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Module:Data/CivBE/RT/Quest Values

< Module:Data | CivBE | RT

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local data ={
 
--Fields for the Flavors table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
Flavors = {
};
--Fields for the Chains table
--[Field]                              [Type]
--Type                                 String
Chains = {
QUEST_CHAIN_OLIVIA_ROSS = {
{};
};
 
QUEST_CHAIN_BLOOD_TYPE_E_NEGATIVE = {
{};
};
 
QUEST_CHAIN_THE_DEATH_PROBLEM = {
{};
};
 
};
--Fields for the Sets table
--[Field]                              [Type]
--Type                                 String
--ChoiceQuests                        Boolean
--QuestSequence                       Boolean
--AffinityType                         String
Sets = {
QUEST_SET_CHOICE_QUESTS = {
{ChoiceQuests=true;
QuestSequence=false;
AffinityType="";};
};
 
QUEST_SET_INVESTMENT_QUESTS_SINGLE_HARMONY = {
{ChoiceQuests=false;
QuestSequence=false;
AffinityType="AFFINITY_TYPE_HARMONY";};
};
 
QUEST_SET_INVESTMENT_QUESTS_SINGLE_PURITY = {
{ChoiceQuests=false;
QuestSequence=false;
AffinityType="AFFINITY_TYPE_PURITY";};
};
 
QUEST_SET_INVESTMENT_QUESTS_SINGLE_SUPREMACY = {
{ChoiceQuests=false;
QuestSequence=false;
AffinityType="AFFINITY_TYPE_SUPREMACY";};
};
 
QUEST_SET_INVESTMENT_QUESTS_SINGLE_PROGENITOR = {
{ChoiceQuests=false;
QuestSequence=false;
AffinityType="";};
};
 
QUEST_SET_OLIVIA_ROSS = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_HARMONY";};
};
 
QUEST_SET_THE_DEATH_PROBLEM = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_PURITY";};
};
 
QUEST_SET_BLOOD_TYPE_E_NEGATIVE = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_SUPREMACY";};
};
 
QUEST_SET_THE_SOUNDS_OF_HARVEST = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_HARMONY";};
};
 
QUEST_SET_NOSTALGIA_TRIP = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_PURITY";};
};
 
QUEST_SET_THE_LONELY_REVOLUTION = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_SUPREMACY";};
};
 
QUEST_SET_THE_DENDRITE_FRONTIER = {
{ChoiceQuests=false;
QuestSequence=true;
AffinityType="AFFINITY_TYPE_HARMONY";};
};
 
};
--Fields for the CovertOpsManagementInfos table
--[Field]                              [Type]
--QuestType                            String
--MinInterest                           Int64
--MaxInterest                           Int64
--MinTurn                               Int64
--MaxTurn                               Int64
CovertOpsManagementInfos = {
QUEST_COVERT_OPS_1A = {
{MinInterest=0;
MaxInterest=25;
MinTurn=35;
MaxTurn=-1;};
};
 
QUEST_COVERT_OPS_2A = {
{MinInterest=25;
MaxInterest=70;
MinTurn=-1;
MaxTurn=-1;};
};
 
QUEST_COVERT_OPS_2B = {
{MinInterest=25;
MaxInterest=70;
MinTurn=-1;
MaxTurn=-1;};
};
 
QUEST_COVERT_OPS_3A = {
{MinInterest=70;
MaxInterest=100;
MinTurn=-1;
MaxTurn=-1;};
};
 
};
}
return data

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