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Mountains are a terrain feature in Civilization VI. Mountains are found on all types of land tiles. Many Mountains stand alone, but they also form ranges that cover up to several dozen tiles.

Mountains are impassable terrain. They contains no resources or other features of any kind, though mountain ranges often appear at the head of a River. Districts and Wonders cannot be placed on Mountains tiles.

Mountains provide +1 Appeal to adjacent tiles, and have a +1 Civ6Faith Faith and +1 Civ6Science Science adjacency bonus for Holy Sites and Campuses respectively. Aqueducts built next to mountains provide Fresh Water to cities.

Note that the game has different types of mountains depending on the base terrain, but from a game mechanic standpoint they are functionally identical.

StrategyEdit

Mountains are valuable terrain features, as not only do they provide a defensive bulwark but also provide adjacency bonuses to the Campus and Holy Site districts. Building them in "valleys" surrounded by Mountains may boost their performance right from the start.

But even more importantly, Mountains may be used as a source of Fresh Water with the Aqueduct District! You just need to found your city close enough (within 2 tiles of a Mountain), and as soon as you manage to build the Aqueduct it will enjoy the full Housing6 Housing bonus provided by bodies of water such as Rivers and Lakes.

Civilopedia entryEdit

As far as history is concerned, mountains are inhospitable obstacles to movement, and provide little to no benefit to a civilization ... other than as barriers against invasion. Thus, they are appealing only to photographers, hermits, and mountain-climber sorts.

Gallery Edit