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Documentation for this module may be created at Module:Data/CivBE/Base/sqlite Values/doc

local data ={

--Fields for the sequence table
--[Field]                              [Type]
--seq                                   Int64
sequence = {
AICityStrategies = {
{seq=45;};
};

AIGrandStrategies = {
{seq=7;};
};

AIEconomicStrategies = {
{seq=47;};
};

AIMilitaryStrategies = {
{seq=23;};
};

CitySpecializations = {
{seq=8;};
};

TacticalMoves = {
{seq=56;};
};

Attitudes = {
{seq=4;};
};

Calendars = {
{seq=6;};
};

CitySizes = {
{seq=2;};
};

Concepts = {
{seq=427;};
};

Contacts = {
{seq=12;};
};

Domains = {
{seq=4;};
};

InvisibleInfos = {
{seq=0;};
};

MajorCivApproachTypes = {
{seq=6;};
};

MinorCivApproachTypes = {
{seq=4;};
};

CondemnationTypes = {
{seq=6;};
};

MinorCivTraits = {
{seq=4;};
};

Months = {
{seq=11;};
};

Seasons = {
{seq=3;};
};

UnitAIInfos = {
{seq=30;};
};

UnitCombatInfos = {
{seq=13;};
};

BuildingClasses = {
{seq=94;};
};

Buildings = {
{seq=91;};
};

Civilizations = {
{seq=10;};
};

Regions = {
{seq=7;};
};

Traits = {
{seq=7;};
};

Colonists = {
{seq=6;};
};

Spacecraft = {
{seq=6;};
};

Cargo = {
{seq=6;};
};

Stations = {
{seq=16;};
};

ArtStyleTypes = {
{seq=6;};
};

Climates = {
{seq=4;};
};

Cursors = {
{seq=24;};
};

EmphasizeInfos = {
{seq=3;};
};

Eras = {
{seq=7;};
};

Flavors = {
{seq=50;};
};

GameOptions = {
{seq=23;};
};

GameSpeeds = {
{seq=3;};
};

GreatWorkSlots = {
{seq=3;};
};

GreatWorkClasses = {
{seq=4;};
};

GreatWorkArtifactClasses = {
{seq=6;};
};

HandicapInfos = {
{seq=6;};
};

HurryInfos = {
{seq=1;};
};

MultiplayerOptions = {
{seq=4;};
};

PlayerOptions = {
{seq=11;};
};

PolicyBranchTypes = {
{seq=3;};
};

PolicyDepthTypes = {
{seq=2;};
};

Policies = {
{seq=77;};
};

Processes = {
{seq=3;};
};

Projects = {
{seq=5;};
};

ReplayDataSets = {
{seq=25;};
};

SeaLevels = {
{seq=2;};
};

Specialists = {
{seq=5;};
};

Trades = {
{seq=2;};
};

TurnTimers = {
{seq=5;};
};

GoodyHuts = {
{seq=8;};
};

Victories = {
{seq=5;};
};

HistoricRankings = {
{seq=21;};
};

Votes = {
{seq=0;};
};

VoteSources = {
{seq=1;};
};

Worlds = {
{seq=4;};
};

Colors = {
{seq=201;};
};

InterfaceModes = {
{seq=23;};
};

PlayerColors = {
{seq=74;};
};

Leaders = {
{seq=9;};
};

Routes = {
{seq=1;};
};

Notifications = {
{seq=154;};
};

Technologies = {
{seq=84;};
};

Features = {
{seq=5;};
};

FakeFeatures = {
{seq=1;};
};

Improvements = {
{seq=37;};
};

Resources = {
{seq=24;};
};

ResourceClasses = {
{seq=3;};
};

Terrains = {
{seq=9;};
};

Yields = {
{seq=5;};
};

AnimationPaths = {
{seq=41;};
};

Automates = {
{seq=1;};
};

Builds = {
{seq=27;};
};

Commands = {
{seq=9;};
};

