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Module:Data/CivBE/Base/Tutorial Values

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local data ={
 
--Fields for the Steps table
--[Field]                              [Type]
--StepNumber                            Int64
--Text                                 String
--Image                                String
--CoordX                                Int64
--CoordY                                Int64
Steps = {
TUTORIAL_BASIC_MOVEMENT = {
{StepNumber=1;
Text=[=[Select a unit by left-clicking on it.]=];
Image="T_BasicMovement1.dds";
CoordX=300;
CoordY=220;};
{StepNumber=2;
Text=[=[Right-click on the map and drag to see where the unit can move. Release the mouse over the desired tile to move the unit.]=];
Image="T_BasicMovement2.dds";
CoordX=320;
CoordY=469;};
{StepNumber=3;
Text=[=[Be wary of ending your turn on a tile with Miasma (green looking haze), as that will damage your unit.]=];
Image="T_BasicMovement2.dds";
CoordX=220;
CoordY=280;};
};
 
TUTORIAL_BASIC_ATTACK = {
{StepNumber=1;
Text=[=[To attack an opponent, select your unit by left-clicking on it.]=];
Image="T_Combat1.dds";
CoordX=429;
CoordY=426;};
{StepNumber=2;
Text=[=[With your unit selected, hover your mouse over your opponent for a combat preview (including all combat bonuses).]=];
Image="T_Combat2.dds";
CoordX=61;
CoordY=138;};
{StepNumber=3;
Text=[=[If you're sure about attacking after reviewing the combat preview, right-click on the opponent to attack.]=];
Image="T_Combat3.dds";
CoordX=133;
CoordY=506;};
};
 
TUTORIAL_QUEST_LOG_SCREEN = {
{StepNumber=1;
Text=[=[Quests are missions that you can perform for extra rewards.]=];
Image="T_Quest1.dds";
CoordX=66;
CoordY=515;};
{StepNumber=2;
Text=[=[Click on a Quest to view its objective.]=];
Image="T_Quest2.dds";
CoordX=395;
CoordY=350;};
{StepNumber=3;
Text=[=[The Quest Log also has a tab for Victories, where you can review the different ways you can win.]=];
Image="T_Quest2.dds";
CoordX=527;
CoordY=483;};
};
 
TUTORIAL_UNIT_UPGRADES_SCREEN = {
{StepNumber=1;
Text=[=[This is the basic Unit Upgrade panel. Earn Affinity points to unlock powerful unit upgrades.]=];
Image="T_Upgrade1.dds";
CoordX=10;
CoordY=523;};
{StepNumber=2;
Text=[=[After you've reached level 1 in any Affinity, you'll be asked to choose your first upgrade.]=];
Image="T_Upgrade2.dds";
CoordX=365;
CoordY=350;};
{StepNumber=3;
Text=[=[You will always have 2 choices. In this case, we choose additional combat strength.]=];
Image="T_Upgrade3.dds";
CoordX=305;
CoordY=309;};
{StepNumber=4;
Text=[=[If you reach level 4 in any Affinity (Purity shown here), another powerful upgrade becomes available.]=];
Image="T_Upgrade4.dds";
CoordX=305;
CoordY=156;};
};
 
TUTORIAL_DIPLO_SCREEN = {
{StepNumber=1;
Text=[=[This is the Diplomacy panel. Here, you can track all things diplomatic. You are represented by the first leader on the panel.]=];
Image="T_Diplo.dds";
CoordX=7;
CoordY=387;};
{StepNumber=2;
Text=[=[Clicking on any other leader on the panel will open up the Diplomacy screen, where you can trade, negotiate, etc.]=];
Image="T_Diplo.dds";
CoordX=7;
CoordY=288;};
{StepNumber=3;
Text=[=[Each leader's disposition towards you is displayed below each Sponsor icon.]=];
Image="T_Diplo.dds";
CoordX=7;
CoordY=239;};
{StepNumber=4;
Text=[=[There is also additional information as well, like your score, Affinity choices, Wonders built, and more.]=];
Image="T_Diplo.dds";
CoordX=298;
CoordY=362;};
};
 
TUTORIAL_VIRTUES_SCREEN = {
{StepNumber=1;
Text=[=[This is the Virtues panel. You can spend Culture you've earned on bonuses for your faction.]=];
Image="T_Virtues1.dds";
CoordX=93;
CoordY=484;};
{StepNumber=2;
Text=[=[Once you've earned enough Culture, you can choose a bonus by clicking on a Virtue in any of the available Virtue trees.]=];
Image="T_Virtues2.dds";
CoordX=208;
CoordY=295;};
{StepNumber=3;
Text=[=[Once you've unlocked enough Virtues in a horizontal or vertical row, you'll activate additional bonuses called "Kickers".]=];
Image="T_Virtues3.dds";
CoordX=152;
CoordY=352;};
};
 
