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Delicate Arch discovery (Civ6)

The discovery of a breathtaking natural wonder.

In Civilization VI, Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.

Finding WondersEdit

Natural wonders are relatively uncommon, and are scattered randomly around the map. As a result, natural wonders are strategically valuable, and should be played around carefully. They may generally be found in terrain that is similar to their real-life environment: stand-alone wonders are usually situated in open regions of a suitable type (e.g. Uluru is always circled by desert tiles), and wonders that are part of larger structures tend to be placed in their appropriate surroundings (e.g. Mount Everest is always part of a range of mountains).

Though many natural wonders have similar properties to their ordinary terrain counterparts, this is not always the case. For instance, all mountainous wonders are impassable, but they are not treated as mountain tiles unless specified otherwise in their in-game notes. Mount Everest and Mount Kilimanjaro are considered mountains, and provide adjacency bonuses to Campus and Holy Site districts, while Eyjafjallajökull and Torres del Paine are not, despite being described as mountains in their introductory quotes.

Torres del Paine closeup

Torres del Paine is not considered a mountain in-game.

Bonuses and EffectsEdit

Natural wonder adjacency demo (Civ6)

An illustration of how adjacency bonuses stack with Mount Roraima. Wonder tiles are shown in brown.

Though each natural wonder is unique, all wonders have a few things in common. Natural wonder tiles cannot be improved, nor can the player construct districts or wonders on them. All natural wonders provide +2 Appeal to adjacent tiles, which makes them ideal spots for Neighborhoods and National Parks.

Natural wonders can be broadly categorized into "passable" and "impassable" wonders (depending on whether or not units can move on the wonder tiles). Generally speaking, passable wonders provide bonuses to the wonder tiles themselves, while impassable wonders provide bonuses to the surrounding landscape.

Passable wonders are usually modified forms of ordinary terrain features that provide extra Civ6Culture Culture, Civ6Science Science, Civ6Gold Gold, or Civ6Faith Faith in addition to the normal yields from a tile of their type. Passable wonder tiles share some traits with terrain: Marsh wonders (such as Pantanal and Ubsunur Hollow) have a higher Civ6Movement Movement cost, and Lake wonders (such as Crater Lake and the Dead Sea) provide fresh water to adjacent tiles.

Most impassable wonders are modified forms of impassable terrain such as mountains and rock formations. Their bonuses extend to adjacent tiles, often providing extra Civ6Culture Culture, Civ6Science Science, or Civ6Faith Faith to their surroundings. (Note that these bonuses stack for each adjacent tile - see diagram for a visual explanation.) Many impassable wonders also grant units a one-time bonus, such as a free promotion.

In Rise and Fall, each natural wonder grants +1 Era Score when it is discovered, or +3 Score if the player is the first to do so.

StrategyEdit

Because natural wonders are relatively scarce, they should be used strategically. Each natural wonder has unique advantages and abilities (as well as disadvantages), so no single strategy is effective in all cases. Natural wonders always provide +2 Appeal to adjacent tiles, and many offer additional Civ6Culture Culture, Civ6Science Science, and/or Civ6Faith Faith. Players looking for a Culture Victory may wish to look out for nearby wonders, and should compete to incorporate them into their cities whenever possible. (National Parks are one of the best sources of Tourism6 Tourism later in the game.)

Impassable wonders are perhaps the easiest to use effectively. Impassable wonder tiles offer no benefits, and cannot be worked by citizens or be otherwise developed. Large impassable wonders are most effective when they are on the outskirts of cities (or even slightly beyond the city's border), since the wonder tiles are essentially dead space. If a city is strategically placed in this fashion, it receives the adjacency benefits of the wonder without sacrificing valuable development space. Note that impassable wonder tiles can also be incorporated into National Parks - you only need a single passable tile next to the Wonder, and in the correct position, where the Naturalist can go and activate its Ability. However, if a player seeks to create a Park as soon as possible, then placing the City Center closer to the wonder might be more helpful; otherwise he will be forced to wait for the cultural expansion of the city borders to cover all required Wonder tiles, and this might not only take a while, but sometimes prove impossible (e.g. if another city is also close enough to claim some of the required tiles).

Passable wonders are somewhat harder to use. Their bonuses almost always apply to the wonder tiles themselves, so they are most effective when incorporated within city limits. Since Civ6Culture Culture, Civ6Science Science, and Civ6Faith Faith production are slower in the early game, placing a city adjacent to a wonder like Crater Lake can give the player an enormous head start towards founding a Pantheon. However, later in the game, natural wonders may be more of a hindrance than an asset - a natural wonder near the City Center can spoil adjacency bonuses for Farms and districts. In short, passable wonder tiles are significantly better than an unimproved tile of any kind, but are often less productive than an ordinary tile with an improvement or a district.

