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Documentation for this module may be created at Module:Data/CivBE/RT/UnitPromotions/doc

--[Field]                              [Type]
--Type                                 String
--Description                          String
--Help                                 String
--DisabledHelp                         String
--Button                               String
--PortraitIndex                         Int64
--IconAtlas                            String
--HotKey                               String
--HotKeyAlt                            String
--HotKeyPriority                        Int64
--HotKeyPriorityAlt                     Int64
--OrderPriority                         Int64
--AltDown                             Boolean
--AltDownAlt                          Boolean
--ShiftDown                           Boolean
--ShiftDownAlt                        Boolean
--CtrlDown                            Boolean
--CtrlDownAlt                         Boolean
--AdjacentMod                           Int64
--AdjacentTileHealChange                Int64
--AirSweepCapable                     Boolean
--AirSweepCombatModifier                Int64
--AllowsEmbarkation                   Boolean
--AlwaysHeal                          Boolean
--AlwaysHostile                       Boolean
--AmphibiousAttack                    Boolean
--ArtifactRewardPrereq                 String
--AttackFortifiedMod                    Int64
--AttackUnfortifiedMod                  Int64
--AttackMod                             Int64
--AttackWoundedMod                      Int64
--Blitz                               Boolean
--CanMoveAfterAttacking               Boolean
--CanMoveAllTerrain                   Boolean
--CanMoveImpassable                   Boolean
--CannotBeChosen                      Boolean
--CapitalDefenseFalloff                 Int64
--CapitalDefenseModifier                Int64
--CaptureDefeatedEnemy                Boolean
--CargoChange                           Int64
--CityAttack                            Int64
--CityAttackOnly                      Boolean
--CityAttackPlunderModifier             Int64
--CityDefense                           Int64
--CivHealthBonusMinModifier             Int64
--CivHealthBonusMaxModifier             Int64
--CivHealthBonusMinHealth               Int64
--CivHealthBonusMaxHealth               Int64
--CoastalWalk                         Boolean
--CombatPercent                         Int64
--DefenseMod                            Int64
--DropRange                             Int64
--EmbarkDefenseModifier                 Int64
--EmbarkExtraVisibility                 Int64
--EnemyDamage                           Int64
--EnemyDamageChance                     Int64
--EnemyHealChange                       Int64
--EnemyRoute                          Boolean
--EraOfProsperityValueFromKills         Int64
--EvasionChange                         Int64
--ExactLevelPrereq                      Int64
--ExperiencePercent                     Int64
--ExtraAttacks                          Int64
--ExtraNavalMovement                    Int64
--ExtraWithdrawal                       Int64
--ExtraWorkerMovement                   Int64
--FlankAttackModifier                   Int64
--FlatMovementCost                    Boolean
--FreeMaintenance                     Boolean
--FreePillageMoves                    Boolean
--FriendlyHealChange                    Int64
--FriendlyLandsAttackModifier           Int64
--FriendlyLandsModifier                 Int64
--GreatAdmiral                        Boolean
--GreatGeneral                        Boolean
--GreatGeneralCombatModifier            Int64
--GreatGeneralModifier                  Int64
--GreatGeneralReceivesMovement        Boolean
--HasPostCombatPromotions             Boolean
--HealIfDestroyExcludesBarbarians     Boolean
--HealOnPillage                       Boolean
--HealOutsideFriendly                 Boolean
--HeavyCharge                         Boolean
--HiddenNationality                   Boolean
--HillsAttack                           Int64
--HillsDefense                          Int64
--HillsDoubleMove                     Boolean
--HoveringUnit                        Boolean
--HPHealedIfDestroyEnemy                Int64
--IgnoreGreatGeneralBenefit           Boolean
--IgnoreTerrainCost                   Boolean
--IgnoreZOC                           Boolean
--InstantHealAmount                     Int64
--InterceptChanceChange                 Int64
--InterceptionCombatModifier            Int64
--InterceptionDefenseDamageModifier     Int64
--Invisible                            String
--LayerAnimationPath                   String
--Leader                              Boolean
--LostWithUpgrade                     Boolean
--MeleeCombatPercent                    Int64
--MiasmaFlatHealthMod                   Int64
--MiasmaImmune                        Boolean
--MiasmaImmuneWorkers                 Boolean
--MoveDiscountChange                    Int64
--MovesChange                           Int64
--MustSetUpToRangedAttack             Boolean
--NearbyEnemyCombatMod                  Int64
--NearbyEnemyCombatRange                Int64
--NeutralDamage                         Int64
--NeutralDamageChance                   Int64
--NeutralHealChange                     Int64
--NoCapture                           Boolean
--NoDefensiveBonus                    Boolean
--NoRevealMap                         Boolean
--NotWithUpgrade                      Boolean
--NumInterceptionChange                 Int64
--OnlyDefensive                       Boolean
--OpenAttack                            Int64
--OpenDefense                           Int64
--OpenRangedAttackMod                   Int64
--OrbitalCoverageRadiusChange           Int64
--OutsideFriendlyLandsModifier          Int64
--PostCombatPromotionsExclusive       Boolean
--PromotionPrereq                      String
--PromotionPrereqOr1                   String
--PromotionPrereqOr2                   String
--PromotionPrereqOr3                   String
--PromotionPrereqOr4                   String
--PromotionPrereqOr5                   String
--PromotionPrereqOr6                   String
--PromotionPrereqOr7                   String
--PromotionPrereqOr8                   String
--PromotionPrereqOr9                   String
--RangeAttackIgnoreLOS                Boolean
--RangeChange                           Int64
--RangedAttackModifier                  Int64
--RangedDefenseMod                      Int64
--RangedSupportFire                   Boolean
--Recon                               Boolean
--ReligiousStrengthLossRivalTerritory   Int64
--RivalTerritory                      Boolean
--River                               Boolean
--RoughAttack                           Int64
--RoughDefense                          Int64
--RoughRangedAttackMod                  Int64
--RoughTerrainEndsTurn                Boolean
--SameTileHealChange                    Int64
--Sapper                              Boolean
--SeeInvisible                         String
--Sound                                String
--TechPrereq                           String
--TradeMissionGoldModifier              Int64
--TradeMissionInfluenceModifier         Int64
--UpgradeDiscount                       Int64
--VisibilityChange                      Int64
--PediaType                            String
--PediaEntry                           String

