Documentation for this module may be created at Module:Data/CivBE/Base/sqlite Values/doc
local data ={
--Fields for the sequence table
--[Field] [Type]
--seq Int64
sequence = {
AICityStrategies = {
{seq=45;};
};
AIGrandStrategies = {
{seq=7;};
};
AIEconomicStrategies = {
{seq=47;};
};
AIMilitaryStrategies = {
{seq=23;};
};
CitySpecializations = {
{seq=8;};
};
TacticalMoves = {
{seq=56;};
};
Attitudes = {
{seq=4;};
};
Calendars = {
{seq=6;};
};
CitySizes = {
{seq=2;};
};
Concepts = {
{seq=427;};
};
Contacts = {
{seq=12;};
};
Domains = {
{seq=4;};
};
InvisibleInfos = {
{seq=0;};
};
MajorCivApproachTypes = {
{seq=6;};
};
MinorCivApproachTypes = {
{seq=4;};
};
CondemnationTypes = {
{seq=6;};
};
MinorCivTraits = {
{seq=4;};
};
Months = {
{seq=11;};
};
Seasons = {
{seq=3;};
};
UnitAIInfos = {
{seq=30;};
};
UnitCombatInfos = {
{seq=13;};
};
BuildingClasses = {
{seq=94;};
};
Buildings = {
{seq=91;};
};
Civilizations = {
{seq=10;};
};
Regions = {
{seq=7;};
};
Traits = {
{seq=7;};
};
Colonists = {
{seq=6;};
};
Spacecraft = {
{seq=6;};
};
Cargo = {
{seq=6;};
};
Stations = {
{seq=16;};
};
ArtStyleTypes = {
{seq=6;};
};
Climates = {
{seq=4;};
};
Cursors = {
{seq=24;};
};
EmphasizeInfos = {
{seq=3;};
};
Eras = {
{seq=7;};
};
Flavors = {
{seq=50;};
};
GameOptions = {
{seq=23;};
};
GameSpeeds = {
{seq=3;};
};
GreatWorkSlots = {
{seq=3;};
};
GreatWorkClasses = {
{seq=4;};
};
GreatWorkArtifactClasses = {
{seq=6;};
};
HandicapInfos = {
{seq=6;};
};
HurryInfos = {
{seq=1;};
};
MultiplayerOptions = {
{seq=4;};
};
PlayerOptions = {
{seq=11;};
};
PolicyBranchTypes = {
{seq=3;};
};
PolicyDepthTypes = {
{seq=2;};
};
Policies = {
{seq=77;};
};
Processes = {
{seq=3;};
};
Projects = {
{seq=5;};
};
ReplayDataSets = {
{seq=25;};
};
SeaLevels = {
{seq=2;};
};
Specialists = {
{seq=5;};
};
Trades = {
{seq=2;};
};
TurnTimers = {
{seq=5;};
};
GoodyHuts = {
{seq=8;};
};
Victories = {
{seq=5;};
};
HistoricRankings = {
{seq=21;};
};
Votes = {
{seq=0;};
};
VoteSources = {
{seq=1;};
};
Worlds = {
{seq=4;};
};
Colors = {
{seq=201;};
};
InterfaceModes = {
{seq=23;};
};
PlayerColors = {
{seq=74;};
};
Leaders = {
{seq=9;};
};
Routes = {
{seq=1;};
};
Notifications = {
{seq=154;};
};
Technologies = {
{seq=84;};
};
Features = {
{seq=5;};
};
FakeFeatures = {
{seq=1;};
};
Improvements = {
{seq=37;};
};
Resources = {
{seq=24;};
};
ResourceClasses = {
{seq=3;};
};
Terrains = {
{seq=9;};
};
Yields = {
{seq=5;};
};
AnimationPaths = {
{seq=41;};
};
Automates = {
{seq=1;};
};
Builds = {
{seq=27;};
};
Commands = {
{seq=9;};
};
Controls = {
{seq=37;};
};
EntityEvents = {
{seq=36;};
};
Missions = {
{seq=57;};
};
MultiUnitPositions = {
{seq=3;};
};
MultiUnitFormations = {
{seq=19;};
};
SpecialUnits = {
{seq=3;};