List of Natural WondersEdit

 
Icon Wonder Description Size
Cliffs of Dover (Civ6) Cliffs of Dover

3 Civ6Culture Culture and 2 Civ6Gold Gold on wonder tiles.

Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs.

2 tiles,

passable

"Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace." -William Wordsworth
Crater Lake (Civ6) Crater Lake

1 Civ6Science Science and 4 Civ6Faith Faith on wonder tile.

Acts as a Lake, providing adjacent tiles with fresh water.

1 tile,

passable

"Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all." -Jack London
Dead Sea (Civ6) Dead Sea

2 Civ6Faith Faith and 2 Civ6Culture Culture on wonder tiles. Units healing on adjacent tiles are healed completely.

Acts as a Lake, providing adjacent tiles with fresh water.

2 tiles,

passable

"Like to the apples on the Dead Sea's shore, all ashes to the taste." -Lord Byron
Delicate Arch (Civ6) Delicate Arch R&F-Only

+2 Civ6Faith Faith and +1 Civ6Gold Gold to adjacent tiles.

Appears in Desert regions.

1 tile, impassable
"If Delicate Arch has any significance it lies, I will venture, in the power of the odd and unexpected to startle senses and surprise the mind out of their ruts of habit." -Edward Abbey
Eye of the Sahara (Civ6) Eye of the Sahara R&F-Only

1 Civ6Production Production on wonder tiles. Additional 1 Civ6Production Production and 3 Civ6Science Science on wonder tiles after the game reaches the Atomic Era.

Appears in Desert regions.

3 tiles, passable
"Oddly, it appears not to be the scar of a meteorite but a deeply eroded dome, with a rainbow-inspired color scheme" -Chris Hadfield
Eyjafjallajökull (Civ6) Eyjafjallajökull1

+1 Civ6Culture Culture and +2 Civ6Food Food to adjacent tiles.

Not considered a Mountain in-game. Found standing alone.

2 tiles,

impassable

"A number of stones rolled down the mountain, followed by an enormous and lofty column of flame, which allowed people in Holt to read as perfectly at night as if it had been day." -Liverpool Mercury
Galápagos Islands (Civ6) Galápagos Islands

+2 Civ6Science Science to adjacent tiles.

Appears on Coast tiles.

2 tiles, impassable
"The natural history of this archipelago is very remarkable: it seems to be a little world within itself." -Charles Darwin
Giant's Causeway (Civ6) Giant's Causeway1

Grants a permanent +5 Civ6StrengthIcon Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded.

Appears on Coasts, with one land and one water tile.

2 tiles,

impassable

"The remains of some mighty fabric, hurled into desolation by a tremendous earthquake, or some other equally terrible convulsion of nature." -Philip Dixon Hardy
Great Barrier Reef (Civ6) Great Barrier Reef

3 Civ6Food Food and 2 Civ6Science Science on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

"Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block." -Janine Benyus
Hạ Long Bay (Civ6) Hạ Long Bay3

3 Civ6Food Food, 1 Civ6Production Production, and 1 Civ6Culture Culture on wonder tiles.

+15 Civ6StrengthIcon Combat Strength when defending on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

"Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black." -Nguyễn Trãi
Lake Retba (Civ6) Lake Retba R&F-Only

1 Civ6Production Production, 2 Civ6Gold Gold and 2 Civ6Culture Culture on wonder tiles.

Acts as a Lake, providing adjacent tiles with fresh water.

2 tiles, passable
"Water, water, everywhere, nor any drop to drink" -Samuel Taylor Coleridge, The Ancient Mariner
Lysefjord (Civ6) Lysefjord1

Naval units are granted a free promotion when they move adjacent to the wonder for the first time.

Appears on land tiles by the Coast.

3 tiles,

impassable

"The water is black and heavy, and subject to intermitting storms. In this sea, and in the midst of this solitude, rises a great sombre street---a street for no human footsteps. None ever pass through there; no ship ever ventures in." -Victor Hugo
Matterhorn (Civ6) Matterhorn R&F-Only

+1 Civ6Culture Culture to adjacent tiles.

Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Civ6StrengthIcon Combat Strength when fighting in hills.

Acts as a Mountain.

