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Module:Data/CivBE/RT/Tutorial Values

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local data ={
 
--Fields for the Steps table
--[Field]                              [Type]
--StepNumber                            Int64
--Text                                 String
--Image                                String
--CoordX                                Int64
--CoordY                                Int64
Steps = {
TUTORIAL_DIPLOMACY_INTRO = {
{StepNumber=1;
Text=[=[Each leader has both a [ICON_FEAR][COLOR_FearGradient]FEAR}} and [ICON_RESPECT][COLOR_RespectGradient]RESPECT}} value for each other leader. These two numbers indicate how one leader feels about another.]=];
Image="T_Diplo2.dds";
CoordX=592;
CoordY=220;};
{StepNumber=2;
Text=[=[ICON_RESPECT][COLOR_RespectGradient]RESPECT}} indicates how much a leader reveres you, and is influenced by actions you take. A leader's [COLOR_HeaderGradient]PERSONALITY TRAITS}} determine the actions that leader will value.]=];
Image="T_Diplo2.dds";
CoordX=110;
CoordY=118;};
{StepNumber=3;
Text=[=[ICON_FEAR][COLOR_FearGradient]FEAR}} is an indicator of how much strength you have in comparison with this leader.]=];
Image="T_Diplo2.dds";
CoordX=540;
CoordY=166;};
};
 
TUTORIAL_DIPLOMACY_AFFINITY = {
{StepNumber=1;
Text=[=[The [COLOR_TutorialCallout]AFFINITY WHEEL}} shows a visual map of all possible perks as well as your current progression down a particular Affinity path.]=];
Image="T_DiploAffinity1.dds";
CoordX=169;
CoordY=248;};
};
 
TUTORIAL_DIPLOMACY_AFFINITY2 = {
{StepNumber=2;
Text=[=[Using the buttons at the bottom of the screen, you can see all of the perks for a particular Affinity in list form.]=];
Image="T_DiploAffinity2.dds";
CoordX=87;
CoordY=33;};
{StepNumber=3;
Text=[=[Use the [COLOR_TutorialCallout]MY UNLOCKED PERKS}} button to see which perks you have already achieved across all Affinities.]=];
Image="T_DiploAffinity2.dds";
CoordX=371;
CoordY=132;};
};
 
TUTORIAL_DIPLOMACY_TRAITS = {
{StepNumber=1;
Text=[=[COLOR_HeaderGradient]PERKS}} are bonuses provided to you by your chosen [COLOR_HeaderGradient]PERSONALITY TRAITS}}.]=];
Image="T_DiploTraits1.dds";
CoordX=214;
CoordY=470;};
{StepNumber=2;
Text=[=[You can level up your [COLOR_HeaderGradient]PERSONALITY TRAITS}} to obtain more powerful bonuses by spending [ICON_DIPLO_CAPITAL] [COLOR_DiploGradient]DIPLOMATIC CAPITAL}}.]=];
Image="T_DiploTraits1.dds";
CoordX=220;
CoordY=354;};
};
 
TUTORIAL_DIPLOMACY_TRAITS2 = {
{StepNumber=3;
Text=[=[COLOR_HeaderGradient]PERSONALITY TRAITS}} also determine what [COLOR_HeaderGradient]AGREEMENTS}} other leaders may make with you.]=];
Image="T_DiploTraits2.dds";
CoordX=280;
CoordY=457;};
{StepNumber=4;
Text=[=[Leaders who enter into [COLOR_HeaderGradient]AGREEMENTS}} with you pay [ICON_DIPLO_CAPITAL] [COLOR_DiploGradient]DIPLOMATIC CAPITAL}} upkeep per turn in exchange for the described bonus.]=];
Image="T_DiploTraits2.dds";
CoordX=300;
CoordY=360;};
};
 
