Rivers are significant features of most strategy games. In Sid Meier's Civilization they formed separate tiles, but in later games they were simply part of a tile with a separate terrain, usually adding some productive value and being usable for movement in the same way as roads.


Main article: River (Civ1)

Civilization II

Main article: River (Civ2)

Civilization III

Main article: River (Civ3)

Civilization V

Main article: River (Civ5)

Civilization VI

Main article: River (Civ6)

Civilization: Beyond Earth

Main article: River (CivBE)

Civilization Revolution

Main article: River (CivRev)

Civilization: Call to Power

Main article: River (CTP1)

Other games

River is not present in (or the article has not been created for) the following games :

Game Article
Civilization IV River (Civ4)
Civilization Revolution 2 River (CivRev2)
Freeciv River (Freeciv)
Call to Power II River (CTP2)
C-evo River (C-evo)
Colonization River (Col)
FreeCol River (FreeCol)
Civilization IV: Colonization River (Civ4Col)
Sid Meier's Alpha Centauri‎ River (SMAC)

Future Technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.