Controls = {
{seq=37;};
};

EntityEvents = {
{seq=36;};
};

Missions = {
{seq=57;};
};

MultiUnitPositions = {
{seq=3;};
};

MultiUnitFormations = {
{seq=19;};
};

SpecialUnits = {
{seq=3;};
};

CivilianAttackPriorities = {
{seq=2;};
};

Units = {
{seq=45;};
};

UnitPassiveAbilities = {
{seq=0;};
};

UnitClasses = {
{seq=48;};
};

UnitPromotions = {
{seq=36;};
};

OrbitalUnits = {
{seq=13;};
};

ResolutionDecisions = {
{seq=9;};
};

Quests = {
{seq=44;};
};

QuestObjectives = {
{seq=39;};
};

Quest_AffinityManagementInfos = {
{seq=23;};
};

Quest_CovertOpsManagementInfos = {
{seq=3;};
};

Affinity_Types = {
{seq=2;};
};

Affinity_Levels = {
{seq=18;};
};

Tutorials = {
{seq=13;};
};

UnitPerks = {
{seq=174;};
};

UnitUpgrades = {
{seq=80;};
};

Planets = {
{seq=2;};
};

LandmarkActions = {
{seq=7;};
};

PlayerPerks = {
{seq=190;};
};

LateStartEffects = {
{seq=17;};
};

CovertOperations = {
{seq=11;};
};

NationalSecurityProjects = {
{seq=4;};
};

PlotBonuses = {
{seq=11;};
};

Interactions = {
{seq=1;};
};

PersonalityTraits = {
{seq=1;};
};

Personalities = {
{seq=8;};
};

TechFilters = {
{seq=12;};
};

HealthLevels = {
{seq=10;};
};

};
--Fields for the stat1 table
--[Field]                              [Type]
--idx                                  Object
--stat                                 String
stat1 = {
Affinity_Levels = {
{idx="";
stat="19";};
};

Personalities = {
{idx="sqlite_autoindex_Personalities_1";
stat="9 1";};
};

Quest_CovertOpsManagementInfos = {
{idx="";
stat="4";};
};

CovertOperations = {
{idx="sqlite_autoindex_CovertOperations_2";
stat="12 1";};
{idx="sqlite_autoindex_CovertOperations_1";
stat="12 1";};
};

Unit_PassiveAbilities = {
{idx="";
stat="1";};
};

UnitPassiveAbilities = {
{idx="sqlite_autoindex_UnitPassiveAbilities_1";
stat="1 1";};
};

LateStartEffects = {
{idx="sqlite_autoindex_LateStartEffects_1";
stat="18 1";};
};

PlayerPerks_ResourceOrbitalCoverageRadius = {
{idx="";
stat="1";};
};

EntityEvent_AnimationPaths = {
{idx="";
stat="30";};
};

PlotBonus_ResourceChanceWeights = {
{idx="";
stat="8";};
};

NationalSecurityProjects = {
{idx="sqlite_autoindex_NationalSecurityProjects_1";
stat="5 1";};
};

UnitGameplay2DScripts = {
{idx="sqlite_autoindex_UnitGameplay2DScripts_1";
stat="105 1";};
};

Terrain_Yields = {
{idx="";
stat="9";};
};

Commands = {
{idx="sqlite_autoindex_Commands_1";
stat="10 1";};
};

Terrains = {
{idx="sqlite_autoindex_Terrains_1";
stat="10 1";};
};

UnitUpgrades = {
{idx="sqlite_autoindex_UnitUpgrades_1";
stat="81 1";};
};

Quests = {
{idx="sqlite_autoindex_Quests_2";
stat="45 1";};
{idx="sqlite_autoindex_Quests_1";
stat="45 1";};
};

Improvement_TechYieldChanges = {
{idx="";
stat="19";};
};

LateStartEffects_GrantedBuildings = {
{idx="";
stat="15";};
};

Technology_FreePromotions = {
{idx="";
stat="1";};
};

