Resources (CivBE)

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Back arrow (CivBE) Civilization: Beyond Earth

Resources are special commodities found in limited quantities on the map. When a resource is "worked" it provides a bonus for your colony. Bonuses vary from increased yield (production, food, etc.) to a number of units of 20xFloatstoneBE Floatstone, 20xXenomassBE Xenomass, and 20xFiraxiteBE Firaxite, or some other strategic resources necessary for producing specific units and buildings.

Affinity ResourcesEdit

Civilization: Beyond Earth introduces three resources that are each special to the three Affinities in the game.

Name Improvement Preferred Affinity Description
Floatstone (CivBE) Floatstone Floatstone Quarry Purity (CivBE) 20xFloatstoneBE Floatstone is a strategic resource used in levitating units in the late game phase. It's visible from the beginning of the game, and is accessed with a Floatstone Quarry. It has special uses for Purity-aligned factions. David McDonough states, "(the Purity player) specializes in the float-stone, and they figure out how to mill it into a particular kind of ore that they can use to levitate truly massive objects. Their highest levels are the LEV-Tanks and the LEV-Destroyer, which is essentially a battleship that flies."
Xenomass (CivBE) Xenomass Xenomass Well Harmony (CivBE) 20xXenomassBE Xenomass is seen on the map as a greenish bubbling pool, and is a strategic resource that is special to Harmony players. It is always visible, and is accessed with a Xenomass Well. It is usually found underneath Alien Nests, but can also be found scattered elsewhere on the map. Alien Nests have a chance to respawn on any Xenomass tile that is covered by miasma, unless there is a player unit sitting on the tile.
Firaxite (CivBE) Firaxite Firaxite Mine Supremacy (CivBE) 20xFiraxiteBE Firaxite is a glowing yellow mineral used to build advanced computer components. It is a strategic resource that is best used by Supremacy players. Firaxite is always visible, and is accessed with a Firaxite Mine. While unimproved, it can still add +1 to the 20xEnergyBE Energy yield of a tile. The name itself comes from the developers of the game (Firaxis Games).

Even though a player with a certain Affinity has access to a resource to which he/she is not attuned, the player should still capitalize on it. Not only can the player benefit from the tile improvements, but also use the resource to trade with other colonies with different Affinities.

Strategic ResourcesEdit

Much like the above Affinity resources, which must be classified as strategic as well, these can be used to make special units or buildings; though they are not tied to any one Affinity.

Name Prerequisite Technology Improvement Description
Titanium (CivBE) Titanium Engineering Mine Titanium is a strategic resource important for production and for producing orbital units.
Geothermal (CivBE) Geothermal Geophysics Geothermal Well Geothermal is an essential resource of energy.
Petroleum (CivBE) Petroleum Chemistry Petroleum Well Petroleum is the primary Strategic Resource used for building satellites.

Basic ResourcesEdit

These resources give bonuses to tile yields, and allow special improvements which raise yields even more. Some city buildings are also tied with resources, and may increase further yields.

Name Improvement Yield Notes
Algae (CivBE) Algae Work Barge +120xFoodBE Food Required to build Biofuel Plant
+220xEnergyBE with Biofuel Plant
Basalt (CivBE) Basalt Quarry +120xProductionBE Production
Chelonia (CivBE) Chelonia RT only Fishery +120xProductionBE Production
Chitin (CivBE) Chitin Paddock +120xProductionBE Production +120xEnergyBE with Biofactory
Copper (CivBE) Copper Mine +120xEnergyBE Energy +120xScienceBE from Network
Coral (CivBE) Coral Work Barge +120xCultureBE Culture
Eggs (CivBE) Eggs RT only Bed +120xFoodBE Food
Fiber (CivBE) Fiber Plantation +120xProductionBE Production
Fruit (CivBE) Fruit Plantation +120xFoodBE Food
Fungus (CivBE) Fungus Plantation +220xScienceBE Science Required to build Growlab
+120xFoodBE from Growlab
Gold (CivBE) Gold Mine +120xEnergyBE Energy
Minerals (CivBE) Minerals RT only Mine +120xProductionBE Production
Plankton (CivBE) Plankton RT only Fishery +120xScienceBE Science
Resilin (CivBE) Resilin Paddock +120xProductionBE Production Required to build Bionics Lab
+120xProductionBE from Bionics Lab
Shell (CivBE) Shell RT only Bed +120xCultureBE Culture
Silica (CivBE) Silica Mine +220xScienceBE Science +120xHealthBE from Optical Surgery
Tubers (CivBE) Tubers Plantation +120xFoodBE Food
Vents (CivBE) Vents RT only Sea Well +120xEnergyBE Energy
RT only Introduced in the Rising Tide expansion pack.


RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)† • BiomesBuildingCargoColonistsOrbital UnitsPersonality Traits† • PlanetsQuestsResourcesSponsorsSpacecraftTech WebTerrainTile ImprovementsTrade Agreements† • UnitsVirtuesWondersYields


Harmony (CivBE) HarmonyPurity (CivBE) PuritySupremacy (CivBE) Supremacy

Alien gameplayAquatic gameplay† • Artifacts System† • BuildingCitiesCovert Operations • Diplomacy (Base BE, Rising Tide†) • ExpeditionsMarvel System† • MiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map PackCivilopedia

† Introduced in Rising Tide‡ Spin off game based in the same fictional universe

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