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Module:Data/CivBE/Base/UnitPerks

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--DisabledHelp                         String
--Button                               String
--PortraitIndex                         Int64
--IconAtlas                            String
--HotKey                               String
--HotKeyAlt                            String
--HotKeyPriority                        Int64
--HotKeyPriorityAlt                     Int64
--OrderPriority                         Int64
--AltDown                             Boolean
--AltDownAlt                          Boolean
--ShiftDown                           Boolean
--ShiftDownAlt                        Boolean
--CtrlDown                            Boolean
--CtrlDownAlt                         Boolean
--ExtraCombatStrength                   Int64
--ExtraRangedCombatStrength             Int64
--RangeChange                           Int64
--RangeAtFullHealthChange               Int64
--RangeAtFullMovesChange                Int64
--RangeForOnboardChange                 Int64
--MovesChange                           Int64
--VisibilityChange                      Int64
--CargoChange                           Int64
--RangeAgainstOrbitalChange             Int64
--AttackMod                             Int64
--AttackFortifiedMod                    Int64
--AttackWoundedMod                      Int64
--AttackWhileInMiasmaMod                Int64
--AttackCityMod                         Int64
--AttackForOnboardMod                   Int64
--DefendMod                             Int64
--DefendRangedMod                       Int64
--DefendWhileInMiasmaMod                Int64
--DefendForOnboardMod                   Int64
--AttackWithAirSweepMod                 Int64
--AttackWithInterceptionMod             Int64
--FriendlyLandsMod                      Int64
--OutsideFriendlyLandsMod               Int64
--AdjacentFriendlyMod                   Int64
--PerAdjacentFriendlyMod                Int64
--NoAdjacentFriendlyMod                 Int64
--FlankingMod                           Int64
--AlienCombatMod                        Int64
--FortifiedMod                          Int64
--CityMod                               Int64
--PerUnusedMoveMod                      Int64
--DamageToAdjacentUnitsOnDeath          Int64
--DamageToAdjacentUnitsOnAttack         Int64
--IgnoreRangedAttackLineOfSight       Boolean
--MeleeAttackHeavyCharge              Boolean
--ExtraAttacks                          Int64
--ExtraInterceptions                    Int64
--RangedAttackSetupsNeededMod           Int64
--RangedAttackScatterChanceMod          Int64
--MoveAfterAttacking                  Boolean
--IgnoreTerrainCost                   Boolean
--IgnorePillageCost                   Boolean
--IgnoreZoneOfControl                 Boolean
--FlatMovementCost                    Boolean
--MoveAnywhere                        Boolean
--Hover                               Boolean
--WithdrawFromMeleeChanceMod            Int64
--FreeRebases                           Int64
--AlwaysHeal                          Boolean
--HealOutsideFriendlyTerritory        Boolean
--EnemyHealChange                       Int64
--NeutralHealChange                     Int64
--FriendlyHealChange                    Int64
--MiasmaHealChange                      Int64
--AdjacentUnitHealChange                Int64
--SameTileHealChange                    Int64
--KillUnitHealChange                    Int64
--PillageHealChange                     Int64
--GenerateMiasmaInOrbit               Boolean
--AllowManualDeorbit                  Boolean
--OrbitalCoverageRadiusChange           Int64
 
local data ={
 
UNITPERK_MARINE_1={
Type="UNITPERK_MARINE_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=4;};
 
UNITPERK_MARINE_2H={
Type="UNITPERK_MARINE_2H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;};
 
UNITPERK_MARINE_2P={
Type="UNITPERK_MARINE_2P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;};
 
UNITPERK_MARINE_2S={
Type="UNITPERK_MARINE_2S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;};
 
UNITPERK_MARINE_3H={
Type="UNITPERK_MARINE_3H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=24;};
 
UNITPERK_MARINE_3P={
Type="UNITPERK_MARINE_3P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=24;};
 
UNITPERK_MARINE_3S={
Type="UNITPERK_MARINE_3S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=24;};
 
UNITPERK_RANGED_MARINE_1={
Type="UNITPERK_RANGED_MARINE_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=3;
ExtraRangedCombatStrength=6;};
 
UNITPERK_RANGED_MARINE_2H={
Type="UNITPERK_RANGED_MARINE_2H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;
ExtraRangedCombatStrength=12;};
 
UNITPERK_RANGED_MARINE_2P={
Type="UNITPERK_RANGED_MARINE_2P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;
ExtraRangedCombatStrength=12;};
 
UNITPERK_RANGED_MARINE_2S={
Type="UNITPERK_RANGED_MARINE_2S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;
ExtraRangedCombatStrength=12;};
 
UNITPERK_RANGED_MARINE_3H={
Type="UNITPERK_RANGED_MARINE_3H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=8;
ExtraRangedCombatStrength=26;};
 
