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Module:Data/CivBE/RT/ArtifactRewards

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Explanation                          String
--EffectsSummary                       String
--BuildingReward                       String
--PlayerPerkReward                     String
--PromotionReward                      String
--Category                             String
 
local data ={
 
ARTIFACT_REWARD_FRONTIER_STADIUM={
Type="ARTIFACT_REWARD_FRONTIER_STADIUM";
Description=[=[Frontier Stadium]=];
Explanation=[=[This lavish arena harkens back to immense sports stadiums once erected on Earth. Surviving records show these buildings occupied by thousands of spectators, cheering on athletes in mock combat. A revitalized interest in Earthly pastimes has driven savvy investors to support new forms of athletic entertainment.]=];
EffectsSummary=[=[+10 City Defense, Military Units start with a free promotion.]=];
BuildingReward="BUILDING_FRONTIER_STADIUM";
Category="ARTIFACT_CATEGORY_OLD_EARTH";};
 
ARTIFACT_REWARD_PAN_SPECTRAL_OBSERVATORY={
Type="ARTIFACT_REWARD_PAN_SPECTRAL_OBSERVATORY";
Description=[=[Pan-Spectral Observatory]=];
Explanation=[=[A specialized observatory built to perform advanced tracking of solar winds, cosmic radiation, and other astral phenomena. The Pan-Spectral Observatory provides valuabe data that helps prolong the lives of a colony's satellites.]=];
EffectsSummary=[=[+100 {{ProductionIconBE}} Production for Orbital Units, +2 City Orbital Strike Range.]=];
BuildingReward="BUILDING_PAN_SPECTRAL_OBSERVATORY";
Category="ARTIFACT_CATEGORY_OLD_EARTH";};
 
ARTIFACT_REWARD_XENOMASS_BATH_HOUSE={
Type="ARTIFACT_REWARD_XENOMASS_BATH_HOUSE";
Description=[=[Xenomass Bath House]=];
Explanation=[=[A public, indoor bathing facility. Capitalizing on the naturally turbulent nature of Xenomass, engineers have constructed a spa by piping the substance into shallow, public pools. Private bathing areas are also available, though public health experts remain concerned. The Xenomass Bath House: Come experience true exfoliation!]=];
EffectsSummary=[=[+2 {{CultureIconBE}} Culture, Units heal 100% after one turn in City.]=];
BuildingReward="BUILDING_XENOMASS_BATH_HOUSE";
Category="ARTIFACT_CATEGORY_OLD_EARTH";};
 
ARTIFACT_REWARD_OLD_VOICE_ARCHIVES={
Type="ARTIFACT_REWARD_OLD_VOICE_ARCHIVES";
Description=[=[Old Voice Archives]=];
Explanation=[=[This library of cultural knowledge serves as a public record of life on Earth. Assembled from the personal effects of many Seed ship colonists, these archives chronical the experiences, accomplishments, and wisdom our colonist's cherished relatives. Visitors can relive a small taste of life on Earth, and learn more about the world we left behind.]=];
EffectsSummary=[=[+10% yields when at war.]=];
BuildingReward="BUILDING_OLD_VOICE_ARCHIVES";
Category="ARTIFACT_CATEGORY_OLD_EARTH";};
 
ARTIFACT_REWARD_WARP_SPIRE={
Type="ARTIFACT_REWARD_WARP_SPIRE";
Description=[=[Warp Spire]=];
Explanation=[=[These tall towers are designed to transport supplies between cities at near light-speeds. Reaching high above their surrounding skylines, two Warp Spires with a clear line of sight can rocket specially built canisters from one to the next. Cities with Warp Spires are connected to an exciting new market for trade and tourism.]=];
EffectsSummary=[=[+50% yields from domestic Trade Routes.]=];
BuildingReward="BUILDING_WARP_SPIRE";
Category="ARTIFACT_CATEGORY_OLD_EARTH";};
 