local data ={

PROMOTION_INSTANT_HEAL_1={
Type="PROMOTION_INSTANT_HEAL_1";
Description=[=[New Recruits (Seasoned)]=];
Help=[=[Instantly Recover 50 HP]=];
PortraitIndex=1;
IconAtlas="PROMOTION_ATLAS";
OrderPriority=99;
ExactLevelPrereq=1;
InstantHealAmount=50;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_HEAL";
PediaEntry=[=[New Recruits (Seasoned)]=];};

PROMOTION_INSTANT_HEAL_2={
Type="PROMOTION_INSTANT_HEAL_2";
Description=[=[New Recruits (Veteran)]=];
Help=[=[Instantly Recover 50 HP]=];
PortraitIndex=1;
IconAtlas="PROMOTION_ATLAS";
OrderPriority=99;
ExactLevelPrereq=2;
InstantHealAmount=50;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_HEAL";
PediaEntry=[=[New Recruits (Veteran)]=];};

PROMOTION_INSTANT_HEAL_3={
Type="PROMOTION_INSTANT_HEAL_3";
Description=[=[New Recruits (Expert)]=];
Help=[=[Instantly Recover 75 HP]=];
PortraitIndex=1;
IconAtlas="PROMOTION_ATLAS";
OrderPriority=99;
ExactLevelPrereq=3;
InstantHealAmount=75;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_HEAL";
PediaEntry=[=[New Recruits (Expert)]=];};

PROMOTION_INSTANT_HEAL_4={
Type="PROMOTION_INSTANT_HEAL_4";
Description=[=[New Recruits (Master)]=];
Help=[=[Instantly Recover 75 HP]=];
PortraitIndex=1;
IconAtlas="PROMOTION_ATLAS";
OrderPriority=99;
ExactLevelPrereq=4;
InstantHealAmount=100;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_HEAL";
PediaEntry=[=[New Recruits (Master)]=];};

