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Module:Data/CivBE/RT/Unit Values

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local data ={
 
--Fields for the AffinityPrereqs table
--[Field]                              [Type]
--AffinityType                         String
--Level                                 Int64
AffinityPrereqs = {
UNIT_XENO_SWARM = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=4;};
};
 
UNIT_XENO_CAVALRY = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=7;};
};
 
UNIT_ROCKTOPUS = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=9;};
};
 
UNIT_XENO_TITAN = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=12;};
};
 
UNIT_BATTLESUIT = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=4;};
};
 
UNIT_AEGIS = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=7;};
};
 
UNIT_LEV_TANK = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=9;};
};
 
UNIT_LEV_DESTROYER = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=12;};
};
 
UNIT_CNDR = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=4;};
};
 
UNIT_CARVR = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=7;};
};
 
UNIT_SABR = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=9;};
};
 
UNIT_ANGEL = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=12;};
};
 
UNIT_DRONE_CAGE = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=3;};
{AffinityType="AFFINITY_TYPE_PURITY";
Level=3;};
};
 
UNIT_AUTOSLED = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=4;};
{AffinityType="AFFINITY_TYPE_PURITY";
Level=4;};
};
 
UNIT_GOLEM = {
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=5;};
{AffinityType="AFFINITY_TYPE_PURITY";
Level=5;};
};
 
UNIT_IMMORTAL = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=3;};
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=3;};
};
 
UNIT_ARCHITECT = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=4;};
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=4;};
};
 
UNIT_THRONE = {
{AffinityType="AFFINITY_TYPE_PURITY";
Level=5;};
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=5;};
};
 
UNIT_NANOHIVE = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=3;};
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=3;};
};
 
UNIT_GELIOPOD = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=4;};
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=4;};
};
 
UNIT_AQUILON = {
{AffinityType="AFFINITY_TYPE_HARMONY";
Level=5;};
{AffinityType="AFFINITY_TYPE_SUPREMACY";
Level=5;};
};
 
};
--Fields for the AITypes table
--[Field]                              [Type]
--UnitAIType                           String
AITypes = {
UNIT_SETTLER = {
{UnitAIType="UNITAI_SETTLE";};
};
 
UNIT_WORKER = {
{UnitAIType="UNITAI_WORKER";};
};
 
UNIT_EXPLORER = {
{UnitAIType="UNITAI_EXPLORE";};
};
 
UNIT_TRADER = {
{UnitAIType="UNITAI_TRADE_UNIT";};
};
 
UNIT_MARINE = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_EXPLORE";};
};
 
UNIT_RANGED_MARINE = {
{UnitAIType="UNITAI_RANGED";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_CAVALRY = {
{UnitAIType="UNITAI_FAST_ATTACK";};
{UnitAIType="UNITAI_EXPLORE";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_ATTACK";};
};
 
UNIT_SIEGE = {
{UnitAIType="UNITAI_RANGED";};
{UnitAIType="UNITAI_CITY_BOMBARD";};
};
 
UNIT_AIR_FIGHTER = {
{UnitAIType="UNITAI_CARRIER_AIR";};
{UnitAIType="UNITAI_DEFENSE_AIR";};
};
 
UNIT_NAVAL_FIGHTER = {
{UnitAIType="UNITAI_ASSAULT_SEA";};
{UnitAIType="UNITAI_RESERVE_SEA";};
{UnitAIType="UNITAI_ESCORT_SEA";};
{UnitAIType="UNITAI_EXPLORE_SEA";};
};
 
UNIT_NAVAL_MELEE = {
{UnitAIType="UNITAI_ATTACK_SEA";};
{UnitAIType="UNITAI_EXPLORE_SEA";};
{UnitAIType="UNITAI_ESCORT_SEA";};
{UnitAIType="UNITAI_RESERVE_SEA";};
};
 
UNIT_NAVAL_CARRIER = {
{UnitAIType="UNITAI_CARRIER_SEA";};
};
 
UNIT_ALIEN_WOLF_BEETLE = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_ALIEN_RAPTOR_BUG = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_FAST_ATTACK";};
};
 
UNIT_ALIEN_FLYER = {
{UnitAIType="UNITAI_AIR_ATTACK";};
};
 
UNIT_ALIEN_MANTICORE = {
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_ALIEN_SEA_DRAGON = {
{UnitAIType="UNITAI_ATTACK_SEA";};
};
 