Resource_YieldChanges = {
{idx="";
stat="13";};
};

OrbitalUnits = {
{idx="sqlite_autoindex_OrbitalUnits_1";
stat="14 1";};
};

PlayerColors = {
{idx="sqlite_autoindex_PlayerColors_1";
stat="75 1";};
};

Trades = {
{idx="sqlite_autoindex_Trades_1";
stat="3 1";};
};

Policy_PrereqORPolicies = {
{idx="";
stat="74";};
};

UnitPromotions_CivilianUnitType = {
{idx="";
stat="15";};
};

AnimationPaths = {
{idx="";
stat="42";};
};

PolicyBranch_KickerPolicies = {
{idx="";
stat="12";};
};

FontIcons = {
{idx="";
stat="1";};
};

PolicyDepth_KickerPolicies = {
{idx="sqlite_autoindex_PolicyDepth_KickerPolicies_1";
stat="6 1";};
};

HurryInfos = {
{idx="sqlite_autoindex_HurryInfos_1";
stat="2 1";};
};

HandicapInfo_AIFreeTechs = {
{idx="";
stat="10";};
};

Tutorial_Steps = {
{idx="";
stat="40";};
};

Unit_Flavors = {
{idx="";
stat="98";};
};

GreatWorkArtifactClasses = {
{idx="sqlite_autoindex_GreatWorkArtifactClasses_2";
stat="6 1";};
{idx="sqlite_autoindex_GreatWorkArtifactClasses_1";
stat="6 1";};
};

Tutorials = {
{idx="sqlite_autoindex_Tutorials_1";
stat="14 1";};
};

PolicyBranchTypes = {
{idx="sqlite_autoindex_PolicyBranchTypes_1";
stat="4 1";};
};

Technology_Flavors = {
{idx="";
stat="264";};
};

Era_CitySoundscapes = {
{idx="";
stat="24";};
};

Audio_SoundLoadTypes = {
{idx="sqlite_autoindex_Audio_SoundLoadTypes_1";
stat="4 1";};
};

Unit_ResourceQuantityRequirements = {
{idx="";
stat="33";};
};

Civilizations = {
{idx="sqlite_autoindex_Civilizations_1";
stat="11 1";};
};

Yields = {
{idx="sqlite_autoindex_Yields_1";
stat="6 1";};
};

Civilization_SpyNames = {
{idx="";
stat="80";};
};

Resource_Flavors = {
{idx="";
stat="37";};
};

Colors = {
{idx="sqlite_autoindex_Colors_1";
stat="202 1";};
};

GameOptions = {
{idx="sqlite_autoindex_GameOptions_1";
stat="24 1";};
};

Building_DomainProductionModifiers = {
{idx="";
stat="1";};
};

Flavors = {
{idx="sqlite_autoindex_Flavors_1";
stat="51 1";};
};

Domains = {
{idx="sqlite_autoindex_Domains_1";
stat="5 1";};
};

ArtStyleTypes = {
{idx="sqlite_autoindex_ArtStyleTypes_1";
stat="7 1";};
};

Features = {
{idx="sqlite_autoindex_Features_1";
stat="6 1";};
};

Processes = {
{idx="sqlite_autoindex_Processes_1";
stat="4 1";};
};

Audio_ScriptTypes = {
{idx="sqlite_autoindex_Audio_ScriptTypes_1";
stat="4 1";};
};

Building_FeatureYieldChanges = {
{idx="";
stat="2";};
};

MultiUnitFormation_SlotEntries = {
{idx="";
stat="123";};
};

LateStartEffects_GrantedUnits = {
{idx="";
stat="17";};
};

Resource_TerrainBooleans = {
{idx="";
stat="95";};
};

HandicapInfo_Goodies = {
{idx="";
stat="35";};
};

AICityStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};

PlayerPerks_GeneralBuildingEffects = {
{idx="";
stat="43";};
};

