Replaceable Parts

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With the advent of machine manufacturing, craftsmen were able to set manufacturing to exacting specifications. One advantage of this was being able to manufacture complex objects, such as guns, in separate pieces. The benefit of this was realized when manufacturers replaced only the broken parts of the objects that they made rather than replacing or repairing the entire instrument. By setting machine manufacturing guidelines manufacturers were able to make large quantities of the components of their products and then later assemble the finished product, increasing efficiency greatly. Replaceable parts revolutionized nearly every industry in the industrial age, paving the way for mass production and assembly line manufacture.

Civilization III

Main article: Replaceable Parts (Civ3)

Civilization IV

Main article: Replaceable Parts (Civ4)

Civilization V

Main article: Replaceable Parts (Civ5)

Civilization VI

Main article: Replaceable Parts (Civ6)

Other games

Replaceable Parts is not present in (or the article has not been created for) the following games :

Game Article
Civilization: Beyond Earth Replaceable Parts (CivBE)
Civilization Revolution Replaceable Parts (CivRev)
Civilization Revolution 2 Replaceable Parts (CivRev2)
Freeciv Replaceable Parts (Freeciv)
Civilization: Call to Power Replaceable Parts (CTP1)
Call to Power II Replaceable Parts (CTP2)
C-evo Replaceable Parts (C-evo)
FreeCol Replaceable Parts (Freecol)
Sid Meier's Alpha Centauri‎ Replaceable Parts (SMAC)

Future Technology (CivRev)This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may like to go back and edit it so that it points to the desired specific page.

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