Rule by monarchy developed as a logical extension of the absolute rule of tribal chieftains. Many of the earliest monarchs, such as those in ancient Egypt, claimed that they ruled by divine right. In the spread of European monarchy during the Middle Ages, however, rulership was generally conveyed upon a leader who could most effectively raise and command an army. Monarchies are hereditary, dynastic meaning that rule of the country will pass to the eldest son when the king dies or retires. Thus with this different rulers sharing the same bloodline this rule becomes a dynasy. Monarchs had absolute rule over their subjects, severely limiting the personal and economic freedom of all citizens except for nobility and the rich upper class. Although monarchies ruled most of Europe for centuries, the unhappiness of lower-class citizens eventually grew intolerable, causing several major revolutions. By the mid-18th century, the power of the European monarchs had been severely limited, paving the way for participatory systems of government. 


Advance required: Monarchy

Corruption and Waste: Problematic

Rate Cap: 10

Work Cap: 2

Assimilation Rate: 2

Draft Limit: 2

Military Police Limit: 3

Resistance Modifier VS Anarchy: -5

Flags: Requires Maintenance

Hurry Production: Forced Labor

War Weariness: None

Cost Per Unit: 1

- Free Units per -

Town: 2

City: 4

Metropolis: 8

Diplomats: Regular

Spies: Regular

Immune to: None

Propaganda Modifier VS Anarchy: 20

Titles: Sire/Madame, Your Grace, Excellency, Lord/Lady

Civilization III Governments