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Documentation for this module may be created at Module:Data/CivRev2/Wonders/doc

local data = {}
data["Apollo Program"] = {
	cost=750,
	reqtech="Space Flight",
	effect="Learn all the remaining technologies"
}
data["Colosseum"] = {
	cost=100,
	reqtech="Construction",
	obsoletes="Gunpowder",
	effect="All units receive upgrades faster"
}
data["Colossus of Rhodes"] = {
	cost=100,
	reqtech="Bronze Working",
	obsoletes="Invention",
	effect="Doubles Trade in the city in which it is built"
}
data["Cristo Redentor"] = {
	cost=400,
	reqtech="Religion",
	effect="Makes all cities with a [[Cathedral (CivRev2)|Cathedral]] impossible to culture flip"
}
data["East India Company"] = {
	cost=200,
	reqtech="Navigation",
	obsoletes="Flight",
	effect="+1 Trade from every sea square worked by this civilization"
}
data["Eiffel Tower"] = {
	cost=50,
	effect="All buildings produce a small amount of Science"
}
data["Great Library of Alexandria"] = {
	cost=150,
	reqtech="Writing",
	obsoletes="University",
	effect="Learn all technologies known by at least two other civilizations"
}
data["Great Pyramid"] = {
	cost=150,
	reqtech="Ceremonial Burial",
	obsoletes="Monarchy",
	effect="Gives access to all forms of government"
}
data["Great Wall"] = {
	cost=150,
	reqtech="Masonry",
	obsoletes="Engineering",
	effect="Forces all your enemies to make peace with you immediately"
}
data["Hanging Gardens of Babylon"] = {
	cost=100,
	reqtech="Pottery",
	effect="Instantly increase the population of this city by 50%"
}
data["Highspeed Broadband"] = {
	cost=1200,
	reqtech="Networking",
	effect="Enhances science output based on the development of buildings in the city. Also speeds up the cultural growth depending on city sizes."
}
data["Himeji Samurai Castle"] = {
	cost=150,
	reqtech="Monarchy",
	obsoletes="Communism",
	effect="+1 attack strength to all units"
}
data["Hollywood"] = {
	cost=600,
	reqtech="Mass Media",
	effect="[[Walls (CivRev2)|Walls]] do not protect enemy cities from culture flipping anymore"
}
data["Internet"] = {
	cost=750,
	reqtech="Networking",
	effect="Gold production doubled in all cities"
}
data["Leaning Tower of Pisa"] = {
	cost=50,
	effect="Increases the amount of gold received from enemy [[Caravan (CivRev2)|Caravan]]s"
}
data["Leonardo's Workshop"] = {
	cost=200,
	reqtech="Invention",
	effect="Immediately upgrade all of your old units (if you have the technologies)"
}
data["Lighthouse of Alexandria"] = {
	cost=75,
	obsoletes="Navigation",
	effect="Allows your [[Galley (CivRev2)|Galley]]s to move away from the coast"
}
data["Magna Carta"] = {
	cost=150,
	reqtech="Democracy",
	effect="[[Courthouse (CivRev2)|Courthouse]]s start producing Culture"
}
data["Manhattan Project"] = {
	cost=750,
	reqtech="Atomic Theory",
	effect="Allows building the [[ICBM (CivRev2)|ICBM]]"
}
data["Military-Industrial Complex"] = {
	cost=500,
	reqtech="The Corporation",
	effect="Reduces the cost of all units"
}
data["Oracle of Delphi"] = {
	cost=125,
	reqtech="Alphabet",
	obsoletes="Religion",
	effect="Tells you the results combats that your units are about to enter"
}
data["Oxford University"] = {
	cost=150,
	reqtech="University",
	effect="Immediately acquire an advanced technology that you have not yet researched"
}
data["Red Cross"] = {
	cost=800,
	reqtech="Modern Medicine",
	effect="Any Unit built within this city will receive a free Medic upgrade"
}
data["Scotland Yard"] = {
	cost=50,
	effect="Makes it impossible for enemy Spies to kidnap your Great People"
}
data["SETI"] = {
	cost=50,
	effect="Makes your Spaceships arrive at Alpha Centauri faster"
}
data["Shakespeare's Theatre"] = {
	cost=150,
	reqtech="Literacy",
	obsoletes="Mass Media",
	effect="Doubles the city's Culture production"
}
data["Silicon Valley"] = {
	cost=900,
	reqtech="Information Technology",
	effect="Increases Production from each worked city tile. Doubles science when City Focus is set to technology."
}
data["Statue of Liberty"] = {
	cost=350,
	effect="Instantly +2 Population for all cities"
}
data["Stonehenge"] = {
	cost=50,
	obsoletes="Literacy",
	effect="Increases the effectiveness of [[Temple (CivRev2)|Temple]]s by 50%"
}
data["Sydney Opera House"] = {
	cost=500,
	effect="Great Artists/Thinkers settled in your cities will provide double their normal Culture bonus"
}
data["Taj Mahal"] = {
	cost=200,
	effect="Every building will provide a small amount of Culture"
}
data["Trade Fair of Troyes"] = {
	cost=250,
	reqtech="Currency",
	obsoletes="Globalization",
	effect="Doubles the gold production in the city"
}
data["Trajan's Column"] = {
	cost=150,
	reqtech="Iron Working",
	obsoletes="Feudalism",
	effect="[[Legion (CivRev2)|Legion]] units receive +1 attack strength"
}
data["United Nations"] = {
	cost=500,
	effect="Wins the Cultural Victory. Can only be built after acquiring 20 Great People, Wonders of Flipping Cities."
}
data["Universal Healthcare"] = {
	cost=1000,
	reqtech="Social Insurance",
	effect="Accelerates population growth but requires extra gold. Enables [[Temple (CivRev2)|Temple]]s and [[Cathedral (CivRev2)|Cathedral]]s to keep providing bonuses even under Communism."
}
data["University of Sankore"] = {
	cost=200,
	reqtech="Literacy",
	obsoletes="Mass Media",
	effect="Worked Deserts provide +1 trade"
}
data["World Bank"] = {
	cost=500,
	effect="Wins the Economic Victory. Can only be build after accumulating 20,000 gold."
}
return data
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