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Module:Data/CivBE/RT/ReplayDataSets

< Module:Data | CivBE | RT

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--[Field]                              [Type]
--Type                                 String
--Name                                 String
--Description                          String
 
local data ={
 
REPLAYDATASET_SCORE={
Type="REPLAYDATASET_SCORE";
Description=[=[Score]=];};
 
REPLAYDATASET_PRODUCTIONPERTURN={
Type="REPLAYDATASET_PRODUCTIONPERTURN";
Description=[=[Production {{ProductionIconBE}} Per Turn]=];};
 
REPLAYDATASET_TOTALGOLD={
Type="REPLAYDATASET_TOTALGOLD";
Description=[=[Total Energy {{EnergyIconBE}}]=];};
 
REPLAYDATASET_ENERGYPERTURN={
Type="REPLAYDATASET_ENERGYPERTURN";
Description=[=[Energy {{EnergyIconBE}} Per Turn]=];};
 
REPLAYDATASET_CITYCOUNT={
Type="REPLAYDATASET_CITYCOUNT";
Description=[=[Number of Cities]=];};
 
REPLAYDATASET_TECHSKNOWN={
Type="REPLAYDATASET_TECHSKNOWN";
Description=[=[Number of Known Techs]=];};
 
REPLAYDATASET_SCIENCEPERTURN={
Type="REPLAYDATASET_SCIENCEPERTURN";
Description=[=[Science {{ScienceIconBE}} Per Turn]=];};
 
REPLAYDATASET_TOTALCULTURE={
Type="REPLAYDATASET_TOTALCULTURE";
Description=[=[Total Culture {{CultureIconBE}}]=];};
 
REPLAYDATASET_CULTUREPERTURN={
Type="REPLAYDATASET_CULTUREPERTURN";
Description=[=[Culture {{CultureIconBE}} Per Turn]=];};
 
REPLAYDATASET_EXCESSHAPINESS={
Type="REPLAYDATASET_EXCESSHAPINESS";
Description=[=[Excess Health {{HealthIconBE}}]=];};
 
REPLAYDATASET_HEALTH={
Type="REPLAYDATASET_HEALTH";
Description=[=[Health {{HealthIconBE}}]=];};
 
REPLAYDATASET_UNHEALTH={
Type="REPLAYDATASET_UNHEALTH";
Description=[=[Negative Health {{UnHealthIconBE}}]=];};
 
REPLAYDATASET_POPULATION={
Type="REPLAYDATASET_POPULATION";
Description=[=[Population {{CitizenIconBE}}]=];};
 
REPLAYDATASET_FOODPERTURN={
Type="REPLAYDATASET_FOODPERTURN";
Description=[=[Food {{FoodIconBE}} Per Turn]=];};
 
REPLAYDATASET_TOTALLAND={
Type="REPLAYDATASET_TOTALLAND";
Description=[=[Total Land]=];};
 
REPLAYDATASET_GPTCITYCONNECTIONS={
Type="REPLAYDATASET_GPTCITYCONNECTIONS";
Description=[=[{{EnergyIconBE}}EPT - City Connections]=];};
 
REPLAYDATASET_UNITMAINTENANCE={
Type="REPLAYDATASET_UNITMAINTENANCE";
Description=[=[Unit Maintenance]=];};
 
REPLAYDATASET_BUILDINGMAINTENANCE={
Type="REPLAYDATASET_BUILDINGMAINTENANCE";
Description=[=[Building Maintenance]=];};
 
REPLAYDATASET_IMPROVEMENTMAINTENANCE={
Type="REPLAYDATASET_IMPROVEMENTMAINTENANCE";
Description=[=[Improvement Maintenance]=];};
 
REPLAYDATASET_NUMBEROFPOLICIES={
Type="REPLAYDATASET_NUMBEROFPOLICIES";
Description=[=[Number of Virtues]=];};
 
REPLAYDATASET_NUMBEROFWORKERS={
Type="REPLAYDATASET_NUMBEROFWORKERS";
Description=[=[Number of Workers]=];};
 
REPLAYDATASET_IMPROVEDTILES={
Type="REPLAYDATASET_IMPROVEDTILES";
Description=[=[Improved Tiles]=];};
 
REPLAYDATASET_WORKEDTILES={
Type="REPLAYDATASET_WORKEDTILES";
Description=[=[Worked Tiles]=];};
 
REPLAYDATASET_MILITARYMIGHT={
Type="REPLAYDATASET_MILITARYMIGHT";
Description=[=[Military Might]=];};
 
REPLAYDATASET_DIPLO_CAPITAL_TOTAL={
Type="REPLAYDATASET_DIPLO_CAPITAL_TOTAL";
Description=[=[Total [ICON_DIPLO_CAPITAL] Diplomatic Capital]=];};
 
REPLAYDATASET_DIPLO_CAPITAL_PER_TURN={
Type="REPLAYDATASET_DIPLO_CAPITAL_PER_TURN";
Description=[=[ICON_DIPLO_CAPITAL] Diplomatic Capital Per Turn]=];};
 
REPLAYDATASET_ARTIFACTS_FOUND={
Type="REPLAYDATASET_ARTIFACTS_FOUND";
Description=[=[Artifacts Found]=];};
 
}
return data

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