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Module:Data/CivBE/RT/UnitPassiveAbilities

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--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--IconIndex                             Int64
--IconAtlas                            String
--Range                                 Int64
--Deploy                              Boolean
--AffectFriendly                      Boolean
--AffectNeutral                       Boolean
--AffectEnemy                         Boolean
--AffectAlien                         Boolean
--AOEDamage                             Int64
 
local data ={
 
UNIT_PASSIVEABILITY_ULTRASONIC_EMITTER_DAMAGE={
Type="UNIT_PASSIVEABILITY_ULTRASONIC_EMITTER_DAMAGE";
Description=[=[Ultrasonic Emitter]=];
Help="TXT_KEY_UNIT_PASSIVEABILITY_ULTRASONIC_EMITTER_DAMAGE_HELP";
IconIndex=16;
IconAtlas="UNIT_ACTION_ATLAS";
Range=2;
AffectAlien=true;
AOEDamage=10;};
 
UNIT_PASSIVEABILITY_NANOHIVE_AOE_DAMAGE={
Type="UNIT_PASSIVEABILITY_NANOHIVE_AOE_DAMAGE";
Description=[=[Nanodrone Cloud]=];
Help=[=[Damages all hostile units within {1_Num} {1_Num: plural 1?tile; other?tiles;} at the beginning of your turn.
 
[COLOR_CYAN]Passive Ability.}} The unit may not move or take any other action while maintaining this effect.]=];
IconIndex=9;
IconAtlas="UNIT_ACTION_ATLAS_2";
Range=2;
Deploy=true;
AffectEnemy=true;
AOEDamage=10;};
 
UNIT_PASSIVEABILITY_DRONE_CAGE_AOE_HEAL={
Type="UNIT_PASSIVEABILITY_DRONE_CAGE_AOE_HEAL";
Description=[=[Aid Drones]=];
Help=[=[Heals all friendly units within {1_Num} {1_Num: plural 1?tile; other?tiles;} at the beginning of your turn.
 
[COLOR_CYAN]Passive Ability.}} The unit may not move or take any other action while maintaining this effect.]=];
IconIndex=8;
IconAtlas="UNIT_ACTION_ATLAS_2";
Range=1;
Deploy=true;
AffectFriendly=true;
AOEDamage=-5;};
 
}
return data

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