Documentation for this module may be created at Module:Data/CivRev2/Wonders/doc
local data = {}
data["Apollo Program"] = {
cost=750,
reqtech="Space Flight",
effect="Learn all the remaining technologies"
}
data["Colosseum"] = {
cost=100,
reqtech="Construction",
obsoletes="Gunpowder",
effect="All units receive upgrades faster"
}
data["Colossus of Rhodes"] = {
cost=100,
reqtech="Bronze Working",
obsoletes="Invention",
effect="Doubles Trade in the city in which it is built"
}
data["Cristo Redentor"] = {
cost=400,
reqtech="Religion",
effect="Makes all cities with a [[Cathedral (CivRev2)|Cathedral]] impossible to culture flip"
}
data["East India Company"] = {
cost=200,
reqtech="Navigation",
obsoletes="Flight",
effect="+1 Trade from every sea square worked by this civilization"
}
data["Eiffel Tower"] = {
cost=50,
effect="All buildings produce a small amount of Science"
}
data["Great Library of Alexandria"] = {
cost=150,
reqtech="Writing",
obsoletes="University",
effect="Learn all technologies known by at least two other civilizations"
}
data["Great Pyramid"] = {
cost=150,
reqtech="Ceremonial Burial",
obsoletes="Monarchy",
effect="Gives access to all forms of government"
}
data["Great Wall"] = {
cost=150,
reqtech="Masonry",
obsoletes="Engineering",
effect="Forces all your enemies to make peace with you immediately"
}
data["Hanging Gardens of Babylon"] = {
cost=100,
reqtech="Pottery",
effect="Instantly increase the population of this city by 50%"
}
data["Highspeed Broadband"] = {
cost=1200,
reqtech="Networking",
effect="Enhances science output based on the development of buildings in the city. Also speeds up the cultural growth depending on city sizes."
}
data["Himeji Samurai Castle"] = {
cost=150,
reqtech="Monarchy",
obsoletes="Communism",
effect="+1 attack strength to all units"
}
data["Hollywood"] = {
cost=600,
reqtech="Mass Media",
effect="[[Walls (CivRev2)|Walls]] do not protect enemy cities from culture flipping anymore"
}
data["Internet"] = {
cost=750,
reqtech="Networking",
effect="Gold production doubled in all cities"
}
data["Leaning Tower of Pisa"] = {
cost=50,
effect="Increases the amount of gold received from enemy [[Caravan (CivRev2)|Caravan]]s"
}
data["Leonardo's Workshop"] = {
cost=200,
reqtech="Invention",
effect="Immediately upgrade all of your old units (if you have the technologies)"
}
data["Lighthouse of Alexandria"] = {
cost=75,
obsoletes="Navigation",
effect="Allows your [[Galley (CivRev2)|Galley]]s to move away from the coast"
}
data["Magna Carta"] = {
cost=150,
reqtech="Democracy",
effect="[[Courthouse (CivRev2)|Courthouse]]s start producing Culture"
}
data["Manhattan Project"] = {
cost=750,
reqtech="Atomic Theory",
effect="Allows building the [[ICBM (CivRev2)|ICBM]]"
}
data["Military-Industrial Complex"] = {
cost=500,
reqtech="The Corporation",
effect="Reduces the cost of all units"
}
data["Oracle of Delphi"] = {
cost=125,
reqtech="Alphabet",
obsoletes="Religion",
effect="Tells you the results combats that your units are about to enter"
}
data["Oxford University"] = {
cost=150,
reqtech="University",
effect="Immediately acquire an advanced technology that you have not yet researched"
}
data["Red Cross"] = {
cost=800,
reqtech="Modern Medicine",
effect="Any Unit built within this city will receive a free Medic upgrade"
}
data["Scotland Yard"] = {
cost=50,
effect="Makes it impossible for enemy Spies to kidnap your Great People"
}
data["SETI"] = {
cost=50,
effect="Makes your Spaceships arrive at Alpha Centauri faster"
}
data["Shakespeare's Theatre"] = {
cost=150,
reqtech="Literacy",
obsoletes="Mass Media",
effect="Doubles the city's Culture production"
}
data["Silicon Valley"] = {
cost=900,
reqtech="Information Technology",
effect="Increases Production from each worked city tile. Doubles science when City Focus is set to technology."
}
data["Statue of Liberty"] = {
cost=350,
effect="Instantly +2 Population for all cities"
}
data["Stonehenge"] = {
cost=50,
obsoletes="Literacy",
effect="Increases the effectiveness of [[Temple (CivRev2)|Temple]]s by 50%"
}
data["Sydney Opera House"] = {
cost=500,
effect="Great Artists/Thinkers settled in your cities will provide double their normal Culture bonus"
}
data["Taj Mahal"] = {
cost=200,
effect="Every building will provide a small amount of Culture"
}
data["Trade Fair of Troyes"] = {
cost=250,
reqtech="Currency",
obsoletes="Globalization",
effect="Doubles the gold production in the city"
}
data["Trajan's Column"] = {
cost=150,
reqtech="Iron Working",
obsoletes="Feudalism",
effect="[[Legion (CivRev2)|Legion]] units receive +1 attack strength"
}
data["United Nations"] = {
cost=500,
effect="Wins the Cultural Victory. Can only be built after acquiring 20 Great People, Wonders of Flipping Cities."
}
data["Universal Healthcare"] = {
cost=1000,
reqtech="Social Insurance",
effect="Accelerates population growth but requires extra gold. Enables [[Temple (CivRev2)|Temple]]s and [[Cathedral (CivRev2)|Cathedral]]s to keep providing bonuses even under Communism."
}
data["University of Sankore"] = {
cost=200,
reqtech="Literacy",
obsoletes="Mass Media",
effect="Worked Deserts provide +1 trade"
}
data["World Bank"] = {
cost=500,
effect="Wins the Economic Victory. Can only be build after accumulating 20,000 gold."
}
return data