UNITPERK_RANGED_MARINE_3P={
Type="UNITPERK_RANGED_MARINE_3P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=8;
ExtraRangedCombatStrength=26;};
 
UNITPERK_RANGED_MARINE_3S={
Type="UNITPERK_RANGED_MARINE_3S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=8;
ExtraAttacks=1;
MoveAfterAttacking=true;};
 
UNITPERK_CAVALRY_1={
Type="UNITPERK_CAVALRY_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;};
 
UNITPERK_CAVALRY_2H={
Type="UNITPERK_CAVALRY_2H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;};
 
UNITPERK_CAVALRY_2P={
Type="UNITPERK_CAVALRY_2P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;};
 
UNITPERK_CAVALRY_2S={
Type="UNITPERK_CAVALRY_2S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;};
 
UNITPERK_CAVALRY_3H={
Type="UNITPERK_CAVALRY_3H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=24;
MovesChange=1;
FlatMovementCost=true;
MoveAnywhere=true;
Hover=true;};
 
UNITPERK_CAVALRY_3P={
Type="UNITPERK_CAVALRY_3P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=30;
FlatMovementCost=true;
MoveAnywhere=true;
Hover=true;};
 
UNITPERK_CAVALRY_3S={
Type="UNITPERK_CAVALRY_3S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=24;
MovesChange=1;
FlatMovementCost=true;
MoveAnywhere=true;
Hover=true;};
 
UNITPERK_SIEGE_1={
Type="UNITPERK_SIEGE_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=2;
ExtraRangedCombatStrength=8;
AttackCityMod=10;};
 
UNITPERK_SIEGE_2H={
Type="UNITPERK_SIEGE_2H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=3;
ExtraRangedCombatStrength=10;
AttackCityMod=20;};
 
UNITPERK_SIEGE_2P={
Type="UNITPERK_SIEGE_2P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=3;
ExtraRangedCombatStrength=10;
AttackCityMod=20;};
 
UNITPERK_SIEGE_2S={
Type="UNITPERK_SIEGE_2S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=3;
ExtraRangedCombatStrength=10;
AttackCityMod=20;};
 
UNITPERK_SIEGE_3H={
Type="UNITPERK_SIEGE_3H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;
ExtraRangedCombatStrength=14;
RangeChange=1;
AttackCityMod=20;
FlatMovementCost=true;
MoveAnywhere=true;
Hover=true;};
 
UNITPERK_SIEGE_3P={
Type="UNITPERK_SIEGE_3P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;
ExtraRangedCombatStrength=22;
AttackCityMod=20;
FlatMovementCost=true;
MoveAnywhere=true;
Hover=true;};
 
UNITPERK_SIEGE_3S={
Type="UNITPERK_SIEGE_3S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=6;
AttackCityMod=20;
ExtraAttacks=1;
MoveAfterAttacking=true;
FlatMovementCost=true;
MoveAnywhere=true;
Hover=true;};
 
UNITPERK_NAVAL_FIGHTER_1={
Type="UNITPERK_NAVAL_FIGHTER_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=8;
MovesChange=1;};
 
UNITPERK_NAVAL_FIGHTER_2H={
Type="UNITPERK_NAVAL_FIGHTER_2H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=12;
MovesChange=1;};
 
UNITPERK_NAVAL_FIGHTER_2P={
Type="UNITPERK_NAVAL_FIGHTER_2P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=12;
MovesChange=1;};
 
UNITPERK_NAVAL_FIGHTER_2S={
Type="UNITPERK_NAVAL_FIGHTER_2S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=12;
MovesChange=1;};
 
UNITPERK_NAVAL_FIGHTER_3H={
Type="UNITPERK_NAVAL_FIGHTER_3H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=16;
ExtraRangedCombatStrength=18;
RangeChange=1;};
 
UNITPERK_NAVAL_FIGHTER_3P={
Type="UNITPERK_NAVAL_FIGHTER_3P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=16;
ExtraRangedCombatStrength=26;};
 
UNITPERK_NAVAL_FIGHTER_3S={
Type="UNITPERK_NAVAL_FIGHTER_3S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=16;
ExtraRangedCombatStrength=18;
RangeChange=1;};
 
UNITPERK_AIR_FIGHTER_1={
Type="UNITPERK_AIR_FIGHTER_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=6;
RangeChange=1;
AttackWithAirSweepMod=20;};
 
UNITPERK_AIR_FIGHTER_2H={
Type="UNITPERK_AIR_FIGHTER_2H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=12;
AttackWithAirSweepMod=30;};
 
UNITPERK_AIR_FIGHTER_2P={
Type="UNITPERK_AIR_FIGHTER_2P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=12;
AttackWithAirSweepMod=30;};
 
UNITPERK_AIR_FIGHTER_2S={
Type="UNITPERK_AIR_FIGHTER_2S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=12;
AttackWithAirSweepMod=30;};
 
