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Module:Data/CivRev2/Buildings

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local buildings = {}
 
buildings["Aqueduct"] = { reqtech = "Engineering", cost = "120", notes = "Increases city growth by roughly 50%"}
buildings["Bank"] = { reqtech = "Banking", cost = "120", reqbuilding = "Market", notes = "Quadruples the effect of focusing your city trade to gold production."}
buildings["Barracks"] = { reqtech = "Bronze working", cost = "40", notes = "Turns any new created unit into veteran."}
buildings["Cathedral"] = { reqtech = "Religion", cost = "160", reqbuilding = "Temple", notes = "Provides +2 culture for every citizen."}
buildings["Courthouse"] = { reqtech = "Literacy", cost = "80", notes = "* Increases the number of regions where workers may be placed.\n* Combined with {{LinkCivRev2|Magna Carta}}, produces culture too."}
buildings["Factory"] = { reqtech = "Industrialization", cost = "200", notes = "Doubles the city's production"}
buildings["Granary"] = { reqtech = "Pottery", cost = "40", notes = "Increases food from {{LinkCivRev2|plains}} by 2. Can only be built if there are plains regions around your city."}
buildings["Harbor"] = { reqtech = "Navigation", cost = "100", notes = "Increases food from {{LinkCivRev2|sea}} by 2. Can only be built if there are sea regions around your city."}
buildings["Iron mine"] = { reqtech = "Railroad", cost = "80", notes = "Increases food from {{LinkCivRev2|mountain}}s by 5 times. Can only be built if there are mountain regions around your city."}
buildings["Laser defense"] = { reqtech = "Laser", cost = "250", notes = "Boosts the city's ranged attack strenght based upon the unit deployed at the city."}
buildings["Library"] = { reqtech = "Alphabet", cost = "40", upgrade = "University", notes = "Doubles the effect of focusing your city trade on science production."}
buildings["Market"] = { reqtech = "Currency", cost = "60", upgrade = "Bank", notes = "Doubles the effect of focusing your city trade on gold production."}
buildings["Nuclear power plant"] = { reqtech = "Modern warfare", cost = "300", notes = "Increases production but lowers population due to health concerns."}
buildings["Palace"] = { cost = "200", notes = "Automatically appears in the first city you build. Provides a boost to culture."}
buildings["SDI"] = { reqtech = "Superconductor", cost = "200", notes = "Stops incoming {{LinkCivRev2|ICBM}}s."}
buildings["Spaceship fuel"] = { reqtech = "Space flight", cost = "80", notes = "One of the four essential pieces to construct a spaceship and win a {{LinkCivRev2|technology victory}}. Build more to make the spaceship go faster."}
buildings["Spaceship habitation"] = { reqtech = "Space flight", cost = "400", notes = "One of the four essential pieces to construct a spaceship and win a {{LinkCivRev2|technology victory}}. Build more to increase your final score when the spaceship arrives."}
buildings["Spaceship life support"] = { reqtech = "Space flight", cost = "120", notes = "One of the four essential pieces to construct a spaceship and win a {{LinkCivRev2|technology victory}}. Build more to increase your final score when the spaceship arrives."}
buildings["Spaceship propulsion"] = { reqtech = "Space flight", cost = "200", notes = "One of the four essential pieces to construct a spaceship and win a {{LinkCivRev2|technology victory}}. Build more to make the spaceship go faster."}
buildings["Temple"] = { reqtech = "Ceremonial burial", cost = "40", upgrade = "Cathedral", notes = "Provides +1 culture for every citizen."}
buildings["Trading post"] = { reqtech = "Code of laws", cost = "60", notes = "Increases the amount of trade produced from desert squares. Can only be built if there are {{LinkCivRev2|desert}} regions around your city."}
buildings["University"] = { reqtech = "University (technology)", cost = "160", reqbuilding = "Library", notes = "Quadruples the effect of focusing your city trade on science production."}
buildings["Walls"] = { reqtech = "Masonry", cost = "100", notes = "Gives a defense bonus to the units defending the city. Walled cities cannot be culture flipped (except by someone with the {{LinkCivRev2|Hollywood}})."}
buildings["Workshop"] = { reqtech = "Construction", cost = "60", notes = "Increases the amount of resources produced from {{LinkCivRev2|hills}}. Can only be built if there are hill regions around your city."}
 
return buildings

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