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[[File:Resolutions.jpg|thumb|List of Resolutions]]<br />{{BackArrow|World congress (Civ5)|Back to World Congress}}<br />{{BackArrow|Diplomacy (Civ5)|Back to Diplomacy}}<br />{{Tocright}}
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{{BackArrow|World Congress (Civ5)|Back to World Congress}}<br />
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{{BackArrow|Diplomacy (Civ5)|Back to Diplomacy}}<br />
'''Resolutions''' are a new concept in ''[[Civilization V: Brave New World|Brave New World]]''. They can only be proposed in the [[World congress (Civ5)|World Congress]]. A vote on resolutions occurs every 30 turns after the Congress is founded, and more frequently as the game progresses. Some resolutions cannot be proposed until certain technologies have been discovered. In fact, the Congress itself cannot be founded until a Civilization has met all other Civs and discovered [[Printing press (Civ5)|Printing Press]].
 
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[[File:Resolutions.jpg|thumb|A partial list of resolutions]]
 
'''Resolutions''' are a new concept in ''[[Civilization V: Brave New World|Brave New World]]''. They can only be proposed in the [[World Congress (Civ5)|World Congress]]. A vote on resolutions occurs every 30 [[turn]]s after the Congress is founded, and more frequently as the game progresses. Some resolutions cannot be proposed until certain [[List of technologies in Civ5|technologies]] have been discovered. In fact, the Congress itself cannot be founded until a [[Civilizations (Civ5)|civilization]] has met all other civs and discovered [[Printing Press (Civ5)|Printing Press]].
   
During a single Congress meeting, two Civilizations (the host and one of the Congress members) have an ability to propose resolutions. A resolution will be enacted if there are enough delegates in favor of that resolution. While in effect, resolutions will greatly change the gameplay, and may also impact one Civilization's relations with others. Enacted resolutions may only be repealed on the future Congress meetings.
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During a single Congress meeting, two civilizations (the host and the Congress member with the next highest delegate count) have an ability to propose resolutions. A resolution will be enacted if there are enough delegates in favor of that resolution. While in effect, resolutions will greatly change the gameplay, and may also impact one civilization's relations with others. Enacted resolutions may only be repealed on the future Congress meetings.
   
