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Documentation for this module may be created at Module:Data/CivBE/RT/ForeignPolicies/doc

--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--PortraitIndex                         Int64
--IconAtlas                            String
--PurchaseCost                          Int64
--PerTurnCost                           Int64
--FearStageType                        String
--RespectStageType                     String
--MinRelationshipLevelType             String

local data ={

FOREIGN_POLICY_CAPITAL_GROWTH={
Type="FOREIGN_POLICY_CAPITAL_GROWTH";
Description=[=[Social Safety Net]=];
Help=[=[Higher {{CitizenIconBE}} Population growth in {{CapitalIconBE}} Capital.]=];
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_HEALTH={
Type="FOREIGN_POLICY_CAPITAL_HEALTH";
Description=[=[Central Health Authority]=];
Help=[=[More {{HealthIconBE}} Health from your {{CapitalIconBE}} Capital.]=];
PortraitIndex=4;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_INDUSTRY={
Type="FOREIGN_POLICY_CAPITAL_INDUSTRY";
Description=[=[Public Works]=];
Help=[=[{{EnergyIconBE}} Energy maintenance for buildings in your {{CapitalIconBE}} Capital reduced.]=];
PortraitIndex=5;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_CULTURE={
Type="FOREIGN_POLICY_CAPITAL_CULTURE";
Description=[=[Eminent Domain]=];
Help=[=[{{CultureIconBE}} Culture cost for new plots in your {{CapitalIconBE}} Capital reduced.]=];
PortraitIndex=6;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_SCIENCE={
Type="FOREIGN_POLICY_CAPITAL_SCIENCE";
Description=[=[Academic Lobby]=];
Help=[=[{{CapitalIconBE}} Capital {{ScienceIconBE}} Science yield increased.]=];
PortraitIndex=7;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_WEALTH={
Type="FOREIGN_POLICY_CAPITAL_WEALTH";
Description=[=[Commercial Lobby]=];
Help=[=[{{CapitalIconBE}} Capital {{EnergyIconBE}} Energy yield increased.]=];
PortraitIndex=8;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_MILITARY={
Type="FOREIGN_POLICY_CAPITAL_MILITARY";
Description=[=[Castle Doctrine]=];
Help=[=[More defense {{StrengthIconBE}} Strength in your {{CapitalIconBE}} Capital.]=];
PortraitIndex=9;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_TRADE={
Type="FOREIGN_POLICY_CAPITAL_TRADE";
Description=[=[Tax Haven]=];
Help=[=[Additional free Trade Route slot in your {{CapitalIconBE}} Capital.]=];
PortraitIndex=10;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_COVERT={
Type="FOREIGN_POLICY_CAPITAL_COVERT";
Description=[=[Surveillance State]=];
Help=[=[Less Intrigue in your {{CapitalIconBE}} Capital.]=];
PortraitIndex=11;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_ORBITAL={
Type="FOREIGN_POLICY_CAPITAL_ORBITAL";
Description=[=[Crash Program]=];
Help=[=[{{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced.]=];
PortraitIndex=12;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_GROWTH={
Type="FOREIGN_POLICY_TERRITORY_GROWTH";
Description=[=[Pioneering Spirit]=];
Help=[=[Higher outpost growth speed.]=];
PortraitIndex=13;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_HEALTH={
Type="FOREIGN_POLICY_TERRITORY_HEALTH";
Description=[=[Self-Reliance]=];
Help=[=[{{UnHealthIconBE}} Unhealth from global {{CitizenIconBE}} Population reduced.]=];
PortraitIndex=26;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_INDUSTRY={
Type="FOREIGN_POLICY_TERRITORY_INDUSTRY";
Description=[=[National Land Management]=];
Help=[=[More {{ProductionIconBE}} Production from Strategic Resources.]=];
PortraitIndex=17;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_CULTURE={
Type="FOREIGN_POLICY_TERRITORY_CULTURE";
Description=[=[National Parks]=];
Help=[=[More {{CultureIconBE}} Culture from Strategic Resources.]=];
PortraitIndex=28;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_SCIENCE={
Type="FOREIGN_POLICY_TERRITORY_SCIENCE";
Description=[=[Conservation Areas]=];
Help=[=[More {{ScienceIconBE}} Science from Strategic Resources.]=];
PortraitIndex=15;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_WEALTH={
Type="FOREIGN_POLICY_TERRITORY_WEALTH";
Description=[=[Estate Tax]=];
Help=[=[More {{EnergyIconBE}} Energy per each owned plot in your territory.]=];
PortraitIndex=29;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_MILITARY={
Type="FOREIGN_POLICY_TERRITORY_MILITARY";
Description=[=[Outpost Militia]=];
Help=[=[Outposts have more Strength and can perform ranged strikes.]=];
PortraitIndex=14;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_TRADE={