UNIT_ALIEN_SIEGE_WORM = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_ALIEN_KRAKEN = {
{UnitAIType="UNITAI_ATTACK_SEA";};
};
 
UNIT_BATTLESUIT = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_AEGIS = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_LEV_TANK = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_LEV_DESTROYER = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_XENO_SWARM = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_XENO_CAVALRY = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_FAST_ATTACK";};
};
 
UNIT_XENO_TITAN = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_CNDR = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_CARVR = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_SABR = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_ANGEL = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_SUBMARINE = {
{UnitAIType="UNITAI_ASSAULT_SEA";};
{UnitAIType="UNITAI_RESERVE_SEA";};
{UnitAIType="UNITAI_EXPLORE_SEA";};
{UnitAIType="UNITAI_MISSILE_CARRIER_SEA";};
};
 
UNIT_IMMORTAL = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
};
 
UNIT_ARCHITECT = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
UNIT_THRONE = {
{UnitAIType="UNITAI_ATTACK";};
{UnitAIType="UNITAI_DEFENSE";};
{UnitAIType="UNITAI_RANGED";};
};
 
};
--Fields for the Buildings table
--[Field]                              [Type]
--BuildingType                         String
Buildings = {
};
--Fields for the BuildingClassRequireds table
--[Field]                              [Type]
--BuildingClassType                    String
BuildingClassRequireds = {
UNIT_TRADER = {
{BuildingClassType="BUILDINGCLASS_DEPOT";};
};
 
UNIT_SEA_TRADER = {
{BuildingClassType="BUILDINGCLASS_DEPOT";};
};
 
};
--Fields for the ProductionModifierBuildings table
--[Field]                              [Type]
--BuildingType                         String
--ProductionModifier                    Int64
ProductionModifierBuildings = {
};
--Fields for the Builds table
--[Field]                              [Type]
--BuildType                            String
Builds = {
UNIT_WORKER = {
{BuildType="BUILD_ROAD";};
{BuildType="BUILD_MAGRAIL";};
{BuildType="BUILD_FARM";};
{BuildType="BUILD_MINE";};
{BuildType="BUILD_FIRAXITE_MINE";};
{BuildType="BUILD_GENERATOR";};
{BuildType="BUILD_QUARRY";};
{BuildType="BUILD_FLOAT_STONE_QUARRY";};
{BuildType="BUILD_PLANTATION";};
{BuildType="BUILD_WORK_BARGE";};
{BuildType="BUILD_PADDOCK";};
{BuildType="BUILD_PETROL_WELL";};
{BuildType="BUILD_GEOTHERMAL_WELL";};
{BuildType="BUILD_XENOMASS_WELL";};
{BuildType="BUILD_SHRINE";};
{BuildType="BUILD_ACADEMY";};
{BuildType="BUILD_MANUFACTORY";};
{BuildType="BUILD_ARRAY";};
{BuildType="BUILD_NODE";};
{BuildType="BUILD_DOME";};
{BuildType="BUILD_BIOWELL";};
{BuildType="BUILD_TERRASCAPE";};
{BuildType="BUILD_REMOVE_MARSH";};
{BuildType="BUILD_REMOVE_ROUTE";};
{BuildType="BUILD_REMOVE_FOREST";};
{BuildType="BUILD_REPAIR";};
{BuildType="TERRAFORM_CLEAR_MIASMA";};
{BuildType="TERRAFORM_ADD_MIASMA";};
{BuildType="BUILD_BED";};
{BuildType="BUILD_FISHERY";};
{BuildType="BUILD_SEA_WELL";};
};
 
UNIT_EXPLORER = {
{BuildType="BUILD_EXPEDITION";};
};
 
};
--Fields for the ClassUpgrades table
--[Field]                              [Type]
--UnitClassType                        String
ClassUpgrades = {
};
--Fields for the FreePromotions table
--[Field]                              [Type]
--PromotionType                        String
FreePromotions = {
UNIT_AEGIS = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_AIR_FIGHTER = {
{PromotionType="PROMOTION_AIR_INTERCEPTION";};
{PromotionType="PROMOTION_AIR_SWEEP";};
};
 
UNIT_ALIEN_HYDRA_LVL1 = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_ALIEN_HYDRA_LVL2 = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_ALIEN_HYDRA_LVL3 = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_ALIEN_FLYER = {
{PromotionType="PROMOTION_HOVER";};
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ANGEL = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_AQUILON = {
{PromotionType="PROMOTION_CARGO";};
{PromotionType="PROMOTION_HOVER";};
};
 
