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Module:Data/CivBE/RT/BuildsOnFeatures

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--[Field]                              [Type]
--FeatureType                          String
--PrereqTech                           String
--Time                                  Int64
--ProductionRefundToCity                Int64
--Cost                                  Int64
--Remove                              Boolean
 
local data ={
 
BUILD_FARM={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_FARM={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_MINE={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_FIRAXITE_MINE={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_GENERATOR={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_GENERATOR={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_QUARRY={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_FLOAT_STONE_QUARRY={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_PLANTATION={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_PLANTATION={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_PADDOCK={
FeatureType="FEATURE_FOREST";
Time=400;};
 
BUILD_PADDOCK={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_PETROL_WELL={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_PETROL_WELL={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_GEOTHERMAL_WELL={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_XENOMASS_WELL={
FeatureType="FEATURE_FOREST";
Time=400;};
 
BUILD_XENOMASS_WELL={
FeatureType="FEATURE_MARSH";
Time=600;};
 
BUILD_ACADEMY={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_ACADEMY={
FeatureType="FEATURE_MARSH";
Time=700;
Remove=true;};
 
BUILD_MANUFACTORY={
FeatureType="FEATURE_FOREST";
Time=700;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_MANUFACTORY={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_ARRAY={
FeatureType="FEATURE_FOREST";
Time=700;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_ARRAY={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_NODE={
FeatureType="FEATURE_FOREST";
Time=700;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_NODE={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_DOME={
FeatureType="FEATURE_FOREST";
Time=700;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_DOME={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_BIOWELL={
FeatureType="FEATURE_FOREST";
Time=400;};
 
BUILD_BIOWELL={
FeatureType="FEATURE_MARSH";
Time=300;};
 
BUILD_TERRASCAPE={
FeatureType="FEATURE_FOREST";
Time=700;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_TERRASCAPE={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
BUILD_EXPEDITION={
FeatureType="FEATURE_MARSH";
Time=500;};
 
BUILD_EXPEDITION={
FeatureType="FEATURE_FOREST";
Time=500;};
 
TERRAFORM_CLEAR_MIASMA={
FeatureType="FEATURE_MIASMA";
Time=400;
Remove=true;};
 
BUILD_REMOVE_FOREST={
FeatureType="FEATURE_FOREST";
Time=400;
ProductionRefundToCity=20;
Remove=true;};
 
BUILD_REMOVE_MARSH={
FeatureType="FEATURE_MARSH";
Time=600;
Remove=true;};
 
}
return data

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