UNITPERK_AIR_FIGHTER_3H={
Type="UNITPERK_AIR_FIGHTER_3H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=18;
RangeChange=1;
AttackWithAirSweepMod=40;};
 
UNITPERK_AIR_FIGHTER_3P={
Type="UNITPERK_AIR_FIGHTER_3P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=18;
RangeChange=1;
AttackWithAirSweepMod=40;};
 
UNITPERK_AIR_FIGHTER_3S={
Type="UNITPERK_AIR_FIGHTER_3S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=18;
RangeChange=1;
AttackWithAirSweepMod=40;};
 
UNITPERK_NAVAL_CARRIER_1H={
Type="UNITPERK_NAVAL_CARRIER_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=18;
MovesChange=1;
CargoChange=1;};
 
UNITPERK_NAVAL_CARRIER_1P={
Type="UNITPERK_NAVAL_CARRIER_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=18;
MovesChange=1;
CargoChange=1;};
 
UNITPERK_NAVAL_CARRIER_1S={
Type="UNITPERK_NAVAL_CARRIER_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=18;
MovesChange=1;
CargoChange=1;};
 
UNITPERK_XENO_SWARM_1H={
Type="UNITPERK_XENO_SWARM_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=32;
AttackWhileInMiasmaMod=20;
DefendWhileInMiasmaMod=20;};
 
UNITPERK_XENO_SWARM_1P={
Type="UNITPERK_XENO_SWARM_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=32;
AttackWhileInMiasmaMod=20;
DefendWhileInMiasmaMod=20;};
 
UNITPERK_XENO_SWARM_1S={
Type="UNITPERK_XENO_SWARM_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=32;
AttackWhileInMiasmaMod=20;
DefendWhileInMiasmaMod=20;};
 
UNITPERK_XENO_CAVALRY_1H={
Type="UNITPERK_XENO_CAVALRY_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=36;
IgnoreTerrainCost=true;};
 
UNITPERK_XENO_CAVALRY_1P={
Type="UNITPERK_XENO_CAVALRY_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=36;
IgnoreTerrainCost=true;};
 
UNITPERK_XENO_CAVALRY_1S={
Type="UNITPERK_XENO_CAVALRY_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=36;
IgnoreTerrainCost=true;};
 
UNITPERK_ROCKTOPUS_1H={
Type="UNITPERK_ROCKTOPUS_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=32;
GenerateMiasmaInOrbit=true;};
 
UNITPERK_ROCKTOPUS_1P={
Type="UNITPERK_ROCKTOPUS_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=32;
GenerateMiasmaInOrbit=true;};
 
UNITPERK_ROCKTOPUS_1S={
Type="UNITPERK_ROCKTOPUS_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraRangedCombatStrength=32;
GenerateMiasmaInOrbit=true;};
 
UNITPERK_XENO_TITAN_1H={
Type="UNITPERK_XENO_TITAN_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=28;
DefendRangedMod=50;
KillUnitHealChange=20;};
 
UNITPERK_XENO_TITAN_1P={
Type="UNITPERK_XENO_TITAN_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=28;
DefendRangedMod=50;
KillUnitHealChange=20;};
 
UNITPERK_XENO_TITAN_1S={
Type="UNITPERK_XENO_TITAN_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=28;
DefendRangedMod=50;
KillUnitHealChange=20;};
 
UNITPERK_BATTLESUIT_1H={
Type="UNITPERK_BATTLESUIT_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=42;
DefendMod=30;};
 
UNITPERK_BATTLESUIT_1P={
Type="UNITPERK_BATTLESUIT_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=42;
DefendMod=30;};
 
UNITPERK_BATTLESUIT_1S={
Type="UNITPERK_BATTLESUIT_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=42;
DefendMod=30;};
 
UNITPERK_AEGIS_1H={
Type="UNITPERK_AEGIS_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=16;
ExtraAttacks=1;
MoveAfterAttacking=true;
AdjacentUnitHealChange=10;};
 
UNITPERK_AEGIS_1P={
Type="UNITPERK_AEGIS_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=16;
ExtraAttacks=1;
MoveAfterAttacking=true;
AdjacentUnitHealChange=10;};
 
UNITPERK_AEGIS_1S={
Type="UNITPERK_AEGIS_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=16;
ExtraAttacks=1;
MoveAfterAttacking=true;
AdjacentUnitHealChange=10;};
 
UNITPERK_LEV_TANK_1H={
Type="UNITPERK_LEV_TANK_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=14;
ExtraRangedCombatStrength=33;
PerUnusedMoveMod=10;};
 
UNITPERK_LEV_TANK_1P={
Type="UNITPERK_LEV_TANK_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=14;
ExtraRangedCombatStrength=33;
PerUnusedMoveMod=10;};
 