};
CivilianAttackPriorities = {
{seq=2;};
};
Units = {
{seq=45;};
};
UnitPassiveAbilities = {
{seq=0;};
};
UnitClasses = {
{seq=48;};
};
UnitPromotions = {
{seq=36;};
};
OrbitalUnits = {
{seq=13;};
};
ResolutionDecisions = {
{seq=9;};
};
Quests = {
{seq=44;};
};
QuestObjectives = {
{seq=39;};
};
Quest_AffinityManagementInfos = {
{seq=23;};
};
Quest_CovertOpsManagementInfos = {
{seq=3;};
};
Affinity_Types = {
{seq=2;};
};
Affinity_Levels = {
{seq=18;};
};
Tutorials = {
{seq=13;};
};
UnitPerks = {
{seq=174;};
};
UnitUpgrades = {
{seq=80;};
};
Planets = {
{seq=2;};
};
LandmarkActions = {
{seq=7;};
};
PlayerPerks = {
{seq=190;};
};
LateStartEffects = {
{seq=17;};
};
CovertOperations = {
{seq=11;};
};
NationalSecurityProjects = {
{seq=4;};
};
PlotBonuses = {
{seq=11;};
};
Interactions = {
{seq=1;};
};
PersonalityTraits = {
{seq=1;};
};
Personalities = {
{seq=8;};
};
TechFilters = {
{seq=12;};
};
HealthLevels = {
{seq=10;};
};
};
--Fields for the stat1 table
--[Field] [Type]
--idx Object
--stat String
stat1 = {
Affinity_Levels = {
{idx="";
stat="19";};
};
Personalities = {
{idx="sqlite_autoindex_Personalities_1";
stat="9 1";};
};
Quest_CovertOpsManagementInfos = {
{idx="";
stat="4";};
};
CovertOperations = {
{idx="sqlite_autoindex_CovertOperations_2";
stat="12 1";};
{idx="sqlite_autoindex_CovertOperations_1";
stat="12 1";};
};
Unit_PassiveAbilities = {
{idx="";
stat="1";};
};
UnitPassiveAbilities = {
{idx="sqlite_autoindex_UnitPassiveAbilities_1";
stat="1 1";};
};
LateStartEffects = {
{idx="sqlite_autoindex_LateStartEffects_1";
stat="18 1";};
};
PlayerPerks_ResourceOrbitalCoverageRadius = {
{idx="";
stat="1";};
};
EntityEvent_AnimationPaths = {
{idx="";
stat="30";};
};
PlotBonus_ResourceChanceWeights = {
{idx="";
stat="8";};
};
NationalSecurityProjects = {
{idx="sqlite_autoindex_NationalSecurityProjects_1";
stat="5 1";};
};
UnitGameplay2DScripts = {
{idx="sqlite_autoindex_UnitGameplay2DScripts_1";
stat="105 1";};
};
Terrain_Yields = {
{idx="";
stat="9";};
};
Commands = {
{idx="sqlite_autoindex_Commands_1";
stat="10 1";};
};
Terrains = {
{idx="sqlite_autoindex_Terrains_1";
stat="10 1";};
};
UnitUpgrades = {
{idx="sqlite_autoindex_UnitUpgrades_1";
stat="81 1";};
};
Quests = {
{idx="sqlite_autoindex_Quests_2";
stat="45 1";};
{idx="sqlite_autoindex_Quests_1";
stat="45 1";};
};
Improvement_TechYieldChanges = {
{idx="";
stat="19";};
};
LateStartEffects_GrantedBuildings = {
{idx="";
stat="15";};
};
Technology_FreePromotions = {
{idx="";
stat="1";};
};
Resource_YieldChanges = {
{idx="";
stat="13";};
};
OrbitalUnits = {
{idx="sqlite_autoindex_OrbitalUnits_1";
stat="14 1";};
};
PlayerColors = {
{idx="sqlite_autoindex_PlayerColors_1";
stat="75 1";};
};
Trades = {