1 tile, impassable
"Let me ask leave, then, to pay a tribute of respect and admiration to the once desired Matterhorn, before his head has lost the last rays of a sun departing to gild loftier and more deitant ranges." -F. Crauford Grove
Mount Everest (Civ6) Mount Everest

+1 Civ6Faith Faith to adjacent tiles.

Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
"It is not the mountain we conquer but ourselves." -Sir Edmund Hillary
Mount Kilimanjaro (Civ6) Mount Kilimanjaro

+2 Civ6Food Food to adjacent tiles.

Acts as a Mountain. Found standing alone.

1 tile, impassable
"As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip." -Nancy Bonds
Mount Roraima (Civ6) Mount Roraima R&F-Only

+1 Civ6Faith Faith and +1 Civ6Science Science to adjacent tiles.

Acts as a Mountain. Found standing alone.

4 tile, impassable
"It was a fantastic landscape, for all around were rocks of the weirdest forms standing in apparently impossible positions, some placed on or next to others, in ways that seemed to defy every law of gravity." -Goldthwaite's Geographical Magazine
Pantanal (Civ6) Pantanal

2 Civ6Food Food, 2 Civ6Culture Culture on wonder tiles.

Acts as a Marsh.

Does not actually count as a Marsh in-game.

4 tiles,

passable

"The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world." -Aziz Ab'Saber
Piopiotahi (Civ6) Piopiotahi +1 Civ6Gold Gold and +1 Civ6Culture Culture to adjacent tiles.

Appears on Coast tiles.

3 tiles; impassable
"But as I headed into the heart of New Zealand's fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good - but this good?" -Darroch Donald
Torres del Paine (Civ6) Torres del Paine Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified.

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
"Several closely situated granite peaks resembling tiger's teeth dramatically soar about a kilometer into the sky." -Howard Hillman
Tsingy de Bemaraha (Civ6) Tsingy de Bemaraha

+1 Civ6Culture Culture and +1 Civ6Science Science to adjacent tiles.

Found standing alone.

1 tile, impassable
"Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face." -Budd Erickson
Ubsunur Hollow (Civ6) Ubsunur Hollow R&F-Only

2 Civ6Faith Faith, 1 Civ6Food Food and 1 Civ6Production Production on wonder tiles.

Acts as a Marsh.

4 tiles, passable
"The rising world of waters dark and deep, won from the void and formless infinte." -John Milton
Uluru (Civ6) Uluru2 +2 Civ6Culture Culture and +2 Civ6Faith Faith to adjacent tiles.

+4 Appeal to adjacent tiles (instead of the usual +2)

Not considered a Mountain in-game. Appears in Desert regions.

1 tile, impassable
"What a grand sight this must present in the wet season; waterfalls in every direction!" -William Gosse
Yosemite (Civ6) Yosemite +1 Civ6Gold Gold, +1 Civ6Science Science to adjacent tiles

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
"Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space." -Ansel Adams
Zhangye Danxia (Civ6) Zhangye Danxia R&F-Only

+2 General6 Great General and +2 Merchant6 Great Merchant points if you own at least one of the tiles.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
"With the sun shining brightly, then dusk's mists falling, at every turn, the scenery changes like magic." -Fan Zhongyan

1 Available with the Vikings Scenario Pack DLC
2 Available with the Australia Civilization & Scenario Pack DLC
3 Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
R&F-Only Added in the Rise and Fall expansion pack.

Additional WondersEdit

Outback TycoonEdit

 
Icon Wonder Effects Size
Kakadu (Civ6) Kakadu

+2 Civ6Food Food, +2 Civ6Culture Culture on wonder tiles.

Acts as a Marsh.

4 tiles, passable
"A people without the knowledge of their past history, origin and culture is like a tree without roots." -Marcus Garvey
Pinnacles (Civ6) Pinnacles

+1 Civ6Culture Culture, +1 Civ6Science Science to adjacent tiles

Found standing alone.

1 tile, impassable
"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." –T.S. Eliot

Vikings, Traders, and Raiders!Edit

 
Icon Wonder Effects Size
Vinland (Civ6) Vinland

+1 Civ6Culture Culture, +1 Civ6Gold Gold to adjacent tiles. Provides VP points for activating Great Admirals adjacent to the wonder.

Found in the middle of the ocean on the western edge of the map.

3 tiles,

impassable

"Not all who wander are lost." -J. R. R. Tolkien


Civilization VI [edit]
Rise and Fall

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDiplomacy (EmergenciesR&F-OnlyGossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.