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Module:Data/CivBE/Base/sqlite Values

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local data ={
 
--Fields for the sequence table
--[Field]                              [Type]
--seq                                   Int64
sequence = {
AICityStrategies = {
{seq=45;};
};
 
AIGrandStrategies = {
{seq=7;};
};
 
AIEconomicStrategies = {
{seq=47;};
};
 
AIMilitaryStrategies = {
{seq=23;};
};
 
CitySpecializations = {
{seq=8;};
};
 
TacticalMoves = {
{seq=56;};
};
 
Attitudes = {
{seq=4;};
};
 
Calendars = {
{seq=6;};
};
 
CitySizes = {
{seq=2;};
};
 
Concepts = {
{seq=427;};
};
 
Contacts = {
{seq=12;};
};
 
Domains = {
{seq=4;};
};
 
InvisibleInfos = {
{seq=0;};
};
 
MajorCivApproachTypes = {
{seq=6;};
};
 
MinorCivApproachTypes = {
{seq=4;};
};
 
CondemnationTypes = {
{seq=6;};
};
 
MinorCivTraits = {
{seq=4;};
};
 
Months = {
{seq=11;};
};
 
Seasons = {
{seq=3;};
};
 
UnitAIInfos = {
{seq=30;};
};
 
UnitCombatInfos = {
{seq=13;};
};
 
BuildingClasses = {
{seq=94;};
};
 
Buildings = {
{seq=91;};
};
 
Civilizations = {
{seq=10;};
};
 
Regions = {
{seq=7;};
};
 
Traits = {
{seq=7;};
};
 
Colonists = {
{seq=6;};
};
 
Spacecraft = {
{seq=6;};
};
 
Cargo = {
{seq=6;};
};
 
Stations = {
{seq=16;};
};
 
ArtStyleTypes = {
{seq=6;};
};
 
Climates = {
{seq=4;};
};
 
Cursors = {
{seq=24;};
};
 
EmphasizeInfos = {
{seq=3;};
};
 
Eras = {
{seq=7;};
};
 
Flavors = {
{seq=50;};
};
 
GameOptions = {
{seq=23;};
};
 
GameSpeeds = {
{seq=3;};
};
 
GreatWorkSlots = {
{seq=3;};
};
 
GreatWorkClasses = {
{seq=4;};
};
 
GreatWorkArtifactClasses = {
{seq=6;};
};
 
HandicapInfos = {
{seq=6;};
};
 
HurryInfos = {
{seq=1;};
};
 
MultiplayerOptions = {
{seq=4;};
};
 
PlayerOptions = {
{seq=11;};
};
 
PolicyBranchTypes = {
{seq=3;};
};
 
PolicyDepthTypes = {
{seq=2;};
};
 
Policies = {
{seq=77;};
};
 
Processes = {
{seq=3;};
};
 
Projects = {
{seq=5;};
};
 
ReplayDataSets = {
{seq=25;};
};
 
SeaLevels = {
{seq=2;};
};
 
Specialists = {
{seq=5;};
};
 
Trades = {
{seq=2;};
};
 
TurnTimers = {
{seq=5;};
};
 
GoodyHuts = {
{seq=8;};
};
 
Victories = {
{seq=5;};
};
 
HistoricRankings = {
{seq=21;};
};
 
Votes = {
{seq=0;};
};
 
VoteSources = {
{seq=1;};
};
 
Worlds = {
{seq=4;};
};
 
Colors = {
{seq=201;};
};
 
InterfaceModes = {
{seq=23;};
};
 
PlayerColors = {
{seq=74;};
};
 
Leaders = {
{seq=9;};
};
 
Routes = {
{seq=1;};
};
 
Notifications = {
{seq=154;};
};
 
Technologies = {
{seq=84;};
};
 
Features = {
{seq=5;};
};
 
FakeFeatures = {
{seq=1;};
};
 
Improvements = {
{seq=37;};
};
 
Resources = {
{seq=24;};
};
 
ResourceClasses = {
{seq=3;};
};
 
Terrains = {
{seq=9;};
};
 
Yields = {
{seq=5;};
};
 
AnimationPaths = {
{seq=41;};
};
 
