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NewCol

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NewCol is a free, volunteer-run spin-off of Col1, developed in France from January 2007, which has progressed remarkably fast for games of its type. Main developer is Frederic Vernier, a "Professor Assistant and researcher in Computer Science teaching at South-Paris University".

"Version 0.3.1 : Win32-MinGW[zip 17.9 MB] and MacOsX[dmg 19.4 MB] (october the 26th 2008)"; "XCode for Mac OS X, CodeBlocks-MinGW and VisualC++ for Windows". (That was still the latest downloadable version in August 2013.) It is in translated English. The website gives no indication of how anyone may help to put it into proper English, though there is (on the Copyright page) an email address for the developer. Players may be a little amused at the idea of using a Stateman or a Fur Tradder.

The site acknowledges that some of its graphics have been reworked from other "free" games, notably FreeCol.

The website seems to give no UI guidance. The "Rules" page tells you to move your ship to the New World, but there is no hint of how. Download may produce what looks like a very small part of the world (e.g. English Channel) with no easy way to scroll or to see the whole world.

The project is, in effect, on hold. In August 2013 the latest group of "news" items was dated "2011 january 21th", and the previous item was 15 months earlier, so the lengthening gaps may suggest that there is no more development. An e-mail to its developer in August 2013 produced a reply that included the following: " ... not totally dead but in very deep sleep. I recently worked on a new terrain visualization method using glsl intensively. If I revive newcol it will be a web based game but probably not before 2014".

DifferencesEdit

The game differs from the original in many ways.

There are 90 different buildings (though some are just stages 2 and 3 of basic buildings, as in Col1). They include a Well and a Town Statue.

There are more types of unit (and the mounted ones are recognizable instead of being just "scout" or "dragoon"). Examples are Tailor, Alchemist, and Cowboy. Being a specialist in one field gives you great advantage in that activity, as in Col1, but also some advantage in related activities

Products and industries are more diverse. For example, cotton becomes cloth as in Col1 but can then become a garment; gold and silver can be turned into Jewelry.

External linksEdit

Sid Meier's Civilization

Official series:
Civilization (MicroProse, 1991)
Civilization II (MicroProse, 1996) + Conflicts in Civilization (1996)
+ Fantastic Worlds (1997) + Test of Time (1999)

Civilization III (Firaxis, 2001) + Play the World (2002) + Conquests (2003)
Civilization IV (Firaxis, 2005) + Warlords (2006) + Beyond the Sword (2007) + Colonization (2008) (Total conversion)
Civilization V (Firaxis, 2010) + Gods & Kings (2012) + Brave New World (2013)
Civilization: Beyond Earth (Firaxis, 2014) + Rising Tide (2015)
Civilization VI (Firaxis, 2016)


Official related games:
Sid Meier's Colonization (MicroProse, 1994)
Sid Meier's Alpha Centauri (Firaxis, 1999) + Alien Crossfire (1999)
Civilization Revolution (2008) (not for PCs)
CivWorld (2011) (on Facebook; discontinued as of May 29, 2013)
Civilization Revolution 2 (2014) (mobile), Civilization Revolution 2 Plus (2015/16) (PS Vita)
Sid Meier's Starships (2015) (PC and mobile)


Other games:
Freeciv (The Freeciv developers, 1996-2016)
Imperialism (Frog City Software, 1997)
Civilization: Call To Power (Activision, licensed from Hasbro, 1999)
Call to Power II (Activision, 2000)
FreeCol (The FreeCol developers, 2003-2016)
CivCity: Rome (Firefly Studios, 2006)
C-evo (Steffen Gerlach, 2006-2016)
NewCol (Frederic Vernier and associates, 2007-2011)

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