{idx="sqlite_autoindex_Trades_1";
stat="3 1";};
};
Policy_PrereqORPolicies = {
{idx="";
stat="74";};
};
UnitPromotions_CivilianUnitType = {
{idx="";
stat="15";};
};
AnimationPaths = {
{idx="";
stat="42";};
};
PolicyBranch_KickerPolicies = {
{idx="";
stat="12";};
};
FontIcons = {
{idx="";
stat="1";};
};
PolicyDepth_KickerPolicies = {
{idx="sqlite_autoindex_PolicyDepth_KickerPolicies_1";
stat="6 1";};
};
HurryInfos = {
{idx="sqlite_autoindex_HurryInfos_1";
stat="2 1";};
};
HandicapInfo_AIFreeTechs = {
{idx="";
stat="10";};
};
Tutorial_Steps = {
{idx="";
stat="40";};
};
Unit_Flavors = {
{idx="";
stat="98";};
};
GreatWorkArtifactClasses = {
{idx="sqlite_autoindex_GreatWorkArtifactClasses_2";
stat="6 1";};
{idx="sqlite_autoindex_GreatWorkArtifactClasses_1";
stat="6 1";};
};
Tutorials = {
{idx="sqlite_autoindex_Tutorials_1";
stat="14 1";};
};
PolicyBranchTypes = {
{idx="sqlite_autoindex_PolicyBranchTypes_1";
stat="4 1";};
};
Technology_Flavors = {
{idx="";
stat="264";};
};
Era_CitySoundscapes = {
{idx="";
stat="24";};
};
Audio_SoundLoadTypes = {
{idx="sqlite_autoindex_Audio_SoundLoadTypes_1";
stat="4 1";};
};
Unit_ResourceQuantityRequirements = {
{idx="";
stat="33";};
};
Civilizations = {
{idx="sqlite_autoindex_Civilizations_1";
stat="11 1";};
};
Yields = {
{idx="sqlite_autoindex_Yields_1";
stat="6 1";};
};
Civilization_SpyNames = {
{idx="";
stat="80";};
};
Resource_Flavors = {
{idx="";
stat="37";};
};
Colors = {
{idx="sqlite_autoindex_Colors_1";
stat="202 1";};
};
GameOptions = {
{idx="sqlite_autoindex_GameOptions_1";
stat="24 1";};
};
Building_DomainProductionModifiers = {
{idx="";
stat="1";};
};
Flavors = {
{idx="sqlite_autoindex_Flavors_1";
stat="51 1";};
};
Domains = {
{idx="sqlite_autoindex_Domains_1";
stat="5 1";};
};
ArtStyleTypes = {
{idx="sqlite_autoindex_ArtStyleTypes_1";
stat="7 1";};
};
Features = {
{idx="sqlite_autoindex_Features_1";
stat="6 1";};
};
Processes = {
{idx="sqlite_autoindex_Processes_1";
stat="4 1";};
};
Audio_ScriptTypes = {
{idx="sqlite_autoindex_Audio_ScriptTypes_1";
stat="4 1";};
};
Building_FeatureYieldChanges = {
{idx="";
stat="2";};
};
MultiUnitFormation_SlotEntries = {
{idx="";
stat="123";};
};
LateStartEffects_GrantedUnits = {
{idx="";
stat="17";};
};
Resource_TerrainBooleans = {
{idx="";
stat="95";};
};
HandicapInfo_Goodies = {
{idx="";
stat="35";};
};
AICityStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
PlayerPerks_GeneralBuildingEffects = {
{idx="";
stat="43";};
};
TacticalMoves = {
{idx="sqlite_autoindex_TacticalMoves_1";
stat="57 1";};
};
BuildsOnFeatures = {
{idx="";
stat="36";};
};
Policy_ResourceClassYieldChanges = {
{idx="";
stat="4";};
};
AIGrandStrategies = {
{idx="sqlite_autoindex_AIGrandStrategies_1";
stat="8 1";};