PROMOTION_COMBAT_BOOST_1={
Type="PROMOTION_COMBAT_BOOST_1";
Description=[=[Discipline (Seasoned)]=];
Help=[=[Permanent +10% {{StrengthIconBE}} Strength and {{RangedStrengthIconBE}} {{LinkBE|Ranged}} Strength in {{LinkBE|Combat}}]=];
IconAtlas="PROMOTION_ATLAS";
OrderPriority=1;
CombatPercent=10;
ExactLevelPrereq=1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Discipline (Seasoned)]=];};

PROMOTION_COMBAT_BOOST_2={
Type="PROMOTION_COMBAT_BOOST_2";
Description=[=[Discipline (Veteran)]=];
Help=[=[Permanent +10% {{StrengthIconBE}} Strength and {{RangedStrengthIconBE}} {{LinkBE|Ranged}} Strength in {{LinkBE|Combat}}]=];
IconAtlas="PROMOTION_ATLAS";
OrderPriority=1;
CombatPercent=10;
ExactLevelPrereq=2;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Discipline (Veteran)]=];};

PROMOTION_COMBAT_BOOST_3={
Type="PROMOTION_COMBAT_BOOST_3";
Description=[=[Discipline (Expert)]=];
Help=[=[Permanent +10% {{StrengthIconBE}} Strength and {{RangedStrengthIconBE}} {{LinkBE|Ranged}} Strength in {{LinkBE|Combat}}]=];
IconAtlas="PROMOTION_ATLAS";
OrderPriority=1;
CombatPercent=10;
ExactLevelPrereq=3;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Discipline (Expert)]=];};

PROMOTION_COMBAT_BOOST_4={
Type="PROMOTION_COMBAT_BOOST_4";
Description=[=[Discipline (Master)]=];
Help=[=[Permanent +10% {{StrengthIconBE}} Strength and {{RangedStrengthIconBE}} {{LinkBE|Ranged}} Strength in {{LinkBE|Combat}}]=];
IconAtlas="PROMOTION_ATLAS";
OrderPriority=1;
CombatPercent=20;
ExactLevelPrereq=4;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Discipline (Master)]=];};

PROMOTION_FIERCE_LOYALTY={
Type="PROMOTION_FIERCE_LOYALTY";
Description=[=[Fierce Loyalty]=];
Help=[=[+10% {{StrengthIconBE}} Strength in {{LinkBE|Melee Combat}}]=];
PortraitIndex=11;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
MeleeCombatPercent=10;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Fierce Loyalty]=];};

PROMOTION_HOMELAND_DEFENSE={
Type="PROMOTION_HOMELAND_DEFENSE";
Description=[=[Homeland Defense]=];
Help=[=[More Effective When Fighting Within Home Borders]=];
PortraitIndex=14;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
FriendlyLandsModifier=10;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Homeland Defense]=];};

PROMOTION_DOUBLE_DEFENSE={
Type="PROMOTION_DOUBLE_DEFENSE";
Description=[=[Double Defense]=];
Help=[=[+100% {{StrengthIconBE}} Strength when defending]=];
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
DefenseMod=100;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Double Defense]=];};

PROMOTION_MIASMA_IMMUNE={
Type="PROMOTION_MIASMA_IMMUNE";
Description=[=[Miasma Immunity]=];
Help=[=[No Damage From {{LinkBE|Miasma}}]=];
PortraitIndex=7;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
MiasmaImmune=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Miasma Immunity]=];};

PROMOTION_MIASMA_IMMUNE_WORKERS={
Type="PROMOTION_MIASMA_IMMUNE_WORKERS";
Description=[=[Worker Miasma Immunity]=];
Help=[=[{{LinkBE|Worker}} {{LinkBE|units}} are immune to attrition damage from {{ColorGreenBE|{{LinkBE|Miasma}}}}.]=];
PortraitIndex=7;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
MiasmaImmuneWorkers=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Worker Miasma Immunity]=];};

PROMOTION_PANOPTICON={
Type="PROMOTION_PANOPTICON";
Description=[=[Panopticon]=];
Help=[=[+1 Sight]=];
PortraitIndex=3;
IconAtlas="WONDER_ATLAS";
CannotBeChosen=true;
EmbarkExtraVisibility=2;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
VisibilityChange=1;
PediaType="PEDIA_SHARED";
PediaEntry=[=[Panopticon]=];};

