Paradise Found is the scenario added with the Polynesia DLC in Civilization V.
Scenario Description[]
Aloha, great Polynesian king! You currently rule over one of the great islands of your people. Though life on your lush, tropical paradise is an idyllic one, you thirst for even more greatness across the waves. Your people have invented wayfinding, a sophisticated navigation system that relies on your knowledge of the stars, the birds, and the currents of the mighty Pacific Ocean. Your bold navigators are ready to strike out hundreds of miles across the open ocean in their double-hulled canoes, questing for new islands to colonize. Can you successfully traverse the deadly waves and find a foothold beyond your original coastal home? Can you expand your island's culture and dominate the mighty Pacific?
Victory Conditions[]
First one to adopt all Social Policies to become the dominant culture in Polynesia wins.
Special Rules[]
There are all new tech and social policy trees appropriate to the scenario's Pacific Ocean setting. Each of the four major civilizations starts with a unique trait and can gain the usual Polynesian unique bonuses (Moai improvement and Maori Warrior unit) through research. Grow your empire as large as you want; the cost of social policies does NOT increase based on number of cities in the empire.
Civilizations[]
- Hiva (uses Polynesia's colors)
- Leader: Hotu Matua (a re-used Kamehameha)
- Unique Ability: Hotu Matua's Colonists - Receive free Settler when you discover Astronomy.
- Capital: Nuku Hiva
- Tonga (uses Austria's colors)
- Leader: 'Aho'eitu (a re-used Montezuma)
- Unique Ability: Tiu Tonga Empire - City-State Influence degrades at two-thirds the usual rate and recovers 50% faster than normal.
- Capital: Nuku'alofa
- Samoa (uses inverted Portugal's colors)
- Leader: Malietoa Savea (a re-used Gandhi)
- Unique Ability: Heart of Polynesia - Unhappiness from number of Citizens reduced by 25%.
- Capital: Apia
- Tahiti (scenario-specific civilization)
Technology Tree[]
Ancient Era[]
- Agriculture (costs 17 Science)
- Aquaculture (costs 69 Science) (scenario-specific technology)
- Archery (costs 69 Science)
- Calendar (costs 91 Science)
- Masonry (costs 69 Science)
- Mining (costs 52 Science)
- Pottery (costs 30 Science)
- Sailing (costs 47 Science)
- Trapping (costs 69 Science)
- Wayfinding (costs 87 Science) (scenario-specific technology)
Classical Era[]
- Astronomy (costs 174 Science)
- Ceremonial Dance (costs 174 Science) (scenario-specific technology)
- Construction (costs 174 Science)
- Economics (costs 174 Science)
- Ornamental Carving (costs 174 Science) (scenario-specific technology)
- Tattoo (costs 130 Science) (scenario-specific technology)
Medieval Era[]
- Navigation (costs 304 Science, build Trireme, embarked units can defend themselves)
- Scientific Theory (costs 8710 Science, no benefits, research to finish Medieval tree, awarded to each civ as they gain contact with Captain Cook's expedition)
- Theology (costs 261 Science, can build Temple, Library, Courthouse)
Renaissance Era[]
- Chemistry (costs 435 Science, build Cannon, Mine Production yield improves by 1, Quarry Production yield increased by 1)
- Compass (costs 435 Science, build Caravel)
- Gunpowder (costs 261 Science, build Musketman, Trading Post Gold yield increased by 1)
- Optics (costs 696 Science, build Frigate)
- Rifling (costs 696 Science, build Rifleman)
City-States[]
Related achievements[]
Book 'em Danno!
Find Hawaii in a random map game.
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Bora! Bora! Bora!
Win as Tahiti
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Do you have a little Captain in you?
Encounter Captain Cook
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Searching for the Precious
Find New Zealand in a random map game
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This isn't Kansas
Find Australia in a South Pacific map game
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Civilization V Scenarios [edit] |
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1 Requires a DLC
Added in the Gods & Kings expansion pack. |