==Resolutions==
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== List of Resolutions ==
*'''Embargo City-States''': No Trade Routes can be established with City-States. Any such Trade Routes are ended and must be reassigned.
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* '''Embargo City-States:''' No [[International trade route (Civ5)|Trade Routes]] can be established with [[City-state (Civ5)|City-States]]. Any such Trade Routes are ended and must be reassigned.
*'''Embargo''': No Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
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* '''Embargo:''' No Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
*'''Ban Luxury''': A luxury resource is designated as immoral, endangered, or otherwise inappropriate for use by the general population. As long as the ban is in place, Civilizations receive no {{Happiness5}} Happiness benefit from this Luxury resource.
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* '''Ban Luxury:''' A luxury resource is designated as immoral, endangered, or otherwise inappropriate for use by the general population. As long as the ban is in place, Civilizations receive no {{Happiness5}} benefit from this Luxury resource.
*'''Standing Army Tax''': Unit maintenance costs are raised by 25% {{Gold5}} Gold.
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* '''Standing Army Tax:''' Unit maintenance costs are raised by 25% {{Gold5}}.
*'''Scholars in Residence''': Civilizations research a technology 20% more quickly if it has been discovered by at least one other Civilization.
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* '''Scholars in Residence:''' Civilizations research a [[List of technologies in Civ5|technology]] 20% more quickly if it has been discovered by at least one other Civilization.
*'''Cultural Heritage Sites''': Each World Wonder provides +3 {{Culture5}} Culture to its city.
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* '''Cultural Heritage Sites:''' Each World Wonder provides +3 {{Culture5}} to its city.
*'''Natural Heritage Sites''': Each Natural Wonder provides +5 {{Culture5}} Culture when worked.
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* '''Natural Heritage Sites:''' Each Natural Wonder provides +5 {{Culture5}} when worked.
*'''Arts Funding''': Increases generation of Great Artists, Great Writers and Great Musicians by 33%. Decreases generation Great Scientists, Great Engineers and Great Merchants by 33%.
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* '''Arts Funding:''' Increases generation of [[Great Artist (Civ5)|Great Artists]], [[Great Writer (Civ5)|Great Writers]] and [[Great Musician (Civ5)|Great Musicians]] by 33%. Decreases generation of [[Great Scientist (Civ5)|Great Scientists]], [[Great Engineer (Civ5)|Great Engineers]] and [[Great Merchant (Civ5)|Great Merchants]] by 33%.
*'''Sciences Funding''': Increases generation of Great Scientists, Great Engineers and Great Merchants by 33%. Decreases generation of Great Writers, Great Artists and Great Musicians by 33%.
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* '''Sciences Funding:''' Increases generation of Great Scientists, Great Engineers and Great Merchants by 33%. Decreases generation of Great Writers, Great Artists and Great Musicians by 33%.
*'''World Religion''': Designate a religion as the official World Religion. Civilizations who have a majority of the cities in their empire following the religion get an additional 2 Delegates. The religion spreads 25% faster, and its Holy City receives +50% {{Tourism5}} Tourism. There can only be one World Religion at a time.
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* '''World Religion:''' Designate a [[Religion (Civ5)|religion]] as the official World Religion. Civilizations who have a majority of the cities in their empire following the religion get an additional 2 Delegates. The religion spreads 25% faster, and its Holy City receives +50% {{Tourism5}}. There can only be one World Religion at a time.
*'''[[World's Fair (Civ5)|World's Fair]]''': Begins the World's Fair project. Once underway, Civilizations can contribute {{Production5}} Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
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* '''[[World's Fair (Civ5)|World's Fair]]:''' Begins the World's Fair project. Once underway, Civilizations can contribute {{Production5}} towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
*#{{Culture5}} Culture increases by 100% for 20 turns
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*# {{Culture5}} increases by 100% for 20 turns
*#Free [[Social policies (Civ5)|Social Policy]]
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*# Free [[Social policies (Civ5)|Social Policy]]
*#500 points towards next [[Golden age (Civ5)|Golden Age]]
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*# 500 points towards next {{GoldenAge5}}
*'''Historical Monuments''': (Available once any Civ discovers [[Archaeology (Civ5)|Archaeology]]) Great Person tile improvements provide +2 {{Culture5}} Culture when worked, and Landmarks built by Archaeologists provide +4 {{Culture5}} Culture when worked.
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* '''Historical Landmarks:''' (Available once any Civ discovers [[Archaeology (Civ5)|Archaeology]]) [[Great People (Civ5)|Great Person]] [[List of improvements in Civ5|tile improvements]] provide +2 {{Culture5}} when worked, and [[Landmark (Civ5)|Landmarks]] built by Archaeologists provide +4 {{Culture5}} when worked.
*'''World Ideology''': (Available once any Civ discovers [[Radio (Civ5)|Radio]]) Designate an Ideology as the official World Ideology. Civilizations following that Ideology get an additional 2 Delegates. Public opinion in favor of that Ideology increases for all Civilizations. There can only be one World Ideology at a time.
