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Module:Data/CivBE/RT/PostDefines

< Module:Data | CivBE | RT

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--[Field]                              [Type]
--Key                                  String
--Table                                String
 
local data ={
 
LAND_TERRAIN={
Key="TERRAIN_GRASS";
Table="Terrains";};
 
DEEP_WATER_TERRAIN={
Key="TERRAIN_OCEAN";
Table="Terrains";};
 
SHALLOW_WATER_TERRAIN={
Key="TERRAIN_COAST";
Table="Terrains";};
 
TRENCH_WATER_TERRAIN={
Key="TERRAIN_TRENCH";
Table="Terrains";};
 
RUINS_IMPROVEMENT={
Key="IMPROVEMENT_CITY_RUINS";
Table="Improvements";};
 
WATER_RUINS_IMPROVEMENT={
Key="IMPROVEMENT_WATER_CITY_RUINS";
Table="Improvements";};
 
OUTPOST_IMPROVEMENT={
Key="IMPROVEMENT_OUTPOST";
Table="Improvements";};
 
STATION_IMPROVEMENT={
Key="IMPROVEMENT_STATION";
Table="Improvements";};
 
EXPEDITION_IMPROVEMENT={
Key="IMPROVEMENT_EXPEDITION";
Table="Improvements";};
 
XENOMASS_RESOURCE={
Key="RESOURCE_XENOMASS";
Table="Resources";};
 
FLOATSTONE_RESOURCE={
Key="RESOURCE_FLOAT_STONE";
Table="Resources";};
 
FIRAXITE_RESOURCE={
Key="RESOURCE_FIRAXITE";
Table="Resources";};
 
BASIC_RESOURCECLASS={
Key="RESOURCECLASS_BASIC";
Table="ResourceClasses";};
 
STRATEGIC_RESOURCECLASS={
Key="RESOURCECLASS_STRATEGIC";
Table="ResourceClasses";};
 
ARTIFACT_RESOURCECLASS={
Key="RESOURCECLASS_ARTIFACT";
Table="ResourceClasses";};
 
QUEST_ARTIFACT_RESOURCECLASS={
Key="RESOURCECLASS_QUEST_ARTIFACT";
Table="ResourceClasses";};
 
CAPITAL_BUILDINGCLASS={
Key="BUILDINGCLASS_HEADQUARTERS";
Table="BuildingClasses";};
 
DEFAULT_SPECIALIST={
Key="SPECIALIST_LABORER";
Table="Specialists";};
 
INITIAL_CITY_ROUTE_TYPE={
Key="ROUTE_ROAD";
Table="Routes";};
 
STANDARD_HANDICAP={
Key="HANDICAP_MERCURY";
Table="HandicapInfos";};
 
MULTIPLAYER_HANDICAP={
Key="HANDICAP_GEMINI";
Table="HandicapInfos";};
 
STANDARD_HANDICAP_QUICK={
Key="HANDICAP_MERCURY";
Table="HandicapInfos";};
 
STANDARD_GAMESPEED={
Key="GAMESPEED_STANDARD";
Table="GameSpeeds";};
 
STANDARD_TURNTIMER={
Key="TURNTIMER_MEDIUM";
Table="TurnTimers";};
 
STANDARD_CLIMATE={
Key="CLIMATE_TEMPERATE";
Table="Climates";};
 
STANDARD_WORLD_SIZE={
Key="WORLDSIZE_STANDARD";
Table="Worlds";};
 
STANDARD_SEALEVEL={
Key="SEALEVEL_MEDIUM";
Table="Sealevels";};
 
STANDARD_ERA={
Key="ERA_ANCIENT";
Table="Eras";};
 
LAST_EMBARK_ART_ERA={
Key="ERA_INDUSTRIAL";
Table="Eras";};
 
LAST_UNIT_ART_ERA={
Key="ERA_INDUSTRIAL";
Table="Eras";};
 
LAST_BRIDGE_ART_ERA={
Key="ERA_MODERN";
Table="Eras";};
 
STANDARD_CALENDAR={
Key="CALENDAR_DEFAULT";
Table="Calendars";};
 
LAND_TRADE_UNIT={
Key="UNIT_TRADER";
Table="Units";};
 