};
PlayerPerks_UnitClassFreePromotions = {
{idx="";
stat="2";};
};
LandmarkActions = {
{idx="sqlite_autoindex_LandmarkActions_1";
stat="8 1";};
};
Months = {
{idx="sqlite_autoindex_Months_1";
stat="12 1";};
};
Policy_ImprovementYieldChanges = {
{idx="";
stat="5";};
};
Improvement_Yields = {
{idx="";
stat="13";};
};
MinorCivTraits_Status = {
{idx="";
stat="6";};
};
Worlds = {
{idx="sqlite_autoindex_Worlds_1";
stat="5 1";};
};
IconTextureAtlases = {
{idx="IconTextureAtlases_Index";
stat="124 3 2";};
};
Cursors = {
{idx="sqlite_autoindex_Cursors_1";
stat="25 1";};
};
Building_SeaPlotYieldChanges = {
{idx="";
stat="2";};
};
Process_Flavors = {
{idx="";
stat="4";};
};
Civilization_BuildingClassOverrides = {
{idx="";
stat="5";};
};
Quest_AffinityManagementInfos = {
{idx="";
stat="24";};
};
Policy_FreeUnitClasses = {
{idx="";
stat="2";};
};
Colonist_YieldFlatModifier = {
{idx="";
stat="5";};
};
Map_Folders = {
{idx="sqlite_autoindex_Map_Folders_1";
stat="1 1";};
};
PostDefines = {
{idx="sqlite_autoindex_PostDefines_1";
stat="56 1";};
};
Policies = {
{idx="sqlite_autoindex_Policies_1";
stat="78 1";};
};
ArtDefine_UnitInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitInfos_1";
stat="99 1";};
};
PlayerPerks_NationalSecurityProjectEffects = {
{idx="";
stat="5";};
};
Routes = {
{idx="sqlite_autoindex_Routes_1";
stat="2 1";};
};
GameSpeeds = {
{idx="sqlite_autoindex_GameSpeeds_1";
stat="4 1";};
};
Civilization_FreeBuildingClasses = {
{idx="";
stat="9";};
};
Spacecraft = {
{idx="sqlite_autoindex_Spacecraft_1";
stat="7 1";};
};
Policy_Flavors = {
{idx="";
stat="103";};
};
ApplicationInfo = {
{idx="";
stat="1";};
};
AIGrandStrategy_Yields = {
{idx="";
stat="11";};
};
Policy_CityYieldPerPopChanges = {
{idx="";
stat="3";};
};
ArtDefine_UnitInfoMemberInfos = {
{idx="";
stat="119";};
};
Building_ResourceQuantity = {
{idx="";
stat="3";};
};
Climates = {
{idx="sqlite_autoindex_Climates_1";
stat="5 1";};
};
AIMilitaryStrategy_City_Flavors = {
{idx="";
stat="85";};
};
AIEconomicStrategy_Player_Flavors = {
{idx="";
stat="105";};
};
PlayerPerks_ResourceQuantities = {
{idx="";
stat="8";};
};
SpecialUnits = {
{idx="";
stat="4";};
};
GreatWorkClasses = {
{idx="sqlite_autoindex_GreatWorkClasses_1";
stat="4 1";};
};
PlayerPerks_TradeRouteEffects = {
{idx="";
stat="5";};
};
AICityStrategy_Flavors = {
{idx="";
stat="113";};
};
Leaders = {
{idx="sqlite_autoindex_Leaders_1";
stat="9 1";};
};
GameSpeed_Turns = {
{idx="";
stat="4";};
};
AIEconomicStrategy_City_Flavors = {
{idx="";
stat="112";};
};
UnitUpgradePerkChoices = {
{idx="";
stat="162";};
};
OrbitalUnits_PlotYieldChanges = {
{idx="";
stat="4";};
};
UnitPromotions_UnitCombats = {
{idx="";
stat="252";};
};
AIMilitaryStrategies = {
