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Plains
Plains (Civ5)

Base terrain
Food +1 20xFood5
Production +1 20xProduction5
Gold 0 20xGold5
Culture 0 20xCulture5
Faith 0 20xfaith5
Combat modifier 0%
Movement cost 1
Possible features found Forest, Jungle
Possible resources found Iron, Horses, Coal, Aluminum, Uranium, Wheat, Sheep, Stone, Gold, Gems, Marble, Ivory, Cotton, Wine, Incense, Copper, Salt, Citrus
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Game InfoEdit

Base terrain, found in the central parts of the world.

  • Base yield: 1 20xFood5 Food, 1 20xProduction5 Production.

StrategyEdit

"Plains tiles provide a combination of 20xFood5 Food and 20xProduction5 Production, to a nearby city. A city surrounded by plains will grow less slowly than one in grassland, but be far more productive." — Civilopedia

These tiles enable cities to produce buildings and units more quickly now, but also as their population grows. They can also contain a wide variety of strategic and luxury resources. Note that the natural feature of a forest has the same original yield, but plains favour farms, a growth improvement, while forests count as rough terrain for combat and favour the lumber mill for production. If there is a plains-forest combination, it is the ruler's choice as to which yields are more important – although military civilizations will prefer the forest above to the plains below.

Civilopedia entryEdit

Plains provide a mix of food and production to a nearby city. A city surrounded by plains will grow more slowly than one in grassland, but it will be far more productive.