|Bomb unit of the Information era|
Quick - Regular - Epic - Marathon
- Common traits:
- Special traits:
- Blast radius (2 tiles)
- Nuclear Fallout
- Evasion (100)
The Nuclear Missile is an upgraded, more powerful version of the Atomic Bomb, and the ultimate weapon of the warmonger. The nuclear warhead is delivered with the more advanced Guided Missile, which makes it almost impossible to stop (short of destroying the unit that carries it before it is launched). It must be stationed in any city you own or aboard a Nuclear Submarine or Missile Cruiser. With a range of 12, a Nuclear Missile will heavily damage cities and destroy all units within its blast radius of 2 tiles. It is automatically destroyed when it attacks. See the rules on Nuclear Weapons for more details.
Unlike Atomic Bombs, Nuclear Missiles will utterly destroy cities with a Population of 4 or less, removing them from the map and leaving ruins in their place. However, they are unable to destroy cities that cannot be razed, so capital cities and city-states will be safe from complete destruction.
Be aware, however, that the missile does not distinguish between friend or foe, and will damage or destroy any units within the radius of its explosion regardless of their allegiance. Hence, if the area of effect of the blast includes area or unit owned by a city-state, it will be considered a declaration of war against the said city-state.
In addition, attempting to nuke a rival's last city away to eliminate the said rival will crash the game.
Nuclear missiles carry one or more warheads containing hydrogen bombs, each capable of destroying a city. Capable of carrying their deadly payload halfway around the world, nuclear missiles are the single deadliest and most terrible weapons ever created. At present there are no practical defenses against nuclear missiles: once launched, barring a miracle, the target city is dead. In addition to the immediate destruction caused by the huge explosion, nuclear explosions poison the land, sea and air for generations to come. Errant wind can carry the deadly nuclear fallout for miles, poisoning the land and killing people across a continent. It is fairly insane to use them on an enemy that one shares a planet with, unless it is to forestall that enemy from using them on oneself.