TacticalMoves = {
{idx="sqlite_autoindex_TacticalMoves_1";
stat="57 1";};
};

BuildsOnFeatures = {
{idx="";
stat="36";};
};

Policy_ResourceClassYieldChanges = {
{idx="";
stat="4";};
};

AIGrandStrategies = {
{idx="sqlite_autoindex_AIGrandStrategies_1";
stat="8 1";};
};

PlayerPerks_UnitClassFreePromotions = {
{idx="";
stat="2";};
};

LandmarkActions = {
{idx="sqlite_autoindex_LandmarkActions_1";
stat="8 1";};
};

Months = {
{idx="sqlite_autoindex_Months_1";
stat="12 1";};
};

Policy_ImprovementYieldChanges = {
{idx="";
stat="5";};
};

Improvement_Yields = {
{idx="";
stat="13";};
};

MinorCivTraits_Status = {
{idx="";
stat="6";};
};

Worlds = {
{idx="sqlite_autoindex_Worlds_1";
stat="5 1";};
};

IconTextureAtlases = {
{idx="IconTextureAtlases_Index";
stat="124 3 2";};
};

Cursors = {
{idx="sqlite_autoindex_Cursors_1";
stat="25 1";};
};

Building_SeaPlotYieldChanges = {
{idx="";
stat="2";};
};

Process_Flavors = {
{idx="";
stat="4";};
};

Civilization_BuildingClassOverrides = {
{idx="";
stat="5";};
};

Quest_AffinityManagementInfos = {
{idx="";
stat="24";};
};

Policy_FreeUnitClasses = {
{idx="";
stat="2";};
};

Colonist_YieldFlatModifier = {
{idx="";
stat="5";};
};

Map_Folders = {
{idx="sqlite_autoindex_Map_Folders_1";
stat="1 1";};
};

PostDefines = {
{idx="sqlite_autoindex_PostDefines_1";
stat="56 1";};
};

Policies = {
{idx="sqlite_autoindex_Policies_1";
stat="78 1";};
};

ArtDefine_UnitInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitInfos_1";
stat="99 1";};
};

PlayerPerks_NationalSecurityProjectEffects = {
{idx="";
stat="5";};
};

Routes = {
{idx="sqlite_autoindex_Routes_1";
stat="2 1";};
};

GameSpeeds = {
{idx="sqlite_autoindex_GameSpeeds_1";
stat="4 1";};
};

Civilization_FreeBuildingClasses = {
{idx="";
stat="9";};
};

Spacecraft = {
{idx="sqlite_autoindex_Spacecraft_1";
stat="7 1";};
};

Policy_Flavors = {
{idx="";
stat="103";};
};

ApplicationInfo = {
{idx="";
stat="1";};
};

AIGrandStrategy_Yields = {
{idx="";
stat="11";};
};

Policy_CityYieldPerPopChanges = {
{idx="";
stat="3";};
};

ArtDefine_UnitInfoMemberInfos = {
{idx="";
stat="119";};
};

Building_ResourceQuantity = {
{idx="";
stat="3";};
};

Climates = {
{idx="sqlite_autoindex_Climates_1";
stat="5 1";};
};

AIMilitaryStrategy_City_Flavors = {
{idx="";
stat="85";};
};

AIEconomicStrategy_Player_Flavors = {
{idx="";
stat="105";};
};

PlayerPerks_ResourceQuantities = {
{idx="";
stat="8";};
};

SpecialUnits = {
{idx="";
stat="4";};
};

GreatWorkClasses = {
{idx="sqlite_autoindex_GreatWorkClasses_1";
stat="4 1";};
};

PlayerPerks_TradeRouteEffects = {
{idx="";
stat="5";};
};

AICityStrategy_Flavors = {
{idx="";
stat="113";};
};

Leaders = {
{idx="sqlite_autoindex_Leaders_1";
stat="9 1";};
};

GameSpeed_Turns = {
{idx="";
stat="4";};
};