Automates = {
{seq=1;};
};
 
Builds = {
{seq=27;};
};
 
Commands = {
{seq=9;};
};
 
Controls = {
{seq=37;};
};
 
EntityEvents = {
{seq=36;};
};
 
Missions = {
{seq=57;};
};
 
MultiUnitPositions = {
{seq=3;};
};
 
MultiUnitFormations = {
{seq=19;};
};
 
SpecialUnits = {
{seq=3;};
};
 
CivilianAttackPriorities = {
{seq=2;};
};
 
Units = {
{seq=45;};
};
 
UnitPassiveAbilities = {
{seq=0;};
};
 
UnitClasses = {
{seq=48;};
};
 
UnitPromotions = {
{seq=36;};
};
 
OrbitalUnits = {
{seq=13;};
};
 
ResolutionDecisions = {
{seq=9;};
};
 
Quests = {
{seq=44;};
};
 
QuestObjectives = {
{seq=39;};
};
 
Quest_AffinityManagementInfos = {
{seq=23;};
};
 
Quest_CovertOpsManagementInfos = {
{seq=3;};
};
 
Affinity_Types = {
{seq=2;};
};
 
Affinity_Levels = {
{seq=18;};
};
 
Tutorials = {
{seq=13;};
};
 
UnitPerks = {
{seq=174;};
};
 
UnitUpgrades = {
{seq=80;};
};
 
Planets = {
{seq=2;};
};
 
LandmarkActions = {
{seq=7;};
};
 
PlayerPerks = {
{seq=190;};
};
 
LateStartEffects = {
{seq=17;};
};
 
CovertOperations = {
{seq=11;};
};
 
NationalSecurityProjects = {
{seq=4;};
};
 
PlotBonuses = {
{seq=11;};
};
 
Interactions = {
{seq=1;};
};
 
PersonalityTraits = {
{seq=1;};
};
 
Personalities = {
{seq=8;};
};
 
TechFilters = {
{seq=12;};
};
 
HealthLevels = {
{seq=10;};
};
 
};
--Fields for the stat1 table
--[Field]                              [Type]
--idx                                  Object
--stat                                 String
stat1 = {
Affinity_Levels = {
{idx="";
stat="19";};
};
 
Personalities = {
{idx="sqlite_autoindex_Personalities_1";
stat="9 1";};
};
 
Quest_CovertOpsManagementInfos = {
{idx="";
stat="4";};
};
 
CovertOperations = {
{idx="sqlite_autoindex_CovertOperations_2";
stat="12 1";};
{idx="sqlite_autoindex_CovertOperations_1";
stat="12 1";};
};
 
Unit_PassiveAbilities = {
{idx="";
stat="1";};
};
 
UnitPassiveAbilities = {
{idx="sqlite_autoindex_UnitPassiveAbilities_1";
stat="1 1";};
};
 
LateStartEffects = {
{idx="sqlite_autoindex_LateStartEffects_1";
stat="18 1";};
};
 
PlayerPerks_ResourceOrbitalCoverageRadius = {
{idx="";
stat="1";};
};
 
EntityEvent_AnimationPaths = {
{idx="";
stat="30";};
};
 
PlotBonus_ResourceChanceWeights = {
{idx="";
stat="8";};
};
 
NationalSecurityProjects = {
{idx="sqlite_autoindex_NationalSecurityProjects_1";
stat="5 1";};
};
 
UnitGameplay2DScripts = {
{idx="sqlite_autoindex_UnitGameplay2DScripts_1";
stat="105 1";};
};
 
Terrain_Yields = {
{idx="";
stat="9";};
};
 
Commands = {
{idx="sqlite_autoindex_Commands_1";
stat="10 1";};
};
 
Terrains = {
{idx="sqlite_autoindex_Terrains_1";
stat="10 1";};
};
 
UnitUpgrades = {
{idx="sqlite_autoindex_UnitUpgrades_1";
stat="81 1";};
};
 
Quests = {
{idx="sqlite_autoindex_Quests_2";
stat="45 1";};
{idx="sqlite_autoindex_Quests_1";
stat="45 1";};
};
 
Improvement_TechYieldChanges = {
{idx="";
stat="19";};
};
 
