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Documentation for this module may be created at Module:Data/CivBE/RT/GameOptions/doc

--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--Default                             Boolean
--Visible                             Boolean
--SupportsSinglePlayer                Boolean
--SupportsMultiplayer                 Boolean

local data ={

GAMEOPTION_NO_CITY_RAZING={
Type="GAMEOPTION_NO_CITY_RAZING";
Description=[=[No City Razing]=];
Help=[=[Players are not allowed to burn cities down after capturing them.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_STAGGERED_START={
Type="GAMEOPTION_NO_STAGGERED_START";
Description=[=[Don't Stagger Starts]=];
Help=[=[AI players start immediately after human players.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_ALL_ADJACENT_OR_WATER_STARTS={
Type="GAMEOPTION_ALL_ADJACENT_OR_WATER_STARTS";
Description=[=[All Coastal Starts]=];
Help=[=[All player starts will be placed on or adjacent to coastal tiles (on applicable maps).]=];
Default=true;
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_ALL_IN_WATER_STARTS={
Type="GAMEOPTION_ALL_IN_WATER_STARTS";
Description=[=[All In Water Starts]=];
Help=[=[All player starts will be placed at sea (on applicable maps).]=];
Default=true;
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_PLANET_EFFECTS={
Type="GAMEOPTION_NO_PLANET_EFFECTS";
Description=[=[Disable Planet Biome Effects]=];
Help=[=[Disables unique effects from Planet Biomes. All maps and biomes will have default rules.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_FRENZIED_ALIENS={
Type="GAMEOPTION_FRENZIED_ALIENS";
Description=[=[Frenzied Aliens]=];
Help=[=[Alien aggression and spawn rates are greatly increased.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_ALWAYS_WAR={
Type="GAMEOPTION_ALWAYS_WAR";
Description=[=[Always War]=];
Help=[=[Players start at war with one another and may not go to peace.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_ALWAYS_PEACE={
Type="GAMEOPTION_ALWAYS_PEACE";
Description=[=[Always Peace]=];
Help=[=[Players are not allowed to go to war with one another.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_CHANGING_WAR_PEACE={
Type="GAMEOPTION_NO_CHANGING_WAR_PEACE";
Description=[=[Permanent War or Peace]=];
Help=[=[Whatever the state of war or peace the game begins with, the players may not change once the game is underway. Useful for mods, like World War II.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NEW_RANDOM_SEED={
Type="GAMEOPTION_NEW_RANDOM_SEED";
Description=[=[New Random Seed]=];
Help=[=[Each time the game is loaded, the random number seed is regenerated. This means if you attack after loading, you might get a different result from the first time you played.]=];
Visible=true;
SupportsSinglePlayer=true;};

GAMEOPTION_LOCK_MODS={
Type="GAMEOPTION_LOCK_MODS";
Description=[=[Lock Mods]=];
Help=[=[Prevents this game from being loaded while mods are active. Useful for competitive games.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_TOTAL_DOMINATION={
Type="GAMEOPTION_TOTAL_DOMINATION";
Description=[=[Total Domination]=];
Help=[=[In order to be eliminated from the game, a player must have all of his Cities AND Units destroyed.]=];
Visible=true;};

GAMEOPTION_NO_GOODY_HUTS={
Type="GAMEOPTION_NO_GOODY_HUTS";
Description=[=[No Resource Pods]=];
Help=[=[Resource Pods do not appear on the map.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_MARVELS={
Type="GAMEOPTION_NO_MARVELS";
Description=[=[No Marvels]=];
Help=[=[Marvels and Marvel Quests do not appear on the map.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_POLICY_SAVING={
Type="GAMEOPTION_POLICY_SAVING";
Description=[=[Allow Virtue Deferral]=];
Help=[=[Players may choose to defer using Culture to develop a Virtue until later, instead of needing to pick immediately. Virtues obtained for free still must be picked immediately, however.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_PROMOTION_SAVING={
Type="GAMEOPTION_PROMOTION_SAVING";
Description=[=[Allow Veterancy Saving]=];
Help=[=[Players may choose to defer selecting a Veterancy Bonus until later, instead of needing to pick immediately.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_END_TURN_TIMER_ENABLED={
Type="GAMEOPTION_END_TURN_TIMER_ENABLED";
Description=[=[Enable Turn Timer]=];
Help=[=[Turns will end automatically when timer finishes.
0 = Game dynamically scales the turn time.]=];
Visible=true;
SupportsMultiplayer=true;};

GAMEOPTION_SIMULTANEOUS_TURNS={
Type="GAMEOPTION_SIMULTANEOUS_TURNS";
Description=[=[Simultaneous]=];
Help=[=[Players take their turns at the same time.]=];
Default=true;
Visible=true;
SupportsMultiplayer=true;};

GAMEOPTION_DYNAMIC_TURNS={
Type="GAMEOPTION_DYNAMIC_TURNS";
Description=[=[Hybrid]=];
Help=[=[Players take turns based on their war status.
Warring human players take their turns sequentially.
Non-warring players take their turns simultaneously.]=];
Visible=true;
SupportsMultiplayer=true;};

GAMEOPTION_PITBOSS={
Type="GAMEOPTION_PITBOSS";
Description=[=[Pitboss]=];
Help=[=[Players (other than the host) can enter/exit the game whenever they want.  Players are sent turn notifications when it is their turn.]=];
Visible=true;
SupportsMultiplayer=true;};

GAMEOPTION_QUICK_COMBAT={
Type="GAMEOPTION_QUICK_COMBAT";
Description=[=[Quick Combat]=];
Help=[=[No combat animations are played when Units attack.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_SCIENCE={
Type="GAMEOPTION_NO_SCIENCE";
Description=[=[Disable Research]=];
Help=[=[Disables research system. Civilizations are locked at the starting technology level.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_POLICIES={
Type="GAMEOPTION_NO_POLICIES";
Description=[=[Disable Policies]=];
Help=[=[Disables policy system. No policies granted in the game.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_HEALTH={
Type="GAMEOPTION_NO_HEALTH";
Description=[=[Disable Health]=];
Help=[=[No penalties or benefits from health.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_TUTORIAL={
Type="GAMEOPTION_NO_TUTORIAL";
Description=[=[Disable Tutorial Popups]=];
Help=[=[Disables the tutorial popups for the duration of the game.]=];
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_QUICK_MOVEMENT={
Type="GAMEOPTION_QUICK_MOVEMENT";
Description=[=[Quick Movement]=];
Help=[=[No animations are played when Units move.]=];
Visible=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_LEAGUES={
Type="GAMEOPTION_NO_LEAGUES";
Description="TXT_KEY_GAME_OPTION_NO_LEAGUES";
Help="TXT_KEY_GAME_OPTION_NO_LEAGUES_HELP";
Default=true;
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

GAMEOPTION_NO_CULTURE_OVERVIEW_UI={
Type="GAMEOPTION_NO_CULTURE_OVERVIEW_UI";
Description="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI";
Help="TXT_KEY_GAME_OPTION_NO_CULTURE_OVERVIEW_UI_HELP";
SupportsSinglePlayer=true;
SupportsMultiplayer=true;};

}
return data
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