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Module:Data/CivBE/Extra/Improvements

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--****************************************************************************
--    NOTE: This data has been specially formatted for the wiki and 
--          does NOT appear in this form in-game.
--****************************************************************************
 
--[Field]                              [Type]
--Type                                 String
--Description                          String
--Civilopedia                          String
--Help                                 String
--AlienNest                           Boolean
--AllowsWalkWater                     Boolean
--ArtDefineTag                         String
--BuildableOnAnyResource              Boolean
--CannotPillage                       Boolean
--CityHP                                Int64
--CivilizationType                     String
--Coastal                             Boolean
--CoastalLandUpgradeMod                 Int64
--CultureAdjacentSameType               Int64
--DefenseModifier                       Int64
--DestroyedWhenPillaged               Boolean
--DisplacePillager                    Boolean
--FreshWaterMakesValid                Boolean
--FreshWaterUpgradeMod                  Int64
--EnergyMaintenance                     Int64
--Goody                               Boolean
--GoodyRange                            Int64
--GraphicalOnly                       Boolean
--Health                                Int64
--HillsMakesValid                     Boolean
--HillsUpgradeMod                       Int64
--IconAtlas                            String
--IgnoreOwnership                     Boolean
--Impassable                          Boolean
--ImprovementPillage                   String
--ImprovementUpgrade                   String
--InAdjacentFriendly                  Boolean
--MinRangeToCity                        Int64
--NearbyEnemyDamage                     Int64
--NearbyFriendlyHeal                    Int64
--NoFreshWater                        Boolean
--NoMiasma                            Boolean
--NoTwoAdjacent                       Boolean
--OrbitalCoverageForCity                Int64
--OutsideBorders                      Boolean
--OverrideYield                       Boolean
--Permanent                           Boolean
--PillageEnergy                         Int64
--PortraitIndex                         Int64
--PromptWhenComplete                  Boolean
--RemovesAnyResource                  Boolean
--RemovesArtifactResource             Boolean
--RequiresFeature                     Boolean
--RequiresFlatlands                   Boolean
--RequiresFlatlandsOrFreshWater       Boolean
--RequiresImprovement                 Boolean
--RequiresXAdjacentLand                 Int64
--ResourceExtractionMod                 Int64
--RiverSideMakesValid                 Boolean
--RiverSideUpgradeMod                   Int64
--TilesPerGoody                         Int64
--Unhealth                              Int64
--UpgradeTime                           Int64
--Water                               Boolean
--WorldSoundscapeAudioScript           String
--Selectable                          Boolean
--FlagIconAtlas                        String
--FlagIconIndex                         Int64
 
local data ={
IMPROVEMENT_ROADS={
Type="IMPROVEMENT_ROADS";
Description=[=[Roads]=];
Civilopedia=[=[A road is a connection between cities, suitable for heavy motorized traffic. An unbroken chain of roads allows units to move more quickly across the map. Additionally, connecting cities to your capital will provide a large amount of {{EnergyBE}} per turn.]=];
ArtDefineTag="ART_DEF_IMPROVEMENT_ROAD";
IconAtlas="UNIT_ACTION_ATLAS";
EnergyMaintenance=1;
PillageEnergy=20;
PortraitIndex=21;
RequiresXAdjacentLand=-1;
FlagIconIndex=-1;};
 
IMPROVEMENT_MAGRAILS={
Type="IMPROVEMENT_MAGRAILS";
Description=[=[Magrails]=];
Civilopedia=[=[Magrails are high-speed city connections operated by mag-lev trains. Units move very fast over magrails, even faster than on roads. Capital connections via Magrail will also provide a large amount of {{EnergyBE}} per turn.]=];
ArtDefineTag="ART_DEF_IMPROVEMENT_MAGRAIL";
IconAtlas="UNIT_ACTION_ATLAS";
EnergyMaintenance=2;
PillageEnergy=20;
PortraitIndex=21;
PrereqTech="TECH_FABRICATION";
RequiresXAdjacentLand=-1;
FlagIconIndex=-1;};
 
}
return data

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