UNITPERK_LEV_TANK_1S={
Type="UNITPERK_LEV_TANK_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=14;
ExtraRangedCombatStrength=33;
PerUnusedMoveMod=10;};
 
UNITPERK_LEV_DESTROYER_1H={
Type="UNITPERK_LEV_DESTROYER_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=14;
ExtraRangedCombatStrength=30;
AttackMod=30;
DamageToAdjacentUnitsOnAttack=10;};
 
UNITPERK_LEV_DESTROYER_1P={
Type="UNITPERK_LEV_DESTROYER_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=14;
ExtraRangedCombatStrength=30;
AttackMod=30;
DamageToAdjacentUnitsOnAttack=10;};
 
UNITPERK_LEV_DESTROYER_1S={
Type="UNITPERK_LEV_DESTROYER_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=14;
ExtraRangedCombatStrength=30;
AttackMod=30;
DamageToAdjacentUnitsOnAttack=10;};
 
UNITPERK_CNDR_1H={
Type="UNITPERK_CNDR_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=39;
PerAdjacentFriendlyMod=8;};
 
UNITPERK_CNDR_1P={
Type="UNITPERK_CNDR_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=39;
PerAdjacentFriendlyMod=8;};
 
UNITPERK_CNDR_1S={
Type="UNITPERK_CNDR_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=39;
PerAdjacentFriendlyMod=8;};
 
UNITPERK_CARVR_1H={
Type="UNITPERK_CARVR_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=38;
AdjacentFriendlyMod=15;};
 
UNITPERK_CARVR_1P={
Type="UNITPERK_CARVR_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=38;
AdjacentFriendlyMod=15;};
 
UNITPERK_CARVR_1S={
Type="UNITPERK_CARVR_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=38;
AdjacentFriendlyMod=15;};
 
UNITPERK_SABR_1H={
Type="UNITPERK_SABR_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=34;
RangeChange=1;
IgnoreRangedAttackLineOfSight=true;};
 
UNITPERK_SABR_1P={
Type="UNITPERK_SABR_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=34;
RangeChange=1;
IgnoreRangedAttackLineOfSight=true;};
 
UNITPERK_SABR_1S={
Type="UNITPERK_SABR_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=34;
RangeChange=1;
IgnoreRangedAttackLineOfSight=true;};
 
UNITPERK_ANGEL_1H={
Type="UNITPERK_ANGEL_1H";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=24;
MoveAfterAttacking=true;
IgnoreTerrainCost=true;};
 
UNITPERK_ANGEL_1P={
Type="UNITPERK_ANGEL_1P";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=24;
MoveAfterAttacking=true;
IgnoreTerrainCost=true;};
 
UNITPERK_ANGEL_1S={
Type="UNITPERK_ANGEL_1S";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
ExtraCombatStrength=10;
ExtraRangedCombatStrength=24;
MoveAfterAttacking=true;
IgnoreTerrainCost=true;};
 
UNITPERK_EXTRA_MOVE_1={
Type="UNITPERK_EXTRA_MOVE_1";
IconAtlas="PERK_ATLAS";
MovesChange=1;};
 
UNITPERK_EXTRA_VISIBILITY_1={
Type="UNITPERK_EXTRA_VISIBILITY_1";
PortraitIndex=1;
IconAtlas="PERK_ATLAS";
VisibilityChange=1;};
 
UNITPERK_EXTRA_RANGE_1={
Type="UNITPERK_EXTRA_RANGE_1";
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
RangeChange=1;};
 
UNITPERK_EXTRA_RANGE_AT_FULL_HEALTH_0={
Type="UNITPERK_EXTRA_RANGE_AT_FULL_HEALTH_0";
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
RangeAtFullHealthChange=1;};
 
UNITPERK_EXTRA_RANGE_AT_FULL_HEALTH_1={
Type="UNITPERK_EXTRA_RANGE_AT_FULL_HEALTH_1";
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
RangeAtFullHealthChange=2;};
 
UNITPERK_EXTRA_RANGE_AT_FULL_MOVES_1={
Type="UNITPERK_EXTRA_RANGE_AT_FULL_MOVES_1";
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
RangeAtFullMovesChange=1;};
 
UNITPERK_EXTRA_RANGE_FOR_ONBOARD_1={
Type="UNITPERK_EXTRA_RANGE_FOR_ONBOARD_1";
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
RangeForOnboardChange=2;};
 
UNITPERK_EXTRA_CARGO_1={
Type="UNITPERK_EXTRA_CARGO_1";
PortraitIndex=3;
IconAtlas="PERK_ATLAS";
CargoChange=1;};
 
UNITPERK_EXTRA_ORBITAL_ATTACK_RANGE={
Type="UNITPERK_EXTRA_ORBITAL_ATTACK_RANGE";
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
RangeAgainstOrbitalChange=2;};
 
UNITPERK_ATTACK_0={
Type="UNITPERK_ATTACK_0";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackMod=15;};
 
