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Paradise Found

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Paradise Found is the scenario added with the Polynesia DLC in Civilization V.

Victory ConditionsEdit

First one to adopt all social policies to become the dominant culture in Polynesia wins.

CivilizationsEdit

  • Hiva (uses Polynesia's colors)
    • Hotu Matua (a re-used Kamehameha)
    • Unique Ability: Hotu Matua's Colonists - Receive free Settler when you discover Astronomy
    • Capital: Nuku Hiva
  • Tonga (uses Austria's colors)
    • ‘Aho’eitu (a re-used Montezuma)
    • Unique Ability: Tiu Tonga Empire - City-State Influence (Civ5) Influence degrades at two-thirds the usual rate and recovers 50 % faster
    • Capital: Nuku'alofa
  • Samoa (uses inverted Portugal's colors)
    • Malietoa Savea (a re-used Gandhi)
    • Unique Ability: Heart of Polynesia - Unhappiness (Civ5) Unhappiness from number of citizens reduced by 25%
    • Capital: Apia
  • Tahiti (scenario-specific civilization)
    • Pomare I (a re-used Hiawatha)
    • Unique Ability: Tupaia’s Navigation - All land and naval military units have +1 Sight
    • Capital: Papeete

Technology TreeEdit

Ancient EraEdit

Classical EraEdit

Medieval EraEdit

  • Navigation (costs 304 science, build Trireme, embarked units can defend themselves)
  • Scientific Theory (costs 8710 science, no benefits, research to finish Medieval tree, awarded to each civ as they gain contact with Captain Cook's expedition)
  • Theology (costs 261 science, can build Temple, Library, Courthouse)

Renaissance EraEdit

  • Chemistry (costs 435 science, build Cannon, Mine 20xProduction5 Production yield improves by 1, Quarry 20xProduction5 Production yield increased by 1)
  • Compass (costs 435 science, build Caravel)
  • Gunpowder (costs 261 science, build Musketman, Trading Post 20xGold5 Gold yield increased by 1)
  • Optics (costs 696 science, build Frigate)
  • Rifling (costs 696 science, build Rifleman)

City-StatesEdit

Main article: City-states of Paradise Found

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