TUTORIAL_DIPLOMACY_RELATIONSHIP = {
{StepNumber=1;
Text=[=[In order to increase your [COLOR_HeaderGradient]RELATIONSHIP}}, you will need to meet certain [ICON_FEAR][COLOR_FearGradient]FEAR}} or [ICON_RESPECT][COLOR_RespectGradient]RESPECT}} requirements.]=];
Image="T_DiploRelation1.dds";
CoordX=125;
CoordY=96;};
{StepNumber=2;
Text=[=[It requires and costs nothing to degrade your relationship with another leader.]=];
Image="T_DiploRelation2.dds";
CoordX=210;
CoordY=-8;};
};
 
TUTORIAL_DIPLOMACY_RELATIONSHIP2 = {
{StepNumber=1;
Text=[=[ICON_RELATIONSHIP_LEVEL_WAR]WAR: Normal diplomatic interactions are suspended and the two civilizations will be at war.]=];
Image="T_DiploRelation1.dds";
CoordX=526;
CoordY=-8;};
{StepNumber=2;
Text=[=[ICON_RELATIONSHIP_LEVEL_HOSTILE]SANCTIONED: The lowest Relationship level and the most hostile status above War. While Sanctioned, neither player may make Agreements with the other leader or establish international Trade Routes between their Cities.]=];
Image="T_DiploRelation1.dds";
CoordX=526;
CoordY=26;};
{StepNumber=3;
Text=[=[ICON_RELATIONSHIP_LEVEL_NEUTRAL]NEUTRAL: The default Relationship level and represent neither friendship nor hostility between colonies. While at Neutral, both sides may exchange Agreements and international Trade Routes, but receive no other benefits or abilities.]=];
Image="T_DiploRelation1.dds";
CoordX=402;
CoordY=133;};
{StepNumber=4;
Text=[=[ICON_RELATIONSHIP_LEVEL_COOPERATIVE]COOPERATIVE: Both sides gain open borders for the other colony, access to more powerful or lucrative Agreements, and up to 1 Strategic Resource received per international Trade Route.]=];
Image="T_DiploRelation1.dds";
CoordX=526;
CoordY=61;};
{StepNumber=5;
Text=[=[ICON_RELATIONSHIP_LEVEL_ALLIED]ALLIED: All players in an Alliance will automatically join wars declared by or against their allies. Additionally, while in an Alliance both sides gain open borders for the other colony, access to the most powerful and lucrative Agreements, and up to 3 of each Strategic Resource received per international Trade Route.]=];
Image="T_DiploRelation1.dds";
CoordX=526;
CoordY=95;};
};
 
TUTORIAL_DIPLOMACY_MAKING_AGREEMENTS = {
{StepNumber=1;
Text=[=[While [COLOR_HeaderGradient]AGREEMENTS}} are quite powerful, they require both an [COLOR_DiploGradient]up-front cost}} and a [COLOR_DiploGradient]per-turn upkeep cost}}. Agreements won't expire as long as there is enough [ICON_DIPLO_CAPITAL] Diplomatic Capital to sustain them.]=];
Image="T_DiploAgree1.dds";
CoordX=495;
CoordY=430;};
{StepNumber=2;
Text=[=[COLOR_HeaderGradient]AGREEMENTS}} have a minimum [COLOR_HeaderGradient]RELATIONSHIP}} requirement (most often [COLOR_RELATIONSHIP_LEVEL_NEUTRAL]NEUTRAL}}[ICON_RELATIONSHIP_LEVEL_NEUTRAL]). If the Relationship requirement is no longer met, the Agreement is canceled.]=];
Image="T_DiploAgree2.dds";
CoordX=339;
CoordY=257;};
{StepNumber=3;
Text=[=[The effectiveness of your [COLOR_HeaderGradient]AGREEMENTS}} is also boosted as your [COLOR_HeaderGradient]RELATIONSHIP}} improves.]=];
Image="T_DiploAgree2.dds";
CoordX=339;
CoordY=175;};
};
 
TUTORIAL_DIPLOMACY_MAKING_AGREEMENTS2 = {
{StepNumber=4;
Text=[=[You can purchase a maximum of FIVE [COLOR_HeaderGradient]AGREEMENTS}}, which you can cancel at any time within the [COLOR_TutorialCallout]VIEW ACTIVE AGREEMENTS}} section.]=];
Image="T_DiploAgree3.dds";
CoordX=507;
CoordY=60;};
};
 
