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Module:Data/CivBE/RT/PlotBonuses

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--ScriptName                           String
--RuinsChanceWeight                     Int64
 
local data ={
 
PLOT_BONUS_FREE_ORBITAL_UNIT={
Type="PLOT_BONUS_FREE_ORBITAL_UNIT";
Description=[=[Free Orbital Unit]=];
Help=[=[Inside the Resource Pod you found a basic satellite, still intact, and enough rocket fuel for it to reach escape velocity. A free {@1_UnitName} is now ready for launch in the City of {2_CityName}!]=];
ScriptName="FreeOrbitalUnitPlotBonus";
RuinsChanceWeight=3;};
 
PLOT_BONUS_ENERGY={
Type="PLOT_BONUS_ENERGY";
Description=[=[Energy]=];
Help=[=[You found a portable reactor and fuel source inside the Resource Pod. You are able to activate it despite some damage from landing, providing {1_NumEnergy} {{EnergyIconBE}} Energy!]=];
ScriptName="EnergyPlotBonus";
RuinsChanceWeight=3;};
 
PLOT_BONUS_CULTURE={
Type="PLOT_BONUS_CULTURE";
Description=[=[Culture]=];
Help=[=[Inside the Resource Pod you found a collection of goods and luxuries from Old Earth that your people never thought they would see again. These rally and refocus your people, providing {1_NumCulture} {{CultureIconBE}} Culture!]=];
ScriptName="CulturePlotBonus";
RuinsChanceWeight=2;};
 
PLOT_BONUS_RESEARCH={
Type="PLOT_BONUS_RESEARCH";
Description=[=[Research]=];
Help=[=[Inside the Resource Pod, you found a cache of laboratory equipment from Old Earth made with precision techniques that are difficult to replicate on this planet. The equipment is eagerly welcomed by your scientists, providing {1_NumResearch} {{ScienceIconBE}} Research!]=];
ScriptName="ResearchPlotBonus";
RuinsChanceWeight=2;};
 
PLOT_BONUS_BIG_CULTURE={
Type="PLOT_BONUS_BIG_CULTURE";
Description=[=[Big Culture]=];
Help=[=[Your expedition thoroughly investigated the {{DerelictSettlementIconBE}} Derelict Settlement. It found no survivors, but did find records from the last desperate days of a failed settlement. A psychohistorical analysis of their struggles has provided your people with insight on how to avoid the mistakes they made, providing {1_NumCulture} {{CultureIconBE}} Culture!]=];
ScriptName="BigCulturePlotBonus";};
 
PLOT_BONUS_BIG_CULTURE_WRECKED_COLONY_LANDER={
Type="PLOT_BONUS_BIG_CULTURE_WRECKED_COLONY_LANDER";
Description=[=[Big Culture]=];
Help=[=[Your expedition thoroughly investigated the [ICON_WRECKED_COLONY_LANDER_OCEAN] Wrecked Colony Lander. It found no survivors, but did find plans for the doomed colony's planned future. The details of their proposed settlement have provided your people with insights into how they might have lived, providing {1_NumCulture} {{CultureIconBE}} Culture!]=];
ScriptName="BigCultureWreckedColonyLanderPlotBonus";};
 
PLOT_BONUS_BIG_CULTURE_SUNKEN_VEHICLE={
Type="PLOT_BONUS_BIG_CULTURE_SUNKEN_VEHICLE";
Description=[=[Big Culture]=];
Help=[=[Countless dives to the [ICON_SUNKEN_VEHICLE_OCEAN] Sunken Vehicle have brought back details of a bizarre alien race. Analyzing the vehicle's construction has given our colony a rare glipse into the minds of another sentient species, providing {1_NumCulture} {{CultureIconBE}} Culture!]=];
ScriptName="BigCultureSunkenVehiclePlotBonus";};
 
PLOT_BONUS_FREE_CITIZEN={
Type="PLOT_BONUS_FREE_CITIZEN";
Description=[=[Population Growth]=];
Help=[=[Your expedition team discovered survivors in the {{DerelictSettlementIconBE}} Derelict Settlement. The refugees gratefully agree to settle in your City of {1_CityName}, raising its {{CitizenIconBE}} Population by {2_NumCitizens}!]=];
ScriptName="FreeCitizenPlotBonus";};
 
PLOT_BONUS_FREE_CITIZEN_WRECKED_COLONY_LANDER={
Type="PLOT_BONUS_FREE_CITIZEN_WRECKED_COLONY_LANDER";
Description=[=[Population Growth]=];
Help=[=[Your expedition team discovered survivors inside the [ICON_WRECKED_COLONY_LANDER_OCEAN] Wrecked Colony Lander. The refugees gratefully agree to settle in your City of {1_CityName}, raising its {{CitizenIconBE}} Population by {2_NumCitizens}!]=];
ScriptName="FreeCitizenWreckedColonyLanderPlotBonus";};
 
