complexity. Even with these developments, colonial scientists have barely begun to exploit the potential of nanorobotics.]=];
Help=[=[Improves the {{ScienceIconBE}} {{LinkBE|Science}} output of your {{ColorImprovementBE|Manufactories}}. Required to complete {{LinkBE|the Transcendence victory}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_NANOROBOTICS";
AudioIntroHeader="AS2D_HEADING_TECH_NANOROBOTICS";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=30;
Quote=[=["Once you reduce robotics and programming to molecular manipulation then it becomes a simple affair, suitable to the lower percentile intellects."
- Daoming Sochua, Scientific Morality Vol. IX]=];
ScenarioTechButton=-1;};
 
TECH_SURROGACY={
Type="TECH_SURROGACY";
Description=[=[Surrogacy]=];
Civilopedia=[=[Advances in mechatronics, bio-robotics and telerobotics led to interdisciplinary research teams being assembled to determine the practicality and utility of “surrogacy,” the operation of simulated humanoids remotely via the “transfer” of the human consciousness. Through a combination of hypercomputing and nootropics, coupled with quantum communication implants, a person could, while their physical body remained unconscious, project their consciousness to experience and control a “surrogate” body at a distance (limited only by the quantum state). While applications in exploration, combat and construction are apparent and the technology is readily accessible, it has been a matter of intense debate as to whether surrogacy offers any significant benefits over autonomous robots, artificial intelligence or telerobots. Nonetheless, several settlements have proceeded to create centers for surrogate control, although use of these are as yet limited to accredited human operators monitored by medical personnel.]=];
Help=[=[Allows the {{ColorUnitBE|{{LinkBE|Aegis}}}} unique {{LinkBE|unit}}, and increases {{LinkBE|Worker}} {{LinkBE|construction}} speed.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_SURROGACY";
AudioIntroHeader="AS2D_HEADING_TECH_SURROGACY";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=31;
Quote=[=["Computational and human resources should never have been separate strategic assets."
- Suzanne Marjorie Fielding, Transplanetary Management, Methods, and Resources]=];
ScenarioTechButton=-1;
WorkerSpeedModifier=50;};
 
TECH_INDUSTRIAL_ECOLOGY={
Type="TECH_INDUSTRIAL_ECOLOGY";
Description=[=[Industrial Ecology]=];
Civilopedia=[=[Industrial ecology focuses on the shift of industrial processes from a linear (open loop) system to a closed loop system, where waste byproducts of the process become the raw materials of new processes. On this planet, most of the research has been concentrated on industrial metabolism (energy flow studies), dematerialization and decarbonization, industrial symbiosis and eco-efficiency. The most visible aspect of industrial ecology is the eco-industrial parks built recently by a number of colonial settlements. In these, byproducts and waste from mining and agricultural production are utilized in industrial-scale production of new materials. For instance, the waste ore from the mining of floatstone can be used to manufacture micro-abrasives that can alter the magnetic alignment of certain metals on a molecular level. In other plants, agricultural waste is used to create biomaterials used in a vast array of manufacturing techniques. Simultaneously, the eco-industrial parks contribute to the planetary-level terraforming efforts undertaken by some colonial administrations.]=];
Help=[=[Improves the {{ProductionIconBE}} {{LinkBE|Production}} output of your {{ColorImprovementBE|{{LinkBE|Farms}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_INDUSTRIAL_ECOLOGY";
AudioIntroHeader="AS2D_HEADING_TECH_INDUSTRIAL_ECOLOGY";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=33;
Quote=[=["The laws of nature are weaker than planning, resolve, purpose, and will."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate]=];
ScenarioTechButton=-1;};
 
TECH_BIOMETALLURGY={
Type="TECH_BIOMETALLURGY";
Description=[=[Biometallurgy]=];
Civilopedia=[=[As research in biomaterials progressed, a branch evolved devoted to the production of minerals by living organisms. Naturally occurring examples found on Old Earth include silicates in diatoms, carbonates in invertebrates and apatites in vertebrates. Biometallurgy as practiced on this planet involves the use of microbes (bacteria and archaea) in an aqueous environment to produce metals used in micro-filtration, industrial bioleaching, petrochemical recovery, waste treatment (including nuclear waste) and other processes. Another facet of biometallurgy is the use of micro-organisms to separate rare minerals from ore when using extreme heat or toxic chemicals prove impractical or dangerous (as, for instance, using sulfer-oxiding microbes to collect uranium molecules). Since the process of biomining is automatic once the appropriate microbes have been engineered, it is far less expensive than nano-mining or other methods of separating minerals on the molecular level. Microbial mining operations are now common on this planet.]=];
Help=[=[Improves the {{EnergyIconBE}} {{LinkBE|Energy}} output of your {{ColorImprovementBE|{{LinkBE|Mines}}}}.]=];
AdvancedStartCost=-1;
AudioIntro="AS2D_TECH_BIOMETALLURGY";
AudioIntroHeader="AS2D_HEADING_TECH_BIOMETALLURGY";
Cost=3216;
IconAtlas="TECH_ATLAS_1";
LeafTech=true;
PortraitIndex=33;
Quote=[=["Few have mastered the art of keeping a garden in perfect shape, especially since we have started growing titanium."
- Élodie, Remarques]=];
ScenarioTechButton=-1;};
 
}
return data

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