TUTORIAL_DIPLOMACY_MY_AGREEMENTS = {
{StepNumber=1;
Text=[=[COLOR_TutorialCallout]INCOME}} shows what portion of your [ICON_DIPLO_CAPITAL] [COLOR_DiploGradient]DIPLOMATIC CAPITAL}} income is from [COLOR_HeaderGradient]AGREEMENTS}} that other leaders have made with you.]=];
Image="T_DiploManage1.dds";
CoordX=210;
CoordY=490;};
{StepNumber=2;
Text=[=[The [COLOR_TutorialCallout]OUTGOING}} column calls out the amount of [ICON_DIPLO_CAPITAL] [COLOR_DiploGradient]DIPLOMATIC CAPITAL}} that you are spending on each [COLOR_HeaderGradient]AGREEMENT}}.]=];
Image="T_DiploManage1.dds";
CoordX=624;
CoordY=490;};
{StepNumber=3;
Text=[=[Use the [COLOR_TutorialCallout]cancel button}} to cancel any of your [COLOR_HeaderGradient]AGREEMENTS}} if they become too expensive to maintain. Be aware that canceling Agreements might affect the other leader's [ICON_RESPECT] Respect for you.]=];
Image="T_DiploManage1.dds";
CoordX=635;
CoordY=220;};
{StepNumber=4;
Text=[=[Click [COLOR_TutorialCallout]AGREEMENTS WITH ME}} to manage and view all of the [COLOR_HeaderGradient]AGREEMENTS}} others have made with you.]=];
Image="T_DiploManage1.dds";
CoordX=349;
CoordY=357;};
};
 
TUTORIAL_DIPLOMACY_WAR = {
{StepNumber=1;
Text=[=[You and your enemy are competing in War Score. Each victory you achieve – destroying a Unit or capturing a City – increases your war score. Each victory they achieve increases their score.]=];
Image="T_DiploWarScore1.dds";
CoordX=304;
CoordY=461;};
{StepNumber=2;
Text=[=[As one side begins to lead in score, the war status will change to favoring or dominating. If peace is declared, the difference between these two scores will be used to determine the spoils the victor can gain from the loser.]=];
Image="T_DiploWarScore1.dds";
CoordX=215;
CoordY=367;};
{StepNumber=3;
Text=[=[If you wish to end the conflict with your opponent you can press this button to pursue peace.]=];
Image="T_DiploWarScore1.dds";
CoordX=253;
CoordY=17;};
};
 
TUTORIAL_DIPLOMACY_WAR2 = {
{StepNumber=4;
Text=[=[Here you can see a summary of the war, which includes your status as the winner or loser]=];
Image="T_DiploWarScore2.dds";
CoordX=49;
CoordY=488;};
{StepNumber=5;
Text=[=[All of the available spoils that you may request or offer are shown in this area, including the War Score value of each. You may use the selection boxes to create a combination of Technologies, Cities, and/or Yields.]=];
Image="T_DiploWarScore2.dds";
CoordX=343;
CoordY=308;};
{StepNumber=6;
Text=[=[This meter shows the difference between the two War Scores and how much of it has already been selected above. If you are winning you may demand up to the full difference, but may accept less than the full amount. If you are losing you must offer the full amount, but may exceed it.]=];
Image="T_DiploWarScore2.dds";
CoordX=319;
CoordY=88;};
};
 
TUTORIAL_DIPLOMACY_WAR3 = {
{StepNumber=7;
Text=[=[The War Scores of each player and the war status can be seen here just as in the other screen.]=];
Image="T_DiploWarScore3.dds";
CoordX=400;
CoordY=400;};
{StepNumber=8;
Text=[=[Here are the spoils that your opponent would like to trade in return for peace. This shows your opponents offer if you are winning, and if you are losing it shows their demands.]=];
Image="T_DiploWarScore3.dds";
CoordX=271;
CoordY=300;};
{StepNumber=9;
Text=[=[You may then choose to accept or reject the terms of the proposal. If you reject their deal but would like peace under other terms, you are able to then make a counter proposal.]=];
Image="T_DiploWarScore3.dds";
CoordX=257;
CoordY=95;};
};
 