PROMOTION_MASTER_CONTROL={
Type="PROMOTION_MASTER_CONTROL";
Description=[=[Master Control]=];
Help=[=[+1 {{MovesIconBE}} {{LinkBE|Movement}} for {{LinkBE|Workers}}.]=];
PortraitIndex=2;
IconAtlas="WONDER_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
ExtraWorkerMovement=1;
FreeMaintenance=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Master Control]=];};

PROMOTION_DRONE_SPHERE={
Type="PROMOTION_DRONE_SPHERE";
Description="TXT_KEY_PROMOTION_DRONE_SPHERE";
Help="TXT_KEY_PROMOTION_DRONE_SPHERE_HELP";
PortraitIndex=19;
IconAtlas="WONDER_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
FriendlyHealChange=10;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry="TXT_KEY_PROMOTION_DRONE_SPHERE";};

PROMOTION_AUTO_HEALING={
Type="PROMOTION_AUTO_HEALING";
Description=[=[Genetic Regeneration]=];
Help=[=[Automatically heal 3 HP every turn (does not stack with healing bonuses from other {{LinkBE|units}})]=];
PortraitIndex=19;
IconAtlas="WONDER_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
SameTileHealChange=3;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Genetic Regeneration]=];};

PROMOTION_NO_DEFENSIVE_BONUS={
Type="PROMOTION_NO_DEFENSIVE_BONUS";
Description=[=[No defensive bonus]=];
Help=[=[No defense bonus from {{LinkBE|terrain}}, and cannot fortify]=];
PortraitIndex=12;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
NoDefensiveBonus=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[No defensive bonus]=];};

PROMOTION_CARGO={
Type="PROMOTION_CARGO";
Description=[=[Cargo]=];
Help=[=[Ability to Carry Other {{LinkBE|Combat Units}}]=];
PortraitIndex=3;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
CargoChange=1;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Cargo]=];};

PROMOTION_IGNORE_RANGED_LOS={
Type="PROMOTION_IGNORE_RANGED_LOS";
Description=[=[Ignore Ranged Line of Sight]=];
Help=[=[{{LinkBE|Line of Sight}} Rules Do Not Apply]=];
PortraitIndex=2;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
RangeAttackIgnoreLOS=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Ignore Ranged Line of Sight]=];};

PROMOTION_MUST_SET_UP={
Type="PROMOTION_MUST_SET_UP";
Description=[=[Must Set Up to Range Attack]=];
Help=[=[{{LinkBE|Unit}} Must Set Up to {{LinkBE|Range}} Attack]=];
PortraitIndex=12;
IconAtlas="UNIT_ACTION_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
MustSetUpToRangedAttack=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry=[=[Must Set Up to Range Attack]=];};

PROMOTION_IGNORE_TERRAIN_COST={
Type="PROMOTION_IGNORE_TERRAIN_COST";
Description=[=[Ignores Terrain Cost]=];
Help=[=[Ignores Additional {{MovesIconBE}} {{LinkBE|Movement}} Cost of Rough {{LinkBE|Terrain}}.]=];
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
IgnoreTerrainCost=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Ignores Terrain Cost]=];};

PROMOTION_HOVER={
Type="PROMOTION_HOVER";
Description=[=[Hover]=];
Help=[=[Ability to Cross Most Types of {{LinkBE|Terrain}}]=];
PortraitIndex=17;
IconAtlas="PERK_ATLAS";
CanMoveAllTerrain=true;
CannotBeChosen=true;
ExactLevelPrereq=-1;
FlatMovementCost=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Hover]=];};

PROMOTION_AIR_SWEEP={
Type="PROMOTION_AIR_SWEEP";
Description=[=[Air Sweep]=];
Help=[=[Ability to Draw Out Nearby Defending {{LinkBE|Air Units}}]=];
PortraitIndex=9;
IconAtlas="PERK_ATLAS";
AirSweepCapable=true;
CannotBeChosen=true;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Air Sweep]=];};