{idx="sqlite_autoindex_AIMilitaryStrategies_1";
stat="24 1";};
};
PlayerPerks_ImprovementYieldEffects = {
{idx="";
stat="4";};
};
QuestObjectives = {
{idx="sqlite_autoindex_QuestObjectives_2";
stat="40 1";};
{idx="sqlite_autoindex_QuestObjectives_1";
stat="40 1";};
};
SpecialUnit_CarrierUnitAI = {
{idx="";
stat="4";};
};
AICityStrategies = {
{idx="sqlite_autoindex_AICityStrategies_1";
stat="46 1";};
};
MajorCivApproachTypes = {
{idx="sqlite_autoindex_MajorCivApproachTypes_1";
stat="7 1";};
};
Policy_CapitalYieldChanges = {
{idx="";
stat="1";};
};
ScannedFiles = {
{idx="sqlite_autoindex_ScannedFiles_1";
stat="141 1";};
};
AIEconomicStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="5";};
};
CitySpecializations = {
{idx="sqlite_autoindex_CitySpecializations_1";
stat="9 1";};
};
Leader_Traits = {
{idx="";
stat="8";};
};
InterfaceModes = {
{idx="sqlite_autoindex_InterfaceModes_1";
stat="24 1";};
};
HandicapInfos = {
{idx="sqlite_autoindex_HandicapInfos_1";
stat="7 1";};
};
Buildings = {
{idx="sqlite_autoindex_Buildings_1";
stat="92 1";};
};
Colonist_UnitClassProductionModifier = {
{idx="";
stat="2";};
};
CitySpecialization_Flavors = {
{idx="";
stat="105";};
};
Technologies = {
{idx="sqlite_autoindex_Technologies_1";
stat="85 1";};
};
CitySpecialization_TargetYields = {
{idx="";
stat="36";};
};
Calendars = {
{idx="";
stat="7";};
};
AIGrandStrategy_FlavorMods = {
{idx="";
stat="35";};
};
Building_TradeYieldChanges = {
{idx="";
stat="4";};
};
CovertOperation_AffinityPrereqs = {
{idx="";
stat="3";};
};
Concepts = {
{idx="sqlite_autoindex_Concepts_1";
stat="428 1";};
};
PersonalityTraits = {
{idx="sqlite_autoindex_PersonalityTraits_1";
stat="2 1";};
};
UnitPerks_DomainCombatMods = {
{idx="";
stat="9";};
};
UnitPromotions_Terrains = {
{idx="";
stat="2";};
};
Unit_FreePromotions = {
{idx="";
stat="28";};
};
Builds = {
{idx="sqlite_autoindex_Builds_1";
stat="28 1";};
};
UnitCombatInfos = {
{idx="sqlite_autoindex_UnitCombatInfos_1";
stat="14 1";};
};
Technology_FreePlayerPerks = {
{idx="";
stat="2";};
};
Project_Flavors = {
{idx="";
stat="6";};
};
Building_AffinityPrereqs = {
{idx="";
stat="24";};
};
PlayerPerks_AffinityLevelEffects = {
{idx="";
stat="6";};
};
Feature_TerrainBooleans = {
{idx="";
stat="7";};
};
Votes = {
{idx="sqlite_autoindex_Votes_1";
stat="1 1";};
};
Concepts_RelatedConcept = {
{idx="";
stat="1010";};
};
Interactions = {
{idx="sqlite_autoindex_Interactions_3";
stat="2 1";};
{idx="sqlite_autoindex_Interactions_2";
stat="2 1";};
{idx="sqlite_autoindex_Interactions_1";
stat="2 1";};
};
Resource_FeatureTerrainBooleans = {
{idx="";
stat="31";};
};
Resources = {
{idx="sqlite_autoindex_Resources_1";
stat="25 1";};
};
Era_NewEraVOs = {
{idx="";