TUTORIAL_BASIC_MOVEMENT = {
{StepNumber=1;
Text=[=[Select a unit by left-clicking on it.]=];
Image="T_BasicMovement1.dds";
CoordX=300;
CoordY=220;};
{StepNumber=2;
Text=[=[Right-click on the map and drag to see where the unit can move. Release the mouse over the desired tile to move the unit.]=];
Image="T_BasicMovement2.dds";
CoordX=320;
CoordY=469;};
{StepNumber=3;
Text=[=[Be wary of ending your turn on a tile with Miasma (green looking haze), as that will damage your unit.]=];
Image="T_BasicMovement2.dds";
CoordX=220;
CoordY=280;};
};
 
TUTORIAL_BASIC_ATTACK = {
{StepNumber=1;
Text=[=[To attack an opponent, select your unit by left-clicking on it.]=];
Image="T_Combat1.dds";
CoordX=429;
CoordY=426;};
{StepNumber=2;
Text=[=[With your unit selected, hover your mouse over your opponent for a combat preview (including all combat bonuses).]=];
Image="T_Combat2.dds";
CoordX=61;
CoordY=138;};
{StepNumber=3;
Text=[=[If you're sure about attacking after reviewing the combat preview, right-click on the opponent to attack.]=];
Image="T_Combat3.dds";
CoordX=133;
CoordY=506;};
};
 
TUTORIAL_QUEST_LOG_SCREEN = {
{StepNumber=1;
Text=[=[Quests are missions that you can perform for extra rewards.]=];
Image="T_XPQuest1.dds";
CoordX=66;
CoordY=515;};
{StepNumber=2;
Text=[=[Click on a Quest to view its objective.]=];
Image="T_XPQuest2.dds";
CoordX=395;
CoordY=350;};
{StepNumber=3;
Text=[=[The Quest Log also has a tab for Victories, where you can review the different ways you can win.]=];
Image="T_XPQuest2.dds";
CoordX=527;
CoordY=483;};
};
 
TUTORIAL_UNIT_UPGRADES_SCREEN = {
{StepNumber=1;
Text=[=[This is the basic Unit Upgrade panel. Earn Affinity points to unlock powerful unit upgrades.]=];
Image="T_Upgrade1.dds";
CoordX=10;
CoordY=523;};
{StepNumber=2;
Text=[=[After you've reached level 1 in any Affinity, you'll be asked to choose your first upgrade.]=];
Image="T_Upgrade2.dds";
CoordX=365;
CoordY=350;};
{StepNumber=3;
Text=[=[You will always have 2 choices. In this case, we choose additional combat strength.]=];
Image="T_Upgrade3.dds";
CoordX=305;
CoordY=309;};
{StepNumber=4;
Text=[=[If you reach level 4 in any Affinity (Purity shown here), another powerful upgrade becomes available.]=];
Image="T_Upgrade4.dds";
CoordX=305;
CoordY=156;};
};
 
TUTORIAL_DIPLO_SCREEN = {
{StepNumber=1;
Text=[=[This is the Diplomacy panel. Here, you can track all things diplomatic. You are represented by the first leader on the panel.]=];
Image="T_Diplo.dds";
CoordX=7;
CoordY=387;};
{StepNumber=2;
Text=[=[Clicking on any other leader on the panel will open up the Diplomacy screen, where you can trade, negotiate, etc.]=];
Image="T_Diplo.dds";
CoordX=7;
CoordY=288;};
{StepNumber=3;
Text=[=[Each leader's disposition towards you is displayed below each Sponsor icon.]=];
Image="T_Diplo.dds";
CoordX=7;
CoordY=239;};
{StepNumber=4;
Text=[=[There is also additional information as well, like your score, Affinity choices, Wonders built, and more.]=];
Image="T_Diplo.dds";
CoordX=298;
CoordY=362;};
};
 