PROMOTION_AIR_INTERCEPTION={
Type="PROMOTION_AIR_INTERCEPTION";
Description=[=[Air Interception]=];
Help=[=[Ability to Intercept Incoming Hostile {{LinkBE|Air Units}}]=];
PortraitIndex=10;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
InterceptChanceChange=100;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Air Interception]=];};

PROMOTION_ORBITAL_COVERAGE={
Type="PROMOTION_ORBITAL_COVERAGE";
Description=[=[Orbital Coverage]=];
Help=[=[{{LinkBE|Orbital}} Coverage increased by 1]=];
PortraitIndex=24;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
OrbitalCoverageRadiusChange=1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Orbital Coverage]=];};

PROMOTION_ATTACK_FORTIFIED_20={
Type="PROMOTION_ATTACK_FORTIFIED_20";
Description=[=[Bonus attacking fortified]=];
Help=[=[Bonus when attacking fortified {{LinkBE|units}}]=];
PortraitIndex=24;
IconAtlas="PERK_ATLAS";
AttackFortifiedMod=20;
CannotBeChosen=true;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Orbital Coverage]=];};

PROMOTION_ATTACK_UNFORTIFIED_20={
Type="PROMOTION_ATTACK_UNFORTIFIED_20";
Description=[=[Bonus attacking unfortified]=];
Help=[=[Bonus when attacking unfortified {{LinkBE|units}}]=];
PortraitIndex=24;
IconAtlas="PERK_ATLAS";
AttackUnfortifiedMod=20;
CannotBeChosen=true;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Orbital Coverage]=];};

PROMOTION_ANIMAL={
Type="PROMOTION_ANIMAL";
Description=[=[Animal]=];
Help=[=[-50% Attack Strength vs {{LinkBE|Cities}}]=];
PortraitIndex=12;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
CityAttack=-50;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_SHARED";
PediaEntry=[=[Animal]=];};

PROMOTION_OCEAN_IMPASSABLE={
Type="PROMOTION_OCEAN_IMPASSABLE";
Description=[=[Cannot Enter Deep Ocean]=];
Help=[=[{{LinkBE|Unit}} May Not Enter {{LinkBE|Deep Ocean}}]=];
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
LostWithUpgrade=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry=[=[Cannot Enter Deep Ocean]=];};

PROMOTION_ONLY_DEFENSIVE={
Type="PROMOTION_ONLY_DEFENSIVE";
Description=[=[May Not Melee Attack]=];
Help=[=[{{LinkBE|Unit}} May Not Melee Attack]=];
PortraitIndex=6;
IconAtlas="PERK_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
LostWithUpgrade=true;
OnlyDefensive=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry=[=[May Not Melee Attack]=];};

PROMOTION_UNWELCOME_EVANGELIST={
Type="PROMOTION_UNWELCOME_EVANGELIST";
Description=[=[Unwelcome Evangelist]=];
Help=[=[Unwelcome Evangelist]=];
PortraitIndex=57;
IconAtlas="ABILITY_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
ReligiousStrengthLossRivalTerritory=25;
Sound="AS2D_IF_LEVELUP";
PediaEntry=[=[Unwelcome Evangelist]=];};

PROMOTION_GOODY_HUT_PICKER={
Type="PROMOTION_GOODY_HUT_PICKER";
Description=[=[Resource Pod Picker]=];
Help=[=[{{LinkBE|Resource Pod}} Picker]=];
PortraitIndex=3;
IconAtlas="EXPANSION2_PROMOTION_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaEntry=[=[Resource Pod Picker]=];};

PROMOTION_CAN_MOVE_IMPASSABLE={
Type="PROMOTION_CAN_MOVE_IMPASSABLE";
Description=[=[Can Move Impassable]=];
Help=[=[Can Move Impassable]=];
IconAtlas="PERK_ATLAS";
CanMoveImpassable=true;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_CAN_MOVE_IMPASSABLE";};

PROMOTION_VAPOR_SHIELD={
Type="PROMOTION_VAPOR_SHIELD";
Description=[=[Vapor Shield]=];
Help=[=[+100% Defense to embarked {{LinkBE|units}}]=];
IconAtlas="ABILITY_ATLAS";
ArtifactRewardPrereq="ARTIFACT_REWARD_VAPOR_SHIELD";
CannotBeChosen=true;
EmbarkDefenseModifier=100;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_VAPOR_SHIELD";};

