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Module:Data/CivBE/RT/AnimationPaths

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--[Field]                              [Type]
--Type                                 String
--MissionPath                         Boolean
 
local data ={
 
ANIMATIONPATH_IDLE={
Type="ANIMATIONPATH_IDLE";};
 
ANIMATIONPATH_MOVE={
Type="ANIMATIONPATH_MOVE";};
 
ANIMATIONPATH_DAMAGE={
Type="ANIMATIONPATH_DAMAGE";};
 
ANIMATIONPATH_RANDOMIZE_ANIMATION_SET={
Type="ANIMATIONPATH_RANDOMIZE_ANIMATION_SET";
MissionPath=true;};
 
ANIMATIONPATH_NUKE_STRIKE={
Type="ANIMATIONPATH_NUKE_STRIKE";
MissionPath=true;};
 
ANIMATIONPATH_MELEE_STRIKE={
Type="ANIMATIONPATH_MELEE_STRIKE";
MissionPath=true;};
 
ANIMATIONPATH_MELEE_HURT={
Type="ANIMATIONPATH_MELEE_HURT";
MissionPath=true;};
 
ANIMATIONPATH_MELEE_DIE={
Type="ANIMATIONPATH_MELEE_DIE";
MissionPath=true;};
 
ANIMATIONPATH_MELEE_FORTIFIED={
Type="ANIMATIONPATH_MELEE_FORTIFIED";};
 
ANIMATIONPATH_MELEE_DIE_FADE={
Type="ANIMATIONPATH_MELEE_DIE_FADE";
MissionPath=true;};
 
ANIMATIONPATH_MELEE_FLEE={
Type="ANIMATIONPATH_MELEE_FLEE";
MissionPath=true;};
 
ANIMATIONPATH_RANGED_STRIKE={
Type="ANIMATIONPATH_RANGED_STRIKE";
MissionPath=true;};
 
ANIMATIONPATH_RANGED_DIE={
Type="ANIMATIONPATH_RANGED_DIE";
MissionPath=true;};
 
ANIMATIONPATH_RANGED_FORTIFIED={
Type="ANIMATIONPATH_RANGED_FORTIFIED";};
 
ANIMATIONPATH_RANGED_RUNHIT={
Type="ANIMATIONPATH_RANGED_RUNHIT";
MissionPath=true;};
 
ANIMATIONPATH_RANGED_RUNDIE={
Type="ANIMATIONPATH_RANGED_RUNDIE";
MissionPath=true;};
 
ANIMATIONPATH_RANGED_DIE_FADE={
Type="ANIMATIONPATH_RANGED_DIE_FADE";
MissionPath=true;};
 
ANIMATIONPATH_LEADER_COMMAND={
Type="ANIMATIONPATH_LEADER_COMMAND";
MissionPath=true;};
 
ANIMATIONPATH_AIRFADEIN={
Type="ANIMATIONPATH_AIRFADEIN";
MissionPath=true;};
 
ANIMATIONPATH_AIRFADEOUT={
Type="ANIMATIONPATH_AIRFADEOUT";
MissionPath=true;};
 
ANIMATIONPATH_AIRSTRIKE={
Type="ANIMATIONPATH_AIRSTRIKE";
MissionPath=true;};
 
ANIMATIONPATH_AIRBOMB={
Type="ANIMATIONPATH_AIRBOMB";
MissionPath=true;};
 
ANIMATIONPATH_HEAL={
Type="ANIMATIONPATH_HEAL";};
 
ANIMATIONPATH_SLEEP={
Type="ANIMATIONPATH_SLEEP";};
 
ANIMATIONPATH_FORTIFY={
Type="ANIMATIONPATH_FORTIFY";};
 
ANIMATIONPATH_MELEE_FORTIFY={
Type="ANIMATIONPATH_MELEE_FORTIFY";};
 
ANIMATIONPATH_PILLAGE={
Type="ANIMATIONPATH_PILLAGE";};
 
ANIMATIONPATH_SENTRY={
Type="ANIMATIONPATH_SENTRY";};
 
ANIMATIONPATH_FOUND={
Type="ANIMATIONPATH_FOUND";};
 
ANIMATIONPATH_IRRIGATE={
Type="ANIMATIONPATH_IRRIGATE";};
 
ANIMATIONPATH_BUILD={
Type="ANIMATIONPATH_BUILD";};
 
ANIMATIONPATH_MINE={
Type="ANIMATIONPATH_MINE";};
 
ANIMATIONPATH_EXCAVATE={
Type="ANIMATIONPATH_EXCAVATE";};
 
ANIMATIONPATH_CHOP={
Type="ANIMATIONPATH_CHOP";};
 
ANIMATIONPATH_SHOVEL={
Type="ANIMATIONPATH_SHOVEL";};
 
ANIMATIONPATH_MAGRAIL={
Type="ANIMATIONPATH_MAGRAIL";};
 
ANIMATIONPATH_SABOTAGE={
Type="ANIMATIONPATH_SABOTAGE";};
 
ANIMATIONPATH_DESTROY={
Type="ANIMATIONPATH_DESTROY";};
 
ANIMATIONPATH_STEAL_PLANS={
Type="ANIMATIONPATH_STEAL_PLANS";};
 
ANIMATIONPATH_GREAT_EVENT={
Type="ANIMATIONPATH_GREAT_EVENT";
MissionPath=true;};
 
ANIMATIONPATH_SURRENDER={
Type="ANIMATIONPATH_SURRENDER";
MissionPath=true;};
 
ANIMATIONPATH_AIRPATROL={
Type="ANIMATIONPATH_AIRPATROL";};
 
}
return data

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