Mongol
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Mongol hordes (notably under Genghis Khan) ravaged Europe from bases in central Asia. They eventually got beaten back to the eastern extremity of their former territory, a smallish area north of China, which got the name "Mongolia" applied by English explorers and/or mapmakers and has now stuck.
Whereas Civ1, Civ2, C-evo, Freeciv, and possibly Civ3 use "Mongol", Civ4 and Civ5 and CivRev apparently have Mongolians, which is probably logical if there are nations such as Uzbeks and Kazakhs and Tajiks and Georgians in the game occupying what used to be Mongol territory in the broad sense.
For simplicity, all are gathered on this page. The page for an individual game article should carry that game's name, linked from this page by a "redirect" if it is not "Mongol (...)". This page should not have great detail: give it just enough to show aspects that are noticeably different in a particular game.
Civilization
- The main article has not been created for (or "Mongol" is not part of) Civilization
Mongols
Leader: Genghis Khan
Capital: Samarkand
They appear just east of the Caspian Sea, a long way from Mongolia but within the territory they eventually ruled.
Civilization II
- The main article has not been created for (or "Mongol" is not part of) Civilization II
Mongols
Leaders: Genghis Khan (male), Bortei (female)
Capital: Karakorum
Civilization III
- The main article has not been created for (or "Mongol" is not part of) Civilization III
Mongols
Leader: Temujin
Capital: Karakorum
Special Unit: Keshik
Starting Advances: Warrior Code, Masonry
Qualities: Militaristic, Expansionist
Civilization IV
- Main article: Mongol (Civ4)
Civilization V
- Mongol is not present in (or the article has not been created for) Civilization V
Civilization Revolution
- The main article has not been created for (or "Mongol" is not part of) Civilization Revolution
(this civrev material was added to different pages and should now be integrated here)
Leader: Genghis Khan
Emblem: Soyombo Symbol
Capital: Karakorum
Special Units: Keshik Horsemen
Leader: Genghis Khan
- Capital: Karakorum
- Leader: Genghis Khan
- Color: Tan
- Begin the game with +50% trade from captured cities
- Medieval :+1 cavalry movement
- Industrial: +2 production from Mountains
- Modern: Knowledge of Communism
Special characteristic: Barbarian villages captured turn into pop. 1 cities instead of gold/galleys, etc. (Friendly villages do not, they are the same as for any other Civilization.) This can be very helpful late in the game if the mongols discover Space flight first, as any remaining Barbarian villages can be turned into staging areas for invasions.
CivWorld
Freeciv
Civilization: Call to Power
- Mongol is not present in (or the article has not been created for) Civilization: Call to Power
Call to Power II
- Mongol is not present in (or the article has not been created for) Call to Power II
C-evo
Civilization IV: Colonization
- Mongol is not present in (or the article has not been created for) Civilization IV: Colonization
Genghis Khan
After uniting the Mongol tribes, he conquered the Chin Empire of northern China by 1215. For the next nine years his armies moved westward, overrunning all in their path and reaching well into eastern Europe. The Mongol hordes were armies of mounted bowmen who were outstanding riders and marksmen. Their recurved bow design was technologically ahead of Western weapons, being both compact and powerful. From his capital at Karakorum, south of Lake Baikal, the Great Khan presided over one of the largest land empires of history. In Civilization, the Mongols can be expected to expand very aggressively at the expense of the development of individual cities.
Aggressive
Expansionistic
Militaristic
Total Threat Level: 6
Mongol(ian) cities
(This should have a separate page, where the listings for different games can be specified)
1.Samarkand
2. Bokhara
3. Nishapur
4. Karakorum
5. Kashgar
6. Tabriz
7. Aleppo
8. Kabul
9. Ormuz
10. Basra
11. Khanbalyk
12. Khorasan
13. Shangtu
14. Kazan
15. Quinsay
16. Kerman