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* '''World Ideology:''' (Available once any Civ discovers [[Radio (Civ5)|Radio]]) Designate an [[Ideology (Civ5)|Ideology]] as the official World Ideology. Civilizations following that Ideology get an additional 2 Delegates. Public opinion in favor of that Ideology increases for all Civilizations. There can only be one World Ideology at a time.
*'''[[International Games (Civ5)|International Games]]''': (Available once any Civ discovers [[Radio (Civ5)|Radio]]) Begins the International Games project. Once underway, Civilizations can contribute {{Production5}} Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
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* '''[[International Games (Civ5)|International Games]]:''' (Available once any Civ discovers [[Radio (Civ5)|Radio]]) Begins the International Games project. Once underway, Civilizations can contribute {{Production5}} towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
*#{{Tourism5}} Tourism increases by 100% for 20 turns; Free [[Social policies (Civ5)|Social Policy]]
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*# {{Tourism5}} increases by 100% for 20 turns; Free [[Social policies (Civ5)|Social Policy]]
*#+3 {{Happiness5}} Happiness; One time increase of 30 {{Influence5}} Influence with [[City-state (Civ5)|City-States]]
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*# +3 {{Happiness5}}; One-time increase of 30 {{Influence5}} with [[City-state (Civ5)|City-States]]
*#+3 {{Happiness5}} Happiness
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*# +3 {{Happiness5}}
*'''Nuclear Non-Proliferation''': (Available once any Civ discovers [[Advanced ballistics (Civ5)|Advanced Ballistics]]) All Civilizations are prevented from constructing new nuclear weapons ([[Atomic bomb (Civ5)|Atomic Bomb]] and [[Nuclear missile (Civ5)|Nuclear Missile]]). Weapons already constructed, however, are not disarmed.
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* '''Nuclear Non-Proliferation:''' (Available once any Civ discovers [[Advanced Ballistics (Civ5)|Advanced Ballistics]]) All Civilizations are prevented from constructing new [[Nuclear weapons (Civ5)|nuclear weapons]] ([[Atomic Bomb (Civ5)|Atomic Bombs]] and [[Nuclear Missile (Civ5)|Nuclear Missiles]]). Weapons already constructed, however, are not disarmed.
*'''[[International Space Station (Civ5)|International Space Station]]''': (Available once any Civ discovers [[Satellites (Civ5)|Satellites]]) Begins the International Space Station project. Once underway, Civilizations can contribute {{Production5}} Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
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* '''[[International Space Station (Civ5)|International Space Station]]:''' (Available once any Civ discovers [[Satellites (Civ5)|Satellites]]) Begins the International Space Station project. Once underway, Civilizations can contribute {{Production5}} towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
*#+1 {{Production5}} Production from Scientists and +1 {{Science5}} Science from Engineers; Great Scientists provide 33% more {{Science5}} Science when used to discover new technology
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*# The International Space Station wonder appears in the {{Capital5}} (+1 {{Production5}} from Scientists and +1 {{Science5}} from Engineers; Great Scientists provide 33% more {{Science5}} when used to discover new technology)
*#Free [[Great scientist (Civ5)|Great Scientist]]
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*# Free [[Great Scientist (Civ5)|Great Scientist]]
*#One time [[Science (Civ5)|research]] boost
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*# One-time [[Science (Civ5)|research]] boost
*'''Choose Host''': (May not be proposed by a Civ, automatically proposed as Civilizations advance to later eras) Designate a Civilization to host the Congress. Being the host grants additional Delegates and the ability to propose resolutions.
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* '''Choose Host:''' (May not be proposed by a Civ, automatically proposed as Civilizations advance to later [[Era (Civ5)|eras]]) Designate a Civilization to host the Congress. Being the host grants additional Delegates and the ability to propose resolutions in every session.
*'''World Leader''': (May not be proposed by a Civ, proposed at regular intervals once the World Congress becomes the United Nations) Designate the World Leader. If a Civilization receives support from enough Delegates in the Congress, that leader will attain [[Diplomatic victory (Civ5)|diplomatic Victory]]. If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain 2 additional Delegates to use in future sessions.
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* '''World Leader:''' (May not be proposed by a Civ, proposed at regular intervals once the World Congress becomes the [[United Nations (Civ5)|United Nations]]) Designate the World Leader. If a Civilization receives support from enough Delegates in the Congress, that leader will attain [[Diplomatic victory (Civ5)|Diplomatic Victory]]. If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain 2 additional Delegates to use in future sessions.
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Note that both Arts Funding and Sciences Funding resolutions may be in effect at the same time! In this case they effectively cancel each other, and production rate of all affected Great People returns to normal. You will need to arrange the repeal of one of the resolutions if you want production to be affected again.
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== See also ==
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* [[Resolutions]] in other games
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[[Category:Game concepts (Civ5)]]