UNITPERK_ATTACK_1={
Type="UNITPERK_ATTACK_1";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackMod=20;};
 
UNITPERK_ATTACK_2={
Type="UNITPERK_ATTACK_2";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackMod=30;};
 
UNITPERK_ATTACK_3={
Type="UNITPERK_ATTACK_3";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackMod=40;};
 
UNITPERK_ATTACK_FORTIFIED_1={
Type="UNITPERK_ATTACK_FORTIFIED_1";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackFortifiedMod=30;};
 
UNITPERK_ATTACK_FORTIFIED_2={
Type="UNITPERK_ATTACK_FORTIFIED_2";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackFortifiedMod=50;};
 
UNITPERK_ATTACK_WOUNDED_1={
Type="UNITPERK_ATTACK_WOUNDED_1";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackWoundedMod=20;};
 
UNITPERK_ATTACK_WOUNDED_2={
Type="UNITPERK_ATTACK_WOUNDED_2";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackWoundedMod=30;};
 
UNITPERK_ATTACK_WOUNDED_3={
Type="UNITPERK_ATTACK_WOUNDED_3";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackWoundedMod=40;};
 
UNITPERK_ATTACK_WOUNDED_4={
Type="UNITPERK_ATTACK_WOUNDED_4";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackWoundedMod=50;};
 
UNITPERK_ATTACK_WOUNDED_5={
Type="UNITPERK_ATTACK_WOUNDED_5";
PortraitIndex=4;
IconAtlas="PERK_ATLAS";
AttackWoundedMod=60;};
 
UNITPERK_ATTACK_CITY_1={
Type="UNITPERK_ATTACK_CITY_1";
PortraitIndex=5;
IconAtlas="PERK_ATLAS";
AttackCityMod=30;};
 
UNITPERK_ATTACK_CITY_2={
Type="UNITPERK_ATTACK_CITY_2";
PortraitIndex=5;
IconAtlas="PERK_ATLAS";
AttackCityMod=40;};
 
UNITPERK_ATTACK_CITY_3={
Type="UNITPERK_ATTACK_CITY_3";
PortraitIndex=5;
IconAtlas="PERK_ATLAS";
AttackCityMod=50;};
 
UNITPERK_DEFEND_1={
Type="UNITPERK_DEFEND_1";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendMod=20;};
 
UNITPERK_DEFEND_2={
Type="UNITPERK_DEFEND_2";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendMod=30;};
 
UNITPERK_DEFEND_3={
Type="UNITPERK_DEFEND_3";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendMod=40;};
 
UNITPERK_DEFEND_RANGED_1={
Type="UNITPERK_DEFEND_RANGED_1";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendRangedMod=30;};
 
UNITPERK_DEFEND_RANGED_2={
Type="UNITPERK_DEFEND_RANGED_2";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendRangedMod=40;};
 
UNITPERK_DEFEND_RANGED_3={
Type="UNITPERK_DEFEND_RANGED_3";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendRangedMod=50;};
 
UNITPERK_DEFEND_RANGED_4={
Type="UNITPERK_DEFEND_RANGED_4";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
DefendRangedMod=60;};
 
UNITPERK_STRONGER_IN_MIASMA_0={
Type="UNITPERK_STRONGER_IN_MIASMA_0";
PortraitIndex=7;
IconAtlas="PERK_ATLAS";
AttackWhileInMiasmaMod=30;
DefendWhileInMiasmaMod=30;};
 
UNITPERK_STRONGER_IN_MIASMA_1={
Type="UNITPERK_STRONGER_IN_MIASMA_1";
PortraitIndex=7;
IconAtlas="PERK_ATLAS";
AttackWhileInMiasmaMod=40;
DefendWhileInMiasmaMod=40;};
 
UNITPERK_STRONGER_IN_MIASMA_2={
Type="UNITPERK_STRONGER_IN_MIASMA_2";
PortraitIndex=7;
IconAtlas="PERK_ATLAS";
AttackWhileInMiasmaMod=50;
DefendWhileInMiasmaMod=50;};
 
UNITPERK_STRONGER_FOR_ONBOARD={
Type="UNITPERK_STRONGER_FOR_ONBOARD";
PortraitIndex=8;
IconAtlas="PERK_ATLAS";
AttackForOnboardMod=20;
DefendForOnboardMod=20;};
 
UNITPERK_ATTACK_WITH_AIR_SWEEP_1={
Type="UNITPERK_ATTACK_WITH_AIR_SWEEP_1";
PortraitIndex=9;
IconAtlas="PERK_ATLAS";
AttackWithAirSweepMod=30;};
 
UNITPERK_ATTACK_WITH_AIR_SWEEP_2={
Type="UNITPERK_ATTACK_WITH_AIR_SWEEP_2";
PortraitIndex=9;
IconAtlas="PERK_ATLAS";
AttackWithAirSweepMod=50;};
 
