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Module:Data/CivBE/CivFeatures

< Module:Data | CivBE

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local data = {}
data.sponsor = {}
 
data.sponsor["American Reclamation Corporation"] = {
	alias = "ARC",
	leader = "Suzanne Fielding",
	capital = "Central",
	specialty = "Covert operations are 25% faster and cause 25% more intrigue."}
data.sponsor["Pan-Asian Cooperative"] = {
	alias = "PAC",
	leader = "Daoming Sochua",
	capital = "Tiangong",
	specialty = "+10% {{productionBE}} towards {{linkBE|Wonders}}<br/>+25% {{linkBE|Worker}} speed"}
data.sponsor["Franco-Iberia"] = {
	leader = "Élodie",
	capital = "Le Coeur",
	specialty = "Gain a free {{linkBE|Virtue}} for every 10 Virtues earned normally through {{CultureBE}}"}
data.sponsor["Slavic Federation"] = {
	leader = "Vadim Kozlov",
	capital = "Khrabrost",
	specialty = "{{linkBE|Orbital units}} stay in orbit 50% longer<br/>+50% {{Petroleum}} resources"}
data.sponsor["Polystralia"] = {
	leader = "Hutama",
	capital = "Freeland",
	specialty = "Plus two {{linkBE|trade routes}} in the capital"}
data.sponsor["Kavithan Protectorate"] = {
	leader = "Kavitha Thakur",
	capital = "Mandira",
	specialty = "{{linkBE|Cities}} and {{linkBE|Outpost}}s acquire new tiles twice as fast"}
data.sponsor["Brasilia"] = {
	leader = "Rejinaldo Bolivar",
	leader_full = "Rejinaldo Leonardo Pedro Bolivar de Alencar-Araripe",
	capital = "Cidadela",
	specialty = "Units have a +10% {{strengthBE}} in melee combat<br/>Units have a +5 Heal when fortified"}
data.sponsor["People's African Union"] = {
	alias = "PAU",
	leader = "Samatar Jama Barre",
	capital = "Magan",
	specialty = "+10% {{foodBE}} in growing cities when {{healthBE}}y<br/>All cities start with an {{LinkBE|Old Earth Relic}}"}
 
data.colonists = {}
 
data.colonists["Scientists"] = {
	specialty = "+2 {{scienceBE}} in every city"
}
data.colonists["Refugees"] = {
	specialty = "+2 {{foodBE}} in every city"
}
data.colonists["Aristocrats"] = {
	specialty = "+4 {{energyBE}} in every city"
}
data.colonists["Engineers"] = {
	specialty = "+2 {{productionBE}} in every city"
}
data.colonists["Artists"] = {
	specialty = "+2 {{cultureBE}} in every city (3 in Base BE)"
}
data.colonists["Mercenaries"] = {
	specialty = "All Cities have +25 Hit Points, and all units have +10% {{StrengthBE}}<br> and {{RangedStrengthBE}} in friendly territory"
}
data.colonists["Pioneers"] = {
	specialty = "Build [[Colonist (CivBE)|colonists]] and [[Explorer (CivBE)|explorers]] twice as fast"
}
 
 
data.spacecraft = {}
 
data.spacecraft["Continental Surveyor"] = { 
	specialty = "Reveal coasts on map" 
}
data.spacecraft["Retrograde Thrusters"] = { 
	specialty = "Wider area for choosing where to land first city" 
}
data.spacecraft["Tectonic Scanner"] = { 
	specialty = "No technology is needed to see {{PetroleumBE}}, {{GeothermalBE}} and {{TitaniumBE}} resources" 
}
data.spacecraft["Fusion Reactor"] = { 
	specialty = "Begin with 100 {{energyBE}}" 
}
data.spacecraft["Lifeform Sensor"] = { 
	specialty = "Reveal {{linkBE|alien nests}} on Map" 
}
data.spacecraft["Electromagnetic Sensor"] = { 
	specialty = "Reveal Artifacts on Map" 
}
data.spacecraft["Supply Module"] = { 
	specialty = "Begin with 2 resource pods near the player's first city" 
}
 
data.cargo = {}
 
data.cargo["Hydroponics"] = {
	specialty = "Begin with extra {{populationBE}} in your first city"
}
data.cargo["Laboratory"] = {
	specialty = "Begin with the {{linkBE|Pioneering}} technology"
}
data.cargo["Raw Materials"] = {
	specialty = "Begin with a {{linkBE|Clinic}} building in your first city"
}
data.cargo["Weapon Arsenal"] = {
	specialty = "Begin with a {{linkBE|Soldier}} unit"
}
data.cargo["Machinery"] = {
	specialty = "Begin with a {{linkBE|Worker}} unit"
}
data.cargo["Cryotome"] = {
	specialty = "Begin with a free {{linkBE|Virtues|virtue}}"
}
data.cargo["Xeno Management"] = {
	specialty = "Begin with an [[Ultrasonic Emitter (CivBE)|Ultrasonic Emitter]] unit"
}
 
data.planet = {}
 
data.planet["Terran World"] = {
	specialty = "A world with a few large landmasses separated by oceans and some smaller islands."
}
data.planet["Protean World"] = {
	specialty = "A world of one ocean and one very large, continuous landmass with the possibility of small, coastal islands."
}
data.planet["Atlantean World"] = {
	specialty = "A world of islands of varying sizes separated by narrow water passages."
}
data.planet["Random World"] = {
	specialty = "The game will randomly pick one of these planets for you to play."
}
data.planet["Advanced Worlds"] = {
	specialty = "Unique planets that offer greater challenge for experienced players."
}
 
return data

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