Latest revision as of 14:18, 22 May 2023

BackArrowGreen Back to World Congress

BackArrowGreen Back to Diplomacy

Resolutions

A partial list of resolutions

Resolutions are a new concept in Brave New World. They can only be proposed in the World Congress. A vote on resolutions occurs every 30 turns after the Congress is founded, and more frequently as the game progresses. Some resolutions cannot be proposed until certain technologies have been discovered. In fact, the Congress itself cannot be founded until a civilization has met all other civs and discovered Printing Press.

During a single Congress meeting, two civilizations (the host and the Congress member with the next highest delegate count) have an ability to propose resolutions. A resolution will be enacted if there are enough delegates in favor of that resolution. While in effect, resolutions will greatly change the gameplay, and may also impact one civilization's relations with others. Enacted resolutions may only be repealed on the future Congress meetings.

List of Resolutions[]

  • Embargo City-States: No Trade Routes can be established with City-States. Any such Trade Routes are ended and must be reassigned.
  • Embargo: No Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned.
  • Ban Luxury: A luxury resource is designated as immoral, endangered, or otherwise inappropriate for use by the general population. As long as the ban is in place, Civilizations receive no 20xHappiness5 Happiness benefit from this Luxury resource.
  • Standing Army Tax: Unit maintenance costs are raised by 25% Gold Gold.
  • Scholars in Residence: Civilizations research a technology 20% more quickly if it has been discovered by at least one other Civilization.
  • Cultural Heritage Sites: Each World Wonder provides +3 Culture Culture to its city.
  • Natural Heritage Sites: Each Natural Wonder provides +5 Culture Culture when worked.
  • Arts Funding: Increases generation of Great Artists, Great Writers and Great Musicians by 33%. Decreases generation of Great Scientists, Great Engineers and Great Merchants by 33%.
  • Sciences Funding: Increases generation of Great Scientists, Great Engineers and Great Merchants by 33%. Decreases generation of Great Writers, Great Artists and Great Musicians by 33%.
  • World Religion: Designate a religion as the official World Religion. Civilizations who have a majority of the cities in their empire following the religion get an additional 2 Delegates. The religion spreads 25% faster, and its Holy City receives +50% Tourism Tourism. There can only be one World Religion at a time.
  • World's Fair: Begins the World's Fair project. Once underway, Civilizations can contribute Production Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
    1. Culture Culture increases by 100% for 20 turns
    2. Free Social Policy
    3. 500 points towards next Golden Age Golden Age
  • Historical Landmarks: (Available once any Civ discovers Archaeology) Great Person tile improvements provide +2 Culture Culture when worked, and Landmarks built by Archaeologists provide +4 Culture Culture when worked.
  • World Ideology: (Available once any Civ discovers Radio) Designate an Ideology as the official World Ideology. Civilizations following that Ideology get an additional 2 Delegates. Public opinion in favor of that Ideology increases for all Civilizations. There can only be one World Ideology at a time.
  • International Games: (Available once any Civ discovers Radio) Begins the International Games project. Once underway, Civilizations can contribute Production Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
    1. Tourism Tourism increases by 100% for 20 turns; Free Social Policy
    2. +3 20xHappiness5 Happiness; One-time increase of 30 Influence (Civ5) Influence with City-States
    3. +3 20xHappiness5 Happiness
  • Nuclear Non-Proliferation: (Available once any Civ discovers Advanced Ballistics) All Civilizations are prevented from constructing new nuclear weapons (Atomic Bombs and Nuclear Missiles). Weapons already constructed, however, are not disarmed.
  • International Space Station: (Available once any Civ discovers Satellites) Begins the International Space Station project. Once underway, Civilizations can contribute Production Production towards its completion by selecting it in the city production list. When complete, Civilizations receive bonus on how much they contributed.
    1. The International Space Station wonder appears in the Capital Capital (+1 Production Production from Scientists and +1 Science Science from Engineers; Great Scientists provide 33% more Science Science when used to discover new technology)
    2. Free Great Scientist
    3. One-time research boost
  • Choose Host: (May not be proposed by a Civ, automatically proposed as Civilizations advance to later eras) Designate a Civilization to host the Congress. Being the host grants additional Delegates and the ability to propose resolutions in every session.
  • World Leader: (May not be proposed by a Civ, proposed at regular intervals once the World Congress becomes the United Nations) Designate the World Leader. If a Civilization receives support from enough Delegates in the Congress, that leader will attain Diplomatic Victory. If no Civilization receives enough support to win, the two Civilizations who received the most support permanently gain 2 additional Delegates to use in future sessions.

Note that both Arts Funding and Sciences Funding resolutions may be in effect at the same time! In this case they effectively cancel each other, and production rate of all affected Great People returns to normal. You will need to arrange the repeal of one of the resolutions if you want production to be affected again.

See also[]