SEA_TRADE_UNIT={
Key="UNIT_SEA_TRADER";
Table="Units";};
 
EXPLORER_UNIT={
Key="UNIT_EXPLORER";
Table="Units";};
 
BARBARIAN_HANDICAP={
Key="HANDICAP_MERCURY";
Table="HandicapInfos";};
 
ALIEN_CIVILIZATION={
Key="CIVILIZATION_ALIEN";
Table="Civilizations";};
 
ALIEN_LEADER={
Key="LEADER_ALIEN";
Table="Leaders";};
 
NEUTRAL_PROXY_CIVILIZATION={
Key="CIVILIZATION_NEUTRAL_PROXY";
Table="Civilizations";};
 
MINOR_CIV_HANDICAP={
Key="HANDICAP_GEMINI";
Table="HandicapInfos";};
 
MINOR_CIVILIZATION={
Key="CIVILIZATION_MINOR";
Table="Civilizations";};
 
PROMOTION_OCEAN_IMPASSABLE={
Key="PROMOTION_OCEAN_IMPASSABLE";
Table="UnitPromotions";};
 
PROMOTION_ONLY_DEFENSIVE={
Key="PROMOTION_ONLY_DEFENSIVE";
Table="UnitPromotions";};
 
PROMOTION_UNWELCOME_EVANGELIST={
Key="PROMOTION_UNWELCOME_EVANGELIST";
Table="UnitPromotions";};
 
PROMOTION_GOODY_HUT_PICKER={
Key="PROMOTION_GOODY_HUT_PICKER";
Table="UnitPromotions";};
 
POLICY_BRANCH_FREEDOM={
Key="POLICY_BRANCH_FREEDOM";
Table="PolicyBranchTypes";};
 
POLICY_BRANCH_AUTOCRACY={
Key="POLICY_BRANCH_AUTOCRACY";
Table="PolicyBranchTypes";};
 
POLICY_BRANCH_ORDER={
Key="POLICY_BRANCH_ORDER";
Table="PolicyBranchTypes";};
 
ALIEN_NEST_IMPROVEMENT={
Key="IMPROVEMENT_ALIEN_NEST";
Table="Improvements";};
 
ALIEN_NEST_WATER_IMPROVEMENT={
Key="IMPROVEMENT_ALIEN_NEST_OCEAN";
Table="Improvements";};
 
ALIEN_FRIENDLY_COLOR={
Key="PLAYERCOLOR_ALIEN_FRIENDLY";
Table="PlayerColors";};
 
ALIEN_NEUTRAL_COLOR={
Key="PLAYERCOLOR_ALIEN_NEUTRAL";
Table="PlayerColors";};
 
ALIEN_HOSTILE_COLOR={
Key="PLAYERCOLOR_ALIEN_HOSTILE";
Table="PlayerColors";};
 
ALIEN_VERY_HOSTILE_COLOR={
Key="PLAYERCOLOR_ALIEN_VERY_HOSTILE";
Table="PlayerColors";};
 
ALIEN_THUMPER_UNIT_LAND={
Key="UNIT_ALIEN_SIEGE_WORM";
Table="Units";};
 
ALIEN_THUMPER_UNIT_SEA={
Key="UNIT_ALIEN_KRAKEN";
Table="Units";};
 
EARTHLING_SETTLEMENT_IMPROVEMENT={
Key="IMPROVEMENT_EARTHLING_SETTLEMENT";
Table="Improvements";};
 
BUILD_EXPEDITION={
Key="BUILD_EXPEDITION";
Table="Builds";};
 
BUILD_REMOVE_MARSH={
Key="BUILD_REMOVE_MARSH";
Table="Builds";};
 
BUILD_REMOVE_FOREST={
Key="BUILD_REMOVE_FOREST";
Table="Builds";};
 
REACTION_DECLARE_WAR_CONFRONTATION={
Key="REACTION_DECLARE_WAR_CONFRONTATION";
Table="Reactions";};
 
REACTION_DECLARE_WAR_BACKSTAB_CONFRONTATION={
Key="REACTION_DECLARE_WAR_BACKSTAB_CONFRONTATION";
Table="Reactions";};
 
AI_HANDICAP={
Key="HANDICAP_AI_DEFAULT";
Table="HandicapInfos";};
 
}
return data

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