stat="28";};
};
HealthLevels_CityYieldModifiersPerPoint = {
{idx="";
stat="6";};
};
Improvements = {
{idx="sqlite_autoindex_Improvements_1";
stat="38 1";};
};
Building_ResourceYieldChanges = {
{idx="";
stat="14";};
};
Attitudes = {
{idx="sqlite_autoindex_Attitudes_1";
stat="5 1";};
};
Contacts = {
{idx="sqlite_autoindex_Contacts_1";
stat="13 1";};
};
Planets = {
{idx="sqlite_autoindex_Planets_1";
stat="3 1";};
};
Feature_RiverYieldChanges = {
{idx="";
stat="3";};
};
SpecialistYields = {
{idx="";
stat="6";};
};
EmphasizeInfos = {
{idx="sqlite_autoindex_EmphasizeInfos_1";
stat="4 1";};
};
Audio_SoundTypes = {
{idx="sqlite_autoindex_Audio_SoundTypes_1";
stat="8 1";};
};
Traits = {
{idx="sqlite_autoindex_Traits_1";
stat="8 1";};
};
UnitClasses = {
{idx="sqlite_autoindex_UnitClasses_1";
stat="49 1";};
};
PolicyDepthTypes = {
{idx="sqlite_autoindex_PolicyDepthTypes_1";
stat="3 1";};
};
Defines = {
{idx="sqlite_autoindex_Defines_1";
stat="1789 1";};
};
PlayerPerks = {
{idx="sqlite_autoindex_PlayerPerks_1";
stat="191 1";};
};
Building_ResourceQuantityRequirements = {
{idx="";
stat="32";};
};
Trait_ResourceQuantityModifiers = {
{idx="";
stat="1";};
};
Improvement_ResourceType_Yields = {
{idx="";
stat="20";};
};
Colonists = {
{idx="sqlite_autoindex_Colonists_1";
stat="7 1";};
};
PlayerPerks_ResourceYieldEffects = {
{idx="";
stat="7";};
};
Cargo = {
{idx="sqlite_autoindex_Cargo_1";
stat="7 1";};
};
HistoricRankings = {
{idx="";
stat="21";};
};
ArtDefine_UnitMemberCombatWeapons = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombatWeapons_1";
stat="166 2 2 1";};
};
ArtDefine_Landmarks = {
{idx="";
stat="204";};
};
MovementRates = {
{idx="";
stat="180";};
};
ResourceClasses = {
{idx="sqlite_autoindex_ResourceClasses_1";
stat="4 1";};
};
Vote_DiploVotes = {
{idx="";
stat="1";};
};
MultiplayerOptions = {
{idx="sqlite_autoindex_MultiplayerOptions_1";
stat="4 1";};
};
AIEconomicStrategies = {
{idx="sqlite_autoindex_AIEconomicStrategies_1";
stat="48 1";};
};
MinorCivTraits = {
{idx="sqlite_autoindex_MinorCivTraits_1";
stat="5 1";};
};
PlotBonuses = {
{idx="sqlite_autoindex_PlotBonuses_2";
stat="12 1";};
{idx="sqlite_autoindex_PlotBonuses_1";
stat="12 1";};
};
EntityEvents = {
{idx="";
stat="37";};
};
Controls = {
{idx="sqlite_autoindex_Controls_1";
stat="38 1";};
};
Policy_SpecialistExtraYields = {
{idx="";
stat="1";};
};
Colonist_FreePromotions = {
{idx="";
stat="1";};
};
LateStartEffects_GrantedYields = {
{idx="";
stat="16";};
};
UnitPromotions = {
{idx="sqlite_autoindex_UnitPromotions_1";
stat="37 1";};
};
Resource_FeatureBooleans = {
{idx="";
stat="22";};
};
FakeFeatures = {
{idx="sqlite_autoindex_FakeFeatures_1";
stat="2 1";};
};
Spacecraft_VisibleResources = {