UNITPERK_ATTACK_WITH_INTERCEPTION_1={
Type="UNITPERK_ATTACK_WITH_INTERCEPTION_1";
PortraitIndex=10;
IconAtlas="PERK_ATLAS";
AttackWithInterceptionMod=30;};
 
UNITPERK_STRONG_IN_FRIENDLY_TERRITORY_1={
Type="UNITPERK_STRONG_IN_FRIENDLY_TERRITORY_1";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
FriendlyLandsMod=20;};
 
UNITPERK_STRONG_IN_FRIENDLY_TERRITORY_2={
Type="UNITPERK_STRONG_IN_FRIENDLY_TERRITORY_2";
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
FriendlyLandsMod=30;};
 
UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_0={
Type="UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_0";
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
AdjacentFriendlyMod=15;};
 
UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_1={
Type="UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_1";
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
AdjacentFriendlyMod=20;};
 
UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_2={
Type="UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_2";
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
AdjacentFriendlyMod=30;};
 
UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_3={
Type="UNITPERK_STRONGER_ADJACENT_TO_FRIENDLY_3";
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
AdjacentFriendlyMod=40;};
 
UNITPERK_STRONGER_PER_ADJACENT_FRIENDLY_0={
Type="UNITPERK_STRONGER_PER_ADJACENT_FRIENDLY_0";
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
PerAdjacentFriendlyMod=8;};
 
UNITPERK_STRONGER_PER_ADJACENT_FRIENDLY_1={
Type="UNITPERK_STRONGER_PER_ADJACENT_FRIENDLY_1";
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
PerAdjacentFriendlyMod=12;};
 
UNITPERK_STRONGER_NOT_ADJACENT_TO_FRIENDLY_0={
Type="UNITPERK_STRONGER_NOT_ADJACENT_TO_FRIENDLY_0";
PortraitIndex=12;
IconAtlas="PERK_ATLAS";
NoAdjacentFriendlyMod=30;};
 
UNITPERK_STRONGER_NOT_ADJACENT_TO_FRIENDLY_1={
Type="UNITPERK_STRONGER_NOT_ADJACENT_TO_FRIENDLY_1";
PortraitIndex=12;
IconAtlas="PERK_ATLAS";
NoAdjacentFriendlyMod=40;};
 
UNITPERK_STRONGER_NOT_ADJACENT_TO_FRIENDLY_2={
Type="UNITPERK_STRONGER_NOT_ADJACENT_TO_FRIENDLY_2";
PortraitIndex=12;
IconAtlas="PERK_ATLAS";
NoAdjacentFriendlyMod=50;};
 
UNITPERK_STRONGER_FLANKING_0={
Type="UNITPERK_STRONGER_FLANKING_0";
PortraitIndex=13;
IconAtlas="PERK_ATLAS";
FlankingMod=20;};
 
UNITPERK_STRONGER_FLANKING_1={
Type="UNITPERK_STRONGER_FLANKING_1";
PortraitIndex=13;
IconAtlas="PERK_ATLAS";
FlankingMod=30;};
 
UNITPERK_STRONGER_FLANKING_2={
Type="UNITPERK_STRONGER_FLANKING_2";
PortraitIndex=13;
IconAtlas="PERK_ATLAS";
FlankingMod=40;};
 
UNITPERK_STRONG_AGAINST_ALIENS={
Type="UNITPERK_STRONG_AGAINST_ALIENS";
PortraitIndex=8;
IconAtlas="PERK_ATLAS";
AlienCombatMod=40;};
 
UNITPERK_STRONGER_FORTIFIED={
Type="UNITPERK_STRONGER_FORTIFIED";
PortraitIndex=8;
IconAtlas="PERK_ATLAS";
FortifiedMod=50;};
 
UNITPERK_STRONGER_INSIDE_CITY_1={
Type="UNITPERK_STRONGER_INSIDE_CITY_1";
PortraitIndex=14;
IconAtlas="PERK_ATLAS";
CityMod=50;};
 
UNITPERK_STRONGER_INSIDE_CITY_2={
Type="UNITPERK_STRONGER_INSIDE_CITY_2";
PortraitIndex=14;
IconAtlas="PERK_ATLAS";
CityMod=60;};
 
UNITPERK_STRENGTH_PER_UNUSED_MOVE_1={
Type="UNITPERK_STRENGTH_PER_UNUSED_MOVE_1";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
PerUnusedMoveMod=5;};
 
UNITPERK_STRENGTH_PER_UNUSED_MOVE_2={
Type="UNITPERK_STRENGTH_PER_UNUSED_MOVE_2";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
PerUnusedMoveMod=10;};
 
UNITPERK_STRENGTH_PER_UNUSED_MOVE_3={
Type="UNITPERK_STRENGTH_PER_UNUSED_MOVE_3";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
PerUnusedMoveMod=15;};
 
