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Module:Data/CivBE/Virtues

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local virtues = {}
 
virtues["Adaptive Tactics"] = { tree = "Might", tier = 1, description = "+50% XP from combat"}
virtues["Survivalism"] = { tree = "Might", tier = 1, description = "+25% {{StrengthBE}} and {{RangedStrengthBE}} against alien life forms"}
virtues["Military-Industrial Complex"] = { tree = "Might", tier = 1, description = "+15% {{ProductionBE}} towards Military {{LinkBE|Units}}"}
virtues["Public Security"] = { tree = "Might", tier = 1, description = "+0.25 {{HealthBE}} for every Military {{LinkBE|Units}} under your command"}
virtues["Liberation Army"] = { tree = "Might", tier = 1, description = "After conquering an enemy {{LinkBE|Outpost}} automatically found an Outpost of your own in its place"}
virtues["Frugality"] = { tree = "Prosperity", tier = 1, description = "+10% {{FoodBE}} retained after a {{LinkBE|City}} grows"}
virtues["Workforce Initiative"] = { tree = "Prosperity", tier = 1, description = "Gain a free {{LinkBE|Worker}} Unit"}
virtues["Homesteading"] = { tree = "Prosperity", tier = 1, description = "+30% faster development for {{LinkBE|Outpost}}s."}
virtues["Colony Initiative"] = { tree = "Prosperity", tier = 1, description = "Gain a free {{LinkBE|Colonist}} Unit"}
virtues["Helping Hands"] = { tree = "Prosperity", tier = 1, description = "+15% build speed for {{LinkBE|Tile improvement}}s"}
virtues["Foresight"] = { tree = "Knowledge", tier = 1, description = "+10% {{ScienceBE}} when {{HealthBE}}y"}
virtues["Social Mores"] = { tree = "Knowledge", tier = 1, description = "Each {{LinkBE|City}} tile produces +0.25 {{CultureBE}} for every {{PopulationBE}}"}
virtues["Field Research"] = { tree = "Knowledge", tier = 1, description = "Earn 50 {{ScienceBE}} from finishing {{LinkBE|Expedition}}s"}
virtues["Laboratory Apprenticeship"] = { tree = "Knowledge", tier = 1, description = "Each {{LinkBE|City}} tile generates +0.25 {{ScienceBE}} for every {{PopulationBE}}"}
virtues["Creative Class"] = { tree = "Knowledge", tier = 1, description = "Earn extra {{CultureBE}} equal to 50% of net positive {{HealthBE}}"}
virtues["Labor Logistics"] = { tree = "Industry", tier = 1, description = "+10% {{ProductionBE}} towards {{LinkBE|Buildings}}"}
virtues["Scalable Infrastructure"] = { tree = "Industry", tier = 1, description = "+15% {{ProductionBE}} towards {{LinkBE|Wonders}}"}
virtues["Central Planning"] = { tree = "Industry", tier = 1, description = "+5 {{EnergyBE}} in the {{CapitalBE}}"}
virtues["Commoditization"] = { tree = "Industry", tier = 1, description = "+1 {{EnergyBE}} from every [[Resources_(CivBE)#Basic_Resources|Basic Resource]]"}
virtues["Standardized Architecture"] = { tree = "Industry", tier = 1, description = "+25% {{ProductionBE}} towards {{LinkBE|Buildings}} which have been built in the {{CapitalBE}}"}
virtues["Scavenging"] = { tree = "Might", tier = 2, description = "Earn 100% of an alien lifeform's strength as {{ScienceBE}} after killing it.\nEarn 30 {{ScienceBE}} from destroying alien nests"}
virtues["Adaptive Sciences"] = { tree = "Might", tier = 2, description = "+20% {{LinkBE|Affinity}} earned from researching {{LinkBE|technologies}}"}
virtues["Special Service"] = { tree = "Might", tier = 2, description = "+40% {{LinkBE|Intrigue}} from [[Covert Operations (CivBE)|Covert Agent]]"}
virtues["Martial Meditations"] = { tree = "Might", tier = 2, description = "Choose 1 Free {{LinkBE|Affinity}} Level"}
virtues["Army Engineering Corps"] = { tree = "Might", tier = 2, description = "+1 {{ProductionBE}} from every [[Resources_(CivBE)#Strategic_Resources|Strategic Resource]]\n+1 {{EnergyBE}} from every Strategic Resource"}
virtues["Pathfinders"] = { tree = "Prosperity", tier = 2, description = "{{LinkBE|Explorer}} Units can build 3 additional {{LinkBE|Expedition}}s"}
virtues["Pioneer Spirit"] = { tree = "Prosperity", tier = 2, description = "-25% {{CultureBE}} needed for border expansion"}
virtues["Settler Clans"] = { tree = "Prosperity", tier = 2, description = "+1 {{PopulationBE}} for newly founded {{LinkBE|Cities}}"}
virtues["Gift Economy"] = { tree = "Prosperity", tier = 2, description = "+3 {{EnergyBE}} from your land based {{LinkBE|Trade Route}}s to foreign {{LinkBE|Cities}}\n+3 {{EnergyBE}} from your sea-based Trade Routes to foreign Cities"}
virtues["Mind Over Matter"] = { tree = "Prosperity", tier = 2, description = "+7 {{HealthBE}}"}