UNIT_AUTOSLED = {
{PromotionType="PROMOTION_ATTACK_UNFORTIFIED_20";};
{PromotionType="PROMOTION_HOVER";};
};
 
UNIT_CAVALRY = {
{PromotionType="PROMOTION_NO_DEFENSIVE_BONUS";};
};
 
UNIT_EXPLORER = {
{PromotionType="PROMOTION_IGNORE_TERRAIN_COST";};
};
 
UNIT_IMMORTAL = {
{PromotionType="PROMOTION_IGNORE_TERRAIN_COST";};
};
 
UNIT_THRONE = {
{PromotionType="PROMOTION_HOVER";};
};
 
UNIT_LEV_DESTROYER = {
{PromotionType="PROMOTION_IGNORE_TERRAIN_COST";};
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
{PromotionType="PROMOTION_HOVER";};
{PromotionType="PROMOTION_MUST_SET_UP";};
};
 
UNIT_LEV_TANK = {
{PromotionType="PROMOTION_HOVER";};
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
{PromotionType="PROMOTION_IGNORE_TERRAIN_COST";};
};
 
UNIT_NAVAL_CARRIER = {
{PromotionType="PROMOTION_CARGO";};
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_NAVAL_FIGHTER = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_ORBITAL_LASER = {
{PromotionType="PROMOTION_IGNORE_RANGED_LOS";};
};
 
UNIT_PLANET_CARVER = {
{PromotionType="PROMOTION_IGNORE_RANGED_LOS";};
};
 
UNIT_RANGED_MARINE = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_ROCKTOPUS = {
{PromotionType="PROMOTION_IGNORE_RANGED_LOS";};
{PromotionType="PROMOTION_HOVER";};
{PromotionType="PROMOTION_ORBITAL_COVERAGE";};
{PromotionType="PROMOTION_IGNORE_TERRAIN_COST";};
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_SABR = {
{PromotionType="PROMOTION_MUST_SET_UP";};
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_SIEGE = {
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
{PromotionType="PROMOTION_MUST_SET_UP";};
};
 
UNIT_SUBMARINE = {
{PromotionType="PROMOTION_CAN_MOVE_IMPASSABLE";};
{PromotionType="PROMOTION_ONLY_DEFENSIVE";};
};
 
UNIT_ULTRASONIC_EMITTER = {
{PromotionType="PROMOTION_ALIEN_REPEL";};
};
 
UNIT_ALIEN_SCARAB = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ALIEN_WOLF_BEETLE = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ALIEN_RAPTOR_BUG = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ALIEN_MANTICORE = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ALIEN_SEA_DRAGON = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ALIEN_POD_HUNTER = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
UNIT_ALIEN_AMPHIBIAN = {
{PromotionType="PROMOTION_ANIMAL";};
};
 
};
--Fields for the Flavors table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
Flavors = {
UNIT_SETTLER = {
{FlavorType="FLAVOR_EXPANSION";
Flavor=21;};
};
 
UNIT_WORKER = {
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=30;};
};
 
UNIT_EXPLORER = {
{FlavorType="FLAVOR_RECON";
Flavor=5;};
};
 
UNIT_TRADER = {
{FlavorType="FLAVOR_I_LAND_TRADE_ROUTE";
Flavor=20;};
};
 
UNIT_SEA_TRADER = {
{FlavorType="FLAVOR_I_SEA_TRADE_ROUTE";
Flavor=20;};
};
 
UNIT_AIR_FIGHTER = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=3;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=3;};
{FlavorType="FLAVOR_AIR";
Flavor=8;};
};
 
UNIT_ALIEN_WOLF_BEETLE = {
{FlavorType="FLAVOR_RECON";
Flavor=1;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=3;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=3;};
};
 
UNIT_ALIEN_MANTICORE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=1;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=1;};
{FlavorType="FLAVOR_RANGED";
Flavor=5;};
};
 
UNIT_ALIEN_RAPTOR_BUG = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=3;};
};
 
UNIT_ALIEN_SIEGE_WORM = {
{FlavorType="FLAVOR_COLOSSAL_ALIEN";
Flavor=30;};
};
 
UNIT_ALIEN_SEA_DRAGON = {
{FlavorType="FLAVOR_COLOSSAL_ALIEN";
Flavor=30;};
};
 
