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Production (Civ5)

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Production, 20xProduction5, is a game concept in Civilization V. It displays how much your city produces per turn. Improvements, such as mines, and certain buildings, such as a factory, can improve your production. If your civilization is unhappy it will lower the production in each of your cities.

Sources of production:

Contents

Buildings that provide productionEdit

Era Building Production Note
Ancient Stone works +1 City must have improved marble/stone nearby, city cannot be on plains
Ancient Water mill +1 City must be built next to a river
Classical Stable +15% when building mounted units, +1 on each horse, cow, and sheep must have one of the previous resources near the city
Medieval Forge +15% when building land units, +1 production on improved iron City must have improved iron nearby
Medieval Workshop +2, +10%
Medieval Harbor +1 on sea resources worked by city, +15% when building naval units
Medieval Longhouse +2, +1 from each worked forest replaces workshop, Iroquois building
Renaissance Seaport +1 on sea resources worked by city
Renaissance Windmill +2, +10% when building buildings
Industrial Factory +4, +10% requires 1 coal
Modern Hydro plant +1 in all tiles beside rivers requires 1 aluminum, must be built next to a river
Modern Nuclear plant +5, +15% requires 1 uranium, no solar plant in the city
Modern Solar plant +5, +15% must be built on or next to desert, no nuclear plant in the city
Modern Spaceship Factory +50% when building spaceship parts requires 1 aluminum

Wonders that provide productionEdit

Wonder Production Requirement
Ironworks +8 requires a workshop in all cities
Temple of Artemis +15% ranged unit production Archery

Social policies that provide productionEdit

Policy Branch Era Requirements Effect
Aristocracy Tradition none none +15% production when building wonders
Collective Rule Liberty none none Settler production doubled in capital
Republic Liberty none Collective Rule +1 Production in every City and +5% Production in cities when constructing buildings
Warrior Code Honor none none +15% when training melee units
Communism Order Industrial Socialism +2 Production per City and +10% Production when constructing Buildings
Total War Autocratcy Industrial Police State, Fascism +15% Production when building Military Units
Merchant Navy Commerce Medieval Naval Tradition +3 Production in all coastal Cities

Notes:

  • Adopting Piety reduces the time to build Culture buildings by 15%
  • Adopting all Policies in the Order tree will grant +1 Production per city

Terrain features that boost productionEdit

Feature Bonus
Mine +1, +2 with Chemistry
Lumber mill +1, +2 with Scientific Theory
Manufactory +4, +5 with Chemistry, +10 by adopting all policies in the Freedom tree

Natural Resources that boost productionEdit

Resource Bonus
Horses +1, +1 with pasture
Cattle +1 with pasture
Stone +1, +2 with quarry
Coal +1, +2 with mine
Marble +2 with quarry
Iron +1, +2 with mine
Oil +1, +3 with Oil well or Offshore platform
Uranium +1, +2 with mine
Aluminum +1, +2 with mine
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