PLOT_BONUS_TECH_PROGRESS={
Type="PLOT_BONUS_TECH_PROGRESS";
Description=[=[Technology Progress]=];
Help=[=[Your expedition team salvaged the wreckage of a {{CrashedSatelliteIconBE}} Crashed Satellite of some kind. It had a protected cache of information from its observations in orbit, which your expedition team relayed immediately to your scientists for analysis. They were able to do preliminary research on a distant technology called {@1_TechnologyName}!]=];
ScriptName="TechProgressPlotBonus";};
 
PLOT_BONUS_TECH_PROGRESS_SUNKEN_SPACECRAFT={
Type="PLOT_BONUS_TECH_PROGRESS_SUNKEN_SPACECRAFT";
Description=[=[Technology Progress]=];
Help=[=[Your expedition team salvaged the wreckage of a bizarre [ICON_SUNKEN_SPACECRAFT_OCEAN] Sunken Spacecraft. Clearly not of human origin, the vessel was transporting a cache of scientific data when it crashed. Though its language is indecipherable, our colonists are learning to interpret its forumulas, revealing a distant technology called {@1_TechnologyName}!]=];
ScriptName="TechProgressSunkenSpacecraftPlotBonus";};
 
PLOT_BONUS_PRODUCTION={
Type="PLOT_BONUS_PRODUCTION";
Description=[=[Production]=];
Help=[=[Your expedition team salvaged the wreckage of a {{CrashedSatelliteIconBE}} Crashed Satellite of some kind.  It was relatively intact after falling from orbit, resulting in many useful scrap materials that give your City of {1_CityName} a boost of {2_NumProduction} {{ProductionIconBE}} Production!]=];
ScriptName="ProductionPlotBonus";};
 
PLOT_BONUS_PRODUCTION_SUNKEN_VEHICLE={
Type="PLOT_BONUS_PRODUCTION_SUNKEN_VEHICLE";
Description=[=[Production]=];
Help=[=[Your expedition team has salvaged the remains of a [ICON_SUNKEN_VEHICLE_OCEAN] Sunken Vehicle of alien origin. Though it was wrecked beyond repair, its rare, alien materials have given your City of {1_CityName} a boost of {2_NumProduction} {{ProductionIconBE}} Production!]=];
ScriptName="ProductionSunkenVehiclePlotBonus";};
 
PLOT_BONUS_PRODUCTION_SUNKEN_SPACECRAFT={
Type="PLOT_BONUS_PRODUCTION_SUNKEN_SPACECRAFT";
Description=[=[Production]=];
Help=[=[Your expedition team has uncovered a [ICON_SUNKEN_SPACECRAFT_OCEAN] Sunken Spacecraft beneath the waves. Though its components have decayed past the point of reccognition, the ship's materials have given your City of {1_CityName} a boost of {2_NumProduction} {{ProductionIconBE}} Production!]=];
ScriptName="ProductionSunkenSpacecraftPlotBonus";};
 
PLOT_BONUS_FREE_ALIEN_UNIT={
Type="PLOT_BONUS_FREE_ALIEN_UNIT";
Description=[=[Free Alien Unit]=];
Help=[=[After many fruitless months excavating the {{AlienSkeletonIconBE}} Alien Skeleton, an alien lifeform approached from the wilds as if it was called.  Your Expedition team quickly armed itself, but this proved unnecessary.  Whatever reverence it held for the dead skeleton seems to have transferred to you.  An alien {@1_UnitName} is now under your control!]=];
ScriptName="FreeAlienUnitPlotBonus";};
 
PLOT_BONUS_FREE_ALIEN_UNIT_KRAKEN_NEST={
Type="PLOT_BONUS_FREE_ALIEN_UNIT_KRAKEN_NEST";
Description=[=[Free Alien Unit]=];
Help=[=[After many months mapping the depths of the [ICON_KRAKEN_NEST_OCEAN] Kraken Nest, an alien lifeform was found paralyzed in a chamber with Kraken young. It appears to have been left there for feeding, once the beasts came of age. Now removed from this prison, the being is slowly regaining movement. An alien {@1_UnitName} is now under your control!]=];
ScriptName="FreeAlienUnitKrakenNestPlotBonus";};
 
