FANDOM


--[Field]                              [Type]
--Type                                 String
--Description                          String
 
local data ={
 
UNITCOMBAT_RECON={
Type="UNITCOMBAT_RECON";
Description=[=[Recon Units]=];};
 
UNITCOMBAT_ARCHER={
Type="UNITCOMBAT_ARCHER";
Description=[=[Ranged Units]=];};
 
UNITCOMBAT_MOUNTED={
Type="UNITCOMBAT_MOUNTED";
Description=[=[Mounted Units]=];};
 
UNITCOMBAT_MELEE={
Type="UNITCOMBAT_MELEE";
Description=[=[Melee Units]=];};
 
UNITCOMBAT_SIEGE={
Type="UNITCOMBAT_SIEGE";
Description=[=[Siege Units]=];};
 
UNITCOMBAT_GUN={
Type="UNITCOMBAT_GUN";
Description=[=[Ranged Alien Units]=];};
 
UNITCOMBAT_ARMOR={
Type="UNITCOMBAT_ARMOR";
Description=[=[Armored Units]=];};
 
UNITCOMBAT_HELICOPTER={
Type="UNITCOMBAT_HELICOPTER";
Description=[=[Helicopter Units]=];};
 
UNITCOMBAT_NAVALRANGED={
Type="UNITCOMBAT_NAVALRANGED";
Description=[=[Naval Ranged Units]=];};
 
UNITCOMBAT_FIGHTER={
Type="UNITCOMBAT_FIGHTER";
Description=[=[Fighter Units]=];};
 
UNITCOMBAT_BOMBER={
Type="UNITCOMBAT_BOMBER";
Description=[=[Bomber Units]=];};
 
UNITCOMBAT_NAVALMELEE={
Type="UNITCOMBAT_NAVALMELEE";
Description=[=[Naval Melee Units]=];};
 
UNITCOMBAT_SUBMARINE={
Type="UNITCOMBAT_SUBMARINE";
Description="TXT_KEY_UNITCOMBAT_SUBMARINE";};
 
UNITCOMBAT_CARRIER={
Type="UNITCOMBAT_CARRIER";
Description=[=[Carrier Units]=];};
 
}
return data