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Module:Data/CivRev2/Leaders

< Module:Data | CivRev2

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local data = {}
data["Alexander"] = {
	civ="Greeks",
	ancient="Knowledge of [[Democracy (CivRev2)|Democracy]]",
	medieval="More Great People",
	industrial="1/2 cost [[Library (CivRev2)|Library]]",
	modern="+1 Food from sea regions"
}
data["Bismarck"] = {
        civ="Germans",
	ancient="New [[Warrior (CivRev2)|Warriors]] are veterans",
	medieval="+1 production from forest regions",
	industrial="1/2 cost [[Barracks (CivRev2)|Barracks]]",
	modern="2% interest on gold reserves"
 
}
data["Catherine"] = {
        civ="Russians",
	ancient="+1 food from plains",
	medieval="New defensive units get Loyalty",
	industrial="1/2 cost [[Rifleman (CivRev2)|Riflemen]]",
	modern="1/2 cost [[Spy (CivRev2)|Spies]]"
 
}
data["Charles de Gaulle"] = {
        civ="French",
	ancient="Knowledge of Pottery",
	medieval="1/2 cost Barracks",
	industrial="+1 Air Unit movement",
	modern="+2 Artillery attack"	
}
data["Cleopatra"] = {
        civ="Egyptians",
	ancient="+1 food and trade from desert",
	medieval="Knowledge of [[Irrigation (CivRev2)|Irrigation]]",
	industrial="+1 [[Rifleman (CivRev2)|Rifleman]] movement",
	modern="+50% [[Caravan (CivRev2)|Caravan]] gold"
 
}
data["Elizabeth I"] = {
        civ="English",
	ancient="+1 Longbow Archer defense",
	medieval="+1 naval combat",
	industrial="+1 production from hills",
	modern="2x naval support"
}
data["Gandhi"] = {
        civ="Indians",
	ancient="Cities not affected by Anarchy",
	medieval="Free Religion tech",
	industrial="1/2 cost [[Settler (CivRev2)|Settler]]",
	modern="1/2 cost [[Courthouse (CivRev2)|Courthouse]]"
}
data["Genghis Khan"] = {
        civ="Mongols",
	ancient="Barbarian villagers join us",
	medieval="Cavalry speed +1",
	industrial="+2 production from Mountains",
	modern="Free [[Communism (CivRev2)|Communism]] tech"	
}
data["Isabella"] = {
        civ="Spanish",
	ancient="2x exploration cash",
	medieval="+1 naval combat",
	industrial="+50% Gold production",
	modern="+1 production from hills"	
}
data["John F. Kennedy"] = {
        civ="Americans",
	ancient="Knowledge of [[Democracy (CivRev2)|Democracy]]",
	medieval="+1 naval unit movement",
	industrial="+2 naval unit defense",
	modern="+2 [[Bomber (CivRev2)|Bomber]] attack"
}
data["Julius Caesar"] = {
        civ="Romans",
	ancient="1/2 price roads",
	medieval="1/2 cost Wonders",
	industrial="More Great People",
	modern="New cities have +1 population"
}
data["Lenin"] = {
        civ="Russians",
	ancient="+1 Production from Plains",
	medieval="Cossacks are veterans",
	industrial="Free [[Communism (CivRev2)|Communism]] tech",
	modern="Factories x3 production"
 
}
data["Lincoln"] = {
        civ="Americans",
	ancient="2% interest on gold reserves",
	medieval="Rush unit at 1/2 price",
	industrial="+1 food from plains",
	modern="Factories x3 production"	
}
data["Mao Zedong"] = {
        civ="Chinese",
	ancient="New cities have +1 population",
	medieval="Free Literacy tech",
	industrial="1/2 cost Library",
	modern="Cities not affected by Anarchy"	
}
data["Montezuma"] = {
        civ="Aztecs",
	ancient="Units heal after combat victory",
	medieval="Temple = +3 science",
	industrial="1/2 price roads",
	modern="+50% Gold production"	
}
data["Napoleon"] = {
        civ="French",
	ancient="Knowledge of Pottery",
	medieval="1/2 price roads",
	industrial="+2 Cannon attack",
	modern="+1 Rifleman movement"	
}
data["Saladin"] = {
        civ="Arabs",
	ancient="+50% Caravan gold",
	medieval="Free Mathematics tech",
	industrial="+1 Horseman/Knight attack",
	modern="2% interest on gold reserves"	
}
data["Sejong"] = {
        civ="Koreans",
	ancient="Temple = +1 Culture",
	medieval="New Cities have Walls built",
	industrial="Cities not affected by Anarchy",
	modern="New offensive Units receive Infiltration"	
}
data["Shaka Zulu"] = {
        civ="Zulu",
	ancient="+1 Warrior movement",
	medieval="Rapid city growth",
	industrial="+50% Gold production",
	modern="1/2 cost Riflemen"	
}
data["Taizong of Tang"] = {
        civ="Chinese",
	ancient="Knowledge of [[Monarchy (CivRev2)|Monarchy]]",
	medieval="New cities have +1 population",
	industrial="More Great People",
	modern="New defensive units get Loyalty"	
}
data["Tokugawa"] = {
        civ="Japanese",
	ancient="+1 food from sea regions",
	medieval="+1 Samurai Knight attack",
	industrial="Cities not affected by Anarchy",
	modern="New defensive units get Loyalty"	
}
data["Winston Churchill"] = {
        civ="English",
	ancient="+1 Longbow Archer attack",
	medieval="+1 Naval Unit movement",
	industrial="+1 Air Unit movement",
	modern="+2 Air Unit attack"	
}
data["Himiko"] = {
        civ="Japanese",
	ancient="Knowledge of [[Monarchy (CivRev2)|Monarchy]]",
	medieval="+50% Tax from [[Caravan (CivRev2)|Caravan]] gold",
	industrial="New defensive units get Loyalty",
	modern="Cities not affected by Anarchy"	
}
data["Oda Nobunaga"] = {
        civ="Japanese",
	ancient="+1 food from sea regions",
	medieval="+1 Knight attack",
	industrial="Cities not affected by Anarchy",
	modern="New defensive units get Loyalty"	
}
data["Tōgō Heihachirō"] = {
        civ="Japanese",
	ancient="New defensive units get Loyalty",
	medieval="+1 food from sea regions",
	industrial="+1 Naval Unit attack",
	modern="+1 Naval Unit movement"	
}
return data

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