PLOT_BONUS_BIG_AFFINITY_PROGRESS={
Type="PLOT_BONUS_BIG_AFFINITY_PROGRESS";
Description=[=[Big Affinity Progress]=];
Help=[=[Your expedition team discovered that the massive bones of the {{AlienSkeletonIconBE}} Alien Skeleton resonated with a strange energy when exposed to specific frequencies of electromagnetic radiation.  The team used this phenomenon to conduct experiments not possible elsewhere, and discover how to better manipulate this planet's ecosystem and advance ourselves.  As a result, we have gained {1_NumXP} Affinity XP towards {2_AffinityIconString} {@3_AffinityName}!]=];
ScriptName="BigAffinityProgressPlotBonus";};
 
PLOT_BONUS_BIG_AFFINITY_PROGRESS_SOUNDING_BELL={
Type="PLOT_BONUS_BIG_AFFINITY_PROGRESS_SOUNDING_BELL";
Description=[=[Big Affinity Progress]=];
Help=[=[Your expedition team discovered that the mysterious [ICON_SOUNDING_BELL_OCEAN] Progenitor Device generates its own form of weak radiation. The team used this phenomenon to conduct experiments not possible elsewhere, and discover how to better manipulate this planet's ecosystem and advance ourselves. As a result, we have gained {1_NumXP} Affinity XP towards {2_AffinityIconString} {@3_AffinityName}!]=];
ScriptName="BigAffinityProgressSoundingBellPlotBonus";};
 
PLOT_BONUS_BIG_AFFINITY_PROGRESS_KRAKEN_NEST={
Type="PLOT_BONUS_BIG_AFFINITY_PROGRESS_KRAKEN_NEST";
Description=[=[Big Affinity Progress]=];
Help=[=[Your expedition team discovered that the [ICON_KRAKEN_NEST_OCEAN] Kraken Nest responded in natural sounds in predictable ways. The team used this phenomenon to conduct experiments not possible elsewhere, and discover how to better manipulate this planet's ecosystem and advance ourselves. As a result, we have gained {1_NumXP} Affinity XP towards {2_AffinityIconString} {@3_AffinityName}!]=];
ScriptName="BigAffinityProgressKrakenNestPlotBonus";};
 
PLOT_BONUS_FAR_TECH_PROGRESS={
Type="PLOT_BONUS_FAR_TECH_PROGRESS";
Description=[=[Advanced Technology Progress]=];
Help=[=[Your expedition team found a cavernous labyrinth underneath the {{ProgenitorRuinsIconBE}} Progenitor Ruins.  While plumbing the depths, they found a few dozen interactive devices made of glowing stone that dissolved a few minutes after being touched.  The rest of the maze was silent and empty.  The knowledge the team gained from the devices illuminates parts of a distant technology called {@1_TechnologyName}, and our scientists acquire preliminary research on it!]=];
ScriptName="FarTechProgressPlotBonus";};
 
PLOT_BONUS_FAR_TECH_PROGRESS_SUNKEN_SPACECRAFT={
Type="PLOT_BONUS_FAR_TECH_PROGRESS_SUNKEN_SPACECRAFT";
Description=[=[Advanced Technology Progress]=];
Help=[=[Your expedition team found a partially intact propulsion drive among the [ICON_SUNKEN_SPACECRAFT_OCEAN] Sunken Spacecraft. While analyzing its design, they gained a deeper understanding of the energy used to power these ships. The knowledge the team gained illuminates parts of a distant technology called {@1_TechnologyName}, and our scientists acquire preliminary research on it!]=];
ScriptName="FarTechProgressSunkenSpacecraftPlotBonus";};
 
PLOT_BONUS_FREE_AFFINITY_LEVEL={
Type="PLOT_BONUS_FREE_AFFINITY_LEVEL";
Description=[=[Affinity Level Up]=];
Help=[=[While exploring the {{ProgenitorRuinsIconBE}} Progenitor Ruins, several members of your expedition team were struck simultaneously with a powerful vision depicting the construction of a towering device larger than a city.  The vision was so detailed that the expedition team was able to share some of its secrets with your people as a whole, granting a free level up in an Affinity!]=];
ScriptName="FreeAffinityLevelPlotBonus";};
 
PLOT_BONUS_FREE_AFFINITY_LEVEL_SOUNDING_BELL={
Type="PLOT_BONUS_FREE_AFFINITY_LEVEL_SOUNDING_BELL";
Description=[=[Affinity Level Up]=];
Help=[=[While dissecting the [ICON_SOUNDING_BELL_OCEAN] Progenitor Device, several members of your expedition team were struck simultaneously with a powerful vision of the otherworldly engineers who built it. The vision was so detailed that the expedition team was able to share some of its secrets with your people as a whole, granting a free level up in an Affinity!]=];
ScriptName="FreeAffinityLevelSoundingBellPlotBonus";};
 
}
return data

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