{idx="";
stat="3";};
};
Improvement_ValidFeatures = {
{idx="";
stat="1";};
};
Leader_CondemnationBiases = {
{idx="";
stat="63";};
};
Policy_YieldModifiers = {
{idx="";
stat="8";};
};
MinorCivApproachTypes = {
{idx="sqlite_autoindex_MinorCivApproachTypes_1";
stat="5 1";};
};
CondemnationTypes = {
{idx="sqlite_autoindex_CondemnationTypes_1";
stat="7 1";};
};
Improvement_ResourceTypes = {
{idx="";
stat="26";};
};
Notifications = {
{idx="sqlite_autoindex_Notifications_1";
stat="155 1";};
};
Projects = {
{idx="sqlite_autoindex_Projects_1";
stat="6 1";};
};
ArtDefine_UnitMemberCombats = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberCombats_1";
stat="109 1";};
};
Seasons = {
{idx="sqlite_autoindex_Seasons_1";
stat="4 1";};
};
Audio_SpeakerChannels = {
{idx="sqlite_autoindex_Audio_SpeakerChannels_1";
stat="13 1";};
};
OrbitalUnits_CityYieldModifiers = {
{idx="";
stat="3";};
};
CivilianAttackPriorities = {
{idx="sqlite_autoindex_CivilianAttackPriorities_1";
stat="4 1";};
};
PlayerOptions = {
{idx="sqlite_autoindex_PlayerOptions_1";
stat="12 1";};
};
EmphasizeInfo_Yields = {
{idx="";
stat="2";};
};
UnitAIInfos = {
{idx="sqlite_autoindex_UnitAIInfos_1";
stat="31 1";};
};
Affinity_Types = {
{idx="sqlite_autoindex_Affinity_Types_1";
stat="3 1";};
};
Era_Soundtracks = {
{idx="";
stat="120";};
};
BuildingClasses = {
{idx="sqlite_autoindex_BuildingClasses_1";
stat="95 1";};
};
Unit_Builds = {
{idx="";
stat="29";};
};
AIMilitaryStrategy_Player_Flavors = {
{idx="";
stat="64";};
};
Terrain_RiverYieldChanges = {
{idx="";
stat="4";};
};
SeaLevels = {
{idx="sqlite_autoindex_SeaLevels_1";
stat="3 1";};
};
MultiUnitFormations = {
{idx="sqlite_autoindex_MultiUnitFormations_1";
stat="20 1";};
};
Leader_Flavors = {
{idx="";
stat="302";};
};
ResolutionDecisions = {
{idx="sqlite_autoindex_ResolutionDecisions_1";
stat="10 1";};
};
Policy_TradeRouteWithStationPerTierYieldChanges = {
{idx="";
stat="1";};
};
UnitPerks = {
{idx="sqlite_autoindex_UnitPerks_1";
stat="175 1";};
};
Trait_FreePromotions = {
{idx="";
stat="1";};
};
Building_ResourceHealthChange = {
{idx="";
stat="1";};
};
ArtDefine_StrategicView = {
{idx="sqlite_autoindex_ArtDefine_StrategicView_1";
stat="107 2 1";};
};
ArtDefine_UnitPortraitCameraInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitPortraitCameraInfos_1";
stat="113 1";};
};
Civilization_Leaders = {
{idx="";
stat="10";};
};
Unit_AITypes = {
{idx="";
stat="61";};
};
Project_AffinityPrereqs = {
{idx="";
stat="3";};
};
Building_Flavors = {
{idx="";
stat="188";};
};
OrbitalUnits_ResourceClassSpawnChances = {
{idx="sqlite_autoindex_OrbitalUnits_ResourceClassSpawnChances_1";
stat="2 1";};
};
Feature_YieldChanges = {
{idx="";
stat="7";};
};
GreatWorkSlots = {