LateStartEffects_GrantedBuildings = {
{idx="";
stat="15";};
};
 
Technology_FreePromotions = {
{idx="";
stat="1";};
};
 
Resource_YieldChanges = {
{idx="";
stat="13";};
};
 
OrbitalUnits = {
{idx="sqlite_autoindex_OrbitalUnits_1";
stat="14 1";};
};
 
PlayerColors = {
{idx="sqlite_autoindex_PlayerColors_1";
stat="75 1";};
};
 
Trades = {
{idx="sqlite_autoindex_Trades_1";
stat="3 1";};
};
 
Policy_PrereqORPolicies = {
{idx="";
stat="74";};
};
 
UnitPromotions_CivilianUnitType = {
{idx="";
stat="15";};
};
 
AnimationPaths = {
{idx="";
stat="42";};
};
 
PolicyBranch_KickerPolicies = {
{idx="";
stat="12";};
};
 
FontIcons = {
{idx="";
stat="1";};
};
 
PolicyDepth_KickerPolicies = {
{idx="sqlite_autoindex_PolicyDepth_KickerPolicies_1";
stat="6 1";};
};
 
HurryInfos = {
{idx="sqlite_autoindex_HurryInfos_1";
stat="2 1";};
};
 
HandicapInfo_AIFreeTechs = {
{idx="";
stat="10";};
};
 
Tutorial_Steps = {
{idx="";
stat="40";};
};
 
Unit_Flavors = {
{idx="";
stat="98";};
};
 
GreatWorkArtifactClasses = {
{idx="sqlite_autoindex_GreatWorkArtifactClasses_2";
stat="6 1";};
{idx="sqlite_autoindex_GreatWorkArtifactClasses_1";
stat="6 1";};
};
 
Tutorials = {
{idx="sqlite_autoindex_Tutorials_1";
stat="14 1";};
};
 
PolicyBranchTypes = {
{idx="sqlite_autoindex_PolicyBranchTypes_1";
stat="4 1";};
};
 
Technology_Flavors = {
{idx="";
stat="264";};
};
 
Era_CitySoundscapes = {
{idx="";
stat="24";};
};
 
Audio_SoundLoadTypes = {
{idx="sqlite_autoindex_Audio_SoundLoadTypes_1";
stat="4 1";};
};
 
Unit_ResourceQuantityRequirements = {
{idx="";
stat="33";};
};
 
Civilizations = {
{idx="sqlite_autoindex_Civilizations_1";
stat="11 1";};
};
 
Yields = {
{idx="sqlite_autoindex_Yields_1";
stat="6 1";};
};
 
Civilization_SpyNames = {
{idx="";
stat="80";};
};
 
Resource_Flavors = {
{idx="";
stat="37";};
};
 
Colors = {
{idx="sqlite_autoindex_Colors_1";
stat="202 1";};
};
 
GameOptions = {
{idx="sqlite_autoindex_GameOptions_1";
stat="24 1";};
};
 
Building_DomainProductionModifiers = {
{idx="";
stat="1";};
};
 
Flavors = {
{idx="sqlite_autoindex_Flavors_1";
stat="51 1";};
};
 
Domains = {
{idx="sqlite_autoindex_Domains_1";
stat="5 1";};
};
 
ArtStyleTypes = {
{idx="sqlite_autoindex_ArtStyleTypes_1";
stat="7 1";};
};
 
Features = {
{idx="sqlite_autoindex_Features_1";
stat="6 1";};
};
 
Processes = {
{idx="sqlite_autoindex_Processes_1";
stat="4 1";};
};
 
Audio_ScriptTypes = {
{idx="sqlite_autoindex_Audio_ScriptTypes_1";
stat="4 1";};
};
 
Building_FeatureYieldChanges = {
{idx="";
stat="2";};
};
 
MultiUnitFormation_SlotEntries = {
{idx="";
stat="123";};
};
 
LateStartEffects_GrantedUnits = {
{idx="";
stat="17";};
};
 
Resource_TerrainBooleans = {
{idx="";
stat="95";};
};
 
HandicapInfo_Goodies = {
{idx="";
stat="35";};
};
 
AICityStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
 
PlayerPerks_GeneralBuildingEffects = {
{idx="";
stat="43";};
};
 
TacticalMoves = {
{idx="sqlite_autoindex_TacticalMoves_1";
stat="57 1";};
};
 
BuildsOnFeatures = {
{idx="";
stat="36";};
};
 
Policy_ResourceClassYieldChanges = {
{idx="";
stat="4";};
};
 
AIGrandStrategies = {
{idx="sqlite_autoindex_AIGrandStrategies_1";
stat="8 1";};
};
 
PlayerPerks_UnitClassFreePromotions = {
{idx="";
stat="2";};
};
 
LandmarkActions = {
{idx="sqlite_autoindex_LandmarkActions_1";
stat="8 1";};
};
 
Months = {
{idx="sqlite_autoindex_Months_1";
stat="12 1";};
};
 
Policy_ImprovementYieldChanges = {
{idx="";
stat="5";};
};
 
Improvement_Yields = {
{idx="";
stat="13";};
};
 
MinorCivTraits_Status = {
{idx="";
stat="6";};
};
 
Worlds = {
{idx="sqlite_autoindex_Worlds_1";
stat="5 1";};
};
 
IconTextureAtlases = {
{idx="IconTextureAtlases_Index";
stat="124 3 2";};
};
 
Cursors = {
{idx="sqlite_autoindex_Cursors_1";
stat="25 1";};
};
 
Building_SeaPlotYieldChanges = {
{idx="";
stat="2";};
};
 
Process_Flavors = {
{idx="";
stat="4";};
};
 
Civilization_BuildingClassOverrides = {
{idx="";
stat="5";};
};
 
Quest_AffinityManagementInfos = {
{idx="";
stat="24";};
};
 
Policy_FreeUnitClasses = {
{idx="";
stat="2";};
};
 
Colonist_YieldFlatModifier = {
{idx="";
stat="5";};
};
 
Map_Folders = {
{idx="sqlite_autoindex_Map_Folders_1";
stat="1 1";};
};
 
PostDefines = {
{idx="sqlite_autoindex_PostDefines_1";
stat="56 1";};
};
 
Policies = {
{idx="sqlite_autoindex_Policies_1";
stat="78 1";};
};
 
ArtDefine_UnitInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitInfos_1";
stat="99 1";};
};
 
PlayerPerks_NationalSecurityProjectEffects = {
{idx="";
stat="5";};
};
 
Routes = {
{idx="sqlite_autoindex_Routes_1";
stat="2 1";};
};
 
GameSpeeds = {
{idx="sqlite_autoindex_GameSpeeds_1";
stat="4 1";};
};
 
Civilization_FreeBuildingClasses = {
{idx="";
stat="9";};
};
 
Spacecraft = {
{idx="sqlite_autoindex_Spacecraft_1";
stat="7 1";};
};
 
Policy_Flavors = {
{idx="";
stat="103";};
};
 
ApplicationInfo = {
{idx="";
stat="1";};
};
 
AIGrandStrategy_Yields = {
{idx="";
stat="11";};
};
 
Policy_CityYieldPerPopChanges = {
{idx="";
stat="3";};
};
 
ArtDefine_UnitInfoMemberInfos = {
{idx="";
stat="119";};
};
 
Building_ResourceQuantity = {
{idx="";
stat="3";};
};
 
Climates = {
{idx="sqlite_autoindex_Climates_1";
stat="5 1";};
};
 
AIMilitaryStrategy_City_Flavors = {
{idx="";
stat="85";};
};
 
AIEconomicStrategy_Player_Flavors = {
{idx="";
stat="105";};
};
 
PlayerPerks_ResourceQuantities = {
{idx="";
stat="8";};
};
 
SpecialUnits = {
{idx="";
stat="4";};
};
 
GreatWorkClasses = {
{idx="sqlite_autoindex_GreatWorkClasses_1";
stat="4 1";};
};
 
PlayerPerks_TradeRouteEffects = {
{idx="";
stat="5";};
};
 
AICityStrategy_Flavors = {
{idx="";
stat="113";};
};
 
Leaders = {
{idx="sqlite_autoindex_Leaders_1";
stat="9 1";};
};
 