TUTORIAL_VIRTUES_SCREEN = {
{StepNumber=1;
Text=[=[This is the Virtues panel. You can spend Culture you've earned on bonuses for your faction.]=];
Image="T_Virtues1.dds";
CoordX=93;
CoordY=484;};
{StepNumber=2;
Text=[=[Once you've earned enough Culture, you can choose a bonus by clicking on a Virtue in any of the available Virtue trees.]=];
Image="T_Virtues2.dds";
CoordX=208;
CoordY=295;};
{StepNumber=3;
Text=[=[Once you've unlocked enough Virtues in a horizontal or vertical row, you'll activate additional bonuses called "Kickers".]=];
Image="T_Virtues3.dds";
CoordX=152;
CoordY=352;};
};
 
TUTORIAL_ARTIFACTS_SCREEN = {
{StepNumber=1;
Text=[=[This is the Artifacts panel. When your colony discovers new Artifacts, you can view them here.]=];
Image="T_Arti1.dds";
CoordX=305;
CoordY=522;};
{StepNumber=2;
Text=[=[Select an Artifact to view details about its Category, Condition, and history.]=];
Image="T_Arti2.dds";
CoordX=102;
CoordY=157;};
};
 
TUTORIAL_ARTIFACTS_SCREEN_2 = {
{StepNumber=3;
Text=[=[Dragging one or two Artifacts to the Research Queue will let you break them down for yields.]=];
Image="T_Arti3.dds";
CoordX=302;
CoordY=518;};
{StepNumber=4;
Text=[=[Research a full queue of Artifacts to unlock powerful Buildings, Wonders, and abilities for your colony.]=];
Image="T_Arti4.dds";
CoordX=532;
CoordY=14;};
};
 
TUTORIAL_COVERT_OPS_SCREEN = {
{StepNumber=1;
Text=[=[Covert Ops is not available until you've unlocked at least one spy.]=];
Image="T_XPCovert1.dds";
CoordX=202;
CoordY=524;};
{StepNumber=2;
Text=[=[Upon receiving your first spy, you'll be prompted to choose a basic bonus, called a National Security Project.]=];
Image="T_XPCovert2.dds";
CoordX=202;
CoordY=414;};
{StepNumber=3;
Text=[=[Additionally, you will now have three Agents available to assign, either to your cities, an opponent's cities, or the Black Market.]=];
Image="T_XPCovert3.dds";
CoordX=202;
CoordY=338;};
};
 
TUTORIAL_COVERT_OPS_SCREEN2 = {
{StepNumber=4;
Text=[=[In your own cities, Agents offer protection against enemy Agents. In an opponent's cities, Agents can attempt Operations.]=];
Image="T_XPCovert6.dds";
CoordX=447;
CoordY=350;};
{StepNumber=5;
Text=[=[Operations range from Very Easy to Hard, and are limited by the Intrigue level of the target City.]=];
Image="T_XPCovert6.dds";
CoordX=513;
CoordY=269;};
{StepNumber=6;
Text=[=[Higher Intrigue means having more difficult Operations available to you.]=];
Image="T_XPCovert6.dds";
CoordX=513;
CoordY=83;};
};
 
TUTORIAL_COVERT_OPS_SCREEN3 = {
{StepNumber=7;
Text=[=[Monitor the Intrigue in your own cities carefully. If it gets too high, enemy Agents can cause quite a bit of damage.]=];
Image="T_XPCovert7.dds";
CoordX=135;
CoordY=345;};
};
 
TUTORIAL_COVERT_OPS_SCREEN4 = {
{StepNumber=8;
Text=[=[Agents can be assigned to the Black Market, where they can either buy or sell strategic resources in exchange for [ICON_DIPLO_CAPITAL] Diplomatic Capital.]=];
Image="T_XPCovert8.dds";
CoordX=447;
CoordY=350;};
};
 