UNIT_TACNET_HUB = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=3;};
{FlavorType="FLAVOR_ORBITAL_DEFENSE";
Flavor=3;};
};
 
UNIT_ORBITAL_LASER = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_ORBITAL_DEFENSE";
Flavor=4;};
{FlavorType="FLAVOR_RANGED";
Flavor=4;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=4;};
};
 
UNIT_PHASAL_TRANSPORTER = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
};
 
UNIT_PLANET_CARVER = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_ORBITAL_DEFENSE";
Flavor=5;};
{FlavorType="FLAVOR_RANGED";
Flavor=8;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=8;};
};
 
UNIT_MIASMIC_REPULSOR = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_MIASMA_CLEARING";
Flavor=8;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=3;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=3;};
};
 
UNIT_DEEP_SPACE_TELESCOPE = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_CONTACT";
Flavor=10;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=25;};
};
 
UNIT_LASERCOM_SATELLITE = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=15;};
};
 
UNIT_MIASMIC_CONDENSER = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_MIASMA_SPREADING";
Flavor=8;};
{FlavorType="FLAVOR_ENERGY";
Flavor=3;};
};
 
UNIT_ALL_SEEING_EYE = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_ESPIONAGE_DEFENSE";
Flavor=20;};
};
 
UNIT_SOLAR_COLLECTOR = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_ENERGY";
Flavor=20;};
};
 
UNIT_WEATHER_CONTROLLER = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_GROWTH";
Flavor=15;};
{FlavorType="FLAVOR_ENERGY";
Flavor=1;};
{FlavorType="FLAVOR_SCIENCE";
Flavor=1;};
{FlavorType="FLAVOR_CULTURE";
Flavor=1;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=5;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=10;};
};
 
UNIT_ORBITAL_FABRICATOR = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_PRODUCTION";
Flavor=20;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=10;};
};
 
UNIT_HOLOMATRIX = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_CULTURE";
Flavor=10;};
{FlavorType="FLAVOR_ESPIONAGE_DEFENSE";
Flavor=5;};
};
 
UNIT_XENO_SIREN = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
};
 
UNIT_STATION_SENTINEL = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_I_LAND_TRADE_ROUTE";
Flavor=5;};
{FlavorType="FLAVOR_I_SEA_TRADE_ROUTE";
Flavor=5;};
};
 
UNIT_COMM_RELAY = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=6;};
};
 
UNIT_SPY_SATELLITE = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_RECON";
Flavor=10;};
};
 
UNIT_PAEAN = {
{FlavorType="FLAVOR_ORBITAL";
Flavor=3;};
{FlavorType="FLAVOR_HEALTH";
Flavor=10;};
};
 
UNIT_MARINE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=3;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=3;};
};
 
UNIT_RANGED_MARINE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=1;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=1;};
{FlavorType="FLAVOR_RANGED";
Flavor=5;};
};
 
UNIT_CAVALRY = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=3;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=1;};
{FlavorType="FLAVOR_MOBILE";
Flavor=6;};
};
 
UNIT_SIEGE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=1;};
{FlavorType="FLAVOR_RANGED";
Flavor=7;};
};
 
UNIT_NAVAL_FIGHTER = {
{FlavorType="FLAVOR_NAVAL";
Flavor=6;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=4;};
{FlavorType="FLAVOR_NAVAL_RANGED";
Flavor=5;};
};
 
UNIT_NAVAL_CARRIER = {
{FlavorType="FLAVOR_AIR_CARRIER";
Flavor=20;};
};
 
UNIT_BATTLESUIT = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
};
 
UNIT_AEGIS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
{FlavorType="FLAVOR_RANGED";
Flavor=18;};
};
 
UNIT_LEV_TANK = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=6;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=6;};
{FlavorType="FLAVOR_RANGED";
Flavor=23;};
};
 
UNIT_LEV_DESTROYER = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=11;};
{FlavorType="FLAVOR_RANGED";
Flavor=38;};
};
 
UNIT_XENO_SWARM = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
};
 
UNIT_XENO_CAVALRY = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=8;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=8;};
{FlavorType="FLAVOR_MOBILE";
Flavor=6;};
};
 
UNIT_XENO_TITAN = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=18;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=18;};
};
 
UNIT_CNDR = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
};
 
UNIT_CARVR = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=8;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=8;};
};
 