Type="FOREIGN_POLICY_TERRITORY_TRADE";
Description=[=[Market Deregulation]=];
Help=[=[Trade route {{CitizenIconBE}} Population thresholds reduced.]=];
PortraitIndex=27;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_COVERT={
Type="FOREIGN_POLICY_TERRITORY_COVERT";
Description=[=[Agency Cooperation]=];
Help=[=[Longer sight range for [ICON_SPY] Covert Agents in foreign Cities.]=];
PortraitIndex=38;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_ORBITAL={
Type="FOREIGN_POLICY_TERRITORY_ORBITAL";
Description=[=[Civilian Observatories]=];
Help=[=[All active Orbital Units produce more {{ScienceIconBE}} Science.]=];
PortraitIndex=25;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_GROWTH={
Type="FOREIGN_POLICY_LUXURY_GROWTH";
Description=[=[Colonization Corps]=];
Help=[=[Colonist Units {{ProductionIconBE}} Production cost increased, but found Cities immediately.]=];
PortraitIndex=18;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_HEALTH={
Type="FOREIGN_POLICY_LUXURY_HEALTH";
Description=[=[Civil Infrastructure]=];
Help=[=[More {{HealthIconBE}} Health from Strategic Resources.]=];
PortraitIndex=32;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_INDUSTRY={
Type="FOREIGN_POLICY_LUXURY_INDUSTRY";
Description=[=[Engineering Corps]=];
Help=[=[Worker Units are free to build.]=];
PortraitIndex=34;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_CULTURE={
Type="FOREIGN_POLICY_LUXURY_CULTURE";
Description=[=[Philanthropy]=];
Help=[=[{{ProductionIconBE}} Production costs for City buildings that produce {{CultureIconBE}} Culture reduced.]=];
PortraitIndex=31;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_SCIENCE={
Type="FOREIGN_POLICY_LUXURY_SCIENCE";
Description=[=[National Science Foundation]=];
Help=[=[{{ScienceIconBE}} Science cost for Branch technologies reduced.]=];
PortraitIndex=36;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_WEALTH={
Type="FOREIGN_POLICY_LUXURY_WEALTH";
Description=[=[Strategic Reserve]=];
Help=[=[More {{EnergyIconBE}} Energy from Strategic Resources.]=];
PortraitIndex=46;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_MILITARY={
Type="FOREIGN_POLICY_LUXURY_MILITARY";
Description=[=[First Responders]=];
Help=[=[Cities and Outposts recover more damage each turn.]=];
PortraitIndex=47;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_TRADE={
Type="FOREIGN_POLICY_LUXURY_TRADE";
Description=[=[Liquid Resources]=];
Help=[=[International Trade Routes that yield Strategic Resources yield more.]=];
PortraitIndex=45;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_COVERT={
Type="FOREIGN_POLICY_LUXURY_COVERT";
Description=[=[Field Recruitment]=];
Help=[=[ICON_SPY] Covert Agents are recruited at a higher rank than normal.]=];
PortraitIndex=3;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_LUXURY_ORBITAL={
Type="FOREIGN_POLICY_LUXURY_ORBITAL";
Description=[=[Orbital Cooperation]=];
Help=[=[More Orbital Coverage from Trade Stations.]=];
PortraitIndex=44;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_GROWTH={
Type="FOREIGN_POLICY_MARTIAL_GROWTH";
Description=[=[Shock and Awe]=];
Help=[=[Units may pillage and attack in the same turn.]=];
PortraitIndex=42;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_HEALTH={
Type="FOREIGN_POLICY_MARTIAL_HEALTH";
Description=[=[Medical Corps]=];
Help=[=[Unhealth from conquered Cities reduced.]=];
PortraitIndex=43;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_INDUSTRY={
Type="FOREIGN_POLICY_MARTIAL_INDUSTRY";
Description=[=[Private Arms Development]=];
Help=[=[Increased {{ProductionIconBE}} Production when building Military Units.]=];
PortraitIndex=40;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_CULTURE={
Type="FOREIGN_POLICY_MARTIAL_CULTURE";
Description=[=[Neopatriotism]=];
Help=[=[Gain more {{CultureIconBE}} Culture when killing a Unit in combat.]=];
PortraitIndex=41;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_SCIENCE={
Type="FOREIGN_POLICY_MARTIAL_SCIENCE";
Description=[=[Skunkworks]=];
Help=[=[{{ScienceIconBE}} Science cost for Technologies that unlock units reduced.]=];
PortraitIndex=39;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_WEALTH={
Type="FOREIGN_POLICY_MARTIAL_WEALTH";
Description=[=[Strategic Supply Network]=];
Help=[=[{{EnergyIconBE}} Energy maintenance for Military Units reduced.]=];
PortraitIndex=37;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_MILITARY={
Type="FOREIGN_POLICY_MARTIAL_MILITARY";
Description=[=[Citizen Soldiers]=];
