Documentation for this module may be created at Module:Data/CivBE/RT/HealthLevels/doc
--[Field] [Type]
--Type String
--Description String
--Help String
--HealthStart Int64
--HealthEnd Int64
--CombatModifier Int64
--CityGrowthModifier Int64
--CityGrowthModifierPerPoint Int64
--OutpostGrowthModifier Int64
--OutpostGrowthModifierPerPoint Int64
--CityIntrigueModifier Int64
--CityIntrigueModifierPerPoint Int64
local data ={
HEALTH_LEVEL_NEUTRAL={
Type="HEALTH_LEVEL_NEUTRAL";
Help=[=[It will earn bonuses if {{HealthIconBE}} Health improves further.]=];
HealthStart=1;
HealthEnd=5;};
HEALTH_LEVEL_PENALTY_GROWTH={
Type="HEALTH_LEVEL_PENALTY_GROWTH";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthEnd=-50;
CityGrowthModifierPerPoint=-2;
OutpostGrowthModifierPerPoint=-2;};
HEALTH_LEVEL_PENALTY_CULTURE={
Type="HEALTH_LEVEL_PENALTY_CULTURE";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-5;
HealthEnd=-55;};
HEALTH_LEVEL_PENALTY_SCIENCE={
Type="HEALTH_LEVEL_PENALTY_SCIENCE";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-10;
HealthEnd=-60;};
HEALTH_LEVEL_PENALTY_INTRIGUE={
Type="HEALTH_LEVEL_PENALTY_INTRIGUE";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-15;
HealthEnd=-65;
CityIntrigueModifierPerPoint=2;};
HEALTH_LEVEL_PENALTY_PRODUCTION={
Type="HEALTH_LEVEL_PENALTY_PRODUCTION";
Help=[=[It has penalties, which will get worse as {{UnHealthIconBE}} Health degrades further.]=];
HealthStart=-20;
HealthEnd=-70;};
HEALTH_LEVEL_BONUS_PRODUCTION={
Type="HEALTH_LEVEL_BONUS_PRODUCTION";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=5;
HealthEnd=25;};
HEALTH_LEVEL_BONUS_INTRIGUE={
Type="HEALTH_LEVEL_BONUS_INTRIGUE";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=10;
HealthEnd=30;
CityIntrigueModifierPerPoint=-2;};
HEALTH_LEVEL_BONUS_SCIENCE={
Type="HEALTH_LEVEL_BONUS_SCIENCE";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=15;
HealthEnd=35;};
HEALTH_LEVEL_BONUS_CULTURE={
Type="HEALTH_LEVEL_BONUS_CULTURE";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=20;
HealthEnd=40;};
HEALTH_LEVEL_BONUS_GROWTH={
Type="HEALTH_LEVEL_BONUS_GROWTH";
Help=[=[It has bonuses, which will get better as {{HealthIconBE}} Health improves further.]=];
HealthStart=25;
HealthEnd=45;
CityGrowthModifierPerPoint=1;
OutpostGrowthModifierPerPoint=2;};
}
return data