AIEconomicStrategy_City_Flavors = {
{idx="";
stat="112";};
};

UnitUpgradePerkChoices = {
{idx="";
stat="162";};
};

OrbitalUnits_PlotYieldChanges = {
{idx="";
stat="4";};
};

UnitPromotions_UnitCombats = {
{idx="";
stat="252";};
};

AIMilitaryStrategies = {
{idx="sqlite_autoindex_AIMilitaryStrategies_1";
stat="24 1";};
};

PlayerPerks_ImprovementYieldEffects = {
{idx="";
stat="4";};
};

QuestObjectives = {
{idx="sqlite_autoindex_QuestObjectives_2";
stat="40 1";};
{idx="sqlite_autoindex_QuestObjectives_1";
stat="40 1";};
};

SpecialUnit_CarrierUnitAI = {
{idx="";
stat="4";};
};

AICityStrategies = {
{idx="sqlite_autoindex_AICityStrategies_1";
stat="46 1";};
};

MajorCivApproachTypes = {
{idx="sqlite_autoindex_MajorCivApproachTypes_1";
stat="7 1";};
};

Policy_CapitalYieldChanges = {
{idx="";
stat="1";};
};

ScannedFiles = {
{idx="sqlite_autoindex_ScannedFiles_1";
stat="141 1";};
};

AIEconomicStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};

CitySpecializations = {
{idx="sqlite_autoindex_CitySpecializations_1";
stat="9 1";};
};

Leader_Traits = {
{idx="";
stat="8";};
};

InterfaceModes = {
{idx="sqlite_autoindex_InterfaceModes_1";
stat="24 1";};
};

HandicapInfos = {
{idx="sqlite_autoindex_HandicapInfos_1";
stat="7 1";};
};

Buildings = {
{idx="sqlite_autoindex_Buildings_1";
stat="92 1";};
};

Colonist_UnitClassProductionModifier = {
{idx="";
stat="2";};
};

CitySpecialization_Flavors = {
{idx="";
stat="105";};
};

Technologies = {
{idx="sqlite_autoindex_Technologies_1";
stat="85 1";};
};

CitySpecialization_TargetYields = {
{idx="";
stat="36";};
};

Calendars = {
{idx="";
stat="7";};
};

AIGrandStrategy_FlavorMods = {
{idx="";
stat="35";};
};

Building_TradeYieldChanges = {
{idx="";
stat="4";};
};

CovertOperation_AffinityPrereqs = {
{idx="";
stat="3";};
};

Concepts = {
{idx="sqlite_autoindex_Concepts_1";
stat="428 1";};
};

PersonalityTraits = {
{idx="sqlite_autoindex_PersonalityTraits_1";
stat="2 1";};
};

UnitPerks_DomainCombatMods = {
{idx="";
stat="9";};
};

UnitPromotions_Terrains = {
{idx="";
stat="2";};
};

Unit_FreePromotions = {
{idx="";
stat="28";};
};

Builds = {
{idx="sqlite_autoindex_Builds_1";
stat="28 1";};
};

UnitCombatInfos = {
{idx="sqlite_autoindex_UnitCombatInfos_1";
stat="14 1";};
};

Technology_FreePlayerPerks = {
{idx="";
stat="2";};
};

Project_Flavors = {
{idx="";
stat="6";};
};

Building_AffinityPrereqs = {
{idx="";
stat="24";};
};

PlayerPerks_AffinityLevelEffects = {
{idx="";
stat="6";};
};

Feature_TerrainBooleans = {
{idx="";
stat="7";};
};

Votes = {
{idx="sqlite_autoindex_Votes_1";
stat="1 1";};
};

Concepts_RelatedConcept = {
{idx="";
stat="1010";};
};

Interactions = {
{idx="sqlite_autoindex_Interactions_3";
stat="2 1";};
{idx="sqlite_autoindex_Interactions_2";
stat="2 1";};
{idx="sqlite_autoindex_Interactions_1";
stat="2 1";};
};

Resource_FeatureTerrainBooleans = {
{idx="";
stat="31";};
};

Resources = {
{idx="sqlite_autoindex_Resources_1";
stat="25 1";};
};

Era_NewEraVOs = {
{idx="";
stat="28";};
};

HealthLevels_CityYieldModifiersPerPoint = {
{idx="";
stat="6";};
};

Improvements = {
{idx="sqlite_autoindex_Improvements_1";
stat="38 1";};
};

Building_ResourceYieldChanges = {
{idx="";
stat="14";};
};

Attitudes = {
{idx="sqlite_autoindex_Attitudes_1";
stat="5 1";};
};

Contacts = {
{idx="sqlite_autoindex_Contacts_1";
stat="13 1";};
};

Planets = {
{idx="sqlite_autoindex_Planets_1";
stat="3 1";};
};

Feature_RiverYieldChanges = {
{idx="";
stat="3";};
};

SpecialistYields = {
{idx="";
stat="6";};
};

EmphasizeInfos = {
{idx="sqlite_autoindex_EmphasizeInfos_1";
stat="4 1";};
};

Audio_SoundTypes = {
{idx="sqlite_autoindex_Audio_SoundTypes_1";
stat="8 1";};
};

Traits = {
{idx="sqlite_autoindex_Traits_1";
stat="8 1";};
};

UnitClasses = {
{idx="sqlite_autoindex_UnitClasses_1";
stat="49 1";};
};

PolicyDepthTypes = {
{idx="sqlite_autoindex_PolicyDepthTypes_1";
stat="3 1";};
};

Defines = {
{idx="sqlite_autoindex_Defines_1";
stat="1789 1";};
};

PlayerPerks = {
{idx="sqlite_autoindex_PlayerPerks_1";
stat="191 1";};
};

Building_ResourceQuantityRequirements = {
{idx="";
stat="32";};
};

Trait_ResourceQuantityModifiers = {
{idx="";
stat="1";};
};

Improvement_ResourceType_Yields = {
{idx="";
stat="20";};
};

Colonists = {
{idx="sqlite_autoindex_Colonists_1";
stat="7 1";};
};

PlayerPerks_ResourceYieldEffects = {
{idx="";
stat="7";};
};

Cargo = {
{idx="sqlite_autoindex_Cargo_1";
stat="7 1";};
};

HistoricRankings = {
{idx="";
stat="21";};
};

ArtDefine_UnitMemberCombatWeapons = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombatWeapons_1";
stat="166 2 2 1";};
};

ArtDefine_Landmarks = {
{idx="";
stat="204";};
};

MovementRates = {
{idx="";
stat="180";};
};

ResourceClasses = {
{idx="sqlite_autoindex_ResourceClasses_1";
stat="4 1";};
};

Vote_DiploVotes = {
{idx="";
stat="1";};
};

MultiplayerOptions = {
{idx="sqlite_autoindex_MultiplayerOptions_1";
stat="4 1";};
};

AIEconomicStrategies = {
{idx="sqlite_autoindex_AIEconomicStrategies_1";
stat="48 1";};
};

MinorCivTraits = {
{idx="sqlite_autoindex_MinorCivTraits_1";
stat="5 1";};
};

PlotBonuses = {
{idx="sqlite_autoindex_PlotBonuses_2";
stat="12 1";};
{idx="sqlite_autoindex_PlotBonuses_1";
stat="12 1";};
};

EntityEvents = {
{idx="";
stat="37";};
};

Controls = {
{idx="sqlite_autoindex_Controls_1";
stat="38 1";};
};

Policy_SpecialistExtraYields = {
{idx="";
stat="1";};
};

Colonist_FreePromotions = {
{idx="";
stat="1";};
};

LateStartEffects_GrantedYields = {
{idx="";
stat="16";};
};

UnitPromotions = {
{idx="sqlite_autoindex_UnitPromotions_1";
stat="37 1";};
};