GameSpeed_Turns = {
{idx="";
stat="4";};
};
 
AIEconomicStrategy_City_Flavors = {
{idx="";
stat="112";};
};
 
UnitUpgradePerkChoices = {
{idx="";
stat="162";};
};
 
OrbitalUnits_PlotYieldChanges = {
{idx="";
stat="4";};
};
 
UnitPromotions_UnitCombats = {
{idx="";
stat="252";};
};
 
AIMilitaryStrategies = {
{idx="sqlite_autoindex_AIMilitaryStrategies_1";
stat="24 1";};
};
 
PlayerPerks_ImprovementYieldEffects = {
{idx="";
stat="4";};
};
 
QuestObjectives = {
{idx="sqlite_autoindex_QuestObjectives_2";
stat="40 1";};
{idx="sqlite_autoindex_QuestObjectives_1";
stat="40 1";};
};
 
SpecialUnit_CarrierUnitAI = {
{idx="";
stat="4";};
};
 
AICityStrategies = {
{idx="sqlite_autoindex_AICityStrategies_1";
stat="46 1";};
};
 
MajorCivApproachTypes = {
{idx="sqlite_autoindex_MajorCivApproachTypes_1";
stat="7 1";};
};
 
Policy_CapitalYieldChanges = {
{idx="";
stat="1";};
};
 
ScannedFiles = {
{idx="sqlite_autoindex_ScannedFiles_1";
stat="141 1";};
};
 
AIEconomicStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
 
CitySpecializations = {
{idx="sqlite_autoindex_CitySpecializations_1";
stat="9 1";};
};
 
Leader_Traits = {
{idx="";
stat="8";};
};
 
InterfaceModes = {
{idx="sqlite_autoindex_InterfaceModes_1";
stat="24 1";};
};
 
HandicapInfos = {
{idx="sqlite_autoindex_HandicapInfos_1";
stat="7 1";};
};
 
Buildings = {
{idx="sqlite_autoindex_Buildings_1";
stat="92 1";};
};
 
Colonist_UnitClassProductionModifier = {
{idx="";
stat="2";};
};
 
CitySpecialization_Flavors = {
{idx="";
stat="105";};
};
 
Technologies = {
{idx="sqlite_autoindex_Technologies_1";
stat="85 1";};
};
 
CitySpecialization_TargetYields = {
{idx="";
stat="36";};
};
 
Calendars = {
{idx="";
stat="7";};
};
 
AIGrandStrategy_FlavorMods = {
{idx="";
stat="35";};
};
 
Building_TradeYieldChanges = {
{idx="";
stat="4";};
};
 
CovertOperation_AffinityPrereqs = {
{idx="";
stat="3";};
};
 
Concepts = {
{idx="sqlite_autoindex_Concepts_1";
stat="428 1";};
};
 
PersonalityTraits = {
{idx="sqlite_autoindex_PersonalityTraits_1";
stat="2 1";};
};
 
UnitPerks_DomainCombatMods = {
{idx="";
stat="9";};
};
 
UnitPromotions_Terrains = {
{idx="";
stat="2";};
};
 
Unit_FreePromotions = {
{idx="";
stat="28";};
};
 
Builds = {
{idx="sqlite_autoindex_Builds_1";
stat="28 1";};
};
 
UnitCombatInfos = {
{idx="sqlite_autoindex_UnitCombatInfos_1";
stat="14 1";};
};
 
Technology_FreePlayerPerks = {
{idx="";
stat="2";};
};
 
Project_Flavors = {
{idx="";
stat="6";};
};
 
Building_AffinityPrereqs = {
{idx="";
stat="24";};
};
 
PlayerPerks_AffinityLevelEffects = {
{idx="";
stat="6";};
};
 
Feature_TerrainBooleans = {
{idx="";
stat="7";};
};
 
Votes = {
{idx="sqlite_autoindex_Votes_1";
stat="1 1";};
};
 
Concepts_RelatedConcept = {
{idx="";
stat="1010";};
};
 
Interactions = {
{idx="sqlite_autoindex_Interactions_3";
stat="2 1";};
{idx="sqlite_autoindex_Interactions_2";
stat="2 1";};
{idx="sqlite_autoindex_Interactions_1";
stat="2 1";};
};
 