ARTIFACT_REWARD_DRONE_COMMAND={
Type="ARTIFACT_REWARD_DRONE_COMMAND";
Description=[=[Drone Command]=];
Explanation=[=[This massive control center acts as the "brains" behind a large swarm of autonomous manufacturing robots. Through a combination of expert training and specialized software, the drone command center allows a small team of workers to control an army of machines in the field.]=];
EffectsSummary=[=[Work 2 more tiles than a City has Citizens.]=];
BuildingReward="BUILDING_DRONE_COMMAND";
Category="ARTIFACT_CATEGORY_OLD_EARTH";};
 
ARTIFACT_REWARD_MACHINE_ASSISTED_FREE_WILL={
Type="ARTIFACT_REWARD_MACHINE_ASSISTED_FREE_WILL";
Description=[=[Machine-Assisted Free Will]=];
Explanation=[=[A colony-wide cognitive implant. Machine-Assisted Free Will improves the calculations of the subconcious mind by leveraging a network of super computers. This neural interface allows for a mental accuity never before seen in humans.]=];
EffectsSummary=[=[Leaf techs cost 15% less {{ScienceIconBE}} Science.]=];
BuildingReward="BUILDING_MACHINE_ASSISTED_FREE_WILL";
Category="ARTIFACT_CATEGORY_PROGENITOR";};
 
ARTIFACT_REWARD_DIMENSION_FOLDING_COMPLEX={
Type="ARTIFACT_REWARD_DIMENSION_FOLDING_COMPLEX";
Description=[=[Dimension Folding Complex]=];
Explanation=[=[A square-mile structure that holds many square miles of compressed space. The Dimension Folding Complex allows large populations to occupy otherwise-crowded cities. Because of this increase in space, the growth of the colony is more easily contained.]=];
EffectsSummary=[=[-50% Unhealth from City population.]=];
BuildingReward="BUILDING_DIMENSION_FOLDING_COMPLEX";
Category="ARTIFACT_CATEGORY_PROGENITOR";};
 
ARTIFACT_REWARD_QUANTUM_POLITICS={
Type="ARTIFACT_REWARD_QUANTUM_POLITICS";
Description=[=[Quantum Politics]=];
Explanation=[=[A highly advanced form of predictive modeling. This process simulates of the outcome of future decisions, to better inform government policy-making. These quantum calculations are more accurate than any known old Earth technology.]=];
EffectsSummary=[=[+15% Virtue acquisition speed.]=];
BuildingReward="BUILDING_QUANTUM_POLITICS";
Category="ARTIFACT_CATEGORY_PROGENITOR";};
 
ARTIFACT_REWARD_TEMPORAL_CALCULUS={
Type="ARTIFACT_REWARD_TEMPORAL_CALCULUS";
Description=[=[Temporal Calculus]=];
Explanation=[=[A new school of physics, which allows for an advanced understanding of cause and effect. Temporal Calculus is used in a phenomenon best described as the "reverse butterfly effect," in which scientists study the state of an environment to predict its past. Living beings can be located by studying the effect they have on their surroundings.]=];
EffectsSummary=[=[All Units gain +2 visibility.]=];
BuildingReward="BUILDING_TEMPORAL_CALCULUS";
Category="ARTIFACT_CATEGORY_PROGENITOR";};
 
ARTIFACT_REWARD_TESSELATION_FOUNDRY={
Type="ARTIFACT_REWARD_TESSELATION_FOUNDRY";
Description=[=[Tessellation Foundry]=];
Explanation=[=[A manufacturing plant modeled after the mysterious Progenitor process of 'growing' materials at the molecular level. Leveraging this technology allows scientists to create custom machine parts with an atomic level of percision.]=];
EffectsSummary=[=[Military Units cost 30% less {{ProductionIconBE}} Production.]=];
BuildingReward="BUILDING_TESSELATION_FOUNDRY";
Category="ARTIFACT_CATEGORY_PROGENITOR";};
 