PROMOTION_TEMPORAL_CALCULUS={
Type="PROMOTION_TEMPORAL_CALCULUS";
Description=[=[Temporal Calculus]=];
Help=[=[+2 visibility to all {{LinkBE|units}}]=];
IconAtlas="ABILITY_ATLAS";
ArtifactRewardPrereq="ARTIFACT_REWARD_VAPOR_SHIELD";
CannotBeChosen=true;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
VisibilityChange=2;
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_TEMPORAL_CALCULUS";};

PROMOTION_SKY_CHITIN={
Type="PROMOTION_SKY_CHITIN";
Description=[=[Sky Chitin]=];
Help=[=[+50% Strength, +3 {{LinkBE|Range}} to {{LinkBE|air units}}]=];
IconAtlas="ABILITY_ATLAS";
ArtifactRewardPrereq="ARTIFACT_REWARD_SKY_CHITIN";
CannotBeChosen=true;
CombatPercent=50;
ExactLevelPrereq=-1;
RangeChange=3;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_SKY_CHITIN";};

PROMOTION_TIDAL_NAVIGATION={
Type="PROMOTION_TIDAL_NAVIGATION";
Description=[=[Tidal Navigation]=];
Help=[=[+100% defense to {{LinkBE|naval units}} against {{LinkBE|ranged}} attacks]=];
IconAtlas="ABILITY_ATLAS";
ArtifactRewardPrereq="ARTIFACT_REWARD_TIDAL_NAVIGATION";
CannotBeChosen=true;
ExactLevelPrereq=-1;
RangedDefenseMod=100;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_TIDAL_NAVIGATION";};

PROMOTION_PROJECTED_CHASIS_CONSTRUCTION={
Type="PROMOTION_PROJECTED_CHASIS_CONSTRUCTION";
Description=[=[Projected Chassis Construction]=];
Help=[=[+100% {{LinkBE|Worker}} {{LinkBE|movement speed}}]=];
IconAtlas="ABILITY_ATLAS";
ArtifactRewardPrereq="ARTIFACT_REWARD_PROJECTED_CHASIS_CONSTRUCTION";
CannotBeChosen=true;
ExactLevelPrereq=-1;
ExtraWorkerMovement=2;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_PROJECTED_CHASIS_CONSTRUCTION";};

PROMOTION_STEPAN_VS_THE_NEW_WORLD_SUPREMACY={
Type="PROMOTION_STEPAN_VS_THE_NEW_WORLD_SUPREMACY";
Description=[=[Explorers are immune to Miasma]=];
Help=[=[{{LinkBE|Explorers}} are immune to {{LinkBE|Miasma}}]=];
IconAtlas="ABILITY_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
MiasmaImmune=true;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PEDIA_PROMOTION_STEPAN_VS_THE_NEW_WORLD_SUPREMACY";};

PROMOTION_VANISHERS_HARMONY={
Type="PROMOTION_VANISHERS_HARMONY";
Description="TXT_KEY_PROMOTION_VANISHERS_HARMONY";
Help=[=[+10% {{StrengthIconBE}} Strength in {{LinkBE|Melee Combat}}]=];
IconAtlas="ABILITY_ATLAS";
CannotBeChosen=true;
ExactLevelPrereq=-1;
MeleeCombatPercent=10;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PROMOTION_VANISHERS_HARMONY";};

PROMOTION_MARVEL_ARID={
Type="PROMOTION_MARVEL_ARID";
Description="TXT_KEY_PROMOTION_MARVEL_ARID";
Help=[=[+5% to +20% {{StrengthIconBE}} Strength when Civilization has 0 to 15 net {{HealthIconBE}} {{LinkBE|Health}} or more]=];
IconAtlas="ABILITY_ATLAS";
CannotBeChosen=true;
CivHealthBonusMinModifier=5;
CivHealthBonusMaxModifier=20;
CivHealthBonusMaxHealth=15;
ExactLevelPrereq=-1;
Sound="AS2D_IF_LEVELUP";
PediaType="PEDIA_ATTRIBUTES";
PediaEntry="TXT_KEY_PROMOTION_MARVEL_ARID";};

}
return data
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