Resource_FeatureTerrainBooleans = {
{idx="";
stat="31";};
};
 
Resources = {
{idx="sqlite_autoindex_Resources_1";
stat="25 1";};
};
 
Era_NewEraVOs = {
{idx="";
stat="28";};
};
 
HealthLevels_CityYieldModifiersPerPoint = {
{idx="";
stat="6";};
};
 
Improvements = {
{idx="sqlite_autoindex_Improvements_1";
stat="38 1";};
};
 
Building_ResourceYieldChanges = {
{idx="";
stat="14";};
};
 
Attitudes = {
{idx="sqlite_autoindex_Attitudes_1";
stat="5 1";};
};
 
Contacts = {
{idx="sqlite_autoindex_Contacts_1";
stat="13 1";};
};
 
Planets = {
{idx="sqlite_autoindex_Planets_1";
stat="3 1";};
};
 
Feature_RiverYieldChanges = {
{idx="";
stat="3";};
};
 
SpecialistYields = {
{idx="";
stat="6";};
};
 
EmphasizeInfos = {
{idx="sqlite_autoindex_EmphasizeInfos_1";
stat="4 1";};
};
 
Audio_SoundTypes = {
{idx="sqlite_autoindex_Audio_SoundTypes_1";
stat="8 1";};
};
 
Traits = {
{idx="sqlite_autoindex_Traits_1";
stat="8 1";};
};
 
UnitClasses = {
{idx="sqlite_autoindex_UnitClasses_1";
stat="49 1";};
};
 
PolicyDepthTypes = {
{idx="sqlite_autoindex_PolicyDepthTypes_1";
stat="3 1";};
};
 
Defines = {
{idx="sqlite_autoindex_Defines_1";
stat="1789 1";};
};
 
PlayerPerks = {
{idx="sqlite_autoindex_PlayerPerks_1";
stat="191 1";};
};
 
Building_ResourceQuantityRequirements = {
{idx="";
stat="32";};
};
 
Trait_ResourceQuantityModifiers = {
{idx="";
stat="1";};
};
 
Improvement_ResourceType_Yields = {
{idx="";
stat="20";};
};
 
Colonists = {
{idx="sqlite_autoindex_Colonists_1";
stat="7 1";};
};
 
PlayerPerks_ResourceYieldEffects = {
{idx="";
stat="7";};
};
 
Cargo = {
{idx="sqlite_autoindex_Cargo_1";
stat="7 1";};
};
 
HistoricRankings = {
{idx="";
stat="21";};
};
 
ArtDefine_UnitMemberCombatWeapons = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombatWeapons_1";
stat="166 2 2 1";};
};
 
ArtDefine_Landmarks = {
{idx="";
stat="204";};
};
 
MovementRates = {
{idx="";
stat="180";};
};
 
ResourceClasses = {
{idx="sqlite_autoindex_ResourceClasses_1";
stat="4 1";};
};
 
Vote_DiploVotes = {
{idx="";
stat="1";};
};
 
MultiplayerOptions = {
{idx="sqlite_autoindex_MultiplayerOptions_1";
stat="4 1";};
};
 
AIEconomicStrategies = {
{idx="sqlite_autoindex_AIEconomicStrategies_1";
stat="48 1";};
};
 
MinorCivTraits = {
{idx="sqlite_autoindex_MinorCivTraits_1";
stat="5 1";};
};
 
PlotBonuses = {
{idx="sqlite_autoindex_PlotBonuses_2";
stat="12 1";};
{idx="sqlite_autoindex_PlotBonuses_1";
stat="12 1";};
};
 
EntityEvents = {
{idx="";
stat="37";};
};
 
Controls = {
{idx="sqlite_autoindex_Controls_1";
stat="38 1";};
};
 
Policy_SpecialistExtraYields = {
{idx="";
stat="1";};
};
 
Colonist_FreePromotions = {
{idx="";
stat="1";};
};
 
LateStartEffects_GrantedYields = {
{idx="";
stat="16";};
};
 