Help=[=[Hostile Units take more attrition damage per turn inside your territory.]=];
PortraitIndex=2;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_TRADE={
Type="FOREIGN_POLICY_MARTIAL_TRADE";
Description=[=[Military Convoys]=];
Help=[=[More Combat defense for Trade Units.]=];
PortraitIndex=35;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_COVERT={
Type="FOREIGN_POLICY_MARTIAL_COVERT";
Description=[=[Wet Teams]=];
Help=[=[ICON_SPY] Covert Agents are less likely to die in operations.]=];
PortraitIndex=24;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_ORBITAL={
Type="FOREIGN_POLICY_MARTIAL_ORBITAL";
Description=[=[Orbital Defense Net]=];
Help=[=[City Anti-Orbital Strike Range increased.]=];
PortraitIndex=33;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_GROWTH={
Type="FOREIGN_POLICY_SOCIAL_GROWTH";
Description=[=[Student Aid]=];
Help=[=[Specialist Citizens consume no {{FoodIconBE}} Food.]=];
PortraitIndex=49;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_HEALTH={
Type="FOREIGN_POLICY_SOCIAL_HEALTH";
Description=[=[Public Health]=];
Help=[=[Cities may Develop {{ProductionIconBE}} Production into {{HealthIconBE}} Health.]=];
PortraitIndex=1;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_INDUSTRY={
Type="FOREIGN_POLICY_SOCIAL_INDUSTRY";
Description=[=[Public Transportation]=];
Help=[=[Movement speed on roads and magrails increased.]=];
PortraitIndex=30;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_CULTURE={
Type="FOREIGN_POLICY_SOCIAL_CULTURE";
Description=[=[Think Tanks]=];
Help=[=[{{CultureIconBE}} Culture cost for new Virtues reduced.]=];
PortraitIndex=16;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_SCIENCE={
Type="FOREIGN_POLICY_SOCIAL_SCIENCE";
Description=[=[Scientific Grant Program]=];
Help=[=[{{ScienceIconBE}} Science cost for Leaf Technologies reduced.]=];
PortraitIndex=22;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_WEALTH={
Type="FOREIGN_POLICY_SOCIAL_WEALTH";
Description=[=[Smart Grid]=];
Help=[=[Gain {{EnergyIconBE}} Energy per turn based on your {{EnergyIconBE}} Energy reserves.]=];
PortraitIndex=23;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_MILITARY={
Type="FOREIGN_POLICY_SOCIAL_MILITARY";
Description=[=[Reserve Army]=];
Help=[=[Units heal fully each turn when fortified in a City.]=];
PortraitIndex=21;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_TRADE={
Type="FOREIGN_POLICY_SOCIAL_TRADE";
Description=[=[Black Markets]=];
Help=[=[More City defense {{StrengthIconBE}} Strength per occupied Trade Route slot.]=];
PortraitIndex=48;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_COVERT={
Type="FOREIGN_POLICY_SOCIAL_COVERT";
Description=[=[Special Ops]=];
Help=[=[Covert Operations are faster to complete.]=];
PortraitIndex=20;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=75;
PerTurnCost=9;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_SOCIAL_ORBITAL={
Type="FOREIGN_POLICY_SOCIAL_ORBITAL";
Description=[=[Reusable Vehicles]=];
Help=[=[Each Orbital Unit launched increases {{ProductionIconBE}} Production for future Orbital Units.]=];
PortraitIndex=19;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_AQUATIC={
Type="FOREIGN_POLICY_MARTIAL_AQUATIC";
Description=[=[Officer Training Command]=];
Help=[=[Aquatic Cities have more {{StrengthIconBE}} Combat Strength.]=];
PortraitIndex=51;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_TERRITORY_AQUATIC={
Type="FOREIGN_POLICY_TERRITORY_AQUATIC";
Description=[=[Hydroengineering Corps]=];
Help=[=[Increased {{ProductionIconBE}} Production for Naval Units.]=];
PortraitIndex=53;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=150;
PerTurnCost=15;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_CAPITAL_DIPLOMATIC={
Type="FOREIGN_POLICY_CAPITAL_DIPLOMATIC";
Description=[=[Party Politics]=];
Help=[=[Increased [ICON_DIPLO_CAPITAL] Diplomatic Capital from your {{CapitalIconBE}} Capital.]=];
PortraitIndex=52;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=25;
PerTurnCost=3;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

FOREIGN_POLICY_MARTIAL_DIPLOMATIC={
Type="FOREIGN_POLICY_MARTIAL_DIPLOMATIC";
Description=[=[War of Ideas]=];
Help=[=[War Score points increased by a percentage.]=];
PortraitIndex=50;
IconAtlas="FOREIGN_POLICIES_ATLAS";
PurchaseCost=250;
PerTurnCost=25;
FearStageType="STAGE_FEAR_0";
RespectStageType="STAGE_RESPECT_0";
MinRelationshipLevelType="RELATIONSHIP_LEVEL_NEUTRAL";};

}
return data
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