UNITPERK_DAMAGE_ON_DEATH={
Type="UNITPERK_DAMAGE_ON_DEATH";
PortraitIndex=16;
IconAtlas="PERK_ATLAS";
DamageToAdjacentUnitsOnDeath=20;};
 
UNITPERK_SPLASH_DAMAGE_1={
Type="UNITPERK_SPLASH_DAMAGE_1";
PortraitIndex=16;
IconAtlas="PERK_ATLAS";
DamageToAdjacentUnitsOnAttack=15;};
 
UNITPERK_IGNORE_RANGED_ATTACK_LINE_OF_SIGHT={
Type="UNITPERK_IGNORE_RANGED_ATTACK_LINE_OF_SIGHT";
PortraitIndex=1;
IconAtlas="PERK_ATLAS";
IgnoreRangedAttackLineOfSight=true;};
 
UNITPERK_MELEE_ATTACK_HEAVY_CHARGE={
Type="UNITPERK_MELEE_ATTACK_HEAVY_CHARGE";
PortraitIndex=16;
IconAtlas="PERK_ATLAS";
MeleeAttackHeavyCharge=true;};
 
UNITPERK_EXTRA_INTERCEPTION={
Type="UNITPERK_EXTRA_INTERCEPTION";
PortraitIndex=10;
IconAtlas="PERK_ATLAS";
ExtraInterceptions=1;};
 
UNITPERK_FEWER_RANGED_ATTACK_SETUPS={
Type="UNITPERK_FEWER_RANGED_ATTACK_SETUPS";
PortraitIndex=17;
IconAtlas="PERK_ATLAS";
RangedAttackSetupsNeededMod=-1;};
 
UNITPERK_RANGED_ATTACK_SCATTER_1={
Type="UNITPERK_RANGED_ATTACK_SCATTER_1";
PortraitIndex=16;
IconAtlas="PERK_ATLAS";
RangedAttackScatterChanceMod=30;};
 
UNITPERK_RANGED_ATTACK_SCATTER_2={
Type="UNITPERK_RANGED_ATTACK_SCATTER_2";
PortraitIndex=16;
IconAtlas="PERK_ATLAS";
RangedAttackScatterChanceMod=50;};
 
UNITPERK_MOVE_AFTER_ATTACKING={
Type="UNITPERK_MOVE_AFTER_ATTACKING";
PortraitIndex=15;
IconAtlas="PERK_ATLAS";
MoveAfterAttacking=true;};
 
UNITPERK_IGNORE_TERRAIN_COST={
Type="UNITPERK_IGNORE_TERRAIN_COST";
IconAtlas="PERK_ATLAS";
IgnoreTerrainCost=true;};
 
UNITPERK_IGNORE_ZONE_OF_CONTROL={
Type="UNITPERK_IGNORE_ZONE_OF_CONTROL";
PortraitIndex=17;
IconAtlas="PERK_ATLAS";
IgnoreZoneOfControl=true;};
 
UNITPERK_WITHDRAW_FROM_MELEE={
Type="UNITPERK_WITHDRAW_FROM_MELEE";
PortraitIndex=17;
IconAtlas="PERK_ATLAS";
WithdrawFromMeleeChanceMod=50;};
 
UNITPERK_FREE_REBASE={
Type="UNITPERK_FREE_REBASE";
PortraitIndex=17;
IconAtlas="PERK_ATLAS";
FreeRebases=1;};
 
UNITPERK_BETTER_PILLAGING={
Type="UNITPERK_BETTER_PILLAGING";
Help=[=[Pillaging costs no {{MovesIconBE}} Movement and gives +20 HP heal when not embarked.]=];
PortraitIndex=18;
IconAtlas="PERK_ATLAS";
IgnorePillageCost=true;
PillageHealChange=20;};
 
UNITPERK_ALWAYS_HEAL={
Type="UNITPERK_ALWAYS_HEAL";
PortraitIndex=19;
IconAtlas="PERK_ATLAS";
AlwaysHeal=true;};
 
UNITPERK_HEAL_OUTSIDE_FRIENDLY_TERRITORY={
Type="UNITPERK_HEAL_OUTSIDE_FRIENDLY_TERRITORY";
PortraitIndex=19;
IconAtlas="PERK_ATLAS";
HealOutsideFriendlyTerritory=true;};
 
UNITPERK_HEALING_1={
Type="UNITPERK_HEALING_1";
Help=[=[+5 HP heal when not embarked.]=];
PortraitIndex=20;
IconAtlas="PERK_ATLAS";
EnemyHealChange=5;
NeutralHealChange=5;
FriendlyHealChange=5;};
 
