Fandom

Civilization

Module:Data/CivBE/RT/GameOptions

< Module:Data | CivBE | RT

7,078pages on
this wiki
Add New Page
Talk0
--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--Default                             Boolean
--Visible                             Boolean
--SupportsSinglePlayer                Boolean
--SupportsMultiplayer                 Boolean
 
local data ={
 
GAMEOPTION_NO_CITY_RAZING={
Type="GAMEOPTION_NO_CITY_RAZING";
Description=[=[No City Razing]=];
Help=[=[Players are not allowed to burn cities down after capturing them.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_STAGGERED_START={
Type="GAMEOPTION_NO_STAGGERED_START";
Description=[=[Don't Stagger Starts]=];
Help=[=[AI players start immediately after human players.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ALL_ADJACENT_OR_WATER_STARTS={
Type="GAMEOPTION_ALL_ADJACENT_OR_WATER_STARTS";
Description=[=[All Coastal Starts]=];
Help=[=[All player starts will be placed on or adjacent to coastal tiles (on applicable maps).]=];
Default=true;
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ALL_IN_WATER_STARTS={
Type="GAMEOPTION_ALL_IN_WATER_STARTS";
Description=[=[All In Water Starts]=];
Help=[=[All player starts will be placed at sea (on applicable maps).]=];
Default=true;
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_PLANET_EFFECTS={
Type="GAMEOPTION_NO_PLANET_EFFECTS";
Description=[=[Disable Planet Biome Effects]=];
Help=[=[Disables unique effects from Planet Biomes. All maps and biomes will have default rules.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_FRENZIED_ALIENS={
Type="GAMEOPTION_FRENZIED_ALIENS";
Description=[=[Frenzied Aliens]=];
Help=[=[Alien aggression and spawn rates are greatly increased.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ALWAYS_WAR={
Type="GAMEOPTION_ALWAYS_WAR";
Description=[=[Always War]=];
Help=[=[Players start at war with one another and may not go to peace.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_ALWAYS_PEACE={
Type="GAMEOPTION_ALWAYS_PEACE";
Description=[=[Always Peace]=];
Help=[=[Players are not allowed to go to war with one another.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_CHANGING_WAR_PEACE={
Type="GAMEOPTION_NO_CHANGING_WAR_PEACE";
Description=[=[Permanent War or Peace]=];
Help=[=[Whatever the state of war or peace the game begins with, the players may not change once the game is underway. Useful for mods, like World War II.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NEW_RANDOM_SEED={
Type="GAMEOPTION_NEW_RANDOM_SEED";
Description=[=[New Random Seed]=];
Help=[=[Each time the game is loaded, the random number seed is regenerated. This means if you attack after loading, you might get a different result from the first time you played.]=];
Visible=true;
SupportsSinglePlayer=true;};
 
GAMEOPTION_LOCK_MODS={
Type="GAMEOPTION_LOCK_MODS";
Description=[=[Lock Mods]=];
Help=[=[Prevents this game from being loaded while mods are active. Useful for competitive games.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_TOTAL_DOMINATION={
Type="GAMEOPTION_TOTAL_DOMINATION";
Description=[=[Total Domination]=];
Help=[=[In order to be eliminated from the game, a player must have all of his Cities AND Units destroyed.]=];
Visible=true;};
 
GAMEOPTION_NO_GOODY_HUTS={
Type="GAMEOPTION_NO_GOODY_HUTS";
Description=[=[No Resource Pods]=];
Help=[=[Resource Pods do not appear on the map.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_MARVELS={
Type="GAMEOPTION_NO_MARVELS";
Description=[=[No Marvels]=];
Help=[=[Marvels and Marvel Quests do not appear on the map.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_POLICY_SAVING={
Type="GAMEOPTION_POLICY_SAVING";
Description=[=[Allow Virtue Deferral]=];
Help=[=[Players may choose to defer using Culture to develop a Virtue until later, instead of needing to pick immediately. Virtues obtained for free still must be picked immediately, however.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_PROMOTION_SAVING={
Type="GAMEOPTION_PROMOTION_SAVING";
Description=[=[Allow Veterancy Saving]=];
Help=[=[Players may choose to defer selecting a Veterancy Bonus until later, instead of needing to pick immediately.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_END_TURN_TIMER_ENABLED={
Type="GAMEOPTION_END_TURN_TIMER_ENABLED";
Description=[=[Enable Turn Timer]=];
Help=[=[Turns will end automatically when timer finishes.
0 = Game dynamically scales the turn time.]=];
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_SIMULTANEOUS_TURNS={
Type="GAMEOPTION_SIMULTANEOUS_TURNS";
Description=[=[Simultaneous]=];
Help=[=[Players take their turns at the same time.]=];
Default=true;
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_DYNAMIC_TURNS={
Type="GAMEOPTION_DYNAMIC_TURNS";
Description=[=[Hybrid]=];
Help=[=[Players take turns based on their war status.
Warring human players take their turns sequentially.
Non-warring players take their turns simultaneously.]=];
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_PITBOSS={
Type="GAMEOPTION_PITBOSS";
Description=[=[Pitboss]=];
Help=[=[Players (other than the host) can enter/exit the game whenever they want.  Players are sent turn notifications when it is their turn.]=];
Visible=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_QUICK_COMBAT={
Type="GAMEOPTION_QUICK_COMBAT";
Description=[=[Quick Combat]=];
Help=[=[No combat animations are played when Units attack.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_SCIENCE={
Type="GAMEOPTION_NO_SCIENCE";
Description=[=[Disable Research]=];
Help=[=[Disables research system. Civilizations are locked at the starting technology level.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_POLICIES={
Type="GAMEOPTION_NO_POLICIES";
Description=[=[Disable Policies]=];
Help=[=[Disables policy system. No policies granted in the game.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_HEALTH={
Type="GAMEOPTION_NO_HEALTH";
Description=[=[Disable Health]=];
Help=[=[No penalties or benefits from health.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_TUTORIAL={
Type="GAMEOPTION_NO_TUTORIAL";
Description=[=[Disable Tutorial Popups]=];
Help=[=[Disables the tutorial popups for the duration of the game.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_QUICK_MOVEMENT={
Type="GAMEOPTION_QUICK_MOVEMENT";
Description=[=[Quick Movement]=];
Help=[=[No animations are played when Units move.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_LEAGUES={
Type="GAMEOPTION_NO_LEAGUES";
Description="TXT_KEY_GAME_OPTION_NO_LEAGUES";
Help="TXT_KEY_GAME_OPTION_NO_LEAGUES_HELP";
Default=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
GAMEOPTION_NO_CULTURE_OVERVIEW_UI={
Type="GAMEOPTION_NO_CULTURE_OVERVIEW_UI";
Description="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI";
Help="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI_HELP";
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};
 
}
return data

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki