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A resource is a special commodity that gives bonus yields (such as food or production) to its tile. It may also have an effect across the empire or cities which have access to it, most notably increased happiness.

From Civilization III onward, there are three types of tile resources, some with additional effects apart from increased yield:

  1. Strategic resources, which are required to build certain units and buildings.
  2. Luxury resources, which increase happiness.
  3. Bonus resources, which simply improve tile yield without other effects.

Civilization IV had some resources that did not appear on tiles such as Hit Movies, but they were reformed into Great Works in Civilization V, and removed from the resource system.

Civilization

Main article: Resource (Civ1)

Civilization II

Main article: Resource (Civ2)

Civilization III

Main article: Resource (Civ3)

Civilization IV

Main article: Resource (Civ4)

Civilization V

Main article: Resource (Civ5)

Civilization VI

Main article: Resource (Civ6)

Civilization: Beyond Earth

Main article: Resource (CivBE)

Civilization Revolution

Main article: Resource (CivRev)

Colonization

Main article: Resource (Col)

FreeCol

Main article: Resource (FreeCol)

Civilization IV: Colonization

Main article: Resource (Civ4Col)


Other games

Resource is not present in (or the article has not been created for) the following games :

Game Article
Civilization Revolution 2 Resource (CivRev2)
Freeciv Resource (Freeciv)
Civilization: Call to Power Resource (CTP1)
Call to Power II Resource (CTP2)
C-evo Resource (C-evo)
Sid Meier's Alpha Centauri‎ Resource (SMAC)

Future Technology (CivRev)
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