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Resolutions (Civ5)

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Resolutions
List of Resolutions

BackArrowGreen Back to World Congress
BackArrowGreen Back to Diplomacy

Resolutions are a new concept in Brave New World. They can only be proposed in the World Congress. A vote on resolutions occurs every 30 turns after the Congress is founded, and more frequently as the game progresses. Some resolutions cannot be proposed until certain technologies have been discovered. In fact, the Congress itself cannot be founded until a Civilization has met all other Civs and discovered Printing Press.

During a single Congress meeting, two Civilizations (the host and one of the Congress members) have an ability to propose resolutions. A resolution will be enacted if there are enough delegates in favor of that resolution. While in effect, resolutions will greatly change the gameplay, and may also impact one Civilization's relations with others. Enacted resolutions may only be repealed on the future Congress meetings.

ResolutionsEdit

  • Embargo City-States: No International Trade Routes can be established with City-States. Any such Trade Routes are ended and must be reassigned.
  • Embargo: No International Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
  • Ban Luxury: Designate a luxury resource as immoral, endangered, or otherwise inappropriate for use by the general population. No 20xHappiness5 Happiness benefit from this luxury resource while the ban is in effect.
  • Standing Army Tax: All Civilizations pay +25% unit maintenance.
  • Scholars in Residence: All Civilizations research a technology 20% faster if another Civilization has already discovered it.
  • Cultural Heritage Sites: World Wonders generate +3 20xCulture5 Culture.
  • Natural Heritage Sites: Worked Natural Wonder generate +5 20xCulture5 Culture.
  • Arts Funding: Increases generation of Great Artists, Great Writers and Great Musicians by 33%. Decreases generation Great Scientists, Great Engineers and Great Merchants by 33%.
  • Sciences Funding: Increases generation of Great Scientists, Great Engineers and Great Merchants by 33%. Decreases generation of Great Writers, Great Artists and Great Musicians by 33%.
  • World Religion: Designate a religion as the official World Religion. Civilizations with a majority of their cities following this religion will receive 2 delegates. This religion will spread 25% faster and the Holy City of this religion generates +50% 20xTourism5 Tourism. There can only be one World Religion at a time.
  • World's Fair: Begins the World's Fair project. Once underway, Civilizations can contribute production towards its completion by selecting it in the city production list. When completed, Civilizations receive bonus on how much they contributed.
    1. 20xCulture5 Culture increases by 100% for 20 turns
    2. Free Social Policy
    3. 500 points towards next Golden Age
  • Historical Monuments: (Available when any Civ has discovered Archaeology) Great Person Improvements generate +2 20xCulture5 Culture. Historical Landmarks generate +4 20xCulture5 Culture.
  • World Ideology: (Available when any Civ has discovered Radio) Designate an ideology as the official World Ideology. Civilizations following this ideology will receive 2 delegates. Public opinion in favor of this ideology increases for all Civilizations. There can only be one World Ideology at a time.
  • International Games: (Available when any Civ has discovered Radio) Begins the International Games project. Once underway, Civilizations can contribute production towards its completion by selecting it in the city production list. When completed, Civilizations receive bonus on how much they contributed.
    1. 20xTourism5 Tourism increases by 100% for 20 turns; Free Social Policy
    2. +3 20xHappiness5 Happiness; One time increase of 30 Influence (Civ5) Influence with all City-States
    3. +3 20xHappiness5 Happiness
  • Nuclear Non-Proliferation: (Available when any Civ has discovered Advanced Ballistics) All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Nuclear weapons already created before this ban is in effect are not disarmed.
  • International Space Station: (Available when any Civ has discovered Satellites) Begins the International Space Station project. Once underway, Civilizations can contribute production towards its completion by selecting it in the city production list. When completed, Civilizations receive bonus on how much they contributed.
    1. +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers; Great Scientists provide 33% more 20xScience5 Science when used to discover new technology
    2. Free Great Scientist
    3. One time research boost
  • Choose Host: (May not be proposed by a Civ, automatically proposed when all Civilizations advance to later eras) Designate a Civilization to host the Congress. Hosting the Congress grants additional delegates and the ability to propose resolutions.
  • World Leader: (May not be proposed by a Civ, proposed at regular intervals when the World Congress becomes the United Nations) Designate the World Leader. If a Civilization receives support from enough delegates in the Congress, that Civilization achieves a diplomatic victory. If no Civilization has enough support to win, the two top Civilizations (based upon votes) will receive 2 additional delegates to use in future sessions.
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