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Module:Data/CivRev2/Units

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local units = {}
units["Aircraft carrier"] = {
	reqtech = "Modern warfare", 
	cost = 200, 
	attack = 5, 
	defense = 10, 
	moves = 4, 
	navalsupport = 2, 
	notes = [[Acts as a mobile flight and refueling station for all air units]]}
units["Archer"] = {
	reqtech = "Bronze working", 
	cost = 10, 
	ranged = 1, 
	defense = 2, 
	moves = 1, 
	lineage = {
	"Archer", 
	"Pikeman", 
	"Rifleman", 
	"Modern infantry",}, 
	notes = [[English has a unique archer unit, 
the bowman, 
who has +1 defense bonus.]]}
units["Artillery"] = {
	reqtech = "Automobile", 
	cost = 50, 
	ranged = 16, 
	defense = 2, 
	moves = 2, 
	lineage = {
	"Catapult", 
	"Cannon", 
	"Artillery"}}
units["Battleship"] = {
	reqtech = "Steel", 
	cost = 80, 
	attack = 12, 
	defense = 18, 
	moves = 4, 
	navalsupport = 6
	}
units["Bomber"] = {
	reqtech = "Advanced flight", 
	cost = 60, 
	attack = 18, 
	defense = 3, 
	moves = 6, 
	lineage = {
	"Bomber", 
	"Stealth bomber",}, 
	notes = [[Will run out of fuel and crash if remains out of a city for more than four turns.
 