virtues["Cohesive Values"] = { tree = "Knowledge", tier = 2, description = "-10% {{CultureBE}} needed for new {{LinkBE|Virtues}}"}
virtues["Applied Metasociology"] = { tree = "Knowledge", tier = 2, description = "City Intrigue decreases faster when an Agent is present"}
virtues["Networked Datalinks"] = { tree = "Knowledge", tier = 2, description = "-50% {{ScienceBE}}  penalty from number of {{LinkBE|Cities}} for new {{LinkBE|technologies}}"}
virtues["Memeweb"] = { tree = "Knowledge", tier = 2, description = "50% {{CultureBE}} penalty from number of {{LinkBE|Cities}} for new {{LinkBE|Virtues}}"}
virtues["Community Medicine"] = { tree = "Knowledge", tier = 2, description = "+1 {{HealthBE}} for every 6 {{PopulationBE}} in a {{LinkBE|City}}"}
virtues["Investment"] = { tree = "Industry", tier = 2, description = "Earn 1% of stockpiled {{EnergyBE}} amount every turn, up to 100 {{EnergyBE}}"}
virtues["Entrepreneurial Spaceflight"] = { tree = "Industry", tier = 2, description = "+25% {{ProductionBE}} towards Orbital Units"}
virtues["Profiteering"] = { tree = "Industry", tier = 2, description = "+0.5 {{HealthBE}} for every {{LinkBE|Trade Route|Trade Unit}} under your command"}
virtues["Alternative Markets"] = { tree = "Industry", tier = 2, description = "{{LinkBE|Trade Route}}s with {{LinkBE|Station}}s grant +5 {{EnergyBE}} per {{LinkBE|Station}} tier"}
virtues["Interdependence Network"] = { tree = "Industry", tier = 2, description = "+25% more yields from your {{LinkBE|Trade Route}} to your own {{LinkBE|Cities}}"}
virtues["Brutal Efficiency"] = { tree = "Might", tier = 3, description = "+50% quantity from sources of [[Resources_(CivBE)#Strategic_Resources|Strategic Resource]]"}
virtues["Integrated Arms"] = { tree = "Might", tier = 3, description = "+10% {{ProductionBE}} towards a [[Units (CivBE)|Unit]] for each {{LinkBE|Upgrade}} it has"}
virtues["Joint Operations"] = { tree = "Might", tier = 3, description = "+3 {{LinkBE|Orbital Coverage}} provided by {{LinkBE|Station}}s you trade with"}
virtues["Democratized Quartering"] = { tree = "Might", tier = 3, description = "-50% maintenance for {{LinkBE|Units}}"}
virtues["Channeled Wrath"] = { tree = "Might", tier = 3, description = "+10% {{StrengthBE}} and {{RangedStrengthBE}} for all {{LinkBE|Units}}"}
virtues["Nature's Bounty"] = { tree = "Prosperity", tier = 3, description = "+1 {{ProductionBE}} from every [[Resources_(CivBE)#Basic_Resources|Basic Resource]]"}
virtues["Hands Never Idle"] = { tree = "Prosperity", tier = 3, description = "+2 energy from any {{PopulationBE}} acting as a {{LinkBE|Specialist}}"}
virtues["Eudaimonia"] = { tree = "Prosperity", tier = 3, description = "15% less {{NegativeHealthBE}}"}
virtues["Joy From Variety"] = { tree = "Prosperity", tier = 3, description = "+1 {{HealthBE}} from every tree of [[Resources_(CivBE)#Basic_Resources|Basic Resource]] that is improved"}
virtues["Ecoscaping"] = { tree = "Prosperity", tier = 3, description = "+1 {{FoodBE}}\n+1 {{ProductionBE}}\n+1 {{CultureBE}} from every {{LinkBE|Terrascape Improvement}}"}
virtues["Metaresearch Methods"] = { tree = "Knowledge", tier = 3, description = "Leaf {{LinkBE|Technologies}} cost 20% less {{ScienceBE}}"}
virtues["Information Warfare"] = { tree = "Knowledge", tier = 3, description = "Recruit 1 new {{LinkBE|Covert Agent}}"}
virtues["Learning Centers"] = { tree = "Knowledge", tier = 3, description = [=[+1 {{ScienceBE}} from {{LinkBE|Academy}} {{LinkBE|Improvement}}]=]}
virtues["Monomyth"] = { tree = "Knowledge", tier = 3, description = "+7 {{CultureBE}} for every {{LinkBE|Great Wonder}}"}
virtues["Technoartisans"] = { tree = "Knowledge", tier = 3, description = "Earn extra {{ScienceBE}} equal to 25% of the {{CultureBE}} you generate"}
virtues["Social Investment"] = { tree = "Industry", tier = 3, description = "+2 {{ProductionBE}} from every {{LinkBE|Manufactory}} Improvement"}
virtues["Liquidity"] = { tree = "Industry", tier = 3, description = "-20% {{EnergyBE}} cost to purchase {{LinkBE|Units}}"}
virtues["Civic Duty"] = { tree = "Industry", tier = 3, description = "Each {{LinkBE|City}} tile generates +0.5 {{ProductionBE}} for every {{PopulationBE}}"}
virtues["Magnasanti"] = { tree = "Industry", tier = 3, description = "Each {{LinkBE|City}} generates +0.2 {{HealthBE}} for every {{LinkBE|Building}}"}
virtues["Superior Engineering"] = { tree = "Industry", tier = 3, description = "{{LinkBE|Orbital Units}} stay in orbit 50% longer before deorbiting"}
 
return virtues

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