Resource_FeatureBooleans = {
{idx="";
stat="22";};
};

FakeFeatures = {
{idx="sqlite_autoindex_FakeFeatures_1";
stat="2 1";};
};

Spacecraft_VisibleResources = {
{idx="";
stat="3";};
};

Improvement_ValidFeatures = {
{idx="";
stat="1";};
};

Leader_CondemnationBiases = {
{idx="";
stat="63";};
};

Policy_YieldModifiers = {
{idx="";
stat="8";};
};

MinorCivApproachTypes = {
{idx="sqlite_autoindex_MinorCivApproachTypes_1";
stat="5 1";};
};

CondemnationTypes = {
{idx="sqlite_autoindex_CondemnationTypes_1";
stat="7 1";};
};

Improvement_ResourceTypes = {
{idx="";
stat="26";};
};

Notifications = {
{idx="sqlite_autoindex_Notifications_1";
stat="155 1";};
};

Projects = {
{idx="sqlite_autoindex_Projects_1";
stat="6 1";};
};

ArtDefine_UnitMemberCombats = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombats_1";
stat="109 1";};
};

Seasons = {
{idx="sqlite_autoindex_Seasons_1";
stat="4 1";};
};

Audio_SpeakerChannels = {
{idx="sqlite_autoindex_Audio_SpeakerChannels_1";
stat="13 1";};
};

OrbitalUnits_CityYieldModifiers = {
{idx="";
stat="3";};
};

CivilianAttackPriorities = {
{idx="sqlite_autoindex_CivilianAttackPriorities_1";
stat="4 1";};
};

PlayerOptions = {
{idx="sqlite_autoindex_PlayerOptions_1";
stat="12 1";};
};

EmphasizeInfo_Yields = {
{idx="";
stat="2";};
};

UnitAIInfos = {
{idx="sqlite_autoindex_UnitAIInfos_1";
stat="31 1";};
};

Affinity_Types = {
{idx="sqlite_autoindex_Affinity_Types_1";
stat="3 1";};
};

Era_Soundtracks = {
{idx="";
stat="120";};
};

BuildingClasses = {
{idx="sqlite_autoindex_BuildingClasses_1";
stat="95 1";};
};

Unit_Builds = {
{idx="";
stat="29";};
};

AIMilitaryStrategy_Player_Flavors = {
{idx="";
stat="64";};
};

Terrain_RiverYieldChanges = {
{idx="";
stat="4";};
};

SeaLevels = {
{idx="sqlite_autoindex_SeaLevels_1";
stat="3 1";};
};

MultiUnitFormations = {
{idx="sqlite_autoindex_MultiUnitFormations_1";
stat="20 1";};
};

Leader_Flavors = {
{idx="";
stat="302";};
};

ResolutionDecisions = {
{idx="sqlite_autoindex_ResolutionDecisions_1";
stat="10 1";};
};

Policy_TradeRouteWithStationPerTierYieldChanges = {
{idx="";
stat="1";};
};

UnitPerks = {
{idx="sqlite_autoindex_UnitPerks_1";
stat="175 1";};
};

Trait_FreePromotions = {
{idx="";
stat="1";};
};

Building_ResourceHealthChange = {
{idx="";
stat="1";};
};

ArtDefine_StrategicView = {
{idx="sqlite_autoindex_ArtDefine_StrategicView_1";
stat="107 2 1";};
};

ArtDefine_UnitPortraitCameraInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitPortraitCameraInfos_1";
stat="113 1";};
};

Civilization_Leaders = {
{idx="";
stat="10";};
};

Unit_AITypes = {
{idx="";
stat="61";};
};

Project_AffinityPrereqs = {
{idx="";
stat="3";};
};

Building_Flavors = {
{idx="";
stat="188";};
};

OrbitalUnits_ResourceClassSpawnChances = {
{idx="sqlite_autoindex_OrbitalUnits_ResourceClassSpawnChances_1";
stat="2 1";};
};