UNITPERK_HEALING_2={
Type="UNITPERK_HEALING_2";
Help=[=[+10 HP heal when not embarked.]=];
PortraitIndex=20;
IconAtlas="PERK_ATLAS";
EnemyHealChange=10;
NeutralHealChange=10;
FriendlyHealChange=10;};
 
UNITPERK_HEALING_3={
Type="UNITPERK_HEALING_3";
Help=[=[+15 HP heal when not embarked.]=];
PortraitIndex=20;
IconAtlas="PERK_ATLAS";
EnemyHealChange=15;
NeutralHealChange=15;
FriendlyHealChange=15;};
 
UNITPERK_HEALING_4={
Type="UNITPERK_HEALING_4";
Help=[=[+20 HP heal when not embarked.]=];
PortraitIndex=20;
IconAtlas="PERK_ATLAS";
EnemyHealChange=20;
NeutralHealChange=20;
FriendlyHealChange=20;};
 
UNITPERK_HEALING_OWN_TERRITORY={
Type="UNITPERK_HEALING_OWN_TERRITORY";
PortraitIndex=20;
IconAtlas="PERK_ATLAS";
FriendlyHealChange=15;};
 
UNITPERK_HEALING_MIASMA={
Type="UNITPERK_HEALING_MIASMA";
PortraitIndex=21;
IconAtlas="PERK_ATLAS";
MiasmaHealChange=20;};
 
UNITPERK_HEAL_ADJACENT={
Type="UNITPERK_HEAL_ADJACENT";
PortraitIndex=22;
IconAtlas="PERK_ATLAS";
AdjacentUnitHealChange=10;};
 
UNITPERK_HEAL_ONBOARD={
Type="UNITPERK_HEAL_ONBOARD";
PortraitIndex=22;
IconAtlas="PERK_ATLAS";
SameTileHealChange=10;};
 
UNITPERK_HEAL_FROM_KILLS_1={
Type="UNITPERK_HEAL_FROM_KILLS_1";
PortraitIndex=19;
IconAtlas="PERK_ATLAS";
KillUnitHealChange=25;};
 
UNITPERK_HEAL_FROM_KILLS_2={
Type="UNITPERK_HEAL_FROM_KILLS_2";
PortraitIndex=19;
IconAtlas="PERK_ATLAS";
KillUnitHealChange=35;};
 
UNITPERK_GENERATE_MIASMA_IN_ORBIT={
Type="UNITPERK_GENERATE_MIASMA_IN_ORBIT";
PortraitIndex=7;
IconAtlas="PERK_ATLAS";
GenerateMiasmaInOrbit=true;};
 
UNITPERK_ALLOW_MANUAL_DEORBIT={
Type="UNITPERK_ALLOW_MANUAL_DEORBIT";
PortraitIndex=23;
IconAtlas="PERK_ATLAS";
AllowManualDeorbit=true;};
 
UNITPERK_ORBITAL_COVERAGE_RADIUS={
Type="UNITPERK_ORBITAL_COVERAGE_RADIUS";
PortraitIndex=24;
IconAtlas="PERK_ATLAS";
OrbitalCoverageRadiusChange=2;};
 
UNITPERK_STRONG_AGAINST_AIR_UNITS={
Type="UNITPERK_STRONG_AGAINST_AIR_UNITS";
PortraitIndex=25;
IconAtlas="PERK_ATLAS";};
 
UNITPERK_STRONG_AGAINST_NON_AIR_UNITS_1={
Type="UNITPERK_STRONG_AGAINST_NON_AIR_UNITS_1";
Help=[=[+15% against land and sea units.]=];
PortraitIndex=26;
IconAtlas="PERK_ATLAS";};
 
UNITPERK_STRONG_AGAINST_NON_AIR_UNITS_2={
Type="UNITPERK_STRONG_AGAINST_NON_AIR_UNITS_2";
Help=[=[+25% against land and sea units.]=];
PortraitIndex=26;
IconAtlas="PERK_ATLAS";};
 
UNITPERK_STRONG_AGAINST_LAND_UNITS_1={
Type="UNITPERK_STRONG_AGAINST_LAND_UNITS_1";
PortraitIndex=27;
IconAtlas="PERK_ATLAS";};
 
UNITPERK_STRONG_AGAINST_LAND_UNITS_2={
Type="UNITPERK_STRONG_AGAINST_LAND_UNITS_2";
PortraitIndex=27;
IconAtlas="PERK_ATLAS";};
 
UNITPERK_STRONG_AGAINST_NAVAL_UNITS_1={
Type="UNITPERK_STRONG_AGAINST_NAVAL_UNITS_1";
PortraitIndex=28;
IconAtlas="PERK_ATLAS";};
 
UNITPERK_STRONG_AGAINST_NAVAL_UNITS_2={
Type="UNITPERK_STRONG_AGAINST_NAVAL_UNITS_2";
PortraitIndex=28;
IconAtlas="PERK_ATLAS";};
 
}
return data

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