UNIT_SABR = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=4;};
{FlavorType="FLAVOR_RANGED";
Flavor=27;};
};
 
UNIT_ANGEL = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=16;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=16;};
{FlavorType="FLAVOR_RANGED";
Flavor=40;};
};
 
UNIT_SUBMARINE = {
{FlavorType="FLAVOR_NAVAL";
Flavor=5;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=4;};
};
 
UNIT_NAVAL_MELEE = {
{FlavorType="FLAVOR_NAVAL";
Flavor=6;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=4;};
};
 
UNIT_IMMORTAL = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
};
 
UNIT_ARCHITECT = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=2;};
{FlavorType="FLAVOR_RANGED";
Flavor=10;};
};
 
UNIT_THRONE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=8;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=3;};
{FlavorType="FLAVOR_RANGED";
Flavor=22;};
};
 
UNIT_NANOHIVE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=4;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=4;};
};
 
UNIT_AQUILON = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=4;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=4;};
{FlavorType="FLAVOR_RANGED";
Flavor=33;};
};
 
UNIT_GELIOPOD = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=7;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=7;};
};
 
UNIT_DRONE_CAGE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=3;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=3;};
};
 
UNIT_AUTOSLED = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=6;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=6;};
};
 
UNIT_GOLEM = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=13;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=13;};
};
 
};
--Fields for the ResourceQuantityRequirements table
--[Field]                              [Type]
--ResourceType                         String
--Cost                                  Int64
ResourceQuantityRequirements = {
UNIT_BATTLESUIT = {
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_AEGIS = {
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=1;};
};
 
UNIT_LEV_TANK = {
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=3;};
};
 
UNIT_LEV_DESTROYER = {
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=5;};
};
 
UNIT_XENO_SWARM = {
{ResourceType="RESOURCE_XENOMASS";
Cost=1;};
};
 
UNIT_XENO_CAVALRY = {
{ResourceType="RESOURCE_XENOMASS";
Cost=2;};
};
 
UNIT_ROCKTOPUS = {
{ResourceType="RESOURCE_XENOMASS";
Cost=2;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=1;};
};
 
UNIT_XENO_TITAN = {
{ResourceType="RESOURCE_XENOMASS";
Cost=5;};
};
 
UNIT_CNDR = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=1;};
};
 
UNIT_CARVR = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=2;};
};
 
UNIT_SABR = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=3;};
};
 
UNIT_ANGEL = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=5;};
};
 
UNIT_ORBITAL_LASER = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=2;};
};
 
UNIT_PHASAL_TRANSPORTER = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=2;};
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_PLANET_CARVER = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=4;};
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_DEEP_SPACE_TELESCOPE = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=2;};
{ResourceType="RESOURCE_FIRAXITE";
Cost=1;};
};
 
UNIT_LASERCOM_SATELLITE = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=2;};
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_MIASMIC_CONDENSER = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=3;};
{ResourceType="RESOURCE_XENOMASS";
Cost=1;};
};
 
UNIT_ALL_SEEING_EYE = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=4;};
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_WEATHER_CONTROLLER = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=2;};
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_ORBITAL_FABRICATOR = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=2;};
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_HOLOMATRIX = {
{ResourceType="RESOURCE_PETROLEUM";
Cost=3;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=1;};
};
 
UNIT_IMMORTAL = {
{ResourceType="RESOURCE_XENOMASS";
Cost=1;};
};
 
UNIT_ARCHITECT = {
{ResourceType="RESOURCE_XENOMASS";
Cost=1;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=1;};
};
 
UNIT_THRONE = {
{ResourceType="RESOURCE_XENOMASS";
Cost=2;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=2;};
};
 
UNIT_DRONE_CAGE = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=1;};
};
 
UNIT_AUTOSLED = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=1;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=1;};
};
 
UNIT_GOLEM = {
{ResourceType="RESOURCE_FIRAXITE";
Cost=2;};
{ResourceType="RESOURCE_FLOAT_STONE";
Cost=2;};
};
 
UNIT_NANOHIVE = {
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
};
 
UNIT_GELIOPOD = {
{ResourceType="RESOURCE_TITANIUM";
Cost=1;};
{ResourceType="RESOURCE_XENOMASS";
Cost=1;};
};
 
UNIT_AQUILON = {
{ResourceType="RESOURCE_TITANIUM";
Cost=2;};
{ResourceType="RESOURCE_FIRAXITE";
Cost=2;};
};
 