TUTORIAL_COVERT_OPS_SCREEN = {
{StepNumber=1;
Text=[=[Covert Ops is not available until you've unlocked at least one spy.]=];
Image="T_Covert1.dds";
CoordX=202;
CoordY=524;};
{StepNumber=2;
Text=[=[Upon receiving your first spy, you'll be prompted to choose a basic bonus, called a National Security Project.]=];
Image="T_Covert2.dds";
CoordX=202;
CoordY=414;};
{StepNumber=3;
Text=[=[Additionally, you will now have 3 Agents available to assign, either to your cities, or an opponent's.]=];
Image="T_Covert3.dds";
CoordX=202;
CoordY=338;};
{StepNumber=4;
Text=[=[In your own cities, Agents offer protection against enemy Agents. In an opponent's cities, Agents can attempt Operations.]=];
Image="T_Covert3.dds";
CoordX=453;
CoordY=345;};
};
 
TUTORIAL_COVERT_OPS_SCREEN2 = {
{StepNumber=5;
Text=[=[Operations range from Very Easy to Hard, and are limited by the Intrigue level of the target City.]=];
Image="T_Covert6.dds";
CoordX=513;
CoordY=269;};
{StepNumber=6;
Text=[=[Higher Intrigue means having more difficult Operations available to you.]=];
Image="T_Covert6.dds";
CoordX=513;
CoordY=83;};
};
 
TUTORIAL_COVERT_OPS_SCREEN3 = {
{StepNumber=7;
Text=[=[Monitor the Intrigue in your own cities carefully. If it gets too high, enemy Agents can cause quite a bit of damage.]=];
Image="T_Covert7.dds";
CoordX=138;
CoordY=350;};
};
 
TUTORIAL_TECH_WEB = {
{StepNumber=1;
Text=[=[Welcome to the Technology Web. You begin in the center of the web, and can choose a research path in any direction.]=];
Image="T_Science1.dds";
CoordX=1;
CoordY=314;};
{StepNumber=2;
Text=[=[The Tech Web is made up of two types of techs. Branch techs, like "Genetics"...]=];
Image="T_Science2.dds";
CoordX=347;
CoordY=434;};
{StepNumber=3;
Text=[=[...and Leaf techs, like "Genetic Mapping", which can award Affinity points among other things.]=];
Image="T_Science3.dds";
CoordX=330;
CoordY=269;};
{StepNumber=4;
Text=[=["Genetic Mapping" contains a red Purity icon, which means you will earn Purity Affinity points when you complete the tech.]=];
Image="T_Science3.dds";
CoordX=370;
CoordY=269;};
};
 
TUTORIAL_TECH_WEB2 = {
{StepNumber=5;
Text=[=[Lost? You can filter the Tech Web by many different subjects, or search for a specific term.]=];
Image="T_Science4.dds";
CoordX=90;
CoordY=490;};
};
 
TUTORIAL_ORBITAL_LAYER = {
{StepNumber=1;
Text=[=[To launch an Orbital Unit, select it and click on its launch button. This will bring up the Orbital View.]=];
Image="T_Sat1.dds";
CoordX=6;
CoordY=30;};
{StepNumber=2;
Text=[=[Now we are in the Orbital View. These are hexes where we have Orbital Coverage, and can potentially launch an Orbital Unit.]=];
Image="T_Sat2.dds";
CoordX=105;
CoordY=495;};
{StepNumber=3;
Text=[=[These are the hexes that our Orbital Unit would affect, if we launched it.]=];
Image="T_Sat4.dds";
CoordX=278;
CoordY=427;};
{StepNumber=4;
Text=[=[Our Orbital Unit's effect area is not allowed to overlap with any other's effect area.]=];
Image="T_Sat5.dds";
CoordX=452;
CoordY=359;};
};
 
TUTORIAL_UNIT_UPGRADES_SCREEN_XP = {
{StepNumber=1;
Text=[=[This is the basic Unit Upgrade panel. Earn Affinity points to unlock powerful unit upgrades.]=];
Image="T_XPUpgrade1.dds";
CoordX=337;
CoordY=337;};
};
 
TUTORIAL_UNIT_UPGRADES_SCREEN_XP2 = {
{StepNumber=2;
Text=[=[After you've reached level 1 in any Affinity, you'll be asked to choose your first upgrade.]=];
Image="T_XPUpgrade2.dds";
CoordX=455;
CoordY=317;};
{StepNumber=3;
Text=[=[You will always have 2 choices. In this case, we choose additional combat strength.]=];
Image="T_XPUpgrade3.dds";
CoordX=366;
CoordY=86;};
{StepNumber=4;
Text=[=[Additional upgrades are unlocked as you earn additional Affinity.]=];
Image="T_XPUpgrade3.dds";
CoordX=578;
CoordY=257;};
};
 
};
}
return data

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