ARTIFACT_REWARD_RELATIVISTIC_DATA_BANK={
Type="ARTIFACT_REWARD_RELATIVISTIC_DATA_BANK";
Description=[=[Relativistic Data Bank]=];
Explanation=[=[A rare Progenitor technology, used to send information forward in time. A digital message is timestamped with a specific, future. Once sent, that data can only accessed again from that exact place and time. The Relativistic Data Bank is possibly the most secure method of information transfer: the data ceases to exist until it is retrieved.]=];
EffectsSummary=[=[-1 Intrigue per turn in all Cities.]=];
BuildingReward="BUILDING_RELATIVISTIC_DATA_BANK";
Category="ARTIFACT_CATEGORY_PROGENITOR";};
 
ARTIFACT_REWARD_ZYGOTIC_ENGINEERING={
Type="ARTIFACT_REWARD_ZYGOTIC_ENGINEERING";
Description=[=[Zygotic Engineering]=];
Explanation=[=[A process used to control healthy birthrates. Through the manipulation of human embryos, population control is a safe and easily managed phenomenon. Human development is shown to be normal, and the colonization of new cities has never been faster.]=];
EffectsSummary=[=[+100% Outpost growth speed.]=];
PlayerPerkReward="PLAYERPERK_ZYGOTIC_ENGINEERING";
Category="ARTIFACT_CATEGORY_ALIEN_WORLD";};
 
ARTIFACT_REWARD_PROJECTED_CHASIS_CONSTRUCTION={
Type="ARTIFACT_REWARD_PROJECTED_CHASIS_CONSTRUCTION";
Description=[=[Projected Chassis Construction]=];
Explanation=[=[A revolutionary engineering method, used to build ultralight parts for civilian vehicles. Projected Chassis Construction uses a holographic technology to carve vehicle frames out of thin, alien metals. While fragile, the resulting equipment is durable enough for transportation and construction-related work.]=];
EffectsSummary=[=[+2 Worker Movement Speed.]=];
PromotionReward="PROMOTION_PROJECTED_CHASIS_CONSTRUCTION";
Category="ARTIFACT_CATEGORY_ALIEN_WORLD";};
 
ARTIFACT_REWARD_COUNTER_BATTERY_FIRE={
Type="ARTIFACT_REWARD_COUNTER_BATTERY_FIRE";
Description=[=[Counter-Battery Fire]=];
Explanation=[=[A defensive technology that tracks and intercepts artillery fire. With fast trajectory projections and predictive algorithms, Counter-Battery Fire provides an immediate boost to a nearby target's defense.]=];
EffectsSummary=[=[Siege Unit Ability Unlocked: Lower an enemy unit's Defense by 20% for the remainder of your turn.]=];
PlayerPerkReward="PLAYERPERK_COUNTER_BATTERY_FIRE";
Category="ARTIFACT_CATEGORY_ALIEN_WORLD";};
 
ARTIFACT_REWARD_SKY_CHITIN={
Type="ARTIFACT_REWARD_SKY_CHITIN";
Description=[=[Sky Chitin]=];
Explanation=[=[Reinforced aircraft armor. Sky Chitin repurposes a floating carbon material found in alien atmosphere to make our aircraft stronger, and many times lighter. Incoming attacks can often be deflected, and our jets can travel significantly farther on the same tank of fuel.]=];
EffectsSummary=[=[+50% Strength, +3 Range to Air Units.]=];
PromotionReward="PROMOTION_SKY_CHITIN";
Category="ARTIFACT_CATEGORY_ALIEN_WORLD";};
 
ARTIFACT_REWARD_VAPOR_SHIELD={
Type="ARTIFACT_REWARD_VAPOR_SHIELD";
Description=[=[Vapor Shield]=];
Explanation=[=[A comprehensive defense technology. A chemical compound, ejected from an outfitted ship, converts the surrounding water vapor into a non-newtonian fluid. This floating shield absorbs the impact of most incoming force, but also prevents outgoing attacks.]=];
EffectsSummary=[=[All units gain +100% Defense when embarked.]=];
PromotionReward="PROMOTION_VAPOR_SHIELD";
Category="ARTIFACT_CATEGORY_ALIEN_WORLD";};
 