UnitPromotions = {
{idx="sqlite_autoindex_UnitPromotions_1";
stat="37 1";};
};
 
Resource_FeatureBooleans = {
{idx="";
stat="22";};
};
 
FakeFeatures = {
{idx="sqlite_autoindex_FakeFeatures_1";
stat="2 1";};
};
 
Spacecraft_VisibleResources = {
{idx="";
stat="3";};
};
 
Improvement_ValidFeatures = {
{idx="";
stat="1";};
};
 
Leader_CondemnationBiases = {
{idx="";
stat="63";};
};
 
Policy_YieldModifiers = {
{idx="";
stat="8";};
};
 
MinorCivApproachTypes = {
{idx="sqlite_autoindex_MinorCivApproachTypes_1";
stat="5 1";};
};
 
CondemnationTypes = {
{idx="sqlite_autoindex_CondemnationTypes_1";
stat="7 1";};
};
 
Improvement_ResourceTypes = {
{idx="";
stat="26";};
};
 
Notifications = {
{idx="sqlite_autoindex_Notifications_1";
stat="155 1";};
};
 
Projects = {
{idx="sqlite_autoindex_Projects_1";
stat="6 1";};
};
 
ArtDefine_UnitMemberCombats = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombats_1";
stat="109 1";};
};
 
Seasons = {
{idx="sqlite_autoindex_Seasons_1";
stat="4 1";};
};
 
Audio_SpeakerChannels = {
{idx="sqlite_autoindex_Audio_SpeakerChannels_1";
stat="13 1";};
};
 
OrbitalUnits_CityYieldModifiers = {
{idx="";
stat="3";};
};
 
CivilianAttackPriorities = {
{idx="sqlite_autoindex_CivilianAttackPriorities_1";
stat="4 1";};
};
 
PlayerOptions = {
{idx="sqlite_autoindex_PlayerOptions_1";
stat="12 1";};
};
 
EmphasizeInfo_Yields = {
{idx="";
stat="2";};
};
 
UnitAIInfos = {
{idx="sqlite_autoindex_UnitAIInfos_1";
stat="31 1";};
};
 
Affinity_Types = {
{idx="sqlite_autoindex_Affinity_Types_1";
stat="3 1";};
};
 
Era_Soundtracks = {
{idx="";
stat="120";};
};
 
BuildingClasses = {
{idx="sqlite_autoindex_BuildingClasses_1";
stat="95 1";};
};
 
Unit_Builds = {
{idx="";
stat="29";};
};
 
AIMilitaryStrategy_Player_Flavors = {
{idx="";
stat="64";};
};
 
Terrain_RiverYieldChanges = {
{idx="";
stat="4";};
};
 
SeaLevels = {
{idx="sqlite_autoindex_SeaLevels_1";
stat="3 1";};
};
 
MultiUnitFormations = {
{idx="sqlite_autoindex_MultiUnitFormations_1";
stat="20 1";};
};
 
Leader_Flavors = {
{idx="";
stat="302";};
};
 
ResolutionDecisions = {
{idx="sqlite_autoindex_ResolutionDecisions_1";
stat="10 1";};
};
 
Policy_TradeRouteWithStationPerTierYieldChanges = {
{idx="";
stat="1";};
};
 
UnitPerks = {
{idx="sqlite_autoindex_UnitPerks_1";
stat="175 1";};
};
 
Trait_FreePromotions = {
{idx="";
stat="1";};
};
 
Building_ResourceHealthChange = {
{idx="";
stat="1";};
};
 
ArtDefine_StrategicView = {
{idx="sqlite_autoindex_ArtDefine_StrategicView_1";
stat="107 2 1";};
};
 
ArtDefine_UnitPortraitCameraInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitPortraitCameraInfos_1";
stat="113 1";};
};
 
Civilization_Leaders = {
{idx="";
stat="10";};
};
 
Unit_AITypes = {
{idx="";
stat="61";};
};
 
Project_AffinityPrereqs = {
{idx="";
stat="3";};
};
 
Building_Flavors = {
{idx="";
stat="188";};
};
 
OrbitalUnits_ResourceClassSpawnChances = {
{idx="sqlite_autoindex_OrbitalUnits_ResourceClassSpawnChances_1";
stat="2 1";};
};
 
