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A resource is a special commodity that gives bonus production to its tile, and also gives bonuses to all cities which have access to it. A resource on the map is called a tile resource if the context is unclear. A resource that a civ has access to is just called a "resource"; it would be nice if there were a widely used term to disambiguate this usage from "tile resource", but there isn't. For the purposes of the wiki, we refer to tradeable resources as trade resources.

From Civilization III onward, there are three types of tile resources: strategic resources (which are required to build certain units and buildings), luxury resources, and bonus resources.

Civilization

Main article: Resource (Civ1)

Civilization II

Main article: Resource (Civ2)

Civilization III

Main article: Resource (Civ3)

Civilization IV

Main article: Resource (Civ4)

Civilization V

Main article: Resource (Civ5)

Civilization VI

Main article: Resource (Civ6)

Civilization: Beyond Earth

Main article: Resource (CivBE)

Civilization Revolution

Main article: Resource (CivRev)

Colonization

Main article: Resource (Col)

Civilization IV: Colonization

Main article: Resource (Civ4Col)


Other games

Resource is not present in (or the article has not been created for) the following games :

Game Article
Civilization Revolution 2 Resource (CivRev2)
Freeciv Resource (Freeciv)
Civilization: Call to Power Resource (CTP1)
Call to Power II Resource (CTP2)
C-evo Resource (C-evo)
FreeCol Resource (Freecol)
Sid Meier's Alpha Centauri‎ Resource (SMAC)

Future Technology (CivRev)
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