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Natural wonders are unique terrain features, masterpieces of Mother Nature, which possess exceptional qualities that make them very different from the average terrain.

In Civilization VI Natural Wonders change. Most of them now cover more than 1 tile, but rather than providing bonus yields only to the tile where they're found, they now provide yields to all tiles adjacent to them (but not on the tiles where they're found)! This makes them potentially much more useful especially in the early game, as they can boost Civ6Faith Faith (allowing earlier access to Pantheons), Civ6Science Science (allowing faster progress through the tech tree), Civ6Gold Gold, Civ6Culture Culture (allowing quicker access to early Civics), Civ6Food Food, and Civ6Production Production.

Note, however, that there is no bonus happiness provided now when discovering a Natural Wonder, despite the really catchy animation that goes with it. Also, most special effects are gone, with certain exceptions. In Civilization VI: Rise and Fall, being the first civilization to discover a Natural Wonder is a Historic moment which nets you +3 Era score.

Most Natural Wonder tiles are impassable.

Adjacency Bonuses Edit

As mentioned above, most Natural Wonders will bestow what amounts to adjacency bonuses to nearby tiles. Even better, the stated bonuses are provided by each tile of the wonder to all applicable adjacent tiles, be they on land or sea! That means that one normal tile adjacent to two Wonder tiles will have double the adjacency bonuses; for example, the Piopiotahi Wonder provides +1 Civ6Gold Gold and Civ6Culture Culture to nearby tiles, but three of them will have a +2 bonus due to being next to two of the Wonder tiles!

The Natural Wonders that bestow bonuses to adjacent tiles are prime city locations. For example, a city on flat land has +2 Civ6Food Food and +1 Civ6Production Production (2 for hill) on its center tile, whereas a city adjacent to Mount Kilimanjaro has +4 Civ6Food Food and +1 Civ6Production Production (2 for hill) on its center tile.

Natural Wonders also give a great boost to Appeal, which makes them prime sites for Neighborhoods or National Parks.

However, a city district built next to a Natural Wonder will remove the above-mentioned adjacency bonuses, eventually replacing them with its own. For example, a Campus adjacent to Mount Kilimanjaro will not provide any Civ6Food Food, but will instead provide its Civ6Science Science bonus, while an Aqueduct will provide only Housing6 Housing. On the other hand, certain districts like the Holy Site will receive major bonuses if built next to a Natural Wonder. As usual, you will have to weigh the pros and cons of building a district next to a Wonder, or using the enhanced yield of the terrain there.

List of Natural WondersEdit

Icon Wonder Effects Size Requirements
Cliffs of Dover (Civ6) Cliffs of Dover +3 Civ6Culture Culture and +2 Civ6Gold Gold on the Wonder tiles. They look like Grassland, but cannot be improved and provide no Civ6Food Food. 2 tiles,


"Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace." -William Wordsworth
Crater Lake (Civ6) Crater Lake +1 Civ6Science Science and +4 Civ6Faith Faith in the Wonder tile; provides fresh water. 1 tile,


"Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all." -Jack London
Dead Sea (Civ6) Dead Sea +2 Civ6Faith Faith, +2 Civ6Culture Culture on wonder tiles; adjacent units completely heal when ending their turn on an adjacent tile 2 tiles,


"Like to the apples on the Dead Sea's shore, all ashes to the taste." -Lord Byron
Delicate Arch (Civ6) Delicate Arch R&F-Only +2 Civ6Faith Faith and +1 Civ6Gold Gold to adjacent tiles. 1 tile, impassable
"If Delicate Arch has any significance it lies, I will venture, in the power of the odd and unexpected to startle senses and surprise the mind out of their ruts of habit." -Edward Abbey
Eye of the Sahara R&F-Only +1 Civ6Production Production. When the game reaches Atomic Era it provides additional +1 Civ6Production Production and +3 Civ6Science Science. 3 tiles, passable
"Oddly, it appears not to be the scar of a meteorite but a deeply eroded dome, with a rainbow-inspired color scheme" -Chris Hadfield
Eyjafjallajökull1 Adjacent land tiles yield +1 Civ6Culture Culture and +2 Civ6Food Food. 2 tiles,


"A number of stones rolled down the mountain, followed by an enormous and lofty column of flame, which allowed people in Holt to read as perfectly at night as if it had been day." -Liverpool Mercury
Galápagos Islands (Civ6) Galápagos Islands +2 Civ6Science Science to all adjacent tiles

(Two of the eight affected tiles gain a +4 bonus because of the overlap of adjacent tiles.)