Americans have a unique bomber unit, 
the B-52, 
who has +1 attack bonus.]]}
units["Cannon"] = {
	reqtech = "Metallurgy", 
	cost = 30, 
	ranged = 6, 
	defense = 2, 
	moves = 1, 
	lineage = {
	"Catapult", 
	"Cannon", 
	"Artillery",}, 
	notes = [[French has a unique cannon unit, 
the French cannon, 
who has +2 attack bonus.]]}
units["Caravan"] = {
	reqtech = "Currency", 
	cost = 30, 
	attack = 0, 
	ranged = 0, 
	moves = 3, 
	notes = [[Gold is received when a caravan is taken to a foreign city. The exact amount depends on the distance from the originating city.]]}
units["Catapult"] = {
	reqtech = "Mathematics", 
	cost = 20, 
	ranged = 4, 
	defense = 1, 
	moves = 1, 
	lineage = {
	"Catapult", 
	"Cannon", 
	"Artillery"}}
units["Cruiser"] = {
	reqtech = "Steam power", 
	cost = 40, 
	attack = 6, 
	defense = 6, 
	moves = 5, 
	navalsupport = 3, 
	lineage = {
	"Galley", 
	"Galleon", 
	"Cruiser"}}
units["Drone"] = {
	reqtech = "Artificial Inteligence",
	cost = 20, 
	attack = 3, 
	defense = 2, 
	moves = 5, 
	navalsupport = 0, 
	notes = [=[* Can cross borders without declaring war.
* Must be returned to base once every four turns or it'll run out of fuel and crash.]=]}
units["Fighter"] = {
	reqtech = "Flight", 
	cost = 30, 
	attack = 6, 
	defense = 4, 
	moves = 8, 
	lineage = {
	"Fighter", 
	"Jet fighter",}, 
	notes = [[Must be returned to base once every two turns or it'll run out of fuel and crash.]]}
units["Galleon"] = {
	reqtech = "Navigation", 
	cost = 30, 
	attack = 2, 
	defense = 2, 
	moves = 3, 
	navalsupport = 1, 
	lineage = {
	"Galley", 
	"Galleon", 
	"Cruiser",}, 
	notes = [=[Comes equipped with a [[Militia (CivRev2)|Militia]] crew.]=]}
units["Galley"] = {
	cost = 30, 
	ranged = 1, 
	defense = 1, 
	moves = 2, 
	navalsupport = 0, 
	lineage = {
	"Galley", 
	"Galleon", 
	"Cruiser",}, 
	notes = [=[* Comes equipped with a [[Militia (CivRev2)|Militia]] crew.
* Must stay along the coast]=]}
units["Great artist"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Instantly convert an enemy city to your side or settle into an existing city to increase all culture production by 50%.]]}
units["Great builder"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Instantly complete production of any item in a nearby city or settle in a city to decrease the time needed to produce new buildings in that city.]]}
units["Great explorer"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Receive an immediate gold bonus or settle into a city to increase the gold production of that city.]]}
units["Great general"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Appears after an exceptional military victory, 
	then stays attached to that unit permanently. Provides units in the same region +50% bonus to both attacking and defending.]]}
units["Great humanitarian"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Increase the population of all of your cities by 1, 
	or settle into a city and increase its growth rate by 50%.]]}
units["Great leader"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Settle into a city and all units created in that city afterwards will become veterans, 
	or expend to instantly upgrade all units to veterans.]]}
units["Great scientist"] = {
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Immediately complete the current research or settle into a city for a substantial bonus to science production there.]]}
units["Horseman"] = {
	reqtech = "Horseback riding", 
	cost = 20, 
	attack = 2, 
	defense = 1, 
	moves = 2, 
	lineage = {
	"Horseman", 
	"Knight", 
	"Tank"}}
units["ICBM"] = {
	attack = 0, 
	defense = 0, 
	moves = 40, 
	notes = [=[Received when completing the [[Manhattan Project (CivRev2)|Manhattan Project]]. Only one ICBM may ever be created or exist. The ICBM will instantly destroy any city or units in the region it hits (except capitals). The eight regions around ground zero will also suffer massive damage. Using an ICBM will immediately reduce your culture by one full level.]=]}
units["Jet fighter"] = {
	reqtech = "Laser", 
	cost = 50, 
	attack = 10, 
	defense = 5, 
	moves = 10, 
	lineage = {
	"Fighter", 
	"Jet fighter",}, 
	notes = [=[Must return to a city or an [[aircraft carrier (CivRev2)|aircraft carrier]] every three turns for refueling.]=]}
units["Knight"] = {
	reqtech = "Feudalism", 
	cost = 25, 
	attack = 4, 
	defense = 2, 
	moves = 2, 
	lineage = {
	"Warrior", 
	"Legion", 
	"Knight", 
	"Tank",}, 
	notes = [[Romans have a unique knight unit, 
	"The cataphract", 
	who has +1 defense bonus.]]}
units["Legion"] = {
	reqtech = "Iron working", 
	cost = 10, 
	attack = 2, 
	defense = 1, 
	moves = 1, 
	lineage = {
	"Warrior", 
	"Legion", 
	"Knight", 
	"Tank"}}
units["Light Armor"] = {
	reqtech = "Automobile", 
	cost = 40, 
	attack = 10, 
	defense = 4, 
	moves = 4}
units["Militia"] = {
	attack = 0, 
	defense = 1, 
	moves = 1, 
	notes = [[Created with galleys and galleons, 
	or may appear when an undefended city is attacked by barbarians. The latter way reduces the city's population by one and the unit will disappear after defending.]]}
units["Modern infantry"] = {
	reqtech = "Mass production", 
	cost = 30, 
	ranged = 4, 
	defense = 8, 
	moves = 1, 
	lineage = {
	"Pikeman", 
	"Rifleman", 
	"Modern infantry", 
	"Special forces"}}
units["Pikeman"] = {
	reqtech = "Democracy", 
	cost = 15, 
	attack = 1, 
	defense = 3, 
	moves = 1, 
	lineage = {
	"Archer", 
	"Pikeman", 
	"Rifleman", 
	"Modern infantry"}}
units["Rifleman"] = {
	reqtech = "Gunpowder", 
	cost = 20, 
	ranged = 3, 
	defense = 5, 
	moves = 1, 
	lineage = {
	"Pikeman", 
	"Rifleman", 
	"Modern infantry", 
	"Special forces"}}
units["Settler"] = {
	cost = 20, 
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [=[* Allows you to build a new city
* When constructed, 
	reduces the city's population by 2 (or just 1 if the [[republic (government) (CivRev2)|republic]] government is adopted)]=]}
units["Special forces"] = {
	reqtech = "Modern warfare", 
	cost = 50, 
	attack = 8, 
	defense = 4, 
	moves = 1, 
	lineage = {
	"Pikeman", 
	"Rifleman", 
	"Modern infantry", 
	"Special forces"}}
units["Spy"] = {
	reqtech = "Writing", 
	cost = 25, 
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[* Can move though enemy borders without declaring war
* Spy in home city defends against enemy spies
* Can destroy enemy defenses or buildings, 
	or steal great people or money]]}
units["Stealth bomber"] = {
	reqtech = "Laser", 
	cost = 100, 
	attack = 25, 
	defense = 4, 
	moves = 8, 
	lineage = {
	"Bomber", 
	"Stealth bomber",}, 
	notes = [=[Requires refueling every 6 turns at either a city or [[aircraft carrier (CivRev2)|aircraft carrier]].]=]}
units["Submarine"] = {
	reqtech = "Electricity", 
	cost = 25, 
	attack = 12, 
	defense = 2, 
	moves = 2}
units["Super Tanker"] = {
	reqtech = "Globalization", 	
	cost = 180, 
	attack = 0, 
	defense = 0, 
	moves = 5, 
	notes = [[Gold is received when a Super Tanker (ship) is taken to a foreign coastal city. The exact amount depends on the distance from the originating city.]]}
units["Tank"] = {
	reqtech = "Combustion", 
	cost = 50, 
	ranged = 10, 
	defense = 6, 
	moves = 3, 
	lineage = {
	"Warrior", 
	"Legion", 
	"Knight", 
	"Tank",}, 
	notes = [[Germans have a unique tank unit, 
	"Panzer", 
	who has +1 move bonus.]]}
units["Transport Aircraft"] = {
	reqtech = "Advanced Flight", 
	cost = 120, 
	ranged = 0, 
	defense = 6, 
	moves = 10, 
	notes = [=[Must return to a city or an [[aircraft carrier (CivRev2)|aircraft carrier]] every six turns for refueling.]=]}
units["Warrior"] = {
	cost = 10, 
	attack = 1, 
	defense = 1, 
	moves = 1, 
	lineage = {
	"Warrior", 
	"Legion", 
	"Knight", 
	"Tank"}}
 
return units

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