Feature_YieldChanges = {
{idx="";
stat="7";};
};

GreatWorkSlots = {
{idx="sqlite_autoindex_GreatWorkSlots_1";
stat="3 1";};
};

GoodyHuts = {
{idx="sqlite_autoindex_GoodyHuts_1";
stat="9 1";};
};

Building_LocalResourceOrs = {
{idx="";
stat="13";};
};

Leader_MajorCivApproachBiases = {
{idx="";
stat="56";};
};

Victories = {
{idx="sqlite_autoindex_Victories_1";
stat="6 1";};
};

Units = {
{idx="sqlite_autoindex_Units_1";
stat="46 1";};
};

Improvement_ValidTerrains = {
{idx="";
stat="58";};
};

Eras = {
{idx="sqlite_autoindex_Eras_1";
stat="8 1";};
};

AIMilitaryStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="2";};
};

ArtDefine_UnitMemberInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberInfos_1";
stat="109 1";};
};

Building_TerrainYieldChanges = {
{idx="";
stat="3";};
};

Technology_Connections = {
{idx="";
stat="100";};
};

Terrain_HillsYieldChanges = {
{idx="";
stat="6";};
};

PlayerPerks_BuildingYieldEffects = {
{idx="";
stat="56";};
};

HealthLevels = {
{idx="sqlite_autoindex_HealthLevels_2";
stat="11 1";};
{idx="sqlite_autoindex_HealthLevels_1";
stat="11 1";};
};

Unit_AffinityPrereqs = {
{idx="";
stat="12";};
};

AIGrandStrategy_Flavors = {
{idx="";
stat="8";};
};

Technology_Affinities = {
{idx="";
stat="39";};
};

Building_YieldModifiers = {
{idx="";
stat="15";};
};

TechFilters = {
{idx="sqlite_autoindex_TechFilters_2";
stat="13 1";};
{idx="sqlite_autoindex_TechFilters_1";
stat="13 1";};
};

Process_ProductionYields = {
{idx="";
stat="4";};
};

Missions = {
{idx="sqlite_autoindex_Missions_1";
stat="58 1";};
};

Civilization_UnitClassOverrides = {
{idx="";
stat="19";};
};

MultiUnitPositions = {
{idx="sqlite_autoindex_MultiUnitPositions_1";
stat="4 1";};
};

Resource_QuantityTypes = {
{idx="";
stat="10";};
};

Civilization_FreeTechs = {
{idx="";
stat="9";};
};

Civilization_CityNames = {
{idx="";
stat="155";};
};

Specialists = {
{idx="sqlite_autoindex_Specialists_1";
stat="6 1";};
};

Unit_BuildingClassRequireds = {
{idx="";
stat="2";};
};

Spacecraft_GrantedYield = {
{idx="";
stat="1";};
};

Regions = {
{idx="sqlite_autoindex_Regions_1";
stat="8 1";};
};

VoteSources = {
{idx="sqlite_autoindex_VoteSources_1";
stat="2 1";};
};

Automates = {
{idx="";
stat="2";};
};

CitySizes = {
{idx="sqlite_autoindex_CitySizes_1";
stat="3 1";};
};

Diplomacy_Responses = {
{idx="Diplomacy_ResponsesIndex";
stat="479 54 2";};
};

ReplayDataSets = {
{idx="sqlite_autoindex_ReplayDataSets_1";
stat="25 1";};
};

Policy_CapitalYieldModifiers = {
{idx="";
stat="2";};
};

InvisibleInfos = {
{idx="sqlite_autoindex_InvisibleInfos_1";
stat="1 1";};
};

TurnTimers = {
{idx="sqlite_autoindex_TurnTimers_1";
stat="6 1";};
};

Building_YieldChanges = {
{idx="";
stat="41";};
};

Stations = {
{idx="sqlite_autoindex_Stations_1";
stat="17 1";};
};

};
}
return data
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