2 tiles, impassable Coast
"The natural history of this archipelago is very remarkable: it seems to be a little world within itself." -Charles Darwin
Giant's Causeway1 Land combat units that enter adjacent plots receive the ability "Spear of Fionn" (+5 Civ6StrengthIcon Combat Strength). 2 tiles,


"The remains of some mighty fabric, hurled into desolation by a tremendous earthquake, or some other equally terrible convulsion of nature." -Philip Dixon Hardy
Great Barrier Reef (Civ6) Great Barrier Reef +3 Civ6Food Food, +2 Civ6Science Science 2 tiles,


"Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block." -Janine Benyus
Hạ Long Bay3 +3 Civ6Food Food, +1 Civ6Production Production, +1 Civ6Culture Culture on wonder tiles; +15 Civ6StrengthIcon Combat Strength when defending in this tile 2 tiles,


"Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black." -Nguyễn Trãi
Lake Retba R&F-Only +1 Civ6Production Production, +2 Civ6Gold Gold and +2 Civ6Culture Culture in the Wonder tiles; provides fresh water. 2 tiles, passable Lake
"Water, water, everywhere, nor any drop to drink" -Samuel Taylor Coleridge, The Ancient Mariner
Lysefjord1 Naval combat units that enter adjacent plots are granted their next promotion. 3 tiles,


"The water is black and heavy, and subject to intermitting storms. In this sea, and in the midst of this solitude, rises a great sombre street---a street for no human footsteps. None ever pass through there; no ship ever ventures in." -Victor Hugo
Matterhorn R&F-Only +1 Civ6Culture Culture to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Civ6StrengthIconCombat Strength when fighting in hills. 1 tile, impassable Mountain
"Let me ask leave, then, to pay a tribute of respect and admiration to the once desired Matterhorn, before his head has lost the last rays of a sun departing to gild loftier and more deitant ranges." -F. Crauford Grove
Mount Everest (Civ6) Mount Everest +1 Civ6Faith Faith to adjacent tiles; religious units who move to an adjacent tile ignore hills permanently

(Three of the nine affected tiles gain +2 bonuses because of the overlap of adjacent tiles.)

3 tiles, impassable Mountain
"It is not the mountain we conquer but ourselves." -Sir Edmund Hillary
Mount Kilimanjaro (Civ6) Mount Kilimanjaro +2 Civ6Food Food to adjacent tiles 1 tile, impassable Mountain
"As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip." -Nancy Bonds
Mount Roraima R&F-Only +1 Civ6Faith Faith and +1 Civ6Science Science to adjacent tiles 4 tile, impassable Mountain
"It was a fantastic landscape, for all around were rocks of the weirdest forms standing in apparently impossible positions, some placed on or next to others, in ways that seemed to defy every law of gravity." -Goldthwaite's Geographical Magazine
Pantanal (Civ6) Pantanal +2 Civ6Food Food, +2 Civ6Culture Culture on wonder tiles 4 tiles,


"The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world." -Aziz Ab'Saber
Piopiotahi (Civ6) Piopiotahi +1 Civ6Gold Gold, +1 Civ6Culture Culture and +2 Appeal to all adjacent tiles.

Breathtaking (5) Appeal

(Three of the nine affected tiles gain +2 bonuses because of the overlap of adjacent tiles.)

3 tiles; impassable Coast
"But as I headed into the heart of New Zealand's fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good - but this good?" -Darroch Donald
Torres del Paine (Civ6) Torres del Paine Doubles the (base) terrain yields of all adjacent tiles.

(Forest, Rainforest and Marsh bonus is unchanged.)

2 tiles, impassable Mountain
"Several closely situated granite peaks resembling tiger's teeth dramatically soar about a kilometer into the sky." -Howard Hillman
Tsingy de Bemaraha (Civ6) Tsingy de Bemaraha +1 Civ6Culture Culture, +1 Civ6Science Science to adjacent tiles 1 tile, impassable Mountain
"Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face." -Budd Erickson
Ubsunur Hollow R&F-Only +2 Civ6Faith Faith, +1 Civ6Food Food and +1 Civ6Production Production on wonder tiles 4 tile, passable Marsh
"The rising world of waters dark and deep, won from the void and formless infinte." -John Milton
Uluru (Civ6) Uluru2 +2 Civ6Culture Culture and +2 Civ6Faith Faith to adjacent tiles

+4 Appeal instead of the usual +2

1 tile, impassable
"What a grand sight this must present in the wet season; waterfalls in every direction!" -William Gosse
Yosemite (Civ6) Yosemite +1 Civ6Gold Gold, +1 Civ6Science Science to adjacent tiles

(Two of the eight affected tiles gain +2 bonuses because of the overlap of adjacent tiles.)

2 tiles, impassable Mountain
"Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space." -Ansel Adams
Zhangye Danxia R&F-Only +2 General6 Great General and +2 Merchant6 Great Merchant points if you own at least one of the tiles. 3 tiles, impassable Mountain
"With the sun shining brightly, then dusk's mists falling, at every turn, the scenery changes like magic." -Fan Zhongyan

1 Available with the Vikings Scenario Pack DLC
2 Available with the Australia Civilization & Scenario Pack DLC
3 Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
R&F-Only Added in the Rise and Fall expansion pack.

Civilization VI [edit]
Rise and Fall

AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)


Ages† • AmenitiesBarbariansCity (CapitalGovernors† • HousingLoyalty† • Population) • CombatDiplomacy (Emergencies† • GossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelines† • Trade RoutesVictory

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† Introduced in Rise and Fall