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Resolutions (Civ5)

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BackArrowGreen Back to World Congress
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Resolutions are a new concept in Brave New World. They can only be proposed in the World Congress. A vote on resolutions occurs every 30 turns after the Congress is founded, and more frequently as the game progresses. Some resolutions cannot be proposed until certain technologies have been discovered. In fact, the Congress itself cannot be founded until a Civilization has met all other Civs and discovered Printing Press.

Resolutions

A partial list of resolutions

During a single Congress meeting, two Civilizations (the host and one of the Congress members) have an ability to propose resolutions. A resolution will be enacted if there are enough delegates in favor of that resolution. While in effect, resolutions will greatly change the gameplay, and may also impact one Civilization's relations with others. Enacted resolutions may only be repealed on the future Congress meetings.

List of ResolutionsEdit

  • Embargo City-States: No Trade Routes can be established with City-States. Any such Trade Routes are ended and must be reassigned.
  • Embargo: No Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
  • Ban Luxury: A luxury resource is designated as immoral, endangered, or otherwise inappropriate for use by the general population. As long as the ban is in place, Civilizations receive no 20xHappiness5 Happiness benefit from this Luxury resource.
  • Standing Army Tax: Unit maintenance costs are raised by 25% 20xGold5 Gold.
  • Scholars in Residence: Civilizations research a technology 20% more quickly if it has been discovered by at least one other Civilization.
  • Cultural Heritage Sites: Each World Wonder provides +3 20xCulture5 Culture to its city.
  • Natural Heritage Sites: Each Natural Wonder provides +5 20xCulture5 Culture when worked.
  • Arts Funding: Increases generation of Great Artists, Great Writers and Great Musicians by 33%. Decreases generation Great Scientists, Great Engineers and Great Merchants by 33%.
  • Sciences Funding: Increases generation of Great Scientists, Great Engineers and Great Merchants by 33%. Decreases generation of Great Writers, Great Artists and Great Musicians by 33%.
  • World Religion: Designate a religion as the official World Religion. Civilizations who have a majority of the cities in their empire following the religion get an additional 2 Delegates. The religion spreads 25% faster, and its Holy City receives +50% 20xTourism5 Tourism. There can only be one World Religion at a time.
  • World's Fair: Begins the World's Fair project. Once underway, Civilizations can contribute 20xProduction5 Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
    1. 20xCulture5 Culture increases by 100% for 20 turns
    2. Free Social Policy
    3. 500 points towards next Golden Age
  • Historical Monuments: (Available once any Civ discovers Archaeology) Great Person tile improvements provide +2 20xCulture5 Culture when worked, and Landmarks built by Archaeologists provide +4 20xCulture5 Culture when worked.
  • World Ideology: (Available once any Civ discovers Radio) Designate an Ideology as the official World Ideology. Civilizations following that Ideology get an additional 2 Delegates. Public opinion in favor of that Ideology increases for all Civilizations. There can only be one World Ideology at a time.
  • International Games: (Available once any Civ discovers Radio) Begins the International Games project. Once underway, Civilizations can contribute 20xProduction5 Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
    1. 20xTourism5 Tourism increases by 100% for 20 turns; Free Social Policy
    2. +3 20xHappiness5 Happiness; One time increase of 30 Influence (Civ5) Influence with City-States
    3. +3 20xHappiness5 Happiness
  • Nuclear Non-Proliferation: (Available once any Civ discovers Advanced Ballistics) All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed.
  • International Space Station: (Available once any Civ discovers Satellites) Begins the International Space Station project. Once underway, Civilizations can contribute 20xProduction5 Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
    1. +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers; Great Scientists provide 33% more 20xScience5 Science when used to discover new technology, and the ISS wonder appear in the capital.
    2. Free Great Scientist
    3. One time research boost
  • Choose Host: (May not be proposed by a Civ, automatically proposed as Civilizations advance to later eras) Designate a Civilization to host the Congress. Being the host grants additional Delegates and the ability to propose resolutions.
  • World Leader: (May not be proposed by a Civ, proposed at regular intervals once the World Congress becomes the United Nations) Designate the World Leader. If a Civilization receives support from enough Delegates in the Congress, that leader will attain diplomatic Victory. If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain 2 additional Delegates to use in future sessions.

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