};
--Fields for the UniqueNames table
--[Field]                              [Type]
--UniqueName                           String
--GreatWorkType                        String
UniqueNames = {
};
--Fields for the YieldFromKills table
--[Field]                              [Type]
--YieldType                            String
--Yield                                 Int64
YieldFromKills = {
};
--Fields for the SupportMissions table
--[Field]                              [Type]
--MissionType                          String
--TargetFriendly                      Boolean
--TargetNeutral                       Boolean
--TargetEnemy                         Boolean
--PopupTextKey                         String
--Strength                              Int64
--RangeOverride                         Int64
SupportMissions = {
UNIT_ARCHITECT = {
{MissionType="MISSION_SUPPORT_ATTACK_MOD";
TargetFriendly=true;
TargetNeutral=false;
TargetEnemy=false;
PopupTextKey=[=[Attack Strength {1_Num}%]=];
Strength=10;
RangeOverride=-1;};
{MissionType="MISSION_SUPPORT_DEFENSE_MOD";
TargetFriendly=false;
TargetNeutral=false;
TargetEnemy=true;
PopupTextKey=[=[Defense Strength {1_Num}%]=];
Strength=-10;
RangeOverride=-1;};
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_THRONE = {
{MissionType="MISSION_SUPPORT_ATTACK_MOD";
TargetFriendly=true;
TargetNeutral=false;
TargetEnemy=false;
PopupTextKey=[=[Attack Strength {1_Num}%]=];
Strength=20;
RangeOverride=-1;};
{MissionType="MISSION_SUPPORT_DEFENSE_MOD";
TargetFriendly=false;
TargetNeutral=false;
TargetEnemy=true;
PopupTextKey=[=[Defense Strength {1_Num}%]=];
Strength=-20;
RangeOverride=-1;};
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_SIEGE = {
{MissionType="MISSION_SUPPORT_COUNTER_BATTERY_FIRE";
TargetFriendly=false;
TargetNeutral=false;
TargetEnemy=true;
PopupTextKey=[=[Defense Strength {1_Num}%]=];
Strength=-20;
RangeOverride=-1;};
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_EXPLORER = {
{MissionType="MISSION_ALIEN_LEASH";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
{MissionType="MISSION_ALIEN_LEASH_COLOSSAL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_MARINE = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_RANGED_MARINE = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_CAVALRY = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_NAVAL_FIGHTER = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_NAVAL_CARRIER = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_BATTLESUIT = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_AEGIS = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_LEV_TANK = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_DESTROYER = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_XENO_SWARM = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_XENO_CAVALRY = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_CNDR = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_CARVR = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_SABR = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_ANGEL = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_SUBMARINE = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_NAVAL_MELEE = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_IMMORTAL = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_NANOHIVE = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_GELIOPOD = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_AQUILON = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_DRONE_CAGE = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_AUTOSLED = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_GOLEM = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
UNIT_XENO_TITAN = {
{MissionType="MISSION_ALIEN_LEASH_MARVEL";
TargetFriendly=false;
TargetNeutral=true;
TargetEnemy=true;
PopupTextKey=[=[Leash Alien]=];
Strength=0;
RangeOverride=1;};
};
 
};
--Fields for the PassiveAbilities table
--[Field]                              [Type]
--UnitPassiveAbilityType               String
PassiveAbilities = {
UNIT_NANOHIVE = {
{UnitPassiveAbilityType="UNIT_PASSIVEABILITY_NANOHIVE_AOE_DAMAGE";};
};
 
UNIT_DRONE_CAGE = {
{UnitPassiveAbilityType="UNIT_PASSIVEABILITY_DRONE_CAGE_AOE_HEAL";};
};
 
UNIT_ULTRASONIC_EMITTER = {
{UnitPassiveAbilityType="UNIT_PASSIVEABILITY_ULTRASONIC_EMITTER_DAMAGE";};
};
 
};
--Fields for the GreatPersons table
--[Field]                              [Type]
--GreatPersonType                      String
GreatPersons = {
};
--Fields for the NotAITypes table
--[Field]                              [Type]
--UnitAIType                           String
NotAITypes = {
};
--Fields for the ProductionTraits table
--[Field]                              [Type]
--TraitType                            String
--Trait                                 Int64
ProductionTraits = {
};
--Fields for the TechTypes table
--[Field]                              [Type]
--TechType                             String
TechTypes = {
};
}
return data

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