ARTIFACT_REWARD_TIDAL_NAVIGATION={
Type="ARTIFACT_REWARD_TIDAL_NAVIGATION";
Description=[=[Tidal Navigation]=];
Explanation=[=[A maritime piloting technology. Tidal navigation allows for the realtime anaylsis of ocean wave patterns, leading to more efficient maneuvering by sea vessels. A breakthrough in chemistry has allowed for a new understanding of this planet's ocean currents.]=];
EffectsSummary=[=[Naval Units gain +100% Defense against Ranged attacks.]=];
PromotionReward="PROMOTION_TIDAL_NAVIGATION";
Category="ARTIFACT_CATEGORY_ALIEN_WORLD";};
 
ARTIFACT_REWARD_TESSERACT_TARGETING={
Type="ARTIFACT_REWARD_TESSERACT_TARGETING";
Description=[=[Tesseract Targeting]=];
Explanation=[=[An advanced missile guidance system. This little understood technology harnesses the 4th dimension to improve the accuracy of long-ranged strikes. Particularly useful for colonial defense, the process is also completely undetectable.]=];
EffectsSummary=[=[Cities can bombard through terrain obstacles.]=];
PlayerPerkReward="PLAYERPERK_TESSERACT_TARGETING";};
 
ARTIFACT_REWARD_SOUL_DISCERNER_TRAINING={
Type="ARTIFACT_REWARD_SOUL_DISCERNER_TRAINING";
Description=[=[Soul-Discerner Training]=];
Explanation=[=[A knowledge-base of deep insights into human motivation. Operatives with this experimental training are experts at predicting a mark's next moves. First considered a wild departure from traditional espionage, 'Soul-Discerner' training is now a valuable skill learned by all Covert Agents.]=];
EffectsSummary=[=[+25% Covert Operations speed.]=];
PlayerPerkReward="PLAYERPERK_SOUL_DISCERNER_TRAINING";};
 
ARTIFACT_REWARD_XENOANTHROPOLOGY={
Type="ARTIFACT_REWARD_XENOANTHROPOLOGY";
Description=[=[Xenoanthropology]=];
Explanation=[=[A superior understanding of alien biology and geology. This new field of science helps researchers predict the effects of weather and time at a dig site. These smarter excavations result in less destructive, and more revealing, expeditions.]=];
EffectsSummary=[=[Artifacts are discovered 20% more often.]=];
PlayerPerkReward="PLAYERPERK_XENOANTHROPOLOGY";};
 
ARTIFACT_REWARD_SLUMBER_SLAUGHTER_EXTRACT={
Type="ARTIFACT_REWARD_SLUMBER_SLAUGHTER_EXTRACT";
Description=[=[Slumber-Slaughter Extract]=];
Explanation=[=["Sleep in a pill," this combination of alien and Earthly chemicals has led to a breakthrough in sleep-replacement medicine. Workers taking this expensive supplement can safely forego sleep for several days.]=];
EffectsSummary=[=[+50% Worker Build Speed.]=];
PlayerPerkReward="PLAYERPERK_SLUMBER_SLAUGHTER_EXTRACT";};
 
ARTIFACT_REWARD_GROUND_PENETRATING_LIDAR={
Type="ARTIFACT_REWARD_GROUND_PENETRATING_LIDAR";
Description=[=[Ground-Penetrating LIDAR]=];
Explanation=[=[A superior understanding of optics has led to new types of lasers, capable of traveling through the alien soil. This makes it possible to peer deep into the ground, resulting in a better understanding of excavation sites.]=];
EffectsSummary=[=[+100% Expedition speed.]=];
PlayerPerkReward="PLAYERPERK_GROUND_PENETRATING_LIDAR";};
 
ARTIFACT_REWARD_STATECRAFT={
Type="ARTIFACT_REWARD_STATECRAFT";
Description=[=[Statecraft]=];
Explanation=[=[Our colony's research into the wonders of this world hasn't gone unnoticed by our peers. These discoveries make us a global leader in scientific discovery, and an attractive asset to neighboring colonists.]=];
EffectsSummary=[=[+2 [ICON_DIPLO_CAPITAL] Diplomatic Capital from Agreements]=];
PlayerPerkReward="PLAYERPERK_STATECRAFT";};
 
}
return data

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