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The Renaissance Era is the fourth era in Civilization VI. It is preceded by the Medieval Era and followed by the Industrial Era.

IntroEdit

New powers call forth, from the barrel of muskets to flowers of fire in the sky. Even the quiet words on newly printed pages hold great changes within. The world, once so vast and mysterious, has grown smaller and more familiar. Yet, there are always questions to be answered, faiths to be tested, and national identities to be formed.

Game InfoEdit

When starting a game in the Renaissance Era, players receive two Settlers, two Scouts, one Crossbowman, 20 Civ6Faith Faith, 250 Civ6Gold Gold, and 5 Envoy6 Envoys. All cities founded after the Capital6 Capital have 2 Citizen6 Population, a Monument, a Granary, and Ancient Walls, and players receive a Pikeman and a Builder in each city founded by one of their starting Settlers (and a Trader in the first one).

TechnologiesEdit

Cartography (Civ6) Cartography
Mass Production (Civ6) Mass Production
Banking (Civ6) Banking
Gunpowder (Civ6) Gunpowder
Printing (Civ6) Printing
Square Rigging (Civ6) Square Rigging
Astronomy (Civ6) Astronomy
Metal Casting (Civ6) Metal Casting
Siege Tactics (Civ6) Siege Tactics

CivicsEdit

Exploration (Civ6) Exploration
Humanism (Civ6) Humanism
Diplomatic Service (Civ6) Diplomatic Service
Reformed Church (Civ6) Reformed Church
Mercantilism (Civ6) Mercantilism
The Enlightenment (Civ6) The Enlightenment

BuildingsEdit

UnitsEdit

WondersEdit

Venetian Arsenal (Civ6) Venetian Arsenal
Great Zimbabwe (Civ6) Great Zimbabwe
Forbidden City (Civ6) Forbidden City
Potala Palace (Civ6) Potala Palace

ImprovementsEdit

Fort (Civ6) Fort

R&F-Only Added in the Rise and Fall expansion pack.

Civilization VI [edit]
Rise and Fall

Lists
AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsDistrictsImprovementsLeadersPantheonsPolicy CardsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformation

Concepts
AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • CombatDiplomacy (EmergenciesR&F-OnlyGossipWarmongering) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Statistics
Civ6Culture CultureCiv6Faith FaithCiv6Food FoodCiv6Gold GoldCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.