Feature_YieldChanges = {
{idx="";
stat="7";};
};
 
GreatWorkSlots = {
{idx="sqlite_autoindex_GreatWorkSlots_1";
stat="3 1";};
};
 
GoodyHuts = {
{idx="sqlite_autoindex_GoodyHuts_1";
stat="9 1";};
};
 
Building_LocalResourceOrs = {
{idx="";
stat="13";};
};
 
Leader_MajorCivApproachBiases = {
{idx="";
stat="56";};
};
 
Victories = {
{idx="sqlite_autoindex_Victories_1";
stat="6 1";};
};
 
Units = {
{idx="sqlite_autoindex_Units_1";
stat="46 1";};
};
 
Improvement_ValidTerrains = {
{idx="";
stat="58";};
};
 
Eras = {
{idx="sqlite_autoindex_Eras_1";
stat="8 1";};
};
 
AIMilitaryStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="2";};
};
 
ArtDefine_UnitMemberInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberInfos_1";
stat="109 1";};
};
 
Building_TerrainYieldChanges = {
{idx="";
stat="3";};
};
 
Technology_Connections = {
{idx="";
stat="100";};
};
 
Terrain_HillsYieldChanges = {
{idx="";
stat="6";};
};
 
PlayerPerks_BuildingYieldEffects = {
{idx="";
stat="56";};
};
 
HealthLevels = {
{idx="sqlite_autoindex_HealthLevels_2";
stat="11 1";};
{idx="sqlite_autoindex_HealthLevels_1";
stat="11 1";};
};
 
Unit_AffinityPrereqs = {
{idx="";
stat="12";};
};
 
AIGrandStrategy_Flavors = {
{idx="";
stat="8";};
};
 
Technology_Affinities = {
{idx="";
stat="39";};
};
 
Building_YieldModifiers = {
{idx="";
stat="15";};
};
 
TechFilters = {
{idx="sqlite_autoindex_TechFilters_2";
stat="13 1";};
{idx="sqlite_autoindex_TechFilters_1";
stat="13 1";};
};
 
Process_ProductionYields = {
{idx="";
stat="4";};
};
 
Missions = {
{idx="sqlite_autoindex_Missions_1";
stat="58 1";};
};
 
Civilization_UnitClassOverrides = {
{idx="";
stat="19";};
};
 
MultiUnitPositions = {
{idx="sqlite_autoindex_MultiUnitPositions_1";
stat="4 1";};
};
 
Resource_QuantityTypes = {
{idx="";
stat="10";};
};
 
Civilization_FreeTechs = {
{idx="";
stat="9";};
};
 
Civilization_CityNames = {
{idx="";
stat="155";};
};
 
Specialists = {
{idx="sqlite_autoindex_Specialists_1";
stat="6 1";};
};
 
Unit_BuildingClassRequireds = {
{idx="";
stat="2";};
};
 
Spacecraft_GrantedYield = {
{idx="";
stat="1";};
};
 
Regions = {
{idx="sqlite_autoindex_Regions_1";
stat="8 1";};
};
 
VoteSources = {
{idx="sqlite_autoindex_VoteSources_1";
stat="2 1";};
};
 
Automates = {
{idx="";
stat="2";};
};
 
CitySizes = {
{idx="sqlite_autoindex_CitySizes_1";
stat="3 1";};
};
 
Diplomacy_Responses = {
{idx="Diplomacy_ResponsesIndex";
stat="479 54 2";};
};
 
ReplayDataSets = {
{idx="sqlite_autoindex_ReplayDataSets_1";
stat="25 1";};
};
 
Policy_CapitalYieldModifiers = {
{idx="";
stat="2";};
};
 
InvisibleInfos = {
{idx="sqlite_autoindex_InvisibleInfos_1";
stat="1 1";};
};
 
TurnTimers = {
{idx="sqlite_autoindex_TurnTimers_1";
stat="6 1";};
};
 
Building_YieldChanges = {
{idx="";
stat="41";};
};
 
Stations = {
{idx="sqlite_autoindex_Stations_1";
stat="17 1";};
};
 
};
}
return data

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