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Module:Data/Col/Terrain

< Module:Data | Col

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local data = {}
data["Arctic"] = {
        move = 2}
data["Boreal forest"] = {
        food = 2,
        move = 2,
        defense = "50%",
        furs = 3,
        ore = 1,
        lumber = 4,
	resource = "Game",
        notes = [=[Becomes [[Tundra (Col)|Tundra]] if cleared.]=]}
data["Broadleaf forest"] = {
        food = 2,
        move = 2,
        defense = "50%",
        cotton = 1,
        furs = 2,
        lumber = 4,
	resource = "Game",
        notes = [=[Becomes [[Prairie (Col)|Prairie]] if cleared.]=]}
data["Conifer forest"] = {
        food = 2,
        move = 2,
        defense = "50%",
        tobacco = 1,
        furs = 2,
        lumber = 6,
	resource = "Prime timber",
        notes = [=[Becomes [[Grassland (Col)|Grassland]] if cleared.]=]}
data["Desert"] = {
        food = 2,
        move = 1,
        cotton = 1,
        ore = 2,
	resource = "Oasis",
        notes = [=[This is the result of clearing [[Scrub forest (Col)|Scrub forest]].]=]}
data["Grassland"] = {
        food = 3,
        move = 1,
        tobacco = 3,
	resource = "Prime tobacco",
        notes = [=[This is the result of clearing [[Conifer forest (Col)|Conifer forest]].]=]}
data["Hills"] = {
        food = 2,
        move = 2,
        defense = "100%",
        ore = 4,
	resource = "Ore deposit"}
data["Marsh"] = {
        food = 3,
        move = 2,
        defense = "25%",
        tobacco = 2,
        ore = 2,
	resource = "Minerals",
        notes = [=[This is the result of clearing [[Wetland forest (Col)|Wetland forest]].]=]}
data["Mixed forest"] = {
        food = 3,
        move = 2,
        defense = "50%",
        cotton = 1,
        furs = 3,
        lumber = 6,
	resource = "Beaver",
        notes = [=[Becomes [[Plains (Col)|Plains]] if cleared.]=]}
data["Mountains"] = {
        move = 3,
        defense = "150%",
        ore = 4,
        silver = 1,
	resource = "Silver deposit",
        notes = [=[[[Colony (Col)|Colonies]] cannot be built here.]=]}
data["Ocean"] = {
        move = 1,
        food = 4,
	resource = "Fishery"}
data["Plains"] = {
        food = 5,
        move = 1,
        cotton = 2,
        ore = 1,
	resource = "Wheat",
        notes = [=[This is the result of clearing [[Mixed forest (Col)|Mixed forest]].]=]}
data["Prairie"] = {
        food = 3,
        move = 1,
        cotton = 3,
	resource = "Prime cotton",
        notes = [=[This is the result of clearing [[Broadleaf forest (Col)|Broadleaf forest]].]=]}
data["Rain forest"] = {
        food = 2,
        move = 3,
        defense = "75%",
        sugar = 1,
        furs = 1,
        lumber = 4,
        ore = 1,
	resource = "Minerals",
        notes = [=[Becomes [[Swamp (Col)|Swamp]] if cleared.]=]}
data["Savannah"] = {
        food = 4,
        move = 1,
        sugar = 3,
	resource = "Prime sugar",
        notes = [=[This is the result of clearing [[Tropical forest (Col)|Tropical forest]].]=]}
data["Scrub forest"] = {
        food = 2,
        move = 1,
        defense = "50%",
        cotton = 1,
        furs = 2,
        ore = 1,
        lumber = 4,
	resource = "Oasis",
        notes = [=[Becomes [[Desert (Col)|Desert]] if cleared.]=]}
data["Sea lane"] = {
        move = 1,
        food = 4,
        notes = [=[Move a [[:category:Naval units (Col)|ship]] here to send it to [[Europe]].]=]}
data["Swamp"] = {
        food = 3,
        move = 2,
        defense = "25%",
        sugar = 2,
        ore = 2,
	resource = "Minerals",
        notes = [=[This is the result of clearing [[Rain forest (Col)|Rain forest]].]=]}
data["Tropical forest"] = {
        food = 3,
        move = 2,
        defense = "50%",
        sugar = 1,
        furs = 2,
        lumber = 4,
	resource = "Prime timber",
        notes = [=[Becomes [[Savannah (Col)|Savannah]] if cleared.]=]}
data["Tundra"] = {
        food = 3,
        move = 1,
        ore = 2,
	resource = "Minerals",
        notes = [=[This is the result of clearing [[Boreal forest (Col)|Boreal forest]].]=]}
data["Wetland forest"] = {
        food = 2,
        move = 3,
        defense = "50%",
        tobacco = 1,
        furs = 2,
        lumber = 4,
        ore = 1,
	resource = "Minerals",
        notes = [=[Becomes [[Marsh (Col)|Marsh]] if cleared.]=]}
return data

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