TUTORIAL_COVERT_OPS_SCREEN5 = {
{StepNumber=9;
Text=[=[Once assigned, the Agent will take some number of turns finding either buyers or sellers and establishing the market.]=];
Image="T_XPCovert9.dds";
CoordX=195;
CoordY=50;};
};
 
TUTORIAL_COVERT_OPS_SCREEN6 = {
{StepNumber=10;
Text=[=[Once the market is established, the Agent will exchange either resources or [ICON_DIPLO_CAPITAL] Diplomatic Capital each turn in exchange for the opposite. If you run out of [ICON_DIPLO_CAPITAL] Diplomatic Capital or the resource being traded, the Agent will be returned to Headquarters.]=];
Image="T_XPCovert10.dds";
CoordX=195;
CoordY=50;};
};
 
TUTORIAL_TECH_WEB = {
{StepNumber=1;
Text=[=[Welcome to the Technology Web. You begin in the center of the web, and can choose a research path in any direction.]=];
Image="T_XPScience1.dds";
CoordX=1;
CoordY=314;};
{StepNumber=2;
Text=[=[The Tech Web is made up of two types of techs. Branch techs, like "Genetics"...]=];
Image="T_XPScience2.dds";
CoordX=347;
CoordY=434;};
{StepNumber=3;
Text=[=[...and Leaf techs, like "Alien Lifeforms", both of which can award Affinity points among other things.]=];
Image="T_XPScience3.dds";
CoordX=330;
CoordY=339;};
{StepNumber=4;
Text=[=["Alien Lifeforms" contains a green Harmony "stripe" on its icon, which means you will earn Harmony Affinity points when you complete the tech.]=];
Image="T_XPScience3.dds";
CoordX=369;
CoordY=338;};
};
 
TUTORIAL_TECH_WEB2 = {
{StepNumber=5;
Text=[=[Lost? You can filter the Tech Web by many different subjects, or search for a specific term.]=];
Image="T_XPScience4.dds";
CoordX=90;
CoordY=490;};
};
 
TUTORIAL_ORBITAL_LAYER = {
{StepNumber=1;
Text=[=[To launch an Orbital Unit, select it and click on its launch button. This will bring up the Orbital View.]=];
Image="T_Sat1.dds";
CoordX=6;
CoordY=30;};
{StepNumber=2;
Text=[=[Now we are in the Orbital View. These are hexes where we have Orbital Coverage, and can potentially launch an Orbital Unit.]=];
Image="T_Sat2.dds";
CoordX=105;
CoordY=495;};
{StepNumber=3;
Text=[=[These are the hexes that our Orbital Unit would affect, if we launched it.]=];
Image="T_Sat4.dds";
CoordX=278;
CoordY=427;};
{StepNumber=4;
Text=[=[Our Orbital Unit's effect area is not allowed to overlap with any other's effect area.]=];
Image="T_Sat5.dds";
CoordX=452;
CoordY=359;};
};
 
TUTORIAL_UNIT_UPGRADES_SCREEN_XP = {
{StepNumber=1;
Text=[=[This is the basic Unit Upgrade panel. Earn Affinity points to unlock powerful unit upgrades.]=];
Image="T_XPUpgrade1.dds";
CoordX=337;
CoordY=337;};
};
 
TUTORIAL_UNIT_UPGRADES_SCREEN_XP2 = {
{StepNumber=2;
Text=[=[After you've reached level 1 in any Affinity, you'll be asked to choose your first upgrade.]=];
Image="T_XPUpgrade2.dds";
CoordX=455;
CoordY=317;};
{StepNumber=3;
Text=[=[You will always have 2 choices. In this case, we choose additional combat strength.]=];
Image="T_XPUpgrade3.dds";
CoordX=366;
CoordY=86;};
{StepNumber=4;
Text=[=[Additional upgrades are unlocked as you earn additional Affinity.]=];
Image="T_XPUpgrade3.dds";
CoordX=578;
CoordY=257;};
};
 
};
}
return data

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