{idx="sqlite_autoindex_GreatWorkSlots_1";
stat="3 1";};
};
GoodyHuts = {
{idx="sqlite_autoindex_GoodyHuts_1";
stat="9 1";};
};
Building_LocalResourceOrs = {
{idx="";
stat="13";};
};
Leader_MajorCivApproachBiases = {
{idx="";
stat="56";};
};
Victories = {
{idx="sqlite_autoindex_Victories_1";
stat="6 1";};
};
Units = {
{idx="sqlite_autoindex_Units_1";
stat="46 1";};
};
Improvement_ValidTerrains = {
{idx="";
stat="58";};
};
Eras = {
{idx="sqlite_autoindex_Eras_1";
stat="8 1";};
};
AIMilitaryStrategy_PersonalityFlavorThresholdMods = {
{idx="";
stat="2";};
};
ArtDefine_UnitMemberInfos = {
{idx="sqlite_autoindex_ArtDefine_UnitMemberInfos_1";
stat="109 1";};
};
Building_TerrainYieldChanges = {
{idx="";
stat="3";};
};
Technology_Connections = {
{idx="";
stat="100";};
};
Terrain_HillsYieldChanges = {
{idx="";
stat="6";};
};
PlayerPerks_BuildingYieldEffects = {
{idx="";
stat="56";};
};
HealthLevels = {
{idx="sqlite_autoindex_HealthLevels_2";
stat="11 1";};
{idx="sqlite_autoindex_HealthLevels_1";
stat="11 1";};
};
Unit_AffinityPrereqs = {
{idx="";
stat="12";};
};
AIGrandStrategy_Flavors = {
{idx="";
stat="8";};
};
Technology_Affinities = {
{idx="";
stat="39";};
};
Building_YieldModifiers = {
{idx="";
stat="15";};
};
TechFilters = {
{idx="sqlite_autoindex_TechFilters_2";
stat="13 1";};
{idx="sqlite_autoindex_TechFilters_1";
stat="13 1";};
};
Process_ProductionYields = {
{idx="";
stat="4";};
};
Missions = {
{idx="sqlite_autoindex_Missions_1";
stat="58 1";};
};
Civilization_UnitClassOverrides = {
{idx="";
stat="19";};
};
MultiUnitPositions = {
{idx="sqlite_autoindex_MultiUnitPositions_1";
stat="4 1";};
};
Resource_QuantityTypes = {
{idx="";
stat="10";};
};
Civilization_FreeTechs = {
{idx="";
stat="9";};
};
Civilization_CityNames = {
{idx="";
stat="155";};
};
Specialists = {
{idx="sqlite_autoindex_Specialists_1";
stat="6 1";};
};
Unit_BuildingClassRequireds = {
{idx="";
stat="2";};
};
Spacecraft_GrantedYield = {
{idx="";
stat="1";};
};
Regions = {
{idx="sqlite_autoindex_Regions_1";
stat="8 1";};
};
VoteSources = {
{idx="sqlite_autoindex_VoteSources_1";
stat="2 1";};
};
Automates = {
{idx="";
stat="2";};
};
CitySizes = {
{idx="sqlite_autoindex_CitySizes_1";
stat="3 1";};
};
Diplomacy_Responses = {
{idx="Diplomacy_ResponsesIndex";
stat="479 54 2";};
};
ReplayDataSets = {
{idx="sqlite_autoindex_ReplayDataSets_1";
stat="25 1";};
};
Policy_CapitalYieldModifiers = {
{idx="";
stat="2";};
};
InvisibleInfos = {
{idx="sqlite_autoindex_InvisibleInfos_1";
stat="1 1";};
};
TurnTimers = {
{idx="sqlite_autoindex_TurnTimers_1";
stat="6 1";};
};
Building_YieldChanges = {
{idx="";
stat="41";};
};
Stations = {
{idx="sqlite_